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Winrate getting worse.

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Not really sure what's going on but my winrate is taking a nosedive. I do try hard to win, do more dmg than average, but my survival is bad, but it's always been that way in over 5500 battles. I am aggressive, and tend to be well forward of my team. So maybe it's because I am not surviving long enough to ensure a win? That might be it, but it surely cannot be the whole reason. There is something else going on; I can't pin it down other than I tend to play higher tiers compared to the past. Any and all insights are welcome including criticism.

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. . . I am aggressive, and tend to be well forward of my team. So maybe it's because I am not surviving long enough to ensure a win? That might be it, but it surely cannot be the whole reason ...

 

Welcome to the club.  For me it's either a hot set of battles/wins or (more often than not) a drought of back-to-back endless losses.  I'm also cognizant of not being too aggressive(?) and being a YOLO'er, although early on I most certainly was. However, I've set a benchmark and in the very least getting above 10K - 30K in delved damage to the enemy, but even cracking the +100K or rarely +200K threshold I've [been] rewarded with a defeat .. but who really knows?  At any rate I'll just attribute it all to the RNGod(s) and to let the shells fall where they may?  

Edited by Tulisang

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Platooning usually gives me about a 70% winrate at the end of the day, otherwise it's luck of how my teams perform.

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My philosophy is that if they are shooting at me then they are not shooting at my teammates. However, the team needs to take advantage of someone who is willing to spot and brawl too. Once, not too long ago, I asked my team to cover me as I was going into a cap point and knew I was going to draw fire. I got a bunch of "affirmatives" but just as I was spotted, I found that my team had all run behind islands in back of me where they had no line of fire to any of the enemy. Not a single shell came in to support me.

 

We have a lot of ex-servicemen here and in some games this is apparent, as they usually try to use actual battle tactics. The gameplay in most games, however, it's less of a team effort than it is 15 individuals running around doing whatever they feel like doing at the time. The best you can hope for in most games is not a coordinated effort per se but a few players who more-or-less understand what is expected of them and their ship type and then just do it on their own.  

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if you are too aggressive in camping meta,  you will do poorly.   you have to know how much to push without overcommiting.      while team can dictate lot of  WR,   your own performance is still a big part.    so, figure out a way to help carry the team.

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Platooning usually gives me about a 70% winrate at the end of the day, otherwise it's luck of how my teams perform.

Tried the division thing with a friend irl, his wtr is yellow/orange and getting worse. Great guy irl but his passive play drives me nuts. Funny thing though, for the valentines flag missions(needed to div. and he was out of state), so I asked in the chat channel if anyone wanted to div. Got a random guy and we literally could do no wrong. He was every bit as aggressive as myself. We only played 6 games total(5 wins) and were in the top 5 spots in nearly every game. So maybe you have a point since my irl friend went back to WoT, maybe I should ask around if anyone wants to division.

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Quite the opposite lately. I am playing more cautious, but I get a lot of shots in nonetheless. Seems to be paying off.

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Are you leveling a new line by chance, trying out new ships/breaking out old ships that you haven't played in a long time or is everything fairly static (meaning you're playing everything that you normally play, but your win rate is simply going down)?

 

Only reason I ask is because I know when I try out new ships or level new ship lines I always have that break in period of trying to adjust. Even within that line, as I Tier up, each Tier has some minor tweaks/perks I have to take into account and that's per map. One false move on my part, one bad team or the combination of the two and "p00f" I'm clicking "Exit to Port". I can't recall how many times I've simply derped out of my smoke in the RN CL line and still do (though rarely now) and I'm at the Edinburgh. But during that who "leveling up" and my habit of dancing in smoke to avoid incoming fire/torps from playing DD's, I would just blast right out of my own smoke and expose myself (hehe), next thing I know, b00m.

 

Busting out an old ship would could do that as well. New perks/tweaks/Captain skill takes time to adjust. Heck, I've been playing so many CA/CL matches lately that I just got out of a New Mexico match and only did 50k. I forgot how to aim for about half the match and the ship felt foreign to me even though out of my 6,300+ battles I have 1,214 in that ship alone. So that could affect some play style/outcome of matches.

 

Other than that, random matches are random. I know that seems like a cop-out answer, but the lottery works both ways ya know. Either it's your night or its not.

