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stockmankrause

Thinking about buying the indianapolis cruiser thing.

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Can i have a buyer and in battle verdict if its good enough for the massive costs involved cash wise please.

 

Also just been in a battle with my sims vs a new orleans ship is that similar as it seemed sad ,slow and paper.

 

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Belfast is better. granted has smaller guns, but it has more of them, they fire faster, and she gets torpedoes!:read_fish:

 

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Belfast is better. granted has smaller guns, but it has more of them, they fire faster, and she gets torpedoes!:read_fish:

 

Belfast doesn't have torpedoes. 

 

The only advantages the Indianapolis has over the Belfast is the incredible AP and slightly better AA. 

Edited by Kombat_W0MBAT

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Having both I prefer Belfast for the addition of smoke.

 

My fear is that with the T7+ USN CA buffs, Indianapolis will go from mediocre to obsolete.

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Belfast is a better ship.  Atlanta at least provides a different experience.  Indianapolis was more attractive when she was the only T7 with radar.

 

That said, if you need an American cruiser trainer?  It could work.  

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Got one in Santa package, have the Belfast also.  Belfast is much better, Indy is pretty visible, is competitive when top tier, but struggles with up-tiers.  Not a great cap defender, even with radar.  Takes punishing hits, cits easily, have to play at range and shells are a bit floaty.  Have to play like Russian cruisers, but with worst shell performance.

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Got one in Santa package, have the Belfast also.  Belfast is much better, Indy is pretty visible, is competitive when top tier, but struggles with up-tiers.  Not a great cap defender, even with radar.  Takes punishing hits, cits easily, have to play at range and shells are a bit floaty.  Have to play like Russian cruisers, but with worst shell performance.

 

Please dont tell me the kirov is better ........................

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If you are a real good long-range shot, go with the Indy.

If you are a sneaky little rat who hides in smoke and spams HE...  Belfast.

As for me...  squeeek  squeeek....

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Having both I prefer Belfast for the addition of smoke.

 

My fear is that with the T7+ USN CA buffs, Indianapolis will go from mediocre to obsolete.

 

Why exactly would that be?

 

She still has radar at T7(even though Atlanta has that now also), and has good bow protection against cruiser fire much like New Orleans. Pensacola's new detection range is right about on par with Indy(IIRC, Pensacola gets a slightly better surface detect range with CE), so I don't really see how the buffs could make her obsolete.

Edited by GhostSwordsman

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She does still have radar at T7, but now so do Atlanta and Belfast. For the rest she is at best 'on par' with her USN CA counterparts, or worse. She doesn't tank better than Pensi, she has less firepower than Pensi, her concealment is 'on par' ... Radar is situational, and without it she's simply a worse ship than Pensi.

 

It all depends on your viewpoint. I considered Indianapolis at best 'on par' with Pensacola. And now Pensi got buffed.

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I own an Indianapolis, i play a lot of US cruisers and i think my pensacola WTR is around 1800.

 

I find Indianapolis difficult to do well in. Its not an easy ship to play. I wouldn't recommend her in general but if you really like the US 203s then go for it but be ready for a challenge.

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She does still have radar at T7, but now so do Atlanta and Belfast. For the rest she is at best 'on par' with her USN CA counterparts, or worse. She doesn't tank better than Pensi, she has less firepower than Pensi, her concealment is 'on par' ... Radar is situational, and without it she's simply a worse ship than Pensi.

 

It all depends on your viewpoint. I considered Indianapolis at best 'on par' with Pensacola. And now Pensi got buffed.

 

Well, maybe now after the buffs Indy is on par. Pre 0.6.1, Pensacola's detection range was a huge hindrance and I feel it gave Indy quite the advantage being able to get your surface detection range down to ~11km. Also, Indianapolis still has the third longest firing range of the tier. And how are to determining tanking ability? Indy can take 8in AP to the nose and bounce it, whereas I don't recall Pensacola being able to do the same, and of course, their armor is meaningless in the face of HE and BB caliber guns, but I try not to rate a cruisers ability to tank damage by comparing them to BB guns, it's just not going to ever bounce those sized shells.

 

But, I'm not trying to argue here. Just want to understand your opinion. I agree that it certainly does depend on one's viewpoint.

Edited by GhostSwordsman

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Can i use the indianapolis as a first in the cap hammer as long range firing puts me to sleep?

I would like to fight with the indianapolis at under 10km range vs anybody close including bbs?

 

My krasny krym can attack any bb, multiple bbs even with cruiser and dd backup to fight at under 5km range and win.

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Also, Indianapolis still has the third longest firing range of the tier.

 

A few hundred meters range extra doesn't really mean much though.

 

And how are to determining tanking ability? Indy can take 8in AP to the nose and bounce it, whereas I don't recall Pensacola being able to do the same

 

Both have 16mm bow plating, so both will bounce the same AP under the same conditions. Neither will bounce BB caliber AP, both are equally soft to HE, and the additional strip of armor belt on Pensacola hardly makes a huge difference in tanking ability.

 

Where Pensacola has a distinct benefit over Indianapolis is her volume of fire, simply because she has more barrels, with the same reload. Now that her concealment is brought on par with Indianapolis, I'd rather drive a Pensacola than an Indianapolis. The latter's radar is a strong argument, but be honest, how often do you use radar and how often do you use your guns?

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Indianapolis is pretty much a Pensacola with Radar and one less turret.  I don't play mine much, preferring the Belfast. 

