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Does HE shells have Explosion Radius?

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Pretty sure Torps can damage nearby targets, like if two ships stick together and torp explode between them.


Does HE shells have explosion radius? As in, if HE hits near a module will the explosion damage the module?

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Does HE shells have explosion radius? As in, if HE hits near a module will the explosion damage the module?

 

Yes. Yes.

 

Unfortunately, we don't know what that radius is for various shells, at least I haven't seen that information anywhere.

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Yes.

 

This is most noticeable with DDs, an HE shell will splash of the side of your ship and still manage to knock out engines or rudder.

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Yes.

 

This is most noticeable with DDs, an HE shell will splash of the side of your ship and still manage to knock out engines or rudder.

 

And all this time I thought it was the cheap recycled tinfoil DDs used for hull plating... lol!

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Pretty sure Torps can damage nearby targets, like if two ships stick together and torp explode between them.

 

Does HE shells have explosion radius? As in, if HE hits near a module will the explosion damage the module?

 

yes, I have even detonated a ship without the shell even touching their hull

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Yes. Yes.

 

Unfortunately, we don't know what that radius is for various shells, at least I haven't seen that information anywhere.

 

The datamined values for this are listed in Gamemodels3d as 'explosion size', but there's no explanation of what units of measurement GM3D uses, and how they ultimately translate to in-game performance.  All it's useful for is comparing the blast radius of one shell relative to another.  For instance, at two extremes of the spectrum, Tachibana's HE shells have a value of .21, while Yamato's are 2.79.

 

In addition to many other relevant yet hidden characteristics, would be nice if there was an easily understandable way to list this in the port stats.

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HE shells have an explosion radius when they detonate, but I'm not sure whether they check that radius against the geometry of all ships, or only the one closest to the point of detonation. That is, it might be impossible to have a single shell roll damage against multiple targets even if it hit the exact spot where two enemy ships were touching.

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HE shells used to be able to deal "splash damage" back in alpha, this is no longer the case, with near-misses only able to damage modules and reset cap now.

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Like everyone else said, they can splash damage, but can only do module damage, cap resets, and detonations. I've detonated people without even hitting them and I've been detonated my shots that missed me.

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HE does have an explosive radius, hence why you can blow up multiple AA mounts with one shell. But I don't believe the HE blast can affect other ships snuggling up close.

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This explains a weird event. I was playing a CV, sent bombers to a target that was engaging our DD. Went to autodrop so I could micromanage my fighters when I got the "do not shoot at friendlies" message. Sure enuff our DD had gotten closer to the enemy ship and got caught in the explosion. After the game looked in detailed summary and showed NO damage to friendly ships. I guess he got caught in explosion but took no damage, was really strange.

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