12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #1 Posted January 18, 2017 (edited) Greetings, I really don't want to mess it up this time, so I made this little draft to submit to public opinion and evaluation the viability of these setups. Consider this setups are not ship particular but line particular, as I use the same captain per grind line. It is not too important if the setup isn't optimal at tier 10, as I may consider a definitive respec when finishing the grind. The priority is for the setup to be effective through the different ships of the line from T6 and up. 1 2 3 4 Destroyers IJN TP PM TA TAE/SUP CE/AFT KM/IJN GB PM LS SUP CE/AFT/IFHE USN PT LS SUP CE/AFT/IFHE or RDF RU PT LS BFT/DE CE/AFT Cruisers IJN PT HA/LS BoS/SUP CE/IFHE KM PT HA/LS BoS/SUP CE/IFHE RN PT HA/LS/SSE BoS/SUP CE USN PT HA/LS BoS/SUP CE/IFHE RU PT HA/LS BoS/SUP CE/IFHE Battleships IJN PT HA/EM BoS/SUP AFT/MFC SA KM PT HA BoS AFT/MFC SA/IFHE USN PT HA/JoAT BoS/SUP AFT/MFC SA PM: Preventive Maintenance PT: Priority Targeting TA: Torpedo Acceleration LS: Last Stand HA: High Alert SSE: Smoke Screen Expert JoAT: Jack of All Trades EM: Expert Marksman TAE: Torpedo Armament Expertice SUP: Superintendent BFT: Basic Firing Training BoS: Basics of Survivability CE: Concealment Expert DE: Demolition Expert AFT: Advanced Firing Training IFHE: Inertial Fuse for HE MFC SA: Manual Fire Control for Secondary Armament RDF: or RL, Radio Location (bleh) Thank you for your opinions Edited January 19, 2017 by ArIskandir Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #2 Posted January 18, 2017 (edited) It only costs one doubloon per point to respec right now. Lots of time to test new loads. Edited January 18, 2017 by SergeantHop Share this post Link to post Share on other sites
12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #3 Posted January 18, 2017 It only costs one doubloon per point to respec right now. Lots of time to test new loads. Do you know for how long is it going to last? Share this post Link to post Share on other sites
6,288 [WOLF1] paradat Beta Testers 17,030 posts 24,979 battles Report post #4 Posted January 18, 2017 Do you know for how long is it going to last? Till the end of the month so... yeah get it right the first time Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,626 battles Report post #5 Posted January 18, 2017 i NOTICED no RDF..... the most talked about skill.. LOLZ Share this post Link to post Share on other sites
57 [FAQUE] Tembin Members 523 posts 8,112 battles Report post #6 Posted January 18, 2017 I'm really torn on how to spec my Khaba. I want BFT and AFT of course, and I think DE is still worthwhile? The part where I really can't decide is my last 6 points. I'm considering Adrenaline Rush and one other t4 skill, but should it be Concealment, RDF, or IFHE? Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #7 Posted January 18, 2017 On IJN DDs, you take TA after you take CE, which means its after 12 pts. Share this post Link to post Share on other sites
211 _Fantomex_ Privateers 728 posts 9,377 battles Report post #8 Posted January 18, 2017 (edited) I would replace PT on cruisers with the double catapult fighter skill (for CA/CL's with them) as it great ly increase your AA defense and torpedo/DD spotting abilities. For IFHE, it's pretty much useless for 203 mm cruisers, as there is very few armor schemes containing armor between 34 mm (default HE penetration) and 44 mm (after 30% increase). For 152-180 mm cruisers; VMF (save Moskva), up to tier 6 USN and KMS, Mogami (155), and Belfast get the most noticeable results from IFHE. Can't speak for the rest of the skills. EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari). Edited January 18, 2017 by _Fantomex_ Share this post Link to post Share on other sites
57 [FAQUE] Tembin Members 523 posts 8,112 battles Report post #9 Posted January 18, 2017 One change on Russian DDs, I don't think superintendent has as much value on them as it does on other DDs. You almost never want to sit in smoke, and the only time I normally use it is either to help a friendly BB or to cap. For the 3 point skill, I took BFT instead for the 10% increase in shells down range. The 20% buff to AA is a small thing, but shouldn't be completely ignored since the AA on Russian DDs is decent at t9 and t10. Also, BFT and Adrenaline Rush might make for an interesting combo. Share this post Link to post Share on other sites
1,329 Canadatron Members 5,206 posts 3,461 battles Report post #10 Posted January 18, 2017 I think you'd want preventative maintenance on USN Destroyers. Share this post Link to post Share on other sites
3,890 [-K--] vak_ Beta Testers, In AlfaTesters 8,179 posts 10,923 battles Report post #11 Posted January 18, 2017 I'm really torn on how to spec my Khaba. I want BFT and AFT of course, and I think DE is still worthwhile? The part where I really can't decide is my last 6 points. I'm considering Adrenaline Rush and one other t4 skill, but should it be Concealment, RDF, or IFHE? For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel. RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good). Share this post Link to post Share on other sites
