Jump to content
You need to play a total of 10 battles to post in this section.
wacko17

Known Issues List 11/29*

1 comment in this topic

Recommended Posts

wacko17    203

Hey Everyone,

 

We will be updating the date of the forum posting whenever we make additions or remove anything from the list, but we will be keeping comments turned off as this is meant to just to update.  

Check back to this page a few days after each update to see if anything has been changed.

 

Recent additions in Red.  

 

Performance related bugs:

 

 - [0.6.6] Client crash when using free camera, if the camera moves outside map borders, but still overlooking the map

- [0.6.12] Game client crash is possible when trying to exit the battle after reconnecting to the server
- [0.6.12] Client freeze when changing second monitor orientation from album to portrait

 

 

Port and chat bugs:

 

- Black background of battle statistics if client was collapsed during the battle
- The button "Battle on!" is missing, when  reentering the client during the battle
- Torpedo marker appears before the arming of the torpedoes
- Camo is displayed with a big delay on low graphics settings
- Blackwash effects (wake) are displayed in binocular mode
- In some cases main caliber guns can go through the superstructure
- Amount of hit modules in the post battle stats screen do not correspond with the one on the main results screen
- In some cases spontaneous main calibers guns or torpedo tubes fixation is possible
- During the battle some UI elements may disappear in some cases
- On Low graphics setting list of destroyed ships in the battle results screen is hard to read
- In some cases in post-battle stats in "Detailed report" tab ships that haven't been damaged may be displayed
- Damaged modules icons flicker when switching between post-battle stats tabs
- In some cases capture areas are not displayed on mini-map during battles
- Hydroacoustic Search hint values are not rounded when the Vigilance skill is mastered
- Help text hint is twitching when changing minimap transparency
- In some cases if there are enemies in the capture area base capture timer may disappear
- The player still can send attention to a square on the minimap by double-clicking it after reentering the battle provided their ship was destroyed
- In some cases enemy base capture timer is not updated
- In some cases aim lock is not displayed on a minimap
- Forced torpedoes reload icon is displayed when main caliber guns are chosen
- Capture timer is displayed for a short period of time after an area has been captured;
- The timer of a consumable delivers incorrect values after re-entry to the battle;
- If a player gets into battle too late, the cyclone timer continues to display the cyclone approach time even after the cyclone effect has already kicked in
- There is no indication of a target lock on the Tactical Map
- In certain cases, two reloading notifications are displayed.
- Commander is unable to dismiss a division after getting back in battle (re-login)
- The camera may keep moving in the same direction when pressing W and Esc simultaneously after being destroyed
- The weather change icon of may appear after being destroyed
- [0.6.5] In some cases minimap circles distance numbers may be displaced
- [0.6.6] Operation name is incorrectly displayed in post-battle stats for Aegis and Raptor Rescue operations
- [0.6.6] Incorrect operations names in replays
- [0.6.6] After reopening "Defense of Naval Station Newport" operation control point moves outside the base
- [0.6.6] After rejoining a scenario battle, operation description on the loading screen is displayed as technical text
- [0.6.6] Switch to third person view camera happens in case several aircraft groups are chosen via Shift with free cursor
- [0.6.7] "New Level" is not displayed in after battle statistics
- [0.6.8] When you shoot allied aircraft down, the ship that was carrying them is not displayed in the post-battle statistics screen.
- [0.6.8] In Operation Dynamo, markers of mines that were near the ship before disconnection cannot be seen after reconnection.
- [0.6.8] After re connection, the Division chat is not available.
- [0.6.12] The green reticle locked on a target enemy ship sometimes ceases to follow her    
- [0.6.12] Amounts to be paid by Division mates in a Clan Battle to replenish ammo may vary
- [0.6.12] On the event operations maps (Halloween 2016 and 2017), the torpedo aiming cone may overlay elements of the surrounding environment
- [0.6.14] The color of the clantag in post-robust statistics does not match the color of the tag in the section "Composition of Teams"
- [0.6.14] Incorrect display of the range of light with active air defense in H-statistics

2

 

Battle interface bugs:

 

 

- Black background of battle statistics if client was collapsed during the battle

- The button "Battle on!" is missing, when  reentering the client during the battle

- Torpedo marker appears before the arming of the torpedoes

- Camo is displayed with a big delay on low graphics settings

- Blackwash effects (wake) are displayed in binocular mode

- In some cases main caliber guns can go through the superstructure

- Amount of hit modules in the post battle stats screen do not correspond with the one on the main results screen

- In some cases spontaneous main calibers guns or torpedo tubes fixation is possible

- During the battle some UI elements may disappear in some cases

- On Low graphics setting list of destroyed ships in the battle results screen is hard to read

- In some cases in post-battle stats in "Detailed report" tab ships that haven't been damaged may be displayed

- Damaged modules icons flicker when switching between post-battle stats tabs

- In some cases capture areas are not displayed on mini-map during battles

- Hydroacoustic Search hint values are not rounded when the Vigilance skill is mastered

- Help text hint is twitching when changing minimap transparency

- In some cases if there are enemies in the capture area base capture timer may disappear

- The player still can send attention to a square on the minimap by double-clicking it after reentering the battle provided their ship was destroyed

- In some cases enemy base capture timer is not updated

- In some cases aim lock is not displayed on a minimap

- Forced torpedoes reload icon is displayed when main caliber guns are chosen

- Capture timer is displayed for a short period of time after an area has been captured;

- The timer of a consumable delivers incorrect values after re-entry to the battle;

- If a player gets into battle too late, the cyclone timer continues to display the cyclone approach time even after the cyclone effect has already kicked in

- There is no indication of a target lock on the Tactical Map

- In certain cases, two reloading notifications are displayed.

