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Lord_Man_Hammer

Is Spotting Not Appreciated?

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I have to ask this because since I came back to play WoT after 2 years away I notice that WG doesn't reward spotting as much as I or some others would like,  but it's still way ahead of WoWS.

 

I started playing WoWS a month ago.  I started with DD's because of my light scout tank fetish I acquired since coming back to WoT.

 

Several things I notice that I have to ask about during battles.

 

1) why does this game ignore "spotting" damage?    I will have a ton of matches that have 9k damage from my tier 4 jap dd AND 64,000 or so spotting damage.  I will get a few hundred xp a match.    If I do 64,000 damage a match with 9k spotting I get 3 or 4 times that amount of xp.   Why is spotting damage not appreciated in this game xp wise?

 

2) why do players not appreciate spotting damage?  it's allowing them to see targets they normally could not but you would not believe how many nasty tells I get after matches saying I did nothing but 4k damage then I point out the 50k + spotting damage an they ignore it like it means nothing.

 

Due to these messages which have been frequent I have requested WG to remove my chat from my game while in port an hoping they will.  I just dont need distracting messages as I dont have a lot of time to play and I really do not like the majority of WG's playerbase an it just saves a lot of wear an tear. I do not need to answer messages for 15 minutes between matches.  

 

 Moreso WoT,  people do seem nicer here.  WoWP people are non existent which sucks cause thats my favorite game of all but noone plays it due to the massive learning curve making it 5x harder than wows an twice as hard as WoT so they come here to float around in a circle.

 

But bottom line why is spotting damage the red headed step child of this game???

 

 

I recently stopped any an all "spotting" in matches an just focus on myself an my average damage has went up significantly.  Why am I punished for making my team way more effective?

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[WG-CC]
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It is appreciated but the reward comes in the form of a victory. Early and late match spotting is pivotal. A good tactic is pushing to the boundary of a cap or channel where your team is moving through, dropping smoke for them, and then pushing forward out of smoke so they remain concealed but can still shoot. Outside of that, most capital ships will be spotted once they engage something or get within striking distance. Spotting torpedoes is super helpful as well. A good destroyer player will be able to support his team while playing for himself. Designating targets with f3 is helpful as well, so friendly ships can focus their fire. Also, if you support your team and help keep them alive, it equates to more guns to get you out of a bad situation.

 

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[SALVO]
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Sharkbait pretty much covered it.  Spotting, etc. are DD actions that are often hard to quantify in stats, but can definitely lead to wins.  Sure, occasionally you'll get some actual spotting damage.  But spotting is also very important for just telling where the enemy's ships are heading.

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Alpha Tester
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WoWp's issue has never really been learning curve. It was solid enough till 1.5.1 and changes since that debacle of a patch have driven even players like me who were behind it away. I no longer consider it a Wargaming game because they in no way follow Wargamings model. Mario Kart consumables that are gold only that are on planes that are at best a pale shadow of historically accurate or historical performance.

 

More on topic, Yes, it is under-appreciated, sometimes by teams, definitely by Wargaming, the win should not be the only reward. And I say that not even as a DD player, I play them but hey are far from my full time gig, but as a CV player, which is as much, if not less appreciated. Run AS set ups all you can really do is annoy them with bombs and spot, which usually puts you in the hole on credits and minimal XP. And that forgoes the fact you try and scout, you get yelled at for not doing damage or providing enough cover, try and provide cover and take out ships, get yelled at for not scouting, Run AS where you can cover a greater area and your spread out team, get yelled at because your DB's aren't doing enough. I've actually had in one match 3 people yelling at me, two over scouting, one over cover, when I had a single fighter squadron to cover the entire map because they were spread out.

 

Least with a DD, if you know what your doing, especially IJN as you go from tier 5 and up, and German DD's, you can remain unspotted and torp the hell out of enemy ships. And don'thave to worry about providing air defense. 

 

Also, quick note - may want to edit your post to say "tier 4 IJN DD". The don't like that shortening of Japanese, falls under offensive.

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I have a (low point) task in the Science of Victory campaign right now which is be the first to spot ten ships.

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I see.  WG does not reward spotting in this game.  Which is odd since it could easily be tracked like they do in WoT.  No difference.  Why even list spotting damage then?  Why did I waste all that time spotting for nothing when it should be rewarded in this game every bit as much or more in WoWS?

 

Why would WG put emphasis on the importance of spotting by rewarding it, but in this game they could give two [edited]?  LOL typical idiocy at WG.

 

 

Oh well I just wont spot an waste my time an help the team, ill just focus on personal stats/damage which is all this game cares about.

 

 

This game is SOOO simple why does WG have to dumb it down even more?  Spotting is every bit or more important in WoWS than in WoT but WG just cant get it together to be consistent across their gaming platforms which they have always struggled with and have ZERO problem lying about it to suit their needs.

