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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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74 posts in this topic

USS Black is still a work in progress.  Please be aware that all of the statistics and performance discussed here are subject to change before release. 
 
Black1.jpg
Hell and fire was spawned to be released.
 
Quick Summary:  A reward-version of the Fletcher-class Destroyer with Radar.
Cost:  Black is not for sale and can only be earned by achieving Rank One in five seasons of Ranked Battles.
Patch & Date Written: 0.6.1, February 11th, 2017.
 
Closest in-Game Contemporary:  Fletcher, Tier 9 American Destroyer
Degree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique
 USS Black is a Fletcher-class destroyer but, like most premium ships, she has a few changes to make her stand apart from her sister ships.  The changes summarize to the following:
  • Black has access to the USN Radar consumable as an option in her third consumable slot.
  • Her deck armour is 19mm instead of 13mm.
  • The torpedoes she launches are slower, longer ranged and harder hitting than Fletcher's with a faster reload.
  • Black swaps out the two twin-gun 40mm Bofors mounts behind her #2 turret for a pair of twin-gun 20mm Oerlikons instead.
  • She's slower than Fletcher by 1.5 knots.
  • She turns slightly better than Fletcher.
PROs
  • Armed with five, rapid fire 127mm rifles.
  • She can fire up to ten 13.7km range torpedoes, doing 21,600 damage each and a with reasonable 96s reload per launcher.
  • Decent anti-aircraft armament for a destroyer, including the option to take Defensive Fire.
  • Excellent handling, including a small 560m turning circle, a 3.0s rudder shift time and 34º per second turret traverse.
  • Good concealment values, dropping down to 5.8km with proper specialization and providing a huge stealth-firing window.
  • USS Black can combine smoke and radar, making her the ultimate spotting & support ship.
 
CONs
  • Her 17,100 hit points are on the low side for a tier 9 destroyer.
  • Horrible gun ballistics which makes gunnery of any target outside of 10km punitive.
  • Her torpedoes are the slowest ship-launched fish in the game at 43 knots, taking a full two minutes to reach maximum range.
  • On the slow side for a higher tier destroyer with a maximum speed of 35 knots.
  • Her consumable "options" aren't really optional.  If you take anything other than Radar in her 3rd slot, you're a fool.
  • Doesn't appear to have Missouri's massive credit-earning potential.
 
Here it is.  This is the second reward ship for Ranked Battles, requiring primacy in five seasons to unlock her.  Even in her preview state, Black has caused a lot of fuss.  This seems to be a trend with these reward vessels. This is not likely to ever be a common ship.  While it can be argued that over time, more players will have reached rank one in five seasons, the natural attrition of the player base will also see some of these veterans hang up their cap and stop playing.  Flint isn't commonplace.  Black promises to be even more rare.
 
That doesn't undermine the dangers to the meta that an unbalanced ship can present.  Still, the alarm that has met Black's preview statistics has been considerable.  While not quite an Alabama Drama Llama in scale, the sky is once again (or is it still?) falling in certain community groups.  I stress that what we're seeing presently is nothing more than a preview of the ship and not her final form.  Things can change.  Hopefully this thorough look into USS Black's current build will provide enough insight to see where changes may or may not be needed.
 
BLack9.jpg
Black shares the same camouflage scheme as USS Flint, the first premium reward ship for Ranked Battles.  #GetBoat

Options
Black has the same options as the Fletcher-class but with the added bonus of getting access to Radar in her third consumable slot.  You have to swap out Engine Boost for this.  Her Radar is identical to that found on Baltimore and Missouri, with a 9.45km acquisition range for 35 seconds.

 

I firmly believe that Wargaming made a misstep with Black's consumables.  Swapping her Engine Boost for Radar is a non-decision with radar being optimal in the majority of situations.  A more balanced option would have been to make players of USS Black choose between a Smoke Generator and Radar.  Thinking this would balance her is, of course, contingent on believing that a destroyer having radar is acceptable at all.  We'll see if this consumable combination survives testing.
 
Consumables:
  • Damage Control Party
  • Smoke Generator
  • Engine Boost or Defensive Fire or Radar
Module Upgrades: Six slots, standard USN Destroyer options.
Premium Camouflage:  Can I call this tier 9+ standard?  It provides the same bonus as the Missouri:  A 3% concealment bonus, a 4% increase to enemy gunnery dispersion and a 100% bonus to experience gains.
 