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I have been playing some ships I don't really care for:FDG and Iowa(cruiser main/DD 2nd favorite)...and grinding through Edinburgh and recently bought the new IJN DD line. I am mediocre at playing BB's so perhaps that has something to do with it. Overall though, I am all over the place: playing cruisers, destroyers, battleships, different tiers, premiums, new ships. Maybe I need to stay with one line for a day and see if that improves my winrate.

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Don't worry...I'm in the same slump too and my win-rate is much worse than yours.  I'm hoping to find a group of good platoon-mates to improve my WR.

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Don't worry...I'm in the same slump too and my win-rate is much worse than yours.  I'm hoping to find a group of good platoon-mates to improve my WR.

Actually, I think I could improve your WR and WTR. Give the Molotov a break. It's just killing both. Maybe play the Atago more as an alternative premium. Molotov is very unforgiving and MM does not favor it either. Just my 2 cents after a quick look at warshipstoday.

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My WR has been tanked for awhile now - in the last couple of months I have had one day where I ended at 60% WR but probably less than 10 games played.;  My total used to be in the 52-54% but after 2700+ games - right at 50% and no signs of slowing down (41.9% WR over last 32 days).   Being older, married, with kids - I play very sporatically so I find it difficult to division with players.

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By looking at your profile it is noticeable that you play way too many ships and I am almost certain that you mix them up randomly which throws you off. Pick a ship, play at least 50 games in a row in her. Pick another one, rinse and repeat. Work on that muscle memory.

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Any and all insights are welcome including criticism.

 

0KrReoI.jpg

 

Focus on the red box that I drew on the front page of your 7-day.  With your ARP Takao and Oleg being outliers, you should notice that in most situations, having a positive K/D ratio and a kill rate higher than 1.0 will eventually lead to wins.

 

  • Damage alone is misleading.  If you're dealing the wrong kind of damage (any damage that gets repaired or otherwise does not lead to a kill at some point in the game), it's an empty statistic.  Focus on dealing damage that is either going to lead to a kill soon, or isn't going to get repaired.  Destroyers > cruisers > battleships should usually be the priority.
  • If you're killing less than 1.0 ships per game, you're not carrying your own weight.  There are 12 ships to sink on the enemy team.  If you don't sink one of them, someone else has to do it for you.  If you sink 1 ship, you've at least accounted for your entry into the battle, but in order to win consistently, you need to do more than your share to help your team.  In order to have a win rate consistently higher than 49-50%, I'd expect someone to be doing around 1.2 kills per game.  Try to consider that a general rule instead of applying it to individual ships, because over any small sample size you're going to have outliers.
  • K/D ratio is a combination of how well you're sinking ships and how often you're dying in battles.  Your Shiratsuyu survivability is way too low.  Any destroyer that's alive in the late game is a powerful tool, so if you're dying too early you're squandering your ability to impact the game and help your team win.
  • You played thirty-eight different ships during your recent 7-day span, half of those for only a single game.  Consider pruning that down and focusing on a few specific ships for now, so that you can really hone in on mastering the specifics of their playstyle.  It can be tricky to go between different gun types, shell velocities, and armor schemes that often, even for good players.
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Not really sure what's going on but my winrate is taking a nosedive. I do try hard to win, do more dmg than average, but my survival is bad, but it's always been that way in over 5500 battles. I am aggressive, and tend to be well forward of my team. So maybe it's because I am not surviving long enough to ensure a win? That might be it, but it surely cannot be the whole reason. There is something else going on; I can't pin it down other than I tend to play higher tiers compared to the past. Any and all insights are welcome including criticism.

 

Grab your highest point captain, put him in a T3 Destroyer, go play a couple hundred games and do some seal-clubbing. If you were as good as you say you are, you should start to see a climb in your WR. Remember though, you have over 5,000 games played. It's gonna take a lot, a lot of wins without losing just to raise your WR by only a few points.

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Improving win rate here is much like WOT.

 

1. You need to be a teal or purple player first all the time. 

 

To win, you need to carry. In order to carry you first need to be a more consistently better player. You need to be very efficient in the ships that you use to have great games. In essence, you need to do about 30-50% more average damage in the ship than the average player. This is what gives you the numerical advantage needed statistically to carry. You need to be able to win the micro engagement one on one. This invovles angleing, aiming, shell choice, map location choices, target selection priority, better cover and concealment usage, etc. In short, you can never solo get your win rate up until you begin to be a good enough player to beat most other average players one on one.

