Jump to content
You need to play a total of 20 battles to post in this section.
Lord_Man_Hammer

Would It Hurt To Raise Co-oP XP?

104 comments in this topic

Recommended Posts

Members
192 posts
1,647 battles

Everyday I get so tired of the brain donors in random matches that cannot use any sort of common sense and try to play coop,  but i feel for coop players because even if you have a great game in coop, its 1/4 the xp you get in randoms an that doesnt seem right.  It should not be close to random xp but it sure isn't worth it to me and I just log off when the teams obviously are full of botters or idiots.

 

Something like 25% increase.  More?  Less?

 

Wouldn't hurt anything and would make people play more regularly, i would if i could do something constructive AND avoid random idiocy but getting a fraction of the xp is not constructive, not with the cost of rising up the tiers.

  • Cool 9

Share this post


Link to post
Share on other sites
1,662
[CALM]
Beta Testers
6,838 posts
6,088 battles

WG themselves said they will not consider boosting XP/Credit gains in regular PvE, but likely will for PvE scenarios such as Escort, where more teamwork is required (as well as future PvE-only possibles such as Historic Naval Battles, assuming the player is on the inferior side).

 

We'll see what happens once they add Escort mode to PvE proper, but as far as regular PvE goes, WG considers it "Extended Training Mode".

Share this post


Link to post
Share on other sites
2,343
[NG-NL]
Members
7,138 posts
12,568 battles

No.

 

PvE has bots, 8v8, aggressive opponents that chase you down, and guaranteed relaxed atmosphere. Good intro to the game (first 20 or so battles, I did co-op to learn more about WOWS) as well as a training mode for new ships or grinding a stock ship for XP to get improved hull and whatever. That's why the rewards are lower, and it's working as intended.

 

Whether WG adds more rewards for PvE changes planned this year remains to be seen. But regardless, PvP is the real game, that should always have the real rewards.

 

If you want bigger XP and credit numbers, switch to Random or Ranked. There is no reason to increase rewards for defeating bots when human players are normally the tougher opponent to outthink. There are many forumites here like myself willing to division and help with learning to do at least decently in Random.

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Testers
5,082 posts
5,575 battles

It would hurt the Random population because some fixed percentage of people would gladly switch over.

 

While it's not immediately clear how this would be an issue for WG, I'm fairly certain that for a variety of reasons the Random population dumps much more money per person into the game. It has to do with how people tend to throw money at the game to bypass or alleviate the frustration that is simply far less pronounced in Co-op.

Share this post


Link to post
Share on other sites
Members
3,929 posts
20,942 battles

Breaking News...

 

pVe players on not any different than pVp players. Same playerbase different mode.

  • Cool 5

Share this post


Link to post
Share on other sites
7,521
[HINON]
Members
14,340 posts

I would imagine if some of the new PVE modes have more difficulty the rewards should and likely will scale with the difficulty.

  • Cool 1

Share this post


Link to post
Share on other sites
1,662
[CALM]
Beta Testers
6,838 posts
6,088 battles

I would imagine if some of the new PVE modes have more difficulty the rewards should and likely will scale with the difficulty.

 

That's more or less what WG said they would do.  But we'll see.

 

The 3 modes that I feel would perfectly work are:

Escort/Convoy Mode - More or less the Halloween escort mode, but maybe more than one ship, with bonuses for keeping several alive.  If WG was feeling trollish, include hidden AI submarines mostly camping and firing torpedoes at range along the map edges.

 

Historic Battle Mode - Players pre-assigned to certain ship classes, and take the role of the underdogs or the losing side in select historic naval battles, altering history in some cases.

 

Wave Battle Mode - The endless wave sort of mode, where it starts off easy; T1s, then gradually going into endless T10s, until the last player sinks.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
5,082 posts
5,575 battles

 

That's more or less what WG said they would do.  But we'll see.

 

The 3 modes that I feel would perfectly work are:

Escort/Convoy Mode - More or less the Halloween escort mode, but maybe more than one ship, with bonuses for keeping several alive.  If WG was feeling trollish, include hidden AI submarines mostly camping and firing torpedoes at range along the map edges.

