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Haliberd

Neptune, epitome of glass cannon

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You get those games when you die by a BB or Cruiser at the beginning of the game because they citadeled you from full HP...

 GwopFQI.pngF39EfBP.pngvOEjit7.pngng8VPXN.png

This was not one of those games.

 

Going down this line was definitely not regrettable. 

 


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Yeah the Edinburgh isn't too much of an upgrade from the Fiji, but it looks like this things DPM is pretty incredible :B

 


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I'm not sure 'cannon' is the right word. You need them to be in the right range and be very side-on.

 

It's been more like a glass meatgrinder in my experience so far. Yes, it does damage but lots of the BB's seem to have 100k HP, saturation sucks and you really need them to masochistically hang out in the danger zone. They need to stick their hand in and then (strangely) enjoy it, but not so much that they come and say 'hello'. 

 

 

Oh and then whoops there's a radar Missouri, never mind your game is over now.  


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God, I loved Neptune. I love every RN cruiser from Leander up. DPS for daysssssssssssssss


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Wait until you get the Minotaur

 

It doesn't understand the meaning of angling and will consistently ding for 1k dmg from every turret.


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I'm not sure 'cannon' is the right word. You need them to be in the right range and be very side-on.

 

It's been more like a glass meatgrinder in my experience so far. Yes, it does damage but lots of the BB's seem to have 100k HP, saturation sucks and you really need them to masochistically hang out in the danger zone. They need to stick their hand in and then (strangely) enjoy it, but not so much that they come and say 'hello'. 

 

 

Oh and then whoops there's a radar Missouri, never mind your game is over now.  

I think the term autocannon suits the Nep Nep and Minnow. Effective when the enemy gives you the biggest flatest target but loses a large amount of its damage potential when angled or manuevering at range.

They are heavily team reliant and can't be the center of attention in a fight. Plus they need a large amount of time to 100% to 0 a battleship or even a cruiser if they manuever. But that's why I like the british CLs, they are great when they perform and they require a high skill cap toutilize effectively, especially in situations that are unfavourable to them. Radar is definitely scary and battleships potentially deleting you with a well aimed shot or RNG is frustrating at times, but it's also oddly thrilling. That along with the super high damage numbers every 5 seconds on foolish bbs and cruisers along with the rubberband hp heal makes them super enjoyable.

That and well the fact I am too a little masochistic... I blame the Cent 7/1 in wot.


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Just got the Minotaur yesterday, and it's like a big Gearing with radar and serious AA. Can't wait to get better w/ her guns and a 19 point Capt. 


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Just got, working through base hull, but not happy with floaty shells.  Like I am in a British version of  the Atlanta, shells take forever to get to target, have to lead DDs so far... can rain shells, but again have to lead and spread like I am shooting off American 127mm.


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this ship looked so good on paper, but now that I've had it for a bit, I can quite honestly say that I despise this ship. It is way too reliant on its team, which leads to maddening game sessions. A LOT of smoke counters at its tier as well. Just all in all not a fun experience. Probably not gonna sell it right now, but def. put it on the back burner and focus on something else. The Fiji has been the best ship tier for tier so far, and it where I would recommend the average player stops.


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I just got it and I can't decide. Do I run the mod for more range, or for faster reload? 


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This ship is so big and so soft... But until you are destroyed, you can make the enemy's life hell. This is the only ship I've destroyed in one salvo in a cruiser tho. That damn citadel is gigantic!


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I just got it and I can't decide. Do I run the mod for more range, or for faster reload? 

 

Anything but the range upgrade on Neptune.  The reason are the lower velocity shells compared to what you had before with Fiji and Edinburgh.

 

When I first got Neptune, I saw the ROF of 5 seconds compared to the 7.5 of previous RN CLs.

"Man!  I can slot the range upgrade and be even more effective at range!!!"

 

Neptune firing at the periphery of that upgraded range feels as bad as AFT+Atlanta firing at distant targets.  I felt like I was waiting half a minute for my shells to land at long range.  After that one match I just settled into an AA Build.  But again, take anything but that range upgrade.

 

Fiji and Edinburgh are better plinkers than Neptune, but once the range gets close, Neptune ravages targets.

Edited by HazeGrayUnderway

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Yeah the Edinburgh isn't too much of an upgrade from the Fiji, but it looks like this things DPM is pretty incredible :B

 

​For me, going from Fiji to Edi was a downgrade IMO. Ship moves/turns slower, MM sucks on the Edi, and its just not as much fun as the Fiji. I still enjoy my Edi, but not as much as the Fiji. Majority of my Edi games either have 2-3 Radar Ships on the enemy side or dual CVs that erase me about 70% of the time. Majority of my Fiji games have very very few Radar ships, so its more enjoyable.

I hope the Neptune is much better than the Edi. I hear on other posts that they equip the Edi with Radar instead of smoke, so ill try that, but I wonder how the Neptune does without smoke, just using radar. I'm about 100k xp away from Neptune, with a 15 point Cap.

I did hear that the AA on the Neptune is amazing.


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​For me, going from Fiji to Edi was a downgrade IMO. Ship moves/turns slower, MM sucks on the Edi, and its just not as much fun as the Fiji. I still enjoy my Edi, but not as much as the Fiji. Majority of my Edi games either have 2-3 Radar Ships on the enemy side or dual CVs that erase me about 70% of the time. Majority of my Fiji games have very very few Radar ships, so its more enjoyable.

I hope the Neptune is much better than the Edi. I hear on other posts that they equip the Edi with Radar instead of smoke, so ill try that, but I wonder how the Neptune does without smoke, just using radar. I'm about 100k xp away from Neptune, with a 15 point Cap.