 

2. You need to play in the right ships

 

Battleships can carry games much better than cruisers. Carriers can carry games even better than battleships. Destroyers can have high win rates though good cap control. But some ships are far superior to others. You have to use the better ships that CAN carry games over the ships that are just average. This is also what magnifies your player skill to a point that can carry games, a good player in a great ship.

 

3. Premium everything.

 

You need premium consumables. In essence you need to maximize every advantage that you have over the next guy. Combined with the right ship in a good players hands it all contributes to a far better ability to carry games solo. It's about advantage, constant advantage, and maximizing that advantage.

 

4. Only division with people who are at your level or above.

 

Divisioning will only increase your win rate if the people you division with have already done the above rules and play well SOLO. You have to look at thier solo stats, not thier division stats. Tons of players are teal in divisions but only yellow or green solo. These are the people carried by thier division.

 

5. It takes the right division time to get better

 

Even when you get people who can solo carry in your divsision it will still take time to get them to work together as a group to maximize the advantage of being in a group together. You don't have to always be together on a map to play together well. You can do your thing and your division can go do thiers, but be in the same vicinety to be able to support each other when needed. Then, work on greater teamwork and cooperation from there.

 

6. You don't need to be in a division to get better win rates, but it helps a lot when you have the right division

 

7. Don't focus on win rate. It is the wrong metric to focus on. Focus on getting your WTR purple first. Focus on being a far better player than you are now. With 5000 games you should be purple by now. in essence, you need to get better at number one on this list, as I do, and most people do. It all starts with being a far better player than you think you are and that takes tons of work.

 

 

 

Edited by Rounne

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Any and all insights are welcome including criticism.

 

52% at 5000 games is fine.

Don't worry about blips in the rate.  Your 47% over 300 games is a small fraction (less than 10%) of your overall games.  Furthermore, over your last 300 games, every 3 games is a percentage point (for the 300 calculation).  So we're only talking 15 games over the last 300 that made the difference between a 52% over 300 and your 47% over 300.

 

Now, think about those 15 games in the context of the 5000 games you have played, and you will see that it's nothing.

 

You can be introspective.  Examine the ships you are playing.  Did you get a new ship?  New tier?  It can take several games to get proficient in a ship.  Sometimes we never get good at a particular ship.  But only do that for introspective purposes.  It's still only a blip in big picture.

 

Edited by Soshi_Sone

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As a recent study conducted by UoB concluded:

 

"Win-rates are for people who care what other people think over the internet and is not a healthy gaming metric. Fun is."

                                                                                                                                                                                                 UoB Psychiatrics 1984

 

 

To counter this retardism, the UoB team suggests following this tip

 

Hope this helps.

 

 

 

 

 

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  • Damage alone is misleading.  If you're dealing the wrong kind of damage (any damage that gets repaired or otherwise does not lead to a kill at some point in the game), it's an empty statistic.  Focus on dealing damage that is either going to lead to a kill soon, or isn't going to get repaired.  Destroyers > cruisers > battleships should usually be the priority.

This person speaks the truth, but if I had to take 1 point out of all of that and say "this is the most important", this first point would be it.

 

If you go well forward of the rest of the team to do say, 10k damage on some battleship and take 5k of damage to your own ship (especially in a DD), that was a worthless, meaningless trade since he can repair all that back while your own health is gone forever. To win enemy guns must be taken out of the game ASAP while losing as few allied guns as possible. Taking early damage in ships that cannot repair it is disaster. (Advice I really should take myself as well since my survival rate isn't stellar either)

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I am just a  spud and don't really care that much about WR, but I do find it more fun to improve and win.   I also prefer to play solo because I like to play different ships all the time.   I do think it has made me a better all around player by playing different ships though. 

 

The key to any success is being aware of situation and how you fit in to   affect the situation.  each ship has its own uniqueness and strength as well as weakness and being able to apply those strength and minimizing weakness is the key to success.

 

if all you want is purple stat,   that is different than being a great solo all around player.  figure out your own goal and find out your weakness to fix.   and mostly have fun.  

 

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Thanks for all the advice so far. I have been all over the ship spectrum recently. I am going to focus on a few ships, try to make sure my dmg is more meaningful, and not be so aggressive in the early game while focusing on the enemies mistakes.

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Some ships are good and lend themselves towards victory, provided you use them right.  Others?  Well, others are "Ranger."
 

 

XMHd5V4.jpg

 

Ranger is the lowest WR% ship this Ranked Season.

:D

 

Edited by HazeGrayUnderway

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