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Riverine67

Invisible ships

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Am I the only one who sees a ship and then it disappears without any smoke and then turns up killing you.  It makes no difference how far it is from you.  Even if they are behind an island they should be visible all the time. This is happening too often.

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It is a game mechanic used by destroyers and some cruisers, it may seem unfair to you but to the person doing it, they are in incredibly fragile ships and so if they were spotted they are easily deleted in 10 seconds. I recommend you try playing destroyers and you might realize how incredibly important this part of the game actually is. 

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Ships at sea are not visible forever due to the curvature of the earth. In fact, it was because of the fact that a ship went out of sight over the horizon that people started realizing that the earth was not flat in the first place. When sailing away, smaller ships fall out of sight quicker than larger and taller ones. Also, the higher up you are the farther you can effectively see. For instance, an observer up in the crow's nest of a tall ship might be able to see 20km, which another on its deck would be able to spot other ships at only 10 km. In part, this is reflected in the game's mechanics. I presume that you know all of this as it is common knowledge and, thus, are just trolling a bit here.

 

Edit:

 

I was in an artillery unit in the Army. Unless there was an emergency, such as if an enemy armored column was to show up necessitating a direct fire mission, all of our fire was over the horizon, with the howitzers remaining undetected by the enemy. If anyone on your side can spot an enemy target, can communicate its position to you, and your shells have the range to reach it, you can hit it, whether you are detected by the enemy or not.  

Edited by Snargfargle
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Am I the only one who sees a ship and then it disappears without any smoke and then turns up killing you.  It makes no difference how far it is from you.  Even if they are behind an island they should be visible all the time. This is happening too often.

Game mechanics, each ship has different detection ranges governed by Captain skills,flags,spotter plane,another ship,close islands or smoke  .. look at this way as often as you cant see them they cant see you , it all works out

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Curvature takes effect around 20 miles. Invisifiring is done by DDs with 11 I'm guns.

 

Not necessarily. The training video by the USN for 16in battleship guns states that ships can only be seen out to 14 miles from the deck of a battleship, under ideal conditions. It most certainly depends on the viewpoint, and with that in mind, the crows nest of a battleship may be able to avoid the effect of curvature around 20 miles, but the rangefinders, firing directors will not.

 

Edited by GhostSwordsman

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Curvature takes effect around 20 miles. Invisifiring is done by DDs with 11 I'm guns.

 

Facepalm, you realize this is a video game and not real life? Should we make maps to scale and it takes days to find the enemy as well?

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Am I the only one who sees a ship and then it disappears without any smoke and then turns up killing you.  It makes no difference how far it is from you.  Even if they are behind an island they should be visible all the time. This is happening too often.

 

OP if they are disappearing on you it means another ship on your team had the enemy spotted and either they moved out of the enemy's detection range, died or went past an island and lost sight of them.

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Curvature takes effect around 20 miles. Invisifiring is done by DDs with 11 I'm guns.

 

Distance seen (km) is equal to 3.57 times [the square root of the eye level of the observer (m) plus the square root of the height of the object being observed (m)]. Let's say that I am on the deck of a ship, say at 10 m height from the water line, and am looking for a surfaced U boat, which protrudes about 5 m above the water line at most. I would be able to see it at 19 km max.

 

Distances in the game may be shortened somewhat for gameplay purposes.

 

Edited by Snargfargle

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as much as i hate them invisable subs I hate the game mechanics that give them definate damage upon hitting my BB with torps but when i fire a salvo i dont know what damage ill do to them if any. Then to top it all off they get 16 torp salvos? or whatever silly number it is.....stupifing silliness....I would pay big bucks to see a UFC gold belt lay waste to WG developers and spport staff they are the worst of all online games....there is no "yes sir we will fix it to your satisfraction yesterday!" its all "our game our rules"....true there isnt anything else like it out there but that is no reason to be a bunch of expletative jerks with small object between your legs....now buff the damn BB's cripes....there is no balance until BB's one shot DD's and CA's as often as DD's and CA's one shot BB's which is quite often....to those who disagree and post a bunch of drivel......i didnt ask you what you thought so go hug a bear at the zoo.

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as much as i hate them invisable subs I hate the game mechanics that give them definate damage upon hitting my BB with torps but when i fire a salvo i dont know what damage ill do to them if any. Then to top it all off they get 16 torp salvos? or whatever silly number it is.....stupifing silliness....I would pay big bucks to see a UFC gold belt lay waste to WG developers and spport staff they are the worst of all online games....there is no "yes sir we will fix it to your satisfraction yesterday!" its all "our game our rules"....true there isnt anything else like it out there but that is no reason to be a bunch of expletative jerks with small object between your legs....now buff the damn BB's cripes....there is no balance until BB's one shot DD's and CA's as often as DD's and CA's one shot BB's which is quite often....to those who disagree and post a bunch of drivel......i didnt ask you what you thought so go hug a bear at the zoo.

How about you learn to not sail in straight lines, then and ONLY then, start talking.

Edited by dem0lsh0r

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There are no invisible ships.

 

There are however ships which are not currently spotted.

This is an important distinction that most of those complaining have failed to grasp and understanding it will bring them a whole new level of enlightenment. Often this is followed by the sudden realization that unspotted ship are still there and can be hit.

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I have had the same problem when a ship will be visible, then you fire on it and it disappears, so your salvo misses, but they can still shoot at you and reappear were you don't expect them, this is not the result of the curvature of the earth, but problem with the game apparatus, once seen, unless you distance yourself from the other ship, it should not just disappear.