I did hear that the AA on the Neptune is amazing.

 

Edinburgh as a Tier VIII can slot CSM1 and be quite stealthy.  But that was the great thing with her, that and her repairs.  But everything else she felt like a copy & pasted Fiji stuffed into Tier VIII.

 

If I had to keep only one, Fiji or Edinburgh, it'd be hands down Fiji.  She's in a far more favorable MM window while Edinburgh faces the toughest competition but never escaping the fact she's really a Tier VII ship transferred to VIII.


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Edinburgh as a Tier VIII can slot CSM1 and be quite stealthy.  But that was the great thing with her, that and her repairs.  But everything else she felt like a copy & pasted Fiji stuffed into Tier VIII.

 

If I had to keep only one, Fiji or Edinburgh, it'd be hands down Fiji.  She's in a far more favorable MM window while Edinburgh faces the toughest competition but never escaping the fact she's really a Tier VII ship transferred to VIII.

 

^^ Well said, I sold my Edinburgh before buying Neptune - so glad to be done with it.  My Fiji has a 3 point captain and still dominates.

 

OP''s point; glass cannon indeed.  I've been on the receiving end of those Neptune guns and they hit like a truck, I run ROF increase but still have stock range of 15km (b-hull is a must).  I think I put 4 DDs out of their misery last night.  

 

I'm evidently not smart enough to time my smoke, so, at least one thing right with next patch.  Double Neptune div FTW!

 


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I'm definitely struggling with the Neptune.  In comparison to the Edinbrough, Neptune has very slow rudder response, low-velocity shells that float beyond 9K, and a huge citadel that cannot be protected effectively against battleships.  In many ways, it is most similar to the Donskoi, except the Russian ship has high velocity, accurate guns.  Unlike Donskoi, Neptune must get close to kill and it is deadly at 6-8K but it's also extremely vulnerable at that range.  I've had a couple of good battles in her but the circumstances for success were highly situational, i.e. three BBs with no escort and a friendly dd smoking me in close for cover.  This ship is going to be a long grind to the Minotaur.


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Posted (edited) · Report post

I'm definitely struggling with the Neptune.  In comparison to the Edinbrough, Neptune has very slow rudder response, low-velocity shells that float beyond 9K, and a huge citadel that cannot be protected effectively against battleships.  In many ways, it is most similar to the Donskoi, except the Russian ship has high velocity, accurate guns.  Unlike Donskoi, Neptune must get close to kill and it is deadly at 6-8K but it's also extremely vulnerable at that range.  I've had a couple of good battles in her but the circumstances for success were highly situational, i.e. three BBs with no escort and a friendly dd smoking me in close for cover.  This ship is going to be a long grind to the Minotaur.

Funny, Donskoi is my other favorite/keeper T9 cruiser and I completely disagree.

 

Neptune torps for instance are no joke.  Donskoi armor is great vs. Neptune where smoke is your armor.

 

Having said that, I have done a lot of fighting while spotted successfully - I find the the one point priority target a requirement that allows you to juke for quite a while until in position and the fire you take is repairable.

 

Good Luck!  I will be keeping this ship once I get Minotaur.  And yes, the rudder sucks, but not as much as that English reverse!

Edited by WhiteRecon

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Neptune seems only to work when you have an island to hide behind to lob your shells over, while being spotted for by a destroyer.

 

Doesn't feel like naval combat at all.

 

More like tank / artillery warfare.


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Played a bunch of games in it. I took the range mod because it alllowed invisifiring, back when that was possible. Since BBs and even CAs tank while backing slowly, it turned out to be no problem dropping shells on them even at extreme range.

 

Two problems i have. First, this thing is constantly getting Dev Striked by BBs. No other ship I own is killed like that. Second, and more seriously, she cant carry. All her damage is basically farming. I have good game in Zao, I know I shaped the outcome of the match. I dont get that same feeling of control from Edinburgh.


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Played a bunch of games in it. I took the range mod because it alllowed invisifiring, back when that was possible. Since BBs and even CAs tank while backing slowly, it turned out to be no problem dropping shells on them even at extreme range.

 

Two problems i have. First, this thing is constantly getting Dev Striked by BBs. No other ship I own is killed like that. Second, and more seriously, she cant carry. All her damage is basically farming. I have good game in Zao, I know I shaped the outcome of the match. I dont get that same feeling of control from Edinburgh.

 

RN CLs IMO, aren't Carry Ships.  Carry Ships to me need to be able to do very heavy attacks that instantly or close to instantly put someone down.  RN CLs are more steady damage output.

 

The only RN CLs that have any weapons to quickly put anyone down are the ones with very heavy torpedo loadouts.  For high tier that's Neptune and Minotaur, but doing a torpedo run with Neptune in open water is dangerous.  Neptune's concealment range is the worst of all RN CLs Tier VIII+ and lots of things can spot you while you try to drop torps.  Even then, as you well know, torpedoes are a "Feast or Famine" style of play.  Sometimes they connect and you look great.  Other times you just increased your post battle costs for no gain with all those torp launches.

 

But the guns themselves were never about massive spikes.  Just steady damage output, and even then bow on threats literally can ignore your AP shells.  I've had NOLAs rush my Minotaur bow on with very low HP and the RN CL AP can't finish them off bow on.  It took torpedoes to finish them off.


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You get those games when you die by a BB or Cruiser at the beginning of the game because they citadeled you from full HP...

 GwopFQI.pngF39EfBP.pngvOEjit7.pngng8VPXN.png

This was not one of those games.

 

Going down this line was definitely not regrettable. 

 

 

Poor enemy Roon! 1.5k base xp in a lost must have been a killer game. 

 

 

 


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