Jump to content
You need to play a total of 20 battles to post in this section.
Rangestalker

RDF PvE players have been dealing with this for a long time

16 comments in this topic

Recommended Posts

Beta Testers
462 posts
6,275 battles

If you have played PvE (especially high tier) the implementation of RDF and how to counter it is nothing new to PvE players. 

 

Granted the players did not have RDF but the bots have always had it. So a leg up to the PvE players out there. 

 

Just stirring the pot. :trollface:

Share this post


Link to post
Share on other sites
1,363
[HYD]
Members
7,105 posts
5,289 battles

Except people are not bots, and don't play like them. Also from my experience in co-op, the bots never use WASD hacks, so it doesn't really matter if they know where you are.

Share this post


Link to post
Share on other sites
Members
853 posts

If you have played PvE (especially high tier) the implementation of RDF and how to counter it is nothing new to PvE players. 

 

Granted the players did not have RDF but the bots have always had it. So a leg up to the PvE players out there. 

 

Just stirring the pot. :trollface:

 

Now if PvE players were any good...

 

Santa convoy, quick final match cause its more time effective... ow how wrong... pure pve players seem to be worse than pvp potatoes.

So much fun when you are forced to kill 6 bots solo as last man after already having 2 kills.

Granted bots suck at dodging.

Share this post


Link to post
Share on other sites
Beta Testers
462 posts
6,275 battles

 

Now if PvE players were any good...

 

Santa convoy, quick final match cause its more time effective... ow how wrong... pure pve players seem to be worse than pvp potatoes.

So much fun when you are forced to kill 6 bots solo as last man after already having 2 kills.

Granted bots suck at dodging.

 

Some people that play PvE from time to time are pretty good. 

 

I actually play high tier PvE just to have the challenge of trying to kill all the remaining bots. 

Share this post


Link to post
Share on other sites
3,326
[MUDDX]
Banned
8,144 posts
25,413 battles

The bots in co op have never really been as great as such post give them credit for yes they have been improved but certainly not to such a high degree as knowing were you are all the time

Share this post


Link to post
Share on other sites
Beta Testers
462 posts
6,275 battles

The bots in co op have never really been as great as such post give them credit for yes they have been improved but certainly not to such a high degree as knowing were you are all the time

 

I disagree with this statement. They do know where you are all the time. 

 

Try playing a DD and get spotted. All the bots follow you know matter if they can see you or not. 

 

  • Cool 1

Share this post


Link to post
Share on other sites
1,363
[HYD]
Members
7,105 posts
5,289 battles

 

I disagree with this statement. They do know where you are all the time. 

 

Try playing a DD and get spotted. All the bots follow you know matter if they can see you or not. 

 

 

Unless I'm the only ship alive, no, this does not happen. 

Share this post


Link to post
Share on other sites
Members
192 posts
1,647 battles

The bots in co op have never really been as great as such post give them credit for yes they have been improved but certainly not to such a high degree as knowing were you are all the time

 

Speak for yourself, the bot ai is better than 1/3 of the players on every team I have been on since starting this game.  What does that say?
  • Cool 2

Share this post


Link to post
Share on other sites
7,521
[HINON]
Members
14,340 posts

Bots do know the location of all players, this is why you will notice if players bunch up before even being spotted the vast majority of the bots will also head to the same area, you notice this on two brothers a lot, if the whole team camps the channel all the bots usually come down it, if you split up and have the team go around the islands the bots also then split up.

  • Cool 2

Share this post


Link to post
Share on other sites
410
[PLPTR]
[PLPTR]
Beta Testers
1,252 posts
6,360 battles

First off....

 

That is nothing like RPF, the computer AI has the location of every ship and moves in their direction for game play reasons. This is the preferable action to them just doing circles until someone is spotted or having a set path to follow. The AI has a priority target list that it operates off of, not simply the closest ship. 

 

Second...

 

If you are implying that since the bots "generally" target the first DD spotted until its dead, and that allows anyone who does not lick paint for a living to easily use their dd to torp bots that they can not see because, they know they are not going to stop behind that island, they are just going to keep coming at the same speed with a minor random course adjustment....that again is no real comparison to RPF.

 

Knowing how the AI behaves does not translate to an appreciable understanding of the effects of RPF on a person who will only know info about the closest ship. 

 

I see where you were going with this but they are not really the same and do not inspire the same kind of strategy. The fact I can hop into my Sims, Fletcher, or Kamikaze and bait the bots into a big train and then rack up 300k damage with torps over the length of the map is not teaching me how to respond to RPF.

Edited by Cpt_RickSchwifty
  • Cool 2

Share this post


Link to post
Share on other sites
Members
2,462 posts
7,179 battles

 

I disagree with this statement. They do know where you are all the time. 

 

Try playing a DD and get spotted. All the bots follow you know matter if they can see you or not. 

 

 

My recent experience with the Kamikaze and popping smoke seems to confirm this. They can see right through the smoke. Yet when the bots use smoke...they are invisible. Lots of little perks like this for bots to make them competitive vs humans. No sitting in smoke and invisi-firing. That's a strategy for PvP-only They will blast you out of the water. No real sense in carrying smoke and using it at all in PvE. I carry more Engine Boost and zig-zag for a torp attack at mazimum speed. Much more effective.

Edited by Deputy276

Share this post


Link to post
Share on other sites
Members
4,608 posts

 

Speak for yourself, the bot ai is better than 1/3 of the players on every team I have been on since starting this game.  What does that say?

 

^This.  I've had many games where I wished my team was bots.  They would have at least put up a better fight.

Share this post


Link to post
Share on other sites
Beta Testers
212 posts
9,024 battles

 

Unless I'm the only ship alive, no, this does not happen.

 

You can't be more wrong if you tried. Last night as an example the bots locked onto our only DD and chased him around the map regardless of that fact that there are 4 other ships firing at them and chasing them down.

The Bot AI has threat tree and DD's are the #1 and they will do everything in their power to sink them. Also, playing DD's, I have been targeted by bot carrier the moment the planes are sighted. They do veer as if they are scouting then turn but straight in and never waiver from their programing to sink the DD.

 

 

Row

Share this post


Link to post
Share on other sites
6,763
[RLGN]
Members
19,148 posts
35,186 battles

Granted bots suck at dodging.

 

Tell that to all the SkyNet scum that keep dodging my torps... I don't think they got that particular memo...

 

Though my last few torp kills in Co-op were "DODGE THAT! You bot (BLEEP!)" close... :izmena:

Share this post


Link to post
Share on other sites
186
[WOLF7]
Members
755 posts
23,849 battles

 

Unless I'm the only ship alive, no, this does not happen. 

 

Z93ExrL.jpg

If you look you can clearly see they have plenty of choices AND are being capped. I've seen this in the passed week with 1 of every class except CV.

 

 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×