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Avrova1904

What are the differences between Iowa and Missouri?

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I am looking at both ships and aesthetically both Iowa and Missouri are pretty much the same ship.
Edited by Avrova1904

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The only real differences other than the MO's superior credit earning potential are that MO has slightly better citadel armor and it has Radar.

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Mo also has an extra 40mm quad mount (top of turret 2 I believe) and, in theory, a better citadel. (Just read that last part somewhere)

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Physical differences are:

-387mm frontal citadel bulkhead armor, 287mm rear citadel bulkhead, compared with 287 and 287 respectively on Iowa

-38mm lower hull extremity armor versus 25 on Iowa

-Different AA arrangement (slightly more medium-range DPS in exchange for less short-range damage)

-Radar instead of catapult fighter

-700 less HP

 

Differences as a result of being a premium ship:

-200% credit multiplier compared to Iowa

-Permanent camos (choice of two) give 100% XP boost

Edited by TenguBlade
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1. Missouri, being a premium earns much more credits than Iowa

2. Missouri's frontal bulkhead armor is reinforced, this means you won't take as much frontal citadel hits.

3. Missouri has 1 more quad 40 mm bofors, but she has less oerlikons than Iowa.

4. Missouri has Survelliance radar but no planes

5. Missouri has 700 less hit points

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The radar it gets is a massive advantage for the Missouri. It forces torpedo centric destroyers to either go for a longer range, and usually less effective, launches or it forces them to have a much greater risk of detection, and possible destruction, if they still want to get in close for a more effective torpedo attack. It also means that DD's can't just smoke up and go invisible if they are within 9.5k of the Missouri. You'd be amazed what those 16" guns will do to a destroyer that is sitting stationary in his own smoke cloud after I pop that radar.

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She has buff's that Iowa should have gotten. 

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The radar it gets is a massive advantage for the Missouri. It forces torpedo centric destroyers to either go for a longer range, and usually less effective, launches or it forces them to have a much greater risk of detection, and possible destruction, if they still want to get in close for a more effective torpedo attack. It also means that DD's can't just smoke up and go invisible if they are within 9.5k of the Missouri. You'd be amazed what those 16" guns will do to a destroyer that is sitting stationary in his own smoke cloud after I pop that radar.

 

I think the radar on Missouri is only useful if you have friendlies that will shoot the lit destroyer.

Otherwise, it's only good for 1 or 2 salvos, which usually isn't enough to kill a destroyer.

 

My DD encounters against Missouri using its radar, but not supported by friendly fire is "meh, so what?" because its turrets are facing the wrong direction and its secondaries don't reach out far enough.

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OP maybe you should use the wiki link first next time. it lists all the differences there!:sceptic:

 

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I think the radar on Missouri is only useful if you have friendlies that will shoot the lit destroyer.

Otherwise, it's only good for 1 or 2 salvos, which usually isn't enough to kill a destroyer.

 

My DD encounters against Missouri using its radar, but not supported by friendly fire is "meh, so what?" because its turrets are facing the wrong direction and its secondaries don't reach out far enough.

 

If you've got manual secondaries they can generally either deter or destroy a DD that you have lit with radar otherwise, yes, I would agree that it's more of an advantage for your escorts who often don't have radar of their own. Mods/skills/flags can put your secondaries over 9km.

Edited by arcanexvi

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Make no mistake:  If you think Missouri is going to save you from getting citadeled-the-living-hell-out-of, think again.  She pops like a pimple as easily as Iowa.  You are not going to find a larger, more vulnerable Battleship Tier VII+ than Iowa and Missouri.  You can't help but hit them and if caught outside of a bow on or angled profile, THEY ARE DEAD.

 

At high tier, everyone lives to blast the ever living hell out of Iowa and Missouri.  You can't help it.  You just look at them and devastate them.

Edited by HazeGrayUnderway

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Basically, the Mighty Mo is a better Iowa that is also a premium ship. . . yeah. 

 

Both ships are good ships though make no mistake. A bow on Iowa or Missouri can be a very difficult opponent to face. Their raised citadels really do harm them but I hope wargaming will realize their mistake and lower the citadels down to their historically accurate position.

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Missouri has a significantly thicker citadel bulkhead. AA configurations are different but both formidable, Missouri has radar instead of catapult fighter. And being a premium, the Missouri prints an amazing amount of credits.

Overall I would call the Missouri better.

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The outer belt thickness 'fix' looks like it is worth the price of admission on its own...

 

Only 400k to go.

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Mighty mo gets all the extra armor all the other USN ships should have.  Lower the citadel and Mighty Mo would actually be really good, lower the other ships citadels andthey are all good like the Mighty Mo.

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The only real differences other than the MO's superior credit earning potential are that MO has slightly better citadel armor and it has Radar.

 

Yeah, irrelevant armor increase.

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"What are the differences between Iowa and Missouri?"


"Iowa" has a "w" and an "a" while "Missouri" has an "M," a couple of "s'es," a "u," and an "r."  It also has one more "i."  Other than that they are the same.  I think there are some slight differences in the ships named after them as well.  :hiding:

Edited by Sotaudi

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Yeah, irrelevant armor increase.

 

It's not irrelevant. Mizzou's forward citadel bulkhead is much thicker than Iowa's and is therefore much more likely to hold up against enemy fire when you're angled properly. Missouri is much harder to citadel from the front. If you show your broadside, then it's zero sum; you're going to get deleted in either ship.

 

--Helms

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