Firepower
Primary Battery:  Five 127mm rifles in single turrets in a superfiring A-B-P-X-Y arrangement.  P turret is forward facing behind the torpedo launchers.
Torpedo Armament:  Ten 533mm tubes in 2x5 launchers mounted before and behind the rear funnel.
 
Black is armed with five 127mm/38 Mark 30 naval rifles.  These are the same guns first seen on the Benson-class destroyers at tier 8 without any significant improvement in performance.  This staple of the USN Destroyer line is known for its tremendous rate of fire and excellent gun handling but also its famously poor ballistic qualities that lead to a very high shell arc over range.  So while Black can potentially dish out monstrous levels of damage, landing those hits is considerably more of a challenge than the 130mm of Soviet Destroyers, for example. These weapons are very much par for the course for American destroyers and offer nothing in the way of surprises for veterans of the American destroyer line.
 
 By tier 8, destroyer caliber guns begin to lose the arms race versus the armour values found on capital ships.  Even upgraded with Inertial Fuse for HE Shells, her rounds cannot penetrate tier 8+ Battleships anywhere except their superstructure.  Her 127mm guns can only penetrate 21mm of armour without the skill while being able to best up to 27mm of armour with it.  This value is important -- it's sufficient to damage the bows and sterns of all cruisers and select deck areas on most of these ships. 
 
But it's as a destroyer hunter where these guns excel, provided you can close the range.  Their very fast turret traverse rate of nearly 34º per second allows the ship to be thrown into evasive maneuvers while maintaining her gun lock on target.  This makes her a very real threat to any rival torpedo or gunship.
 
Like USS Sims before it, Black has what the community has often referred to as "naval mine" torpedoes.  Their speed is downright laughable at 43 knots (115.1 meters per second under the game's compressed distances).  It takes these torpedoes almost a full two minutes to reach the end of their impressive 13.7km range.  With a 96s reload, this allows you to put a second salvo in the water before the first is little more than 3/4s done their first run.  The good news is that they have a very short surface detection range of 0.9km.  However, given their slow speed, her targets have approximately 7.8s worth of reaction time which is fairly standard.  Their real weakness is if they're picked up early.   They're so slow that some ships can turn away and even outrun the darned things.

Black's torpedoes are, at best, area denial weapons.  While possible to ambush someone at point blank range and make their life miserable (and short), more often they're used as a fire and forget series of water-mines, helping push the Reds away from a given area.
 
During testing, there was a bug present where Black's torpedoes weren't doing anywhere close to the right amount of damage.  Though listed as capping out at 21,600, their damage was all over the map and never where it should have been.  Several of the testers and I took USS Black out into training rooms and slammed fish into various bots, ensuring we got midship strikes with single torpedoes. Strikes against ships without anti-torpedo defenses never got higher than 12,804 damage.  Hits to the Yamato's torpedo bulges did 8,368.  Yet hits to a Mogami (A-Hull) did 13,093 while hits against the upgraded (C-Hull) did 12,397 damage.  This is despite the torpedo bulges for these three respective ships reducing damage by 55%, 13% and 18% respectively.  The math doesn't add up.  Bug reports were filled out.
 
Did I mention this ship was still very much a work in progress?
 
Black4.jpg
Black's torpedoes will be a heck of a lot more fun to use when they work properly.
 
Maneuverability
Top Speed: 35.0 knots
Turning Radius: 560m
Rudder Shift Time: 3.0s
 
The Fletcher-class, and by extension USS Black, has great agility.  With a tiny turning circle and excellent rudder shift time, Black appears equally well set up to dodge fire as Fletcher.  However, it should be noted that she's 1.5 knots slower than her sister ship.  But there's more to this ship than that.
 
Black bleeds speed faster than Fletcher does in a turn while maintaining a comparable maximum speed with her rudder hard over.   It takes Fletcher approximately 20.4s to drop down to 30.6 knots in a turn while Black will drop to 30.3 knots in roughly 12.9s.  This makes the Fletcher "skid" more through the first leg of the turn while Black's hull bites in.  Thus,  Black has a quarter of a second's advantage in progressing through a 90º turn at top speed and almost two-thirds of a second for full a 360º turn.
 
