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ArIskandir

Better be sure before messing it up. A per line skill setup draft

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Greetings, 

 

I really don't want to mess it up this time, so I made this little draft to submit to public opinion and evaluation the viability of these setups.

Consider this setups are not ship particular but line particular, as I use the same captain per grind line. It is not too important if the setup isn't optimal at tier 10, as I may consider a definitive respec when finishing the grind. The priority is for the setup to be effective through the different ships of the line from T6 and up.

 

  1 2 3 4
Destroyers        
IJN TP PM TA TAE/SUP CE/AFT
KM/IJN GB PM LS SUP CE/AFT/IFHE 
USN PT LS SUP CE/AFT/IFHE or RDF
RU PT LS BFT/DE CE/AFT
         
Cruisers        
IJN PT HA/LS BoS/SUP CE/IFHE
KM PT HA/LS BoS/SUP CE/IFHE
RN PT HA/LS/SSE BoS/SUP CE
USN PT HA/LS BoS/SUP CE/IFHE
RU PT HA/LS BoS/SUP CE/IFHE
         
Battleships        
IJN PT HA/EM BoS/SUP AFT/MFC SA
KM PT HA BoS AFT/MFC SA/IFHE
USN PT HA/JoAT BoS/SUP AFT/MFC SA

 

PM: Preventive Maintenance

PT: Priority Targeting

TA: Torpedo Acceleration

LS: Last Stand

HA: High Alert

SSE: Smoke Screen Expert

JoAT: Jack of All Trades

EM: Expert Marksman

TAE: Torpedo Armament Expertice

SUP: Superintendent

BFT: Basic Firing Training

BoS: Basics of Survivability

CE: Concealment Expert

DE: Demolition Expert

AFT: Advanced Firing Training

IFHE: Inertial Fuse for HE

MFC SA: Manual Fire Control for Secondary Armament

RDF: or RL, Radio Location (bleh)

 

Thank you for your opinions

Edited by ArIskandir

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It only costs one doubloon per point to respec right now. Lots of time to test new loads.

Edited by SergeantHop

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It only costs one doubloon per point to respec right now. Lots of time to test new loads.

 

Do you know for how long is it going to last?

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Do you know for how long is it going to last?

 

​Till the end of the month so... yeah get it right the first time

 

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I'm really torn on how to spec my Khaba.  I want BFT and AFT of course, and I think DE is still worthwhile?  The part where I really can't decide is my last 6 points.

 

I'm considering Adrenaline Rush and one other t4 skill, but should it be Concealment, RDF, or IFHE?

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On IJN DDs, you take TA after you take CE, which means its after 12 pts.

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I would replace PT on cruisers with the double catapult fighter skill (for CA/CL's with them) as it great ly increase your AA defense and torpedo/DD spotting abilities. For IFHE, it's pretty much useless for 203 mm cruisers, as there is very few armor schemes containing armor between 34 mm (default HE penetration) and 44 mm (after 30% increase). For 152-180 mm cruisers; VMF (save Moskva), up to tier 6 USN and KMS, Mogami (155), and Belfast get the most noticeable results from IFHE. Can't speak for the rest of the skills.

 

EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari).

Edited by _Fantomex_

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One change on Russian DDs, I don't think superintendent has as much value on them as it does on other DDs.  You almost never want to sit in smoke, and the only time I normally use it is either to help a friendly BB or to cap.  For the 3 point skill, I took BFT instead for the 10% increase in shells down range.  The 20% buff to AA is a small thing, but shouldn't be completely ignored since the AA on Russian DDs is decent at t9 and t10.  Also, BFT and Adrenaline Rush might make for an interesting combo.

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I'm really torn on how to spec my Khaba.  I want BFT and AFT of course, and I think DE is still worthwhile?  The part where I really can't decide is my last 6 points.

 

I'm considering Adrenaline Rush and one other t4 skill, but should it be Concealment, RDF, or IFHE?