- Commander is unable to dismiss a division after getting back in battle (re-login)

- The camera may keep moving in the same direction when pressing W and Esc simultaneously after being destroyed

- The weather change icon of may appear after being destroyed

- [0.6.5] In some cases minimap circles distance numbers may be displaced

- [0.6.6] Operation name is incorrectly displayed in post-battle stats for Aegis and Raptor Rescue operations
- [0.6.6] Incorrect operations names in replays
- [0.6.6] After reopening "Defense of Naval Station Newport" operation control point moves outside the base
- [0.6.6] After rejoining a scenario battle, operation description on the loading screen is displayed as technical text
- [0.6.6] Switch to third person view camera happens in case several aircraft groups are chosen via Shift with free cursor

- [0.6.7] "New Level" is not displayed in after battle statistics

- [0.6.8] When you shoot allied aircraft down, the ship that was carrying them is not displayed in the post-battle statistics screen.
- [0.6.8] In Operation Dynamo, markers of mines that were near the ship before disconnection cannot be seen after reconnection.
- [0.6.8] After re connection, the Division chat is not available.

- [0.6.12] The green reticle locked on a target enemy ship sometimes ceases to follow her    
- [0.6.12] Incorrect color is used for bot-operated ships in the "Sunray in the Darkness" operation log showing ships destroyed in battle
- [0.6.12] Amounts to be paid by Division mates in a Clan Battle to replenish ammo may vary
- [0.6.12] On the event operations maps (Halloween 2016 and 2017), the torpedo aiming cone may overlay elements of the surrounding environment

- [0.6.13] The color of the clantag in post-robust statistics does not match the color of the tag in the section "Composition of Teams"

- [0.6.13] Incorrect display of the range of light with active air defense in H-statistics

 

 

Ships bugs: 

 

 

- [PGSC103_Kolberg] Incorrect axis for turn side choice for 3rd main caliber turret

- On some ships, the camera goes through the superstructures when touring modules

- On some ships, the flag hits the superstructure

- Tachibana: In max close up in binocular view camera can touch water

- On Akizuki torpedoes may cross torpedo guns when launching

- [PASB017_Montana_1945]The camera's point of view passes inside the hull of the ship when exploring Montana

- [0.6.12] [PISB505_Giulio_Cesare] Destroyed main caliber guns models overlap with secondary and AA guns
- [0.6.12] [PJSC009_Mogami] Incorrect shell flight trajectory on cruiser Mogami after shooting an island
- [0.6.12] [PASD508_Kidd] Torpedo tubes cross a superstructure during rotation
- [0.6.12] [PASD508_Kidd] AA guns fire at the main guns when rotating
- [0.6.12] [PUSD503_Vampire] Elements of the forward main guns, when elevated, cross elements of the hull

- [0.6.13] Imposition of objects of fine geometry (rail, railing) over the torpedo sight

 

 

Map bugs:

 

 

- On the Estuary map shadows from hanging objects are displayed incorrectly
- In the Port, edges of the ship shadow are displayed as flickering lines

1

 

Other bugs:

 

 

- Interface turn on/turn off during battle leads to the worsening of the quality of consumables icons
- Accelerated reload of Torpedo tube does not work with selected MC
- In some cases in St. Petersburg port there may be lighting under the ship

Shifting to ship from the Tactical Map by pressing the space bar is unavailable

The right Alt key is bound as Ctrl 

- The game client window appears behind another window when minimized with Win+d 

[0.6.6] Hint for voice chat transition mode does not change when this mode is changed

- [0.6.9] On some AMD graphic cards, screen twinkling is possible in full screen mode when DX9 option is turned on.

- [0.6.9] In some cases input areas may be unavailable on the game client login screen

- [0.6.10] If the game is in full screen mode and player tries to change resolution to a non-standard for this monitor, the picture will be corrupted
- [0.6.10] If the path to game client includes symbols that are not included in the system localization, the game client will not be able to launch

- [0.6.12] [MacOS] MSAA x2 Set up on Mac is not available.
- [0.6.12] When changing resolution in full screen mode window size of other applications changes.
- [0.6.12] In some cases allied bots may intentionally shoot torpedoes at a player
- [0.6.12] Premium time duration on the port and in the account menu may differ.

- [0.6.13] Combination Alt + Enter switches the game client to the "Fullscreen in the window" mode only for players with freshly created preferences.xml

- [0.6.13] In the WinStore client, there is no way to enable the quality of Ultrasounds

- [0.6.13] In some cases wrong keys are displayed in pre-battle instructions while at the loading screen 

- [0.6.13] [WinStore] The WoWS client is displayed behind other windows when the focus is returned to the UWP login application

- [0.6.13] In all operations at the beginning of the battle voiceover messages from "Raptor" operation are playing

6

 

  • Cool 20

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×