Though Black has the same rudder shift time and turning radius of Fletcher, Black is slightly more agile in a turn despite their similar stat profile.  Who'd have thought?
 
Durability
Hit Points:  17,100
Min Bow & Deck Armour: 19mm
 
One of the strange differences between Black and Fletcher is Black's deck armour.  It's 19mm on Black versus the 13mm found on Fletcher.  This isn't a significant change but it has two highly situational benefits. 
 
First, it provides some protection against high explosive shells smaller than 120mm in diameter.  HE Shells of this size, without a buff from the tier 4 Captain Skill, Inertial Fuse for HE Shells will simply shatter on impact for no damage.  However, this caliber of gun isn't too commonplace within Black's matchmaking spread, being limited to the main battery of the Akizuki and the secondaries off of Russian and German Cruisers (yeah, like those are worth fussing over) and some of secondaries off of German Battleships (okay, THOSE are worth fussing about).  
 
Second, 19mm armour provides some defense against AP shells.  Anything smaller than the 283mm off the Schanrhorst is unable to overmatch Black's armour.  If (for whatever reason) a heavy cruiser decided to shoot AP shells, this creates a chance for the shells to ricochet off her deck if they come in at too shallow an angle.
 
Yes, I know.  Neither benefit is going to come into play very often.
 
Overall, Black's hit points are on the low side for a Destroyer -- well behind the German Z-46 and the Soviet Destroyers (including the new ones which are also works in progress).  It's only against the Yugumo that she has any advantage.  Thus, engaging enemy destroyers isn't without risk -- Black simply doesn't have the big hit point totals to trade fire effectively, especially if she begins to struggle to land hits.  
 
Black8.jpg
This Akizuki didn't have the Inertial Fuse for HE Shells skill on her Captain.  Short of hitting Black's superstructure, she couldn't hurt her with her HE.  Had she been shooting a Fletcher, it's possible some of the splashes against her upper hull might have struck the deck and penetrated, but that's very unlikely given their flat trajectory at this close range.
 
Concealment and Camouflage
Surface Detection Range: 7.4km
Air Detection Range: 4.0km
Minimum Surface Detection Range: 5.8km
Concealment Penalty while Main Battery Fire: +3.81km (vs 12.9km gun range)
 
Black has excellent concealment values for a tier 9 destroyer, bested only by the Yugumo.  When fully kitted out for stealth, she weighs in with a 5.8km surface detection range and just over 9.6km when firing her guns in open water.  Without boosting her range with Advanced Fire Training, this gives the ship a 3.3km stealth-firing window with her main battery.  It's not unreasonable to see why there's very little need to extend the range of Black's guns, especially given the punitive ballistics at targets more than 10km away.
 
More importantly is how this rather small surface detection range allows Black to shadow enemy ships and keep them spotted.  There is no ship currently in the game that is as adept at spotting as Black.  By keeping her guns silent, she can creep along, trailing enemy vessels from a safe distance.  Should they try and blow smoke, she can make use of her Radar consumable which has a 9.45km range to continue to provide eyes on a beleaguered target.  The only answer to such sneaky spotting tactics is to hope that a friendly ship can spot Black and put an end to her shenanigans, usually in the form of aircraft or an enemy vessel also equipped with radar, like a Soviet Cruiser.
 
Black's worth is often measured by how well she can support her team.  Black gives you some very powerful tools for controlling vision, with an American Smoke Generator, which provides 127s worth of cover to team mates while at the same time lighting up the enemy.  In this way, under ideal circumstances your team can see the enemy and the enemy won't see yours.  Black can continue to contribute by dropping her fish without losing her concealment values.
 
Where her torpedoes are concerned, Black has an enormous stealth firing window when specialized for concealment.  This is an obscene 7.9km.  However, it should be noted that it will take Black's torpedoes 52 seconds to reach a target that's a mere 6km out.  That's a long time for a ship not to make any course adjustments, so it's best not to use the lead indicator on the torpedoes and instead go for more of an area-denial approach to hedge your bets.
 