 

For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel.

 

RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good).

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EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari).

 

For IJN, RU and RN cruisers it is a must (USN cruisers seem to be less suceptible to losing rudder and engine, though maybe that's just confirmation bias on my party at this point).

 

How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.)

 

Quite often, actually. And it's great being able to save repair while you're still eating HE shells, if you can still control steering. Saves you a lot on the fire damage.

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Thank you for the answers

 

i NOTICED no RDF..... the most talked about skill.. LOLZ

 

Maybe in USN DDs, for dedicated DD Hunter, in any case, it would be the last skill to take, my highest captain is merely 12 pts.

 

One change on Russian DDs, I don't think superintendent has as much value on them as it does on other DDs.  You almost never want to sit in smoke, and the only time I normally use it is either to help a friendly BB or to cap.  For the 3 point skill, I took BFT instead for the 10% increase in shells down range.  The 20% buff to AA is a small thing, but shouldn't be completely ignored since the AA on Russian DDs is decent at t9 and t10.  Also, BFT and Adrenaline Rush might make for an interesting combo.

 

Good call, I like it

 

I would replace PT on cruisers with the double catapult fighter skill (for CA/CL's with them) as it great ly increase your AA defense and torpedo/DD spotting abilities. For IFHE, it's pretty much useless for 203 mm cruisers, as there is very few armor schemes containing armor between 34 mm (default HE penetration) and 44 mm (after 30% increase). For 152-180 mm cruisers; VMF (save Moskva), up to tier 6 USN and KMS, Mogami (155), and Belfast get the most noticeable results from IFHE. Can't speak for the rest of the skills.

 

EDIT: Also, Last Stand isn't really necessary for cruisers. How often does a cruiser actually lose its propulsion? (I don't think I've ever seen it happen.) Rudder loss is also quite rare (unless you're a Yubari).

 

I prefer PT though, since the aircraft is now only 90 secs. Will adjust the IFHE, and Im not sure about LS I had it from previous low tier setup, but I think it isn't all that important in hig tiers., gonna fix that. 

 

 

For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel.

 

RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good).

 

what do you consider best for RU DD, IFHE or RDF

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what do you consider best for RU DD, IFHE or RDF

 

Of those two options, Radio Location, for the simple reason that IFHE's only actual effect on a Russian destroyer is to decrease fire chance.

 

IFHE does very little except cut fire chance on anything that isn't Akizuki, Donskoi or armed with 6" (150-155mm) guns. There is little if any armor that can be penetrated with IFHE but can't be penetrated without it for pretty much any other ship. Note also that it's not going to be useful on Kirov (180mm guns like Donskoi, but at T5 doesn't have Donskoi's problem of not being able to pen the bows of BBs in its MM spread with HE) or Molotov (only useful against the bows of T8 battleships, which is a bit of a fringe case for a 4-point skill).

 

Ships that actually get significant benefit from IFHE: Akizuki, Donskoi, Chapayev, Mikhail Kutuzov, Mogami 155, Z-23 150.

Ships that benefit from IFHE, but only when up-tiered (i.e. when placed in a T8+ game): Shchors, Belfast, Budyonny, Molotov, Nurnberg, Cleveland, Perth, Ernst Gaede 150.

 

You're welcome to check the armor viewer and compare it to HE pen vs IFHE pen to point out anything else that actually benefits from it against things in its MM spread, but bear in mind that you also need to take into account what armor specifically you're talking about (e.g. there's a few 38-40mm spots that 203mm cruisers can pen with IFHE but not without, but they're generally small and hard-to-hit areas).

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what do you consider best for RU DD, IFHE or RDF

 

I don't know for certain. I'd have to go through the armor analysis that I mentioned above first (or better yet, wait until someone like LWM does it), before understanding how useful IFHE actually is.

 

I'd guess RPF is better though.

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Of those two options, Radio Location, for the simple reason that IFHE's only actual effect on a Russian destroyer is to decrease fire chance.