3,890 [-K--] vak_ Beta Testers, In AlfaTesters 8,179 posts 10,923 battles Report post #12 Posted January 18, 2017 EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari). For IJN, RU and RN cruisers it is a must (USN cruisers seem to be less suceptible to losing rudder and engine, though maybe that's just confirmation bias on my party at this point). How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Quite often, actually. And it's great being able to save repair while you're still eating HE shells, if you can still control steering. Saves you a lot on the fire damage. Share this post Link to post Share on other sites
12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #13 Posted January 18, 2017 Thank you for the answers i NOTICED no RDF..... the most talked about skill.. LOLZ Maybe in USN DDs, for dedicated DD Hunter, in any case, it would be the last skill to take, my highest captain is merely 12 pts. One change on Russian DDs, I don't think superintendent has as much value on them as it does on other DDs. You almost never want to sit in smoke, and the only time I normally use it is either to help a friendly BB or to cap. For the 3 point skill, I took BFT instead for the 10% increase in shells down range. The 20% buff to AA is a small thing, but shouldn't be completely ignored since the AA on Russian DDs is decent at t9 and t10. Also, BFT and Adrenaline Rush might make for an interesting combo. Good call, I like it I would replace PT on cruisers with the double catapult fighter skill (for CA/CL's with them) as it great ly increase your AA defense and torpedo/DD spotting abilities. For IFHE, it's pretty much useless for 203 mm cruisers, as there is very few armor schemes containing armor between 34 mm (default HE penetration) and 44 mm (after 30% increase). For 152-180 mm cruisers; VMF (save Moskva), up to tier 6 USN and KMS, Mogami (155), and Belfast get the most noticeable results from IFHE. Can't speak for the rest of the skills. EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari). I prefer PT though, since the aircraft is now only 90 secs. Will adjust the IFHE, and Im not sure about LS I had it from previous low tier setup, but I think it isn't all that important in hig tiers., gonna fix that. For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel. RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good). what do you consider best for RU DD, IFHE or RDF Share this post Link to post Share on other sites
229 [-_W_-] Izolyn Members 1,089 posts 2,418 battles Report post #14 Posted January 18, 2017 what do you consider best for RU DD, IFHE or RDF Of those two options, Radio Location, for the simple reason that IFHE's only actual effect on a Russian destroyer is to decrease fire chance. IFHE does very little except cut fire chance on anything that isn't Akizuki, Donskoi or armed with 6" (150-155mm) guns. There is little if any armor that can be penetrated with IFHE but can't be penetrated without it for pretty much any other ship. Note also that it's not going to be useful on Kirov (180mm guns like Donskoi, but at T5 doesn't have Donskoi's problem of not being able to pen the bows of BBs in its MM spread with HE) or Molotov (only useful against the bows of T8 battleships, which is a bit of a fringe case for a 4-point skill). Ships that actually get significant benefit from IFHE: Akizuki, Donskoi, Chapayev, Mikhail Kutuzov, Mogami 155, Z-23 150. Ships that benefit from IFHE, but only when up-tiered (i.e. when placed in a T8+ game): Shchors, Belfast, Budyonny, Molotov, Nurnberg, Cleveland, Perth, Ernst Gaede 150. You're welcome to check the armor viewer and compare it to HE pen vs IFHE pen to point out anything else that actually benefits from it against things in its MM spread, but bear in mind that you also need to take into account what armor specifically you're talking about (e.g. there's a few 38-40mm spots that 203mm cruisers can pen with IFHE but not without, but they're generally small and hard-to-hit areas). Share this post Link to post Share on other sites
3,890 [-K--] vak_ Beta Testers, In AlfaTesters 8,179 posts 10,923 battles Report post #15 Posted January 18, 2017 what do you consider best for RU DD, IFHE or RDF I don't know for certain. I'd have to go through the armor analysis that I mentioned above first (or better yet, wait until someone like LWM does it), before understanding how useful IFHE actually is. I'd guess RPF is better though. Share this post Link to post Share on other sites