Anti-Aircraft Defense
AA Gun Battery Calibers:  127mm / 40mm / 20mm
AA Umbrella Ranges: 5.0km / 3.5km / 2.0km
AA DPS per Aura:  54 / 34 / 37
 
It's possible (though admittedly a bit of a waste with Black) to turn this ship into a passable AA escort.  It's unlikely that this ship will ever be without some form of buff to its AA firepower, as Captain Skills aimed at improving her firepower will also affect her AA suite.  This provides Black with an approximate DPS value per Aura of 64 / 41 / 45 which is rather respectable, especially for a destroyer.  However, this isn't going to dissuade tier 9 and 10 air-groups from loitering in your vicinity.
 
It's only with a heavy investment in skills and (for some reason) taking Defensive Fire that Black can make her anti-aircraft armament into a very real threat to enemy attack planes.  As this would require you to drop Surveillance Radar, it's really not worth it.
 
 Black6.jpg
Black's AA firepower is enough to dent attack plane squadrons.  But like most destroyers, you'll want to keep your AA turned off most of the time.
 
Overall Impressions
Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme
 
Playing destroyers in general isn't easy.  However, Black is a little more forgiving than most.  The Fletcher-class is already one of the better destroyers at tier 9 (and arguably, in the game as a whole).  Black provides a set of training wheels in the form of her radar consumable to make life just that little bit easier for an inexperienced player.
 
In the hands of a veteran, the combination of Black's consumables, concealment rating, agility and torpedo armament make her an enormous threat to the enemy team.  For players who enjoy the support role, I can think of few ships as exciting as the (arguably overpowered) potential that Black provides.  With the monopoly on radar for a ship with such a small surface detection range, Black will inspire many rage-threads in the future, I have little doubt.  This ship lives to use and abuse spotting mechanics and strip any pretense of vision control from the enemy in local engagements.
 
Mouse's Summary:  
  • Black is a Fletcher-class destroyer with Radar.
  • If you didn't know it already, the Fletcher-class is hella-good in World of Warships.  And now it has radar.
  • The most rewarding use of this ship is through the control of vision in an engagement.  Spot the enemy and protect your own team with smoke.
  • The torpedo bug annoyed me to no end.
  • Black is still very much a work in progress.  Be aware this is a preview, people, not a review.

 

So, this is a rather late preview.  It's not a lack of effort, but moreover from a change in preview policies from Wargaming itself.  Community Contributors should be getting earlier access to ships.  What's more, we should also be providing our content much earlier within development cycle.  But this in turn presents a problem:  Ships early in their development cycle aren't necessarily well balanced and are likely to undergo a change or two before release.
 
This should explain why I'm saying, over and over, this is a preview.  This is why you'll see "Work in Progress" (WiP) watermarks on videos produced by my fellow contributors.  It's also why there was a bit of concern about articles like these going into extensive depth about the current statistics of a ship rather than simply a broad overview.  My own release was delayed until I got the specific okay to go into the minutia of this upcoming release.
 
Playing USS Black was a real treat for me.  First, it's a Fletcher-class and I have a real soft spot for the Fletcher.  When I was little, my father had an old DOS-box he liked to keep running long past obsolescence which had a game "Wolfpack" on it.  This pit Type VII, IX and XXI U-Boats against American Fletcher-class destroyers.  It had a hot-seat PVP mode.  My father would always play the Germans and I would get to take my turn as the Fletchers trying to defend my poor freighters and tankers from his predation.  This mostly involved me chasing after his pillenwerfer and blowing the snot out of them with copious amounts of depth charges and hedgehog mortars.  My father loved lording his gaming superiority over his then eight-year old daughter...
 
USS Black brings back the warm fuzzies of those memories.  Instead of chasing down U-Boats, I instead get to chase down enemy ships trying to hide in smoke while screening my own forces.  It's a very rewarding style of play and it's such a shame that it's limited currently only to the Black.  With that said, it's not without its dangers to the meta of game play.  If Wargaming were to make such a combination more commonplace (either through many USS Blacks becoming available within the community or through the addition of Radar to a destroyer-line), combat in and around capture points would certainly chance towards the more passive.  The only thing worse about being the first ship spotted is being the only ship spotted and focused by the entire enemy team.
 
