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Matt_II

Captain Skill: "Down with the Ship"

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So I just had an idea for a low tier captain skill: "Down with the Ship." With this skill, your captain will go down with your ship, allowing your ship to still spot enemies until your ship is completely submerged underwater. 

 

I think this would be a cool skill 1) because it could be a serious game changer and 2) it could be useful for those "yolo" DDs that run straight out and die quickly. With that being said, I don't think this skill would endorse running out into enemies, it would just be a useful skill for those that really enjoy scouting.

 

What are your thoughts?

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Alpha Tester
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OP or totally useless, and somewhat insensitive.

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So I just had an idea for a low tier captain skill: "Down with the Ship." With this skill, your captain will go down with your ship, allowing your ship to still spot enemies until your ship is completely submerged underwater. 

 

I think this would be a cool skill 1) because it could be a serious game changer and 2) it could be useful for those "yolo" DDs that run straight out and die quickly. With that being said, I don't think this skill would endorse running out into enemies, it would just be a useful skill for those that really enjoy scouting.

 

What are your thoughts?

 

Sounds like a brilliant idea! But it would have to be active for 5-10 seconds after the ship sinks so it wont be to OP.

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OP or totally useless, and somewhat insensitive.

 

"OP" and "totally useless" are polar opposites. Meaning this perk would be quite balanced.

 

 

Sounds like a brilliant idea! But it would have to be active for 5-10 seconds after the ship sinks so it wont be to OP.

 

Concur, 30 seconds would be a little OP. But a 10 spotting delay could come in handy!

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I'm not sure how that would be useful. I don't see myself using that skill. 

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What are your thoughts?

 

I cannot see a captain with that faculty if the boat turtle'd & with the superstructure completely submerged? 
  • Cool 1

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"OP" and "totally useless" are polar opposites. Meaning this perk would be quite balanced.

 

READ: OR  Like kitakami or strike CVs, broken. As in, sometimes it will be a massive advantage, other times it will be a total waste. Having a thing be either one extreme side or another does not make it balanced, it makes it broken.

OP or totally useless, and somewhat insensitive.

 

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