60 [GRETA] Matt_II Members 299 posts 10,301 battles Report post #1 Posted January 12, 2017 So I just had an idea for a low tier captain skill: "Down with the Ship." With this skill, your captain will go down with your ship, allowing your ship to still spot enemies until your ship is completely submerged underwater. I think this would be a cool skill 1) because it could be a serious game changer and 2) it could be useful for those "yolo" DDs that run straight out and die quickly. With that being said, I don't think this skill would endorse running out into enemies, it would just be a useful skill for those that really enjoy scouting. What are your thoughts? Share this post Link to post Share on other sites
709 [PLDN] X15 Alpha Tester 2,162 posts 6,700 battles Report post #2 Posted January 12, 2017 OP or totally useless, and somewhat insensitive. Share this post Link to post Share on other sites
18 [90THB] Copperhead550 Beta Testers 53 posts 6,956 battles Report post #3 Posted January 12, 2017 So I just had an idea for a low tier captain skill: "Down with the Ship." With this skill, your captain will go down with your ship, allowing your ship to still spot enemies until your ship is completely submerged underwater. I think this would be a cool skill 1) because it could be a serious game changer and 2) it could be useful for those "yolo" DDs that run straight out and die quickly. With that being said, I don't think this skill would endorse running out into enemies, it would just be a useful skill for those that really enjoy scouting. What are your thoughts? Sounds like a brilliant idea! But it would have to be active for 5-10 seconds after the ship sinks so it wont be to OP. Share this post Link to post Share on other sites
60 [GRETA] Matt_II Members 299 posts 10,301 battles Report post #4 Posted January 12, 2017 OP or totally useless, and somewhat insensitive. "OP" and "totally useless" are polar opposites. Meaning this perk would be quite balanced. Sounds like a brilliant idea! But it would have to be active for 5-10 seconds after the ship sinks so it wont be to OP. Concur, 30 seconds would be a little OP. But a 10 spotting delay could come in handy! Share this post Link to post Share on other sites
157 [SF-3] RHINO_Mk_II Beta Testers 594 posts 8,966 battles Report post #5 Posted January 12, 2017 I'm opposed to the principle of any skill that rewards my teammates for dying. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #6 Posted January 12, 2017 I'm not sure how that would be useful. I don't see myself using that skill. Share this post Link to post Share on other sites
68 [TBCIC] Tulisang Members 587 posts 7,407 battles Report post #7 Posted January 12, 2017 What are your thoughts? I cannot see a captain with that faculty if the boat turtle'd & with the superstructure completely submerged? 1 Share this post Link to post Share on other sites
157 Zehroflcopter Members 823 posts 561 battles Report post #8 Posted January 12, 2017 (edited) "OP" and "totally useless" are polar opposites. Meaning this perk would be quite balanced. Edited January 12, 2017 by Zehroflcopter Share this post Link to post Share on other sites
709 [PLDN] X15 Alpha Tester 2,162 posts 6,700 battles Report post #9 Posted January 12, 2017 "OP" and "totally useless" are polar opposites. Meaning this perk would be quite balanced. READ: OR Like kitakami or strike CVs, broken. As in, sometimes it will be a massive advantage, other times it will be a total waste. Having a thing be either one extreme side or another does not make it balanced, it makes it broken. OP or totally useless, and somewhat insensitive. Share this post Link to post Share on other sites