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mkcp40

Please help me with T8/9 battleships

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I am at wits end on how to play North Carolina/Iowa these days. I used to do fairly well in North Carolina but those days have ended. I just bought Iowa and I think I've won 20% of the time and I am definitely in the hole kill ratio-wise. 

 

Iowa is one huge target. The citadel makes maneuvering inadvisable. If you retain mobility you either lose your HP to a few rounds to the side or advance toward the target and get smothered. If you back away, you lose all mobility against torpedoes and HE spam. 

 

Torpedoes...you cannot dodge these with the abysmal maneuverability of Iowa and you can't see the destroyers until it is way too late. Few destroyer captains make escort duty a priority. What's that? I'm an idiot and I should back off? Well, these guns can't hit a Bismarck at 12km so I kind of have to close to make an impact. 

 

Ok, let's say you've had a good destroyer escort and blotted surface ships from the map. Holy crap, here come three squadrons of dive bombers that are going to take away 60% of your HP! 

 

In short...this thing can't run, can't hide, and can't hit. Is my only recourse really to snipe from 15+ km and pray for a hit? 

 

Almost forgot...for those that use "learn to play" as a first response, consider yourself ignored. I have a higher success rate (wins AND kill ratio) in the freaking Indianapolis and cannot understand why the higher tier American BBs are so outclassed. 

Edited by mkcp40

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I'm thinking you are just positioning poorly.

I'm rather aggressive in the Missouri and have been enjoying it.

 

Thought just popped into my head, how trained up is your Captain and did you fully module it up?

A concealment build Iowa/Missouri has a pretty low detectability rating.

Lets you get stupid close to things for a BB before you are spotted.

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I usually said cruisers do take this with a grain of salt, but I'll tell you what pisses me off the most when dealing with Iowa's. A) Sailing backwards, yes you're vulnerable to HE spam but if you alternate going forward/backward you can throw off a lot of shots since there aren't a lot of good ways to gauge direction, also you can survive a hell of a lot longer under sustained HE barrage than a cruiser can under well aimed AP salvos. B) captains with situational awareness, Iowa guns are a hell of a lot more punchy and accurate then German ones, pair that with a very quick turret traverse and cruisers will hate you. Even good cruiser drivers can't keep track of all the BB shell cooldowns all the time, especially with the overcrowding of BB's (not even touching that right now), so use you're ability to pick vulnerable targets to you're advantage by alternating unsuspecting targets. 

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If you are into the whole watching YT videos thing, watching some videos from Flamu, Notser, and the like might help.  I know Flamu put out a couple videos on the MO and Iowa not too long ago to help give you some ideas and etc.

 

Some ideas from myself that have worked for me.  Please don't snipe (I know you hear this a ton, but its probably not going to work if you want to make an impact on the game and get some good xp).  What I typically like to do is move to a decent part of the map where I know I can make a difference.  I try to put myself in a situation where I am near a contested cap.  That doesn't mean I am in the open.  Depending on the map I may sit outside of the cap near some cover on one side of me.  Keeping a keen eye on team positioning and your mini map will help you identify good places to move to.  I like going in full speed and then when I get to cover or my objective, I will slow down and bow tank.  From there I typically assess the situation and make whatever moves if necessary.  Slowly back up if I am being focus'd and taking a ton of damage from fire and etc.  Or I might even chose to push depending on the situation and move to the next hot spot while keep an eye out