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Varathius

-100% detonation flag bugged.

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I used today on my Shima the -100% detonation (got them from the daily cargo containers), the dragon flag, and the speed flag. I go to a cap point, encounter a Yugumo, he fires one volley, his first shell hit me and I insta-detonated....

Similar has happened on earlier occasions. This encounter now made me ask what is up. I do not use any flags whatsoever that could promote detonations.

Any ideas? I did not record the game unfortunately and sure, nobody likes to be detonated but since I have free -100% detonation flags, I might as well use them but then still being detonated by 1 Yugumo shell, yes, one, that is a bit odd, especially if a detonation should not even happen. People saw it in-game, but the usually "that's WG for you" reply I guess didn't help much, or did it?

 

Edited by Varathius

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You're right.  It shouldn't happen.  Can you post the replay, please?


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Yep. Those flags are completely useless. I've been detonated several times while using them.


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You're right.  It shouldn't happen.  Can you post the replay, please?

 

Yes, someone in-game asked me if I had it recorded or replay on. I never record games unfortunately. I am doing it from now on for a bit to see if it happens again. I thought it odd as it happened before (though rare). But thx to confirm that it should not happen. Will now pay close attention to it and try to record it.

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Check to see if you have "auto-resupply" enabled. I've had occasions where the auto-resupply turned off with a new patch.


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Yes, someone in-game asked me if I had it recorded or replay on. I never record games unfortunately. I am doing it from now on for a bit to see if it happens again. I thought it odd as it happened before (though rare). But thx to confirm that it should not happen. Will now pay close attention to it and try to record it.

 

Then there's no conclusive proof of the bug and it's all just hearsay.  No one has ever (and I do mean ever) provided proof of the Juliet Charlie flag failing, despite several asks from the community to produce examples.

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Then there's no conclusive proof of the bug and it's all just hearsay.  No one has ever (and I do mean ever) provided proof of the Juliet Charlie flag failing, despite several asks from the community to produce examples.

 

I understand but it has happened. I manually select my flags and when I use DDs, or german CAs, I ALWAYS manually select my flags. I was detonated by 1 yugumo shell and I am now recording some games again and apparently from reading above posts it has happened to others. It has happened to me 100% this time, WG if you read this, check the server logs, whatever, you have the know-how I guess to figure this out. 

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hum did you have one of the flags on that increase chance of detonation . I doubt you did but just curious cause even with flag I think its possible to get it back up 10% chance of detonation with the wrong flags equipped.


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hum did you have one of the flags on that increase chance of detonation . I doubt you did but just curious cause even with flag I think its possible to get it back up 10% chance of detonation with the wrong flags equipped.

 

I thought WG said the det flag is absolute. Shouldn't matter if you had a det increase flag. 

 

I would suspect the flag is supposed to multiply det. chance by 0. 


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I understand but it has happened. I manually select my flags and when I use DDs, or german CAs, I ALWAYS manually select my flags. I was detonated by 1 yugumo shell and I am now recording some games again and apparently from reading above posts it has happened to others. It has happened to me 100% this time, WG if you read this, check the server logs, whatever, you have the know-how I guess to figure this out. 

 

I would strongly suggest enabling replays -- even if it's only saving just your last game played so that you can safely archive incidents like this if you believe that it is happening with any form of regularity. 

 

See, we have had a lot of people claiming to have suffered it but no one (and I do mean NO ONE) has ever provided proof.  You would think for an event so commonplace -- for a bug so obvious, that we'd have ready examples to show.  I would love nothing more than for people to be able to show that the Juliet Charlie flag is indeed bugging out in select circumstances because it would vindicate all of the people, like yourself, who have seen it happen.  This is the sort of thing that would circulate the globe quickly and be passed around and celebrated as finally being proven.  It never has.  Not once.  We've had these signals in place for a year and a half and there's still nothing.  Just anecdotes.

 

The anti-detonation flag is said to be absolute.  There's no way to suffer a magazine detonation, no matter what, if you have one on.  I would love to see it proven otherwise. 


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Well, since the game doesn't support replays without having to do some sort of programming or use some third party mod that may or may not get you banned, expecting people to supply replays is sort of...well...silly.