12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #16 Posted January 18, 2017 Of those two options, Radio Location, for the simple reason that IFHE's only actual effect on a Russian destroyer is to decrease fire chance. IFHE does very little except cut fire chance on anything that isn't Akizuki, Donskoi or armed with 6" (150-155mm) guns. There is little if any armor that can be penetrated with IFHE but can't be penetrated without it for pretty much any other ship. Note also that it's not going to be useful on Kirov (180mm guns like Donskoi, but at T5 doesn't have Donskoi's problem of not being able to pen the bows of BBs in its MM spread with HE) or Molotov (only useful against the bows of T8 battleships, which is a bit of a fringe case for a 4-point skill). Ships that actually get significant benefit from IFHE: Akizuki, Donskoi, Chapayev, Mikhail Kutuzov, Mogami 155, Z-23 150. Ships that benefit from IFHE, but only when up-tiered (i.e. when placed in a T8+ game): Shchors, Belfast, Budyonny, Molotov, Nurnberg, Cleveland, Perth, Ernst Gaede 150. You're welcome to check the armor viewer and compare it to HE pen vs IFHE pen to point out anything else that actually benefits from it against things in its MM spread, but bear in mind that you also need to take into account what armor specifically you're talking about (e.g. there's a few 38-40mm spots that 203mm cruisers can pen with IFHE but not without, but they're generally small and hard-to-hit areas). Nice, Ty Share this post Link to post Share on other sites
12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #17 Posted January 18, 2017 I don't know for certain. I'd have to go through the armor analysis that I mentioned above first (or better yet, wait until someone like LWM does it), before understanding how useful IFHE actually is. I'd guess RPF is better though. Ok, will update Share this post Link to post Share on other sites
1,520 Wombatmetal Members 4,515 posts 3,255 battles Report post #18 Posted January 19, 2017 IJN torpedo boat, why would I take TA over LS? And AFT? RL seems the better choice Share this post Link to post Share on other sites
478 [BHSN] scruffycavetroll Members 2,564 posts 4,523 battles Report post #19 Posted January 19, 2017 (edited) I just sat down, looked at the skills and i'm like this right now I don't know where to start, in terms of ship and t1 skill. i need a drink Edited January 19, 2017 by scruffycavetroll Share this post Link to post Share on other sites
229 [-_W_-] Izolyn Members 1,089 posts 2,418 battles Report post #20 Posted January 19, 2017 A comprehensive post on IFHE and what it's useful for: http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/page__pid__2735369#entry2735369 So it can be useful on DDs in order to damage mid-tier battleships in more places. I'd argue it's still not worth it, though, because you're still trading away fire chance for it, and it's going to stop being useful once you get into higher tiers. Share this post Link to post Share on other sites
488 MackDye ∞ Members 693 posts 18,963 battles Report post #21 Posted January 19, 2017 i NOTICED no RDF..... the most talked about skill.. LOLZ Cause its a bad skill LULZ troll Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #22 Posted January 19, 2017 For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel. RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good). I have RPF on my Udaloi right now, and I find it more annoying than anything and doesn't really help much and am about to respec her. I'd use the points on something else. Share this post Link to post Share on other sites
3,890 [-K--] vak_ Beta Testers, In AlfaTesters 8,179 posts 10,923 battles Report post #23 Posted January 19, 2017 I have RPF on my Udaloi right now, and I find it more annoying than anything and doesn't really help much and am about to respec her. I'd use the points on something else. Good to know, thank you. I'll still try it, because re-distribution cost is so low right now, but I do harbor some suspicions about its effectiveness. Share this post Link to post Share on other sites
285 Vaitmana Members 1,080 posts 5,785 battles Report post #24 Posted January 19, 2017 my T9-10 ijn dds get: PM, LS, TAE, CE, RPF, SE, turret traverse one T6-T8 ijn dds except akizuki get the same except TA instead of turret traverse Share this post Link to post Share on other sites
12,745 [SALVO] ArIskandir Members 18,074 posts 10,703 battles Report post #25 Posted January 19, 2017 IJN torpedo boat, why would I take TA over LS? And AFT? RL seems the better choice TA cuz more speed is always good, I think. I'm not sure about RL if it gives away your position. AFT cuz I always use those guns, even in torp boats. A comprehensive post on IFHE and what it's useful for: http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/page__pid__2735369#entry2735369 So it can be useful on DDs in order to damage mid-tier battleships in more places. I'd argue it's still not worth it, though, because you're still trading away fire chance for it, and it's going to stop being useful once you get into higher tiers. Thank you, I read that this morning, excellent post. I just sat down, looked at the skills and i'm like this right now I don't know where to start, in terms of ship and t1 skill. i need a drink Lol, I know that feeling too. Share this post Link to post Share on other sites