SuperNikoPower

How to modify your in game sound effects

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98 posts in this topic

 

Sorry bud but can't really hear them at all with the loud main guns firing and the music playing. But definately would welcome something like this as i have sound files for AAA sounds and secodary guns as well but don't know how to change them just the main batteries themselves???

I'm still working on it though I find the close range to be fine for me. Anyway for AA sounds you don't have to put the ships code and name for it to work. 

https://cdn.discordapp.com/attachments/175504356773330944/283048034168995842/AAguns.jpg Here's what one of my AA folders looks like 

I don't know about secondary guns sadly.


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I can confirm that in order for your sound mod to work, you must switch the "Modification" of "Voiceovers" to whatever your mod is named. Otherwise you will not get your gun sounds.

 

So I have to choose between custom sounds and national voiceovers?


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Incoming requests:

1, Could we mod this by ship class and nation?

2, Is there a way to "add" new sound without removing the stock one (i.e. play both "poi" and the normal sound when firing)?

3, Is it possible to set a sound available for your own ship only (instead of all friendly ships)?

 


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I have done the configuration as it appears here for the modification of the AA and if it works but the difference, or the problem is that the sound of the antiaircraft defenses are the least exhausted that the rest of the sounds of the game, it is only possible to distinguish

 

What can I do to be able to increase the volume level of these effects


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I have done the configuration as it appears here for the modification of the AA and if it works but the difference, or the problem is that the sound of the antiaircraft defenses are the least exhausted that the rest of the sounds of the game, it is only possible to distinguish

 

What can I do to be able to increase the volume level of these effects

 

I use http://www.audacityteam.org/ to fix lowwer and higher sound effects though you need a 3rd part .DLL to export to .mp3 

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So I have to choose between custom sounds and national voiceovers?

 

Doesn't seem like it's a limitation if set up correctly.

I was able to drop the SFX folder tree into my res_mods\0.6.1.1\mods\Kancolle voice mods folder and have it play both the Yamato Shock Cannon sound for the main gun and the ambient Kancolle voices.

 

I'll have to check but maybe you can copy the SFX folder into the national voices folders to get the same effect.

edit: The National voices all have the Voice folder in them.. you should be able to drop the SFX folder in them to edit the sound effects as well.  (I can probably test over the weekend myself...)

 

Basically the structure was res_mods\0.6.1.1\mods\Kancolle\SFX\ - Gun sound folder tree

                                                                                        \-----\Voice\ - Voice mod folder tree.

 

Edited by Jinxed_Katajainen

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Just set everything up like you guys have said. thought there was an error, then realized I didn't have the mod set in-game, still not working. went back and check the files again. I'm heading out soon, but will be back tonight, hopefully I, with help from you guys, can figure it out.


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So I checked the files again, and everything seems to be in order. same with the in-game voice modification setting. Not sure if I can get screenshots, but later when I'm at home I can at least type out what the files are named/where they are.


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I can't seem to get it to work. I've set up the folders exactly as shown in the example, but there isn't an option in the sound settings to change anything and it only plays the default sounds. Does each hull upgrade need it's now folder or something?


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"Does each hull upgrade need it's now folder or something?", this i can tell does not matter. 

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Is it possible to mod all of your ship sounds at once rather than induvidually?

 

Don't think so unfortunately as each ship needs to have its own sounds according to the individual ship id.

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Is it possible to mod all of your ship sounds at once rather than induvidually?

 

 

Don't think so unfortunately as each ship needs to have its own sounds according to the individual ship id.

 

Actually, you can download a mod that changes the sounds, the issue though would be if you want specific sounds that a mod doesn't exist for.

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Will we get the names for the french ships when they release? and also does southern dragon share myoko file or does it have it's own? 


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Names for the France cruisers already exist in the game files. You need content_packages.xml, it list every ship in the game by tier. Even the ships that is still in testing by supertesters. Also no, each myoko have it own ship Id#, so a different folder for each of them is required


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Posted (edited) · Report post

Oh okay thanks major!

Edited by Yamato025

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Yeah I tried to mix Segals voice with the SFX gun files and game wont load.


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Can somebody please update this to include french cruisers???


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I'm sorry this is such a newb question, but I've tried searching things like voiceover, voice-over, voice commands, etc., and I can't find the answer - is there a thread that teaches you how to change the voice files for a particular ship or officer or default or nation or such?