 

Historic Battle Mode - Players pre-assigned to certain ship classes, and take the role of the underdogs or the losing side in select historic naval battles, altering history in some cases.

 

Wave Battle Mode - The endless wave sort of mode, where it starts off easy; T1s, then gradually going into endless T10s, until the last player sinks.

 

As a predominantly Random player, I'm looking forward to all of the above nonetheless.

Share this post


Link to post
Share on other sites
1,662
[CALM]
Beta Testers
6,838 posts
6,088 battles

As a predominantly Random player, I'm looking forward to all of the above nonetheless.

 

So would I.  They would make a for a great change of pace, while also practically mandating teamwork.

 

Escort mode showed teamwork was required, so no further explanation there.

 

Historical Naval battles would likely see low tier ships manned by players facing off against a much larger or higher tier AI force, such as a Kongou vs a SoDak.  It would be especially great if WG could model the full number of ships involved out in the waters beyond the borders.  For that illusion of a full battle being played out while the key moments are played with the attempt of altering history.

 

Wave mode is also pretty self-explanatory, but focus-fire would readily help melt the increasingly powerful ships as they come, in addition to some actual mastery of the ship you're playing in the round.  After all, imagine be a bunch of surviving T6s and T7s vs T10s (including everything from multiple Shimas to multiple Yamatos, but a limitation of 2 CVs at most).

  • Cool 1

Share this post


Link to post
Share on other sites
6,799
Alpha Tester, Beta Testers
30,523 posts
6,085 battles

 

That's more or less what WG said they would do.  But we'll see.

 

The 3 modes that I feel would perfectly work are:

Escort/Convoy Mode - More or less the Halloween escort mode, but maybe more than one ship, with bonuses for keeping several alive.  If WG was feeling trollish, include hidden AI submarines mostly camping and firing torpedoes at range along the map edges.

 

Historic Battle Mode - Players pre-assigned to certain ship classes, and take the role of the underdogs or the losing side in select historic naval battles, altering history in some cases.

 

Wave Battle Mode - The endless wave sort of mode, where it starts off easy; T1s, then gradually going into endless T10s, until the last player sinks.

 

Yeah I'd play all of that. IF they could make it a bit like AW, but unlike that game not undercut the PVP and make balance a mess, this would be a worth while PvE everyone could enjoy.
  • Cool 2

Share this post


Link to post
Share on other sites
Members
3,929 posts
20,942 battles

The Halloween event was fun for about 10 games. It was nice to see some teamwork, but being restricted as an escort wasn't fun. I felt like I was in an enclosed area and had to constantly follow a predetermined route. Even though pVe is currently broken, there is still more flexibility than escorting.

 

We'll see. 

Share this post


Link to post
Share on other sites
964
[HINON]
Members
3,375 posts
32,575 battles

 

 

Guru made an interesting statement. He feels that more rewarding PvE would cause players to switch over from PVP. What is it about PVP that is discouraging? If nothing, what is it about PvE that is appealing? I think WG should explore the potentials of PvE a little closer. As for OP's question, I don't think it would hurt at all. So many bonus XP missions and XP signals, camos going around, earning an additional 50 or 100% XP per PvE match is small cheese. My $0.02.  

 

  • Cool 1

Share this post


Link to post
Share on other sites
Members
1,819 posts

Breaking News...

 

pVe players on not any different than pVp players. Same playerbase different mode.

 

I beg to differ, there is a large portion of the pve playerbase that almost never goes to random.

 

  • Cool 2

Share this post


Link to post
Share on other sites
Members
1,819 posts

No.

 

PvE has bots, 8v8, aggressive opponents that chase you down, and guaranteed relaxed atmosphere. Good intro to the game (first 20 or so battles, I did co-op to learn more about WOWS) as well as a training mode for new ships or grinding a stock ship for XP to get improved hull and whatever. That's why the rewards are lower, and it's working as intended.

