Warped_1

What Ranked Reveals About MM

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13 posts in this topic

Let me start this off by saying MM is almost flawless about matching ship types anymore.  SOO much better then a year ago.

 

That said, during Ranked it really highlights the next opportunity to make a difference for balanced gameplay.  How many of you during RANDOM battles see the winning side generally has a majority of Ranked players.  Obviously this is easy to spot in lower gameplay T4-6ish, but it is even common at higher levels.

 

Wonder if there are any plans to start splitting teams to balance out Ranks, if not Captain skills...


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Well, that assumes ranked players are better than random players in random matches.  I certainly admit that there are some very good players who participate in ranked matches, but there are also many other competent players who choose to avoid ranked for their own reasons. 


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then there are the guys that kinda fail up ranked all together.... 


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I wish the MM realized the clans trying to drop sync at the same time and put them on different teams.


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Well, that assumes ranked players are better than random players in random matches.  I certainly admit that there are some very good players who participate in ranked matches, but there are also many other competent players who choose to avoid ranked for their own reasons. 

 

To be fair I see this at higher tiers too, with similar results. Generally speaking if one side is largely unranked, and there's a bunch of rank 1-10 on the other, the ranked team usually does better. 

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I wish the MM realized the clans trying to drop sync at the same time and put them on different teams.

 

^So much this!!!


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I had a random game yesterday in which we got absolutely schooled by the enemy team.  At the end of the game I looked and saw that most of our team was rank 10 or below, and one was even rank 5.  Enemy team was largely unranked.  I feel like this is probably a statistical flier but it brings home that by not paying attention any team can lose, regardless of player skill makeup.

 

jw


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Ranked MM needs to account for smoke and radar.


 

If one side has a Pepsi, Myoko, and IJN DD and the other side has a Fiji, Belfast, and Mahan.... the non-smoke, non-radar side is SCREWED.


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I wish the MM realized the clans trying to drop sync at the same time and put them on different teams.

 

ANSWER:

1) Shut down ranked battles when the population is low.

2) do not assemble matches with people who have 'drop sync'd at the same second - assemble teams across a 16 second window - one second per player grab.


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Ranked MM needs to account for smoke and radar.

 

 

If one side has a Pepsi, Myoko, and IJN DD and the other side has a Fiji, Belfast, and Mahan.... the non-smoke, non-radar side is SCREWED.

 

Two radar cruisers on one side and zero on the other does NOT make balanced teams. Even worse, 2 Belfasts vs. no Belfasts. 

 

I don't understand why MM can't account for this. I thought it was supposed to try to balance out nations. IOW one USN DD, one Brit CL, and one German BB per side. 


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You don't need ranked placements to balance matches by player skill. If they wanted to implement skill-based matchmaking, they'd have done so.


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Synced can also result in the players being opposite teams, so it probably evens out. The worst is when there are few dds and one side has all the radar, at least for the ddds.


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Two radar cruisers on one side and zero on the other does NOT make balanced teams. Even worse, 2 Belfasts vs. no Belfasts. 

 

Like carriers, radar needs to be balanced.

How could MM handle a division of 3 Belfasts (or other radar equipped ships)? One team is going to get a huge leg up for the eventual win.

Assuming there aren't enough non-division radar ships in the queue to add to the other side, one possible counter would be to give the disadvantaged side one more high tier ship.

 

As a DD player, a better solution would be to remove radar, but thats not going to happen.:teethhappy:

 


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