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Lazysteel

New mexico 34 seconds reload?

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I'm just curious but when did the New Mexico start having a flippin 34 seconds reload...sorry a 34.2 seconds reload? This is one of my most played ships. I could be wrong but I am pretty sure it use to be 30? correct me if I am wrong. Yes, I know it will go higher if I have the Main battery mod 1. I do not have that...I get it these guys are Russian or somewhere close to that but don't hate America that much man! lol! anyway please help me on this it is bugging me a bit.

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If they gave the New York and Arizona their historical turret rotation and reload speeds people would cry in this game, average of 1.25rpm for the triple turrets and 1.5rpm on average for the 2 gun turrets on New York/Texas and all of them rotating at 1.7 degrees per second or 106 seconds to make a 180 degree rotation.

 

New Mexico's 34 sec rate of fire is correct and it's always been around that speed in game. What gets confusing is when people go from playing the Japanese BB line and their 14'' guns having 30 second reloads vs the 34 second that the US guns have.

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Assign commander with EM, and BFT skills ... -10% reload is better than nothing.  And besides those 356 mm shells are heavy as h e l l.

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Assign commander with EM, and BFT skills ... -10% reload is better than nothing.  And besides those 356 mm shells are heavy as h e l l.

 

BFT is only for small caliber weapons. The only thing going to reduce that reload on the main guns at tier 6 is AR(Adrenaline Rush)

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BFT is only for small caliber weapons ... 

 

While that's true, the NM is a cage match close quarters brawler is it not? Any advantage however slight helps. And yes, the reload time is tremendously long but that is where positioning and making every salvo count.

 

BTW when is "AR" gonna come out in 7.0.0 beta? 

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BTW when is "AR" gonna come out in 7.0.0 beta? 

...:facepalm:

 

AR is Adrenaline Rush.  Which has always affected main battery reload, and as of 0.6.1 affects secondaries too.

Edited by TenguBlade

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If they gave the New York and Arizona their historical turret rotation and reload speeds people would cry in this game

 

Worse for destroyer torpedo reloads where for most it would be 'reload means sail back to port' with a lucky few getting one set in anything up to 30 minutes.

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...:facepalm:

 

AR is Adrenaline Rush.  Which has always affected main battery reload, and as of 0.6.1 affects secondaries too.

 

:unsure: thought I came across a thread that it wasn't working?  ... 'Fake News?'

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:unsure: thought I came across a thread that it wasn't working?  ... 'Fake News?'

 

It wasn't working on secondaries for a short period but got patched pretty fast.

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Well, usn bbs are a s*** untill t8. From t5 to t7 they are the worst ships kf the tier. They used to be brawlers but the germans are better at that. Luckily i have finish the nm grind, just hot the exp for Colorado. New Mexico was the worst t6 bbs ive played, slow turrets, slow guns, slow ship. Everything about that ship is slow, no, not slow, its glacial.

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New Mexico was the worst t6 bbs ive played, slow turrets, slow guns, slow ship. Everything about that ship is slow, no, not slow, its glacial.

 

 

Funny, but the Bayern has an even slower turret transverse as does the Warspite.  Speed, meh, overrated and usually only gets me in trouble going full speed.

as for the reloads, its only 4-5 seconds slower than Bayern, Warspite and Mutsu.  Honestly, the worst T6 BB is the Bayern, the only thing it has is speed and armor, but its guns are crap, worst of the T6 BBs.

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Warspite and Yamato share the lowest traverse in-game; at 72s maximum (default).  Both were buffed from their actual historic traverse, which was even lower.  Although lower tier USN BBs has similar low traverse historically, they were given a better traverse to be competitive for the tier.

 

Warspite's traverse was also a balancing factor; a relic of a period when 15" at T6 was revolutionary and potentially game-breaking.  Though the fact she's held up pretty well up to now leaves the possibility of the RN BB line having the same glacial traverse (except for Nelson/Rodney) in exchange for other things like cruiser-style Repair Party and 60% non-citadel damage repair.  But that's speculation for another thread.

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Funny, but the Bayern has an even slower turret transverse as does the Warspite.  Speed, meh, overrated and usually only gets me in trouble going full speed.

as for the reloads, its only 4-5 seconds slower than Bayern, Warspite and Mutsu.  Honestly, the worst T6 BB is the Bayern, the only thing it has is speed and armor, but its guns are crap, worst of the T6 BBs.

You are wrong, bayern turet is faster than nm. If you can get i troble with a 25 kn than its your fault, not the ship. And four secs faster reload meens that you can fire faster, deal more damage. Bayerns guns dispersion are bas, but so are nm guns dispersion. And all t6/7 bbs can bow tank 356mm guns, while only t8 can bow tank 380 mm guns. So the guns are not that bad. 