 


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well if you equipped another flag that increases detonation then it wont be a -100% :unsure:

 


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well if you equipped another flag that increases detonation then it wont be a -100% :unsure:

 

Again, from what has been explained several times, that isn't the case. The 100% trumps (or is supposed to trump) all other modifiers.

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yeah I did not have another flag installed that promotes detonation (+5% or whatever, I did not have that one). 


I  just installed the replays thing (why it took me a while to reply here). All I can do now is record and see if it happens again, thx guys.


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yeah I did not have another flag installed that promotes detonation (+5% or whatever, I did not have that one). 

 

I  just installed the replays thing (why it took me a while to reply here). All I can do now is record and see if it happens again, thx guys.

 

I did. It happened to me once on my Atago and once on my Molotov. I was flying the increased fire chance flat that increases detonation but was also flying the 100% against detonation flag.

 

So the real answer is probably that the 100% is only 100%, that what we were told is incorrect and that the other modifiers are deducted from the 100%.

 

Example: 100% reduction flag is flying on my Molotov. One flag I use increases that chance by 5%, so I'm down to 95% reduction. Let's say Molotov has a 5% chance to detonate. That means my total chance is now .25% or 1/4 of one percent total.


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well if you equipped another flag that increases detonation then it wont be a -100% :unsure:

 

According to the devs the flag is absolute.


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According to the devs the flag is absolute.

 

Then they either misspoke, or the programmers didn't do it that way.

 

I'm betting it's a bit of both.


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Then they either misspoke, or the programmers didn't do it that way.

 

I'm betting it's a bit of both.

 

Could be a bug?


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I've yet to be detonated since I started using my det flags. Got smacked for full HP by a single shell in my North Carolina, realized I'm never going to play ranked, and decided to use my 400 det flags. I'm at 239 now and still haven't gotten detonated in any of my destroyers, cruisers, or battleships.


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Could be a bug?

 

Well, how do you think bugs are caused? Poor programming. I'm betting it's a simple matter of what I posted earlier: that they neglected to make the 100% absolute, that it was simply added to the equation and is in fact modified by other factors such as other flags that increase detonation.

 

Even still, it's a very rare occurrence....and with replays not supported by default, most instances of it happening can't be proven.

 

Convenient, isn't it?

Edited by Gomez_Adams

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third party mod that may or may not get you banned

 

 

I've been using mods since beta and since World of Tanks mods became prevalent. It's... Really not going to get you banned unless you go out of your way to find a cheat mod. Just enable replays or add the two lines of code to your preferences.xml. 


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Aslain himself got banned for something in his mod pack..which of course was never explained. The official WoWS mod pack no longer supports replay.

 

So it's either take a risk, go through a bunch of programming steps, or go without.

 

The fact that Wargaming doesn't simply make it part of the native game is laughable on its face. It's a part of World of Tanks. Why is it still not part of this game?


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Aslain himself got banned for something in his mod pack..which of course was never explained. The official WoWS mod pack no longer supports replay.

 

So it's either take a risk, go through a bunch of programming steps, or go without.

 

The fact that Wargaming doesn't simply make it part of the native game is laughable on its face. It's a part of World of Tanks. Why is it still not part of this game?

 

I'm hoping they implement it this year.


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Aslain himself got banned for something in his mod pack..which of course was never explained. The official WoWS mod pack no longer supports replay.

 

So it's either take a risk, go through a bunch of programming steps, or go without.

 

The fact that Wargaming doesn't simply make it part of the native game is laughable on its face. It's a part of World of Tanks. Why is it still not part of this game?

 

Aslain's pack at one point had ballistic calculation mods, aka lead assist/aimbot before it was confirmed as an illegal mod. It also used to have other mods that he removed just barely too late but were considered cheat mods. All of those took common sense and/or a bit of reading the main website to avoid.

 

As for why they haven't made it an official part: Their reasoning is that they want to make an in-game replay viewer and replays in their current state aren't where they want them to be. Similar to training rooms. Please also note: Enabling replays is on an official documentation in the WoWS Support Website.

Edited by Cruiser_Louisville

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I'm hoping they implement it this year.

 

Me too. I'm not keen on modifying game files. Frankly, that anybody would be asked to is simply ridiculous.

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