I personally think that combining radar AND smoke one a low surface-detection ship is the wrong way to go.  I hope to see USS Black have to choose between the two.  But who knows?  We'll see how her development continues.
 
In Closing
As a final reminder, take what you've read in this preview with a pinch of salt.  There's plenty to discuss, maybe even a few elements to be concerned about but I would hold off on brandishing torches and pitchforks if you object too strongly about something you see in USS Black.  Similarly, don't get too excited or married to the idea of a particular combination of stats if you think this ship is a must-have.  Things will change. 

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vIb1kLs.gif

The above uptove is for the article, not the ship itself.

 

I have my opinions about this ship as well, but I'll try and frame them very politely. I think the combination of a 6km concealment ship, smoke and a 9.4 km radar is not something this game needs, even in small numbers. Time will tell whether they'll rethink the current form of Black.

 

I hope so.


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well, i haven't given it the nickname "Hellhound" for nothing, its insanely OP as is currently, but lets be truthful, it wont go in that way

Edited by tcbaker777

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Great review, I really wish I could one day have this ship. But it will never happen. 

 

Hopefully we can see a tier 8 Premium USN DD at some point (Or any tier 8 premium DD that isn't Lo Yang).  In the mean time I will be extremely jealous of the players who captain this ship :) 

Edited by Cobraclutch

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Doesn't sound all that OP to me.

 

Uhhh. UHHHH. DD. Radar? Not OP? You'd be hard pressed to not win DD knife fights.  Edited by RivertheRoyal

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vIb1kLs.gif

The above uptove is for the article, not the ship itself.

 

I have my opinions about this ship as well, but I'll try and frame them very politely. I think the combination of a 6km concealment ship, smoke and a 9.4 km radar is not something this game needs, even in small numbers. Time will tell whether they'll rethink the current form of Black.

 

I hope so.

 

Lert, this is the most disturbing, yet best one yet! Lol :D


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A good preview.  I've enjoyed my few games in her as well; Fletcher is unquestionably my favorite DD in the game and Black plays just like her, essentially.

 

With that said, what she does for cap control is just filthy.  In her current configuration, she's all but un-challengable in terms of taking and holding caps as long as she has teammates backing her up willing to shoot at those big, nasty radar cruisers.  I'm not convinced giving her smoke and radar is a great idea.


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Personally, I feel that if you can rank out in 5 straight seasons, you deserve a ship that's as OP as you are. There will be too few of them to affect the meta.


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Personally, I feel that if you can rank out in 5 straight seasons, you deserve a ship that's as OP as you are. There will be too few of them to affect the meta.

 

True. But it'd still suck meeting one in another DD as she's currently built at the moment. (Though, bets are off as to whether you'd survive that engagement in the first place, going up against someone who's ranked out five-times.)   Edited by RivertheRoyal

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I am mostly worried what ships like these will mean for competitive play, like clan battles. Or just having a Black division...

If WG was giving away some kind of coins for reaching rank 1, which you can use to buy ships like these I would care less.

 

TBH I rather see something special, a T5 Pirate Ship cruiser, when toggled off it looks like an Omaha... Just something that isnt op ;P

 

Anyhow, nice review! I enjoyed reading it.


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I am mostly worried what ships like these will mean for competitive play, like clan battles. Or just having a Black division...

 

That is my concern as well.

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Personally, I feel that if you can rank out in 5 straight seasons, you don't need a ship that's as OP as you are. There will be too few of them to be worth affecting the meta and no killing unsuspecting people in a shocking manner. Some people are still surprised by Torps on battleships.

We almost have the same opinion. ;)

 

I guess it will be amusing actually.

 

Great review. I think if it was a premium Fletcher clone with minor variations it would still have been a great prize. But why not just make it controversial?

Edited by MinkeWhale

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Still a little disappointed they decided to go with Black instead of the oft-discussed Pringle.

 

I'm interested to see how the torpedoes test out when the final version is released, though I guess that will come with the actual Review rather than this Preview.

 

Fletcher always reminds me of the old Epyx Destroyer game from the mid to late '80s.  Or this oft-forgotten gem, from 2003/04.

 

Thanks for the great work!