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I have had the same problem when a ship will be visible, then you fire on it and it disappears, so your salvo misses, but they can still shoot at you and reappear were you don't expect them, this is not the result of the curvature of the earth, but problem with the game apparatus, once seen, unless you distance yourself from the other ship, it should not just disappear.

If you already fired, the shells still hit....

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I suggest trying to play DDs before demanding a nerf. Between radar, sonar, spotter planes, fighter planes and now RDF, going invisible is our only defense (except for stronk motherland destroyers!) You will see that it is not so easy to hit a moving ship with torpedoes, the guns are really only good for starting fires, and all it takes is 1 or 2 good salvos from a BB or CA to ruin your day.

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Invisifiring. It sucks.

 

I hate that sending a spotter plane to find it yields nothing. 

 

It ruins games.

 

 

 

 

Curvature takes effect around 20 miles. Invisifiring is done by DDs with 11 I'm guns.

 

Blasto! You mad fool you! How ya been buddy?

What you might not know, or possibly have forgotten, is that distances in WoW are halved, or the maps would be too large and matches take too long. Example: while in "real life" a given ship might be able to fire a maximum distance of 35 kilometers, in game that would be 17.5 kilometers.

NOW!!

If you take your "curvature of the Earth" theory, and revamp it to game measurements, them ships, ALL SHIPS, would disappear at 10 kilometers.

Also, while you're registering complaints about "invisible ships", destroyers, in-game, are displayed twice as large as they really are in "real life", because if they were displayed at correct dimensions they would be far too difficult for the average player to hit, which was discovered in Alpha testing.

So the reason some ships have such low detection ranges, making detection difficult, is because with camo and distance, they really were that hard to see.

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I have had the same problem when a ship will be visible, then you fire on it and it disappears, so your salvo misses, but they can still shoot at you and reappear were you don't expect them, this is not the result of the curvature of the earth, but problem with the game apparatus, once seen, unless you distance yourself from the other ship, it should not just disappear.

 

 

It could be something broken but is more likely a normal game mechanic like gun bloom. You saw the enemy because he fired his guns beyond his normal visibility range. If he stops firing or takes a long time to reload, he will disappear after 20 seconds until he fires again. There is also the normal game mechanic where some ships can invisi-fire. If he is still firing, he may have increased the range enough that you can't see him even with gun bloom. He could keep getting into and out of visibilty range if he is dealing with a very narrow window between visibility and max gun range.
Edited by Sabot_100

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I have had a Disappearing ship vanish at 1.5k EXPLAIN THAT. NO SMOKE NO ISLANDS!!! And If there is a captain skill that allows that I want it.  There is no Game Mech. that  Makes it Explainable. I think this is what the OP is talking about and I only Wish I had A Replay. This is the whole reason WG needs to Make replays Within game parameters with a press of a button NOT With Mods OR 3rd party Mods. 

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I have had the same problem when a ship will be visible, then you fire on it and it disappears, so your salvo misses, but they can still shoot at you and reappear were you don't expect them, this is not the result of the curvature of the earth, but problem with the game apparatus, once seen, unless you distance yourself from the other ship, it should not just disappear.

It sucks but its called spotting , think of it this way,all team players are linked so if one sees it you all see it so a big fat BB at 2 k may be invisable to you if your in smoke or BB is being slightly hidden by Island and no one else on your team is near enough to help you see it ... personally the invisable mechanic in this game seems to be more active than I remember it a year ago 

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I have had a Disappearing ship vanish at 1.5k EXPLAIN THAT. NO SMOKE NO ISLANDS!!! And If there is a captain skill that allows that I want it.  There is no Game Mech. that  Makes it Explainable. I think this is what the OP is talking about and I only Wish I had A Replay. This is the whole reason WG needs to Make replays Within game parameters with a press of a button NOT With Mods OR 3rd party Mods.

 

I can explain it easily; you're lying.

NO SHIP DISAPPEARS AT 1.5 K AS ALL SHIPS BECOME VISABLE AT 2 K, EVEN BEHIND ISLANDS.

 

 

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Its a bullsh!t broken mechanic that encourages poor gameplay, punishing players that pick one type of ship over another; while encouraging abuse of said broken mechanic. DD/cruiser players with actual skill know when to avoid fire and when to tempt it; crappy players, especially IJN DD drivers and Russian Cruiser drivers, will hide and spam HE causing infinifires without any means of the target to retaliate.

 

The simple answer to this? If you fire, you are seen. Period.  Conversely, if you are in smoke, you can not see. Period. This game, arcade or not, is based on play during the daylight hours without the influence of radar for the most part, at ranges far inside the curvature of the earth. But, because that makes too much sense -- read, DD drivers would whine and cry till cows give chocolate milk - WG won't own up to this problem and fix it.

Edited by YukonHunter
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I can explain it easily; you're lying.

NO SHIP DISAPPEARS AT 1.5 K AS ALL SHIPS BECOME VISABLE AT 2 K, EVEN BEHIND ISLANDS.

 

 

 

 

I can explain it easily; you're lying.

NO SHIP DISAPPEARS AT 1.5 K AS ALL SHIPS BECOME VISABLE AT 2 K, EVEN BEHIND ISLANDS.

 

 

 

​I am sorry you think that way Just because YOU HAVE NOT EXPERIANCED IT. You Have No Right to Call anyone a Liar. That Is Just plain Rude. I am Wondering why The Moderator lets this Kind of SHYT Exsist in the Forums
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I gotta agree, disappearing ships are fine I guess , since DD's can be blasted to Kingdom Come with one well placd BB shell,, but they should not be able to fire torps while invisible.

 

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