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While that's true, the NM is a cage match close quarters brawler is it not? Any advantage however slight helps. And yes, the reload time is tremendously long but that is where positioning and making every salvo count.

 

BTW when is "AR" gonna come out in 7.0.0 beta? 

 

Not really, no.  NM is perhaps a slightly better brawler than Fuso, this edge is not large, and she's definitely inferior to Bayern once things get down to knife-fight distance.  Where NM tends to shine is in the medium 8-14km range, where her good armor (esp.when angled), tight turn circle and relatively good rudder shift, and better arcs of fire can be used to greatest effect.

 

This said,  BFT is not a bad choice for NM as her AA is already good and adding BFT + AFT makes her an AA monster; my record for planes shot down in the NM is 30.  Even so, I'd probably get Superintendent first for the additional heal, and then consider taking BFT later if you choose to stick with her long enough to develop a >10pt.captain.

 

I also like Concealment Expert on the NM, as this gets her concealment down to a cruiser-level 11.8km, meaning when engaging at distances longer than this she will "disappear" 20 seconds after firing her guns.  This helps compensate for her slower gun reload as it forces enemy BBs to re-set their aim point and conform to your firing cycle every time you disappear.  Obviously,  you don't get this benefit once you close to <11.8km. So my ideal engagement range for NM, esp. vs. other BBs, is really 12km - 14km;  I definitely don't view her as a brawler.

Edited by ForgMaxtor

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. . . I definitely don't view her as a brawler.

 

From what I've read in consensus, and in past experience with her I tend to differ.  However, thanks for the feed back regarding CDR skills.  I sold her some time back, but re-purchased her & now using her grind CDRs:

 

uLHx0ZX.png

 

Now I'm not the most proficient in BB battle play, however I feel of all the BBs I battle with in my fleet, she's the one.

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I think the NM's 34 second reload hurts it in brawling. At least against the German and Japanese BB's with 26-30 second reloads. Over the course of those circling in close fights the enemy gets to shoot you more and up close BB's do their most damage. Being slow and sluggish doesn't help either.

Edited by AdmiralThunder

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I be honest I don't really notice a difference between 30 and 34 seconds when I play battleships. Of course I pretty much play nothing but American battleships, so a difference in reload between two ships has to be slightly more than 4 seconds for me to notice.

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I only wish that they had the new Adrenaline Rush when I was going through the NM. God that would have made that thing mean as hell brawling. Drop to half health and you're almost at a 30 sec rate of fire. Especially with how well NM angled with that belt, would have definitely been fun. I haven't sold my Colorado yet, and that commander does have AR so I'm going to be trying out Colorado with it and having a blast in a few weeks.

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You are wrong, bayern turet is faster than nm. If you can get i troble with a 25 kn than its your fault, not the ship. And four secs faster reload meens that you can fire faster, deal more damage. Bayerns guns dispersion are bas, but so are nm guns dispersion. And all t6/7 bbs can bow tank 356mm guns, while only t8 can bow tank 380 mm guns. So the guns are not that bad.

 

Looking at wrong ship, but, if you think 21 kts isn't fast enough to get into action then the fault is also with you, not the ship.  As for the guns, crap.  Sorry, but the Bayern is the one T6 ship I have no problem showing a broadside to.  Its terrible, worst of the T6 BBs.  And, despite the armor, I have zero problem getting in and brawling against it with a US BB and coming out the victor.

Faster reload only helps if you hit and deal damage, not miss or do crap of damage like the Bayern does.  But if it takes you three salvos to finish off a CA in a Bayern, but you do it in twi in a NM, then that faster reload actually hurt you, not helped.

Why do people always think speed is the answer to everything in this game.  Almost every time I go faster, I find myself in a situation I wouldn't have been in going slower.  So honestly, that 25-21 kt speed advantage is worthless IMO.

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I gave up on New Mexico..worst WR and damage ratings for any BB I've played. For some reason the ship and I didn't get along, which is odd because I liked New York just fine. Same tier Bayern was great and Fuso manageable, but NM was a disaster.

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I be honest I don't really notice a difference between 30 and 34 seconds when I play battleships. Of course I pretty much play nothing but American battleships, so a difference in reload between two ships has to be slightly more than 4 seconds for me to notice.

 

 

You're severely limiting yourself.  American battleships are, sadly, turds, and you're being left behind by many superior, more fun lines.  I started in American battleships and jumped ship at North Carolina and never looked back.

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