 

-R

 

Edited by Mister_Rawr

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Still a little disappointed they decided to go with Black instead of the oft-discussed Pringle.

 

I'm interested to see how the torpedoes test out when the final version is released, though I guess that will come with the actual Review rather than this Preview.

 

Thanks for the great work!

 

-R

 

 

was it named after the chips? cause that would be hilarious

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The Black would be much more reasonable if it had to give up its smoke for radar. 


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Black has the same options as the Fletcher-class but with the added bonus of getting access to Radar in her third consumable slot.  You have to swap out Engine Boost for this.  Her Radar is identical to that found on Baltimore and Missouri, with a 9.45km acquisition range for 35 seconds.

 

I firmly believe that Wargaming made a misstep with Black's consumables.  Swapping her Engine Boost for Radar is a non-decision with radar being optimal in the majority of situations.  A more balanced option would have been to make players of USS Black choose between a Smoke Generator and Radar.  Thinking this would balance her is, of course, contingent on believing that a destroyer having radar is acceptable at all.  We'll see if this consumable combination survives testing.

 You are also losing the defensive fire option as well. while maybe still not as good as radar, it's also not a bad as engine boost, making the sacrifice to take radar more of a sacrifice than just saying 'radar>engineboost'

I do agree though that the swap out should be smoke or radar. This is keeping more in line with the small pull away from smoke meta as seen with Russian DDs smoke or heal.

 


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Uhhh. UHHHH. DD. Radar? Not OP? You'd be hard pressed to not win DD knife fights. 

 

I dunno; now that we know it has radar, it won't be a surprise.  Expect it and act accordingly.  Maybe not sit still in smoke if one is on the way?

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USS Black is still a work in progress.  Please be aware that all of the statistics and performance discussed here are subject to change before release. 
In Closing
As a final reminder, take what you've read in this preview with a pinch of salt.  There's plenty to discuss, maybe even a few elements to be concerned about but I would hold off on brandishing torches and pitchforks if you object too strongly about something you see in USS Black.  Similarly, don't get too excited or married to the idea of a particular combination of stats if you think this ship is a must-have.  Things will change. 

 

RIOT! :izmena:

RIOT! :izmena:

 

(j/k, but I know there will be plenty of people who are illiterate enough to not read anything at all and immediately riot)

 

 

I dunno; now that we know it has radar, it won't be a surprise.  Expect it and act accordingly.  Maybe not sit still in smoke if one is on the way?

 

You don't even have to sit in smoke.

Merely "touching" the cap circle would be immidiate grounds for being radared.

and Black is stealthy enough to sit inside the cap circle, unlike most cruisers, which kind of have to use an island, smoke or be at the edge of their detection range.

Edited by MrDeaf

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I dunno; now that we know it has radar, it won't be a surprise.  Expect it and act accordingly.  Maybe not sit still in smoke if one is on the way?

Lol. So just don't cap if there is a black on the red team. 

 

The problem, you see it at 5.8 km. Normally if you run into a Fletcher in a weaker gunboat you pop smoke and run away. You are lit for a second or two. With the black you pop smoke and then are visible for a full 3-4 km as you try to retreat and that's if the black isn't chasing you, which he can without being spotted if he keeps around 6-9 km away. Broken.

 

No other ships have better radar than detection range. Super broken. The Belfast is close to a tie, and it's broken.

 

I say broken because the only counterplay for enemy gunboats is to not cap. Which is their job. They cant just duke it out because the black has smoke. He sees you, you don't see him. Maybe the German hydro dds could, but they are still going to have a considerable disadvantage since black can kite them at just outside hydro range.

 

 

Edited by MinkeWhale

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I dunno; now that we know it has radar, it won't be a surprise.  Expect it and act accordingly.  Maybe not sit still in smoke if one is on the way?

 

The issue is that the radar range of the Black far exceeds its detection range. It's easier to avoid radar from, say, a Belfast or a Chapayev because you will generally see it before the radar starts coming out.

 

Meanwhile, it's impossible to get the jump on the Black in an early-game situation because you will never know whether it's even on your side of the map until you realize that you've been lit by radar. The power of initiative that the Black gets in a cap fight, in its current iteration, is insanely powerful. 

 


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