 

 

Stupid spotting isn't rewarded in this game.  Just another WG oversight from a ego driven gaming company fueled by greed.  Just one more thing they don't have to bother coding an one less thing to give players xp for so they have to play longer.   Typicial WG.

 

 

But they'd prolly bork it up.  I would not trust WG to code a hot dog into a bun.

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no reward for spotting is all i needed to know.   thread /done.

 

 

thanks guys for the info no matter how disappointing it is.  All that wasted time thinking I was actually getting xp,  something like common sense would predict but WG just cannot care enough lol.

 

glad I asked tho,  done with wasting time in matches,  sometimes dying early to do so. 

 

 

 

It is all about me now!  Just what WG wanted! yay....

Edited by Lord_Man_Hammer

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Least with a DD, if you know what your doing, especially IJN ... you can remain unspotted and torp the hell out of enemy ships.

 

Doing that is not easy at all, plus more than that is expected out of DDs.

 

 

Also, quick note - may want to edit your post to say "tier 4 IJN DD". The don't like that shortening of Japanese, falls under offensive.

 

This is an unfortunate fact as it is totally unnecessary.  It's the result of a bunch of busy body liberals deciding to take up an offense where none exist for the purpose of exercising power and control over others.  It is because of the foreign origin of this game that I show deference to this.  Rest assured the bigotry resides exclusively with those that claim to see it where none exists.

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Support roles in general are not rewarded in this game.  Spotting rewards are around 2% of the damage dealt via your spotting.  You need to shoot down something like 30 planes to be rewarded about the same as sinking a single ship.  Capping and the actions around point defence used to give a decent reward, but that has been nerfed to oblivion as well.  

 

The game has always been damage-centric and continues to move even further in that direction while non-BB are increasingly forced into support positions via direct nerfs and changes to game mechanics and skills.  The only class capable of consistently performing better in terms of damage than BB has had its economics gutted.

 

As someone that plays the game for escort/picket roles, I would have no problem with this trend(the support role one) aside from the fact that it is utterly unrewarding in terms of how the game doles out your stipend at the end of the match.  Stat tracking sites further push this though, as they can only present what the game recognizes and projects the idea that the most effective players in the game are those that conform to what the game rewards you for.

 

It's far past the point where it no longer feels like a naval game.  It's pretty much tank heroes on water right now where BB take centre stage and everyone else is expected to be fodder.

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[JEEP]
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It's basically a race to see whose armaments make it to the target first. As DDs typically rely primarily on torpedo-based damage, the potential is there but it takes a much longer time for them to reach. You can call the target but if it's an easy shot for your BBs, they will take it and sink even if the target is already guaranteed to be sunk by torpedoes. Meanwhile, there is another target that will actually contribute more to the win that they ignore. If you're doing your job properly and your team has good aim, you won't score a lot of damage. On the other hand, if you do your job properly and your team has bad aim, you'll score 100k+ games but you will likely lose the match. It gets frustrating because you know you contributed a lot to the win but you'll only show up near the middle of the team rank. The times when the DD is on top, it's because both teams played badly where the DD spawned.

 

The current meta practically rolls this way exclusively - BBs camping at the back and letting their teams die off while doing nothing to contest the objectives except for finishing off ships that the rest of the team has distracted. Then BBs top score because of damage and don't realize they were carried through the match. If you have a BB near full health near close to the end of the match, it wasn't doing its job... but you see this all too often.

 

I honestly don'y mind the current XP structure... it's really the meta on the NA server that's the problem. We have too many entitled millennial wallet warriors.

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Alpha Tester
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Appreciated? I'd be willing to bet that a good chunk of the player base don't even fully understand what spotting is or when others are doing it for them. Hard to appreciate something when you don't know it exists. But WG has at least started tracking it and may be moving in the direction of finally providing rewards for it as well. I hope we'll see it some time this year, possibly together with the CV rework. (since CVs are quite good at spotting)

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The new RPF is going to make stealth solo spotting even more dicey. Really not worth the risk considering the rewards are near nil. Staying near the BBs will help spotting incoming TT but that gets no reward either.

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I think part of the issue is that once most ships fire, everyone is spotting them anyway.

 

Ironically, the ship I consistently get the highest spotting damage in is my North Carolina. There comes a time in almost every match where I pushing into a cap and all remaining enemies are bouncing shells off my forward deflectors, and throwing lots and lots of torpedoes at me, so I see the whole enemy team while at the same time my team gets frighted by the firepower and backs away, so I'm really the only one spotting. Very often I started with DDs ahead of me, but the NC typically takes 3-5 minutes for the whole enemy team to coordinate and sink, when they might have 1-shotted the ships near me.

 

On my DDs I don't get nearly as much spotting XP, because I can't survive being spotted myself -- I need to break line-of-sight, and do it fast. Also I never have ships 20 km away revealing themselves to take shots at my DD.

 

Also, having torpedoes pass close to you or shells fly by you is worth a lot of XP. I think they need to be withing 500m. It's actually useful for the team if you spot torpedoes too.

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