 

Indy is a good anti-cruiser really.  Her AP is extremely good and main battery range is impressive. Her bow armor, while not worth much against Battleship caliber guns, can bounce some of the bigger cruiser shells coming her way.  Decent maneuverability with a good top speed and small turning circle.  However this is mitigated by her somewhat long reload.  This is made more apparent when you look at her with only 9 barrels.  Her HE isn't the greatest, which added into the radar, makes her a tough ship to choose for DD hunting. 

 

Overall she's a tough ship to play, I'd say if you have the choice, Belfast would probably be a bit more fun to play

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Eh.

 

Indy is OK and I got her on special for a good price so I don't regret buying her, but especially now with the 6.1 buffs to the tech tree USN CAs, I don't think there's much reason to buy her from a gameplay viewpoint.  There are some modest differences between playing the Indy and Pensacola/New Orleans, but they're not huge so you'll get a similar game experience playing the Tech Tree USN CAs, without having to spend real world money.

 

If you feel you really need a USN CA captain trainer maybe she's worth considering as the optimal captain skill choices for Indy will closely match the other USN CAs.  But otherwise I think your premium ship $$$ are better spent elsewhere.

Edited by ForgMaxtor

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Can i use the indianapolis as a first in the cap hammer as long range firing puts me to sleep?

I would like to fight with the indianapolis at under 10km range vs anybody close including bbs?

 

My krasny krym can attack any bb, multiple bbs even with cruiser and dd backup to fight at under 5km range and win.

 

Low RoF, no torps, vulnerable to BB deletion. Every time I move in to use radar with Indy I get punished badly.

 

These guns can multi citadel cruisers at max range, and you really need distance in order to dodge BB salvos. If this ship works well under 10km I clearly haven't figured it out.

 

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Again, the difference is what kind of captains do you have.

Got an 11 point RN captain and an 18 point US captain ??

Got some thinning to do there Quicks-draw.

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I have Indianapolis and I like it. I would take it over Pensacola or Yorck any day. A good ship to flush other ships out of smoke. When that radar get switched on, your 6-gun bow-on shot delivers a nasty surprise. Can also citadel other cruisers multiple times if they want to go broadside at close range (like they do to get those torps off). Used to take advantage of it's strengths, it's a winner. The Belfast will deliver more wins, but is in deep do-do away from cover/smoke.

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Where Pensacola has a distinct benefit over Indianapolis is her volume of fire, simply because she has more barrels, with the same reload. Now that her concealment is brought on par with Indianapolis, I'd rather drive a Pensacola than an Indianapolis. The latter's radar is a strong argument, but be honest, how often do you use radar and how often do you use your guns?

 

I honestly don't see the Pensacola as having more guns because 6 guns is a bigger advantage over 5 than 10 is over 9. If all else were equal, I think I prefer the Indy's turret configuration, since it puts more guns forward.

 

Where I notice the lack of firepower is when I'm wiggling away from BBs, because the Indy not only has only three guns in the rear, but it's forward guns have comparatively poor field of fire, so it needs to show a dangerous amount of broadside to get all 9 guns on. The arcs seem to be restricted a bit more than the shape of the ship would imply too, and the Pensacola generally seems to be able to fire more guns at sharper angles. I kind of wonder if the Indy got some type of soft nerf to it's arcs of fire to keep it from treading too much on the New Orleans, because it's arcs generally seem just a bit bad compared to other USN.

 

The 3x3 turret configuration doesn't have to be bad, but the Indy doesn't get especially good arcs out of it, and often needs to show unsafe amounts of broadside when fleeing.

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The pensacola is much better than the indy with the new buffs. They have comparable concealment while the pensa feels significantly more maneuverable than the indy. I wouldn't go for an indy and would recommend going for a belfast if you're thinking about a tier 7 cruiser. The range is nice, but if you're trying to constantly snipe at max range in a usn cruiser you're doing it wrong. It's much better to get close and use islands for cover and the pensa definitely does that much better than the indy.

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I honestly don't see the Pensacola as having more guns because 6 guns is a bigger advantage over 5 than 10 is over 9. If all else were equal, I think I prefer the Indy's turret configuration, since it puts more guns forward.

 

Where I notice the lack of firepower is when I'm wiggling away from BBs, because the Indy not only has only three guns in the rear, but it's forward guns have comparatively poor field of fire, so it needs to show a dangerous amount of broadside to get all 9 guns on. The arcs seem to be restricted a bit more than the shape of the ship would imply too, and the Pensacola generally seems to be able to fire more guns at sharper angles. I kind of wonder if the Indy got some type of soft nerf to it's arcs of fire to keep it from treading too much on the New Orleans, because it's arcs generally seem just a bit bad compared to other USN.

 

The 3x3 turret configuration doesn't have to be bad, but the Indy doesn't get especially good arcs out of it, and often needs to show unsafe amounts of broadside when fleeing.

 

Pensacola is nimbler than Indianapolis, and is now stealthier by about a 1km margin. I like Indianapolis's turret layout a great deal more than Pensacola's, but I think Pensacola is overall the stronger ship now outside of circumstances where Indianapolis's radar tips the scales.

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Pensacola is nimbler than Indianapolis, and is now stealthier by about a 1km margin. I like Indianapolis's turret layout a great deal more than Pensacola's, but I think Pensacola is overall the stronger ship now outside of circumstances where Indianapolis's radar tips the scales.

 

I don't disagree, I just don't think the Indy is lacking firepower.

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With hindsight I would not have bought the Indy if I knew the Pensacola was going to get buffed.  I feel stuck because now I don't want to sideline the benefits of a premium ship and play the better tree ship.  I very much enjoyed the Pensacola pre buff and figured I'd get the same experience but premium with the Indy.  This hasn't been the case and now it's even worse after the buff.  I'm not sure what fair compensation would be, maybe reload buff to match New Orleans since they are pretty similar.  

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