Thank you :)

 

Edit:  I may have just found it - was the "voice modification" drop down always there in settings? Is there another way or more to learn, and a good place to learn it?

Edited by Duchess_Morgan

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14 hours ago, Duchess_Morgan said:

I'm sorry this is such a newb question, but I've tried searching things like voiceover, voice-over, voice commands, etc., and I can't find the answer - is there a thread that teaches you how to change the voice files for a particular ship or officer or default or nation or such?

Thank you :)

 

Edit:  I may have just found it - was the "voice modification" drop down always there in settings? Is there another way or more to learn, and a good place to learn it?

 

ships and captains(unless you're doing seagal, arp and hsf voices) then no. But it highly possible to do national voice mod, a voice for each nation. Let me get to my computer later to write a quick guide

 

edit: to do national voice mod, you got to be committed to changing/modding over 4000 voices. at least 200-300 voices per nation

 

1. Unpack the banks/Languages folder. Move or copy the banks/Languages in the res_unpack folder.

2. paste banks/Languages in res_mods/0.6.x.0(current version) folder

3. Now you're free to start editing each nation voice inside the res_mods/0.6.x.0/banks/Languages folder.

there are 13 total nation, I not sure what half of the names for the national voices

but I'm very sure EN= English, FR= France, JA= Japanese, RU= Russian, PL= Poland, IT= Italy

 

don't forget to select National in audio settings

Edited by MajorRenegade

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On 6/2/2017 at 1:22 PM, NikoPower said:

 

 

Hello everyone!

 

 

 

In this guide, we will give you examples of how you can modify the sounds of the game client without using special software.

 

However, we would like to notice that currently this guide applies to modification of the sounds of main battery, AA guns, torpedo tubes and anti-torpedo armament only.

 

 

 

As more options of modifying sounds are added (for example voice, sounds or music in the port), the guide will be expanded.

 

Important! The given process of modification, will allow you not to convert sounds into WEM format but to use more popular MP3 format.

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

 

The directory structure and location of the path:

 

Sound modifications work from a designated place in the game client, and are located in the following path:

 

for example: С:\Games\World_of_Warships\res\banks\OfficialMods

 

Or they can work from the directory for mods, where banks folder and its contents should be copied beforehand.

 

for example: С:\Games\World_of_Warships\res_mods\banks\OfficialMods

 

 

 

In this directory, you should create a folder with the mod and give it a unique name, for example "CrazyBear"

 

 

 

1c9ab0667e1db13866bf928aa7899538.png

 

 

 

In the folder you've created, you should create SFX folder.

 

Voice Folder is reserved for voice-over of voice commands and commander of the ship.

 

 

 

 

 

7a7745a6e50a0bf7f22971f2f6c265d6.png

 

----------------------------------------------------------------------------------------------------------------------------------------------

 

In SFX folder create the desired folder:

 

63adf8d5d0b045ce92bf4de39782b161.png

 

 

 

AAC0 - the sound of long range anti-aircraft aura

 

AAC1 - the sound of middle range anti-aircraft aura

 

AAC2 - the sound of close range anti-aircraft aura

 

MainGun - the sounds of main battery

 

SecondaryGun - the sounds of anti-torpedo armorment

 

TA – Sounds of torpedo tubes

 

----------------------------------------------------------------------------------------------------------------------------------------------

 

 

 

In the folder you've created, create folders with indices of the ships, the sounds of which you are going to modify.

 

They look as follows:

 

c089433869cb09be0cb0079bc8d4bbc1.png

 

 

 

Use double underscore!!!

 

Table of indices of ships:

 

---------------------------------------------------------------------------------------------------------

 

 

 

 

 

In the folder with the index of the ship, create two more folders:

 

isPlayer__False

 

isPlayer__True

 

Use double underscore!!!

 

828bb25bfccf92098997dbac3e439457.png

 

 

 

isPlayer__True — the sounds used for your ship in particular are added here.

 

0d307a9cd7965bf5f55733df6202b894.png

 

 

 

isPlayer__False - the sounds for your or enemy’s team are added here.

 

c5afd4da294fd088b99608593a1e78b8.png

 

 

 

In fact, on this step the whole process of creating armament sound modifications in the game is completed.

 

Now you can run the game and enjoy the results of your work

 

 

 

For your convenience, here is an example of the finished modification: download the example

 

 

Question

 

What would be te localization for the sounds of and AircrafCarrier, especifically,pilots, planes, etc.?


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