Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
FlashTX

New death method and Captains trick

9 comments in this topic

Recommended Posts

279
[REEF]
Beta Testers
914 posts
13,236 battles

In many instances in naval battles, a ship was left alone after it was seen, D.I.W., listing, guns silent, on fire (fire visible or heavy smoke) and/or having internal explosions.  This meant that the winning ship could move to another target.  But at times the ships overcame these problems and re-entered the battle.  So, I suggest we allow the captains to master a skill of, "Playing Possum!"  When playing possum or the ship is in that stage of sinking then the  health of the ship then becomes blank.  You do not know if it's sinking or playing possum.  Finish it off, or move on?

I think this will add another interesting twist to the game with a real sense of realism.  Nothing like a Ghost ship returning to the battle!

 

I know that I have been in battles where I have multiple ships firing on me.  I return fire to the one that poses the biggest threat or the one we are doing focus fire on.  But, if the ship I am shooting at turns tail and runs I will quit shooting at it and concentrate on the next threat.  The same thing would happen if a ship went dark and DIW whilst I still had other ships firing at me.  That might be all the ship needs to gain time for the repair party and the damage control party to get them back in the game. So, I think it can be used at times to the advantage of the heavily damaged ship.

Edited by FlashTX1

Share this post


Link to post
Share on other sites
Members
1,533 posts
12,151 battles

Interesting idea, however, I don't think it would work here. IRL some captains had a humanitarian spirit and wanted to stop what they thought was unnecessary killing. In the game, this just won't work. We are going to make sure you're dead every time if this were ever implemented.

Share this post


Link to post
Share on other sites
Beta Testers
578 posts
990 battles

Yeah, there is no honor amongst players here and people would shoot even the dead ships for fun. Good idea though man!

Share this post


Link to post
Share on other sites
347
[WOLF8]
Members
932 posts
10,691 battles

Agree with the above comments.  The only good Red ship is a dead Red ship.  Also, why leave points for my side floating, if I/my team can get an easy kill?

Share this post


Link to post
Share on other sites
2,556
[GWG]
Members
8,019 posts
15,964 battles

Not a case of mercy, humanity, etc.

These are pixels on a screen.  Sound effects are nice.

Next, you are going to ask for 'Extra Lives' like on Nintendo games.

Share this post


Link to post
Share on other sites
279
[REEF]
Beta Testers
914 posts
13,236 battles

I know that I have been in battles where I have multiple ships firing on me.  I return fire to the one that poses the biggest threat or the one we are doing focus fire on.  But, if the ship I am shooting at turns tail and runs I will quit shooting at it and concentrate on the next threat.  The same thing would happen if a ship went dark and DIW whilst I still had other ships firing at me.  That might be all the ship needs to gain time for the repair party and the damage control party to get them back in the game.

Share this post


Link to post
Share on other sites
Members
143 posts
5,704 battles

I see that all the time in battles. The team focus fires a particular ship, it gets down to around or under 1k of health, has fires burning and they just stop firing on it and pick a new target. Later in the battle this same ship has come back and sunk 1 or 2 of our ships, and caused a lot more than 1k of HP damage to our teams ships.  I for one don't understand why you'd let a ship "survive" so it can continue to do damage to any teammate. Finish it off and be done with it, one less thing to have to worry about and keep track of during the battle!

Share this post


Link to post
Share on other sites
Members
806 posts
5,710 battles

I've seen plenty of examples of this in game already, though only with BBs and British CLs who manage to escape with a shred of HP left only to return near the completion of the match with restored combat effectiveness.  

 

Actual Naval combat is much more concerned with the concept of a "Mission Kill."  Therein the enemy combatant is rendered incapable of doing harm to your force and you're able to proceed on to a greater objective.  Though more prevalent now, it was still very much a thing during the second World War.  Putting on my tinfoil hat here, I think this is reasonably well represented in game.  

 

Example:  

You win your 20-minute (significantly longer when calculating for WarGaming's nebulous "compression" which finds our ships moving and turning at wildly increased rates while shells and aircraft are much closer to their actual real-world speed) encounter and move on to the next match.  You begin and lo-and-behold, there's PirateCaptainUmpityScrunch driving the very same Cleveland that succumbed to your fourteen citadels in the last match.

 

Though ships did not exactly "regularly" return from the grave, when they did it was usually days, weeks or even years later.  In the case of USS Stewart, some even return to duty with the other team.  I'd say this is pretty well represented, if not in individual matches, then in the larger game as a whole.

 

LittleWhiteMouse made an excellent proposition for reworking the Detonation mechanic that is very similar to how I understand your request.  Please take some time and read up on it here.  While not exactly the same idea, I believe it accomplishes the same ends by giving a player one "second chance."

 

-R

 

Edited by Mister_Rawr

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×