 

Whether WG adds more rewards for PvE changes planned this year remains to be seen. But regardless, PvP is the real game, that should always have the real rewards.

 

If you want bigger XP and credit numbers, switch to Random or Ranked. There is no reason to increase rewards for defeating bots when human players are normally the tougher opponent to outthink. There are many forumites here like myself willing to division and help with learning to do at least decently in Random.

 

Pvp is also a horrid mess.

 

especially for new player, especially at tier 5/6

 

  • Cool 1

Share this post


Link to post
Share on other sites
Members
3,929 posts
20,942 battles

I beg to differ, there is a large portion of the pve playerbase that almost never goes to random.

 

I'm saying that there is no difference. It's the same quality of player. Most of us live in the same hemisphere.

 

 

 

Share this post


Link to post
Share on other sites
Members
42 posts
3,221 battles

Some tips to maximize Co-op exp:

1. Premium time is a must. So are 50% exp signals and 100% exp camo.

2. Be aggressive. Bots are and you'll need to learn how to manage that aggression to your advantage

3. A boat with torps helps. Near then end make a close in run and point blank a BB. Most times you'll get the sink but you will die occasionally. I point blank because team mates WILL sail into your torps.

3b. Your team mates will fire torps at the bots when you are between them and the bot. Go into games counting on that to happen.

4. If at all possible, get a cap. Good exp.

5. You'll see a lot of Carriers with just torps and bombs loadout. That means the AI will have torps and bombs and the AI is far better at hitting with those so be careful, let your team mates get AI plane aggro.

 

The screeny below if from a good exp game I had in my Fiji which lasted just under 9 minutes. This game was some time after I got the 50% daily bonus. Co-op stats show my highest single game Fiji base exp is 1,011 and average is 563/game base. It's about half what I get in Random on a Fiji but I've been very fortunate so far with mostly good teams I can blend into for randoms. I find it's possible to get close to the exp/hour you'd find losing 4 Random games in a row assuming those last around 15 minutes including loading screens. You can't be passive like a lot of Co-op players and just plink away from the back. You have to go out and take the exp before other players do.  For a comparison, it looks like it took me 61 matches between Co-op and Random to Elite my Leander with a 60/40 mix of Co-op (60%) & Random (40%) which to me, seems like an acceptable number of matches to Elite a T6 ship doing both modes.

shot-17.01.10_19.04.40-0652.jpg

Edited by Odyssey_One

Share this post


Link to post
Share on other sites
Members
3,929 posts
20,942 battles

No. Why should people who play a game mode that lets you attain a 90%+ win rate be given more rewards?

 

Try reading the op's post this time.

 

Try.

Share this post


Link to post
Share on other sites
Members
1,819 posts

 

I'm saying that there is no difference. It's the same quality of player. Most of us live in the same hemisphere.

 

 

 

 

But not the same actual players, most players pick a mode and stick to it.

 

Share this post


Link to post
Share on other sites
Members
3,929 posts
20,942 battles

But not the same actual players, most players pick a mode and stick to it.

 

 

I understand what you're saying but you have good and bad in each mode. It's easier to learn to adapt in coop than pVp since it's predictable.

 

 

Edited by yUPPatriots

Share this post


Link to post
Share on other sites
52,071
[MAUS]
Members
13,697 posts

I think it would be interesting to know what the load is on a server for a 12 vs 12 PVP game vs a 8-person PVE game.  If rendering a game is more taxing than the number of players in it, then the PVE side of things would be as much as three times more expensive, resource wise as far as the servers are concerned.  This might explain why Wargaming prefers to focus and emphasize PVP.

Share this post


Link to post
Share on other sites
Members
1,819 posts

I think it would be interesting to know what the load is on a server for a 12 vs 12 PVP game vs a 8-person PVE game.  If rendering a game is more taxing than the number of players in it, then the PVE side of things would be as much as three times more expensive, resource wise as far as the servers are concerned.  This might explain why Wargaming prefers to focus and emphasize PVP.

 

Im not sure, they arent just doing that because WOT was that way and that was out for a longer period of time.

 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×