 

IFHE does very little except cut fire chance on anything that isn't Akizuki, Donskoi or armed with 6" (150-155mm) guns. There is little if any armor that can be penetrated with IFHE but can't be penetrated without it for pretty much any other ship. Note also that it's not going to be useful on Kirov (180mm guns like Donskoi, but at T5 doesn't have Donskoi's problem of not being able to pen the bows of BBs in its MM spread with HE) or Molotov (only useful against the bows of T8 battleships, which is a bit of a fringe case for a 4-point skill).

 

Ships that actually get significant benefit from IFHE: Akizuki, Donskoi, Chapayev, Mikhail Kutuzov, Mogami 155, Z-23 150.

Ships that benefit from IFHE, but only when up-tiered (i.e. when placed in a T8+ game): Shchors, Belfast, Budyonny, Molotov, Nurnberg, Cleveland, Perth, Ernst Gaede 150.

 

You're welcome to check the armor viewer and compare it to HE pen vs IFHE pen to point out anything else that actually benefits from it against things in its MM spread, but bear in mind that you also need to take into account what armor specifically you're talking about (e.g. there's a few 38-40mm spots that 203mm cruisers can pen with IFHE but not without, but they're generally small and hard-to-hit areas).

 

Nice, Ty

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I don't know for certain. I'd have to go through the armor analysis that I mentioned above first (or better yet, wait until someone like LWM does it), before understanding how useful IFHE actually is.

 

I'd guess RPF is better though.

 

Ok, will update

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I just sat down, looked at the skills and i'm like this right now

 

doggyderp_zps6067fdd9.gif

 

I don't know where to start, in terms of ship and t1 skill. 

 

i need a drink

Edited by scruffycavetroll

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A comprehensive post on IFHE and what it's useful for:

 

http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/page__pid__2735369#entry2735369

 

So it can be useful on DDs in order to damage mid-tier battleships in more places. I'd argue it's still not worth it, though, because you're still trading away fire chance for it, and it's going to stop being useful once you get into higher tiers.

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i NOTICED no RDF..... the most talked about skill.. LOLZ

 

Cause its a bad skill LULZ troll

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For IFHE, just consider which armor you are not penetrating now, but will penetrate with the skill. I'd say look at BB deck armor and cruiser armor outside the citadel.

 

RDF might be useful to hunt down enemy DDs, I think RU DDs are the only ships for which this skill is worth the points. I'd have to try it on my Udaloi to know for sure whether it's better than CE (the latter, of course, is always good).

 

I have RPF on my Udaloi right now, and I find it more annoying than anything and doesn't really help much and am about to respec her. I'd use the points on something else. 

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I have RPF on my Udaloi right now, and I find it more annoying than anything and doesn't really help much and am about to respec her. I'd use the points on something else. 

 

Good to know, thank you. I'll still try it, because re-distribution cost is so low right now, but I do harbor some suspicions about its effectiveness. 

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my T9-10 ijn dds get: PM, LS, TAE, CE, RPF, SE, turret traverse one

T6-T8 ijn dds except akizuki get the same except TA instead of turret traverse

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IJN torpedo boat, why would I take TA over LS?

 

And AFT? RL seems the better choice

 

TA cuz more speed is always good, I think. I'm not sure about RL if it gives away your position. AFT cuz I always use those guns, even in torp boats.

 

A comprehensive post on IFHE and what it's useful for:

 

http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/page__pid__2735369#entry2735369

 

So it can be useful on DDs in order to damage mid-tier battleships in more places. I'd argue it's still not worth it, though, because you're still trading away fire chance for it, and it's going to stop being useful once you get into higher tiers.

 

Thank you, I read that this morning, excellent post.

 

I just sat down, looked at the skills and i'm like this right now

 

 

I don't know where to start, in terms of ship and t1 skill. 

 

i need a drink

 

Lol, I know that feeling too.

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