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Furysghost

Update 0.6.1 nuggets

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l browsed thru the notes feeling oretty under the weather today cold virus is making the rounds...ughhhh.

 

Anyways l saw some cool stuff like the depot but this one REALLY caught my eye...."Commander Skill "Adrenaline Rush" now works for the secondary battery".

Oh BB capts gonna luv that one :playing:

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l browsed thru the notes feeling oretty under the weather today cold virus is making the rounds...ughhhh.

 

Anyways l saw some cool stuff like the depot but this one REALLY caught my eye...."Commander Skill "Adrenaline Rush" now works for the secondary battery".

Oh BB capts gonna luv that one :playing:

 

There are far more useful (almost obligatory) skills to take instead of adrenaline rush.  The new tree is not good at allowing having these "Side-skills" anymore; the old one was much better at having points to spare.

YMMV

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They're taking out the 250x signal flag supercontainers and replacing them with the new upgrades. Also, improved supercontainer chance across the board.

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The new tree is not good at allowing having these "Side-skills" anymore

 

That's the entire point of the new tree, allowing for alternate builds, forcing the player to pick and choose instead of just going for the same build on every ship.
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That's the entire point of the new tree, allowing for alternate builds, forcing the player to pick and choose instead of just going for the same build on every ship.

 

Yup yup. It's nice to have a variety of choices rather than a "cookie cutter" specs for almost ever ship type. IE Battleships are "A" (except for brawlers, then I'll move 1 point here), ALL DD's get "B", CA's get "C" (except for stealthers, then I'll move 1 point).. That is unless one has an 18/19 pt. Captain in the old builds, then it was cookie cutter galore (with some minor exceptions), just my humble opinion though.

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There are far more useful (almost obligatory) skills to take instead of adrenaline rush.  The new tree is not good at allowing having these "Side-skills" anymore; the old one was much better at having points to spare.

YMMV

I heavily disagree, at about half health you get the effects of MBM3 without losing turret traverse speed.

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That's the entire point of the new tree, allowing for alternate builds, forcing the player to pick and choose instead of just going for the same build on every ship.

 

Fine but next time WG tells that a skill is not being used and more whining from their team... and tries to shove more changes ppl do not want...

I'll just answer them with "I told you so".

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That's the entire point of the new tree, allowing for alternate builds, forcing the player to pick and choose instead of just going for the same build on every ship.

 

yeah amen to that some head scratching going on here l can tell you :hmm:

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There are far more useful (almost obligatory) skills to take instead of adrenaline rush.  The new tree is not good at allowing having these "Side-skills" anymore; the old one was much better at having points to spare.

YMMV

 

Other than EM, there is not. TA is incredibly situational, the consumable cooldown skill is garbage, it only gives 5% cooldown reduction, and the DCP one isn't that useful either, 10% isn't much, that's like 20 seconds on a BB with the stock DCP. That's almost never going to make a real impact, and is essentially useless on CAs and DDs.

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There are far more useful (almost obligatory) skills to take instead of adrenaline rush.  The new tree is not good at allowing having these "Side-skills" anymore; the old one was much better at having points to spare.

YMMV

 

I also disagree with this.  I dont have the greatest stats, but my math skills are good.  I have Adrenaline Rush on every single commander.  

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If only they raised it back to the old 30%, but then everybody would have AR.

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No one will ever get within 10.6k of a Bismarck ever again....

 

Kinda the point of secondaries, to make you think twice about getting close to a BB.

 

Though honestly, if WG coded fire correctly, it would be alot more "skill, utility, and teambased".  1:  Make it do like 25 fire dmg per tick.  The trade off being, every 5s its active, say, on your Midships, it will make a check against all AAA/Secondary guns in that area and apply a 15% chance to destroy 1 AAA/Secondary gun.  Just as an example.  On top of that, when it does make a successful check to destroy an AA gun/secondary, it then makes another check, of like 25% chance to EXPLODE the ammo for that gun, causing a larger 500 point explosion, which then has a chance to spread more fires across the ship, basically speeding up the Process. 

 

The trade off would be DCPs would have the same % Chance each 5s to put out the fire based on 10%+Captain skill-25% per additional "fire/flooding" they have to put out.  So you have 1 fire with a 10 point captain, each 5s that passes, you have a 20% fire to put out 1 fire.  If you get 2 fires, then you now have a 15% chance per fire to put one out.  If you get 3 fires, its 15*0.75 again, further reducing the chance of fighting the fires.  Basically it would represent the fires eventually getting so out of control, you cant stop them. 

 

Finally, fire duration would be like 60s instead of 2m. 

 

This would, as you damage BBs, eventually open up spots where DDs could rush in and torp ships relatively free of charge.  Teamwork to cover the BBs, teamwork to destroy the BBs.  Giving "teamwork" more OPness...

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I agree.   High effect secondaries can chew up to half a a DDs health if they wanna go in for a kill shot, instead of taking what their given.

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There are far more useful (almost obligatory) skills to take instead of adrenaline rush.  The new tree is not good at allowing having these "Side-skills" anymore; the old one was much better at having points to spare.

YMMV

 

My Freddy and Grosser beg to differ. Any buff to the 10.6Km main armament is greatly appreciated 
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Adrenaline rush is great. DPM is always good. I also find this to be an excellent gunboat skill. In a knife fight you get stronger the longer the fight lasts. Only a bad skill for campers that don't take damage until the game is lost.

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