1,753 goldeagle1123 Members 5,424 posts 3,448 battles Report post #1 Posted January 15, 2017 Gave Santa one last go for the hell of it, got the Atlanta. Just wondering what the current meta captain skills for her are. Share this post Link to post Share on other sites
221 DelroyMonjo Members 1,116 posts 10,974 battles Report post #2 Posted January 15, 2017 BFT/EM/Supt/Adv FT/CE for fifth skill or get Survivability at lvl 1. Share this post Link to post Share on other sites
777 [BARF] 1nc0mp3t3nt_1 Beta Testers 5,816 posts 5,484 battles Report post #3 Posted January 15, 2017 Still relevant Share this post Link to post Share on other sites
52,090 [MAUS] LittleWhiteMouse Members 13,698 posts Report post #4 Posted January 15, 2017 There are a couple of viable builds. Here's what you'll aim for with a 15pt Captain: Anti Aircraft Build: Basic Fire Training Last Stand Vigilance Advanced Fire Training Manual Fire Control for AA Armament Anti-Destroyer Build Basic Fire Training Last Stand Vigilance Demolition Expert Concealment Expert Gunship Build Basic Fire Training Last Stand Vigilance Demolition Expert Advanced Fire Training Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,106 battles Report post #5 Posted January 15, 2017 Gave Santa one last go for the hell of it, got the Atlanta. Just wondering what the current meta captain skills for her are. Mouse nailed it. But personally I always go for AFT over DE first. That 11.1km range is just BRUTAL going against other ships, that 13.3 helps out a LOT. But if you have say 14 points and want something in a hurry grab DE. Though once 6.0 swings around the entire build is gonna change in a hurry. Share this post Link to post Share on other sites
580 [PLPTV] Ulthwey Members 1,457 posts 9,077 battles Report post #6 Posted January 15, 2017 Gave Santa one last go for the hell of it, got the Atlanta. Just wondering what the current meta captain skills for her are. 1. BFT - for faster reload. 2. Fire prevention - so DDs and CAs dont burn you as much. Expert marksman is useless since turret already turn very fast. 3. Vigilance or Superintendent - one of these is an obvious choice, I personally take Vigilance since radar is relatively short ranged and there arent really that many occasions during which you stay alive long enough to use up every single radar charge during a particular match. 4. AFT - for 13km max range, however you wont be hitting much past 11km. 5. Demolition Expert - MUCH better than concealment, since Atlantas concealment is already solid and the extra 60% fire chance turns you into a fire spewer. Concealment is also an acceptable choice but a less efficient one since Atlanta is stealthy enough as it is. Share this post Link to post Share on other sites
21 KlendathuDrop Members 296 posts 5,745 battles Report post #7 Posted March 21, 2017 (edited) 1-Priority Target: Quite useful for a ship which is public enemy #1.1-Preventive Maintenance: Keeps turrets working, helps protect propulsion and steering since we are forgoing Last Stand. 2-Adrenaline Rush: Easy to quickly lose HP in this ship. Increase in fire rate is marginal, but multiply savings by 16 rifles. 3-Basic Fire Training: Synergizes perfectly with 5 inch guns. 4-Advanced Fire Training: Synergizes perfectly with 5 inch guns. 4-Manual Fire Control: Personal preference for strong AA, but you could also swap this for Concealment Expert. 4-IFHE: Helps her penetrate armor of tiers 6 & 7 she will be matched with, but ineffective against 8. I miss the Demolition Expert I used before the re-skill. I've never used Concealment Expert. You really have to make a choice of who you are going to be, there are many skills which would benefit her. Edited March 21, 2017 by stubbornoctopus Share this post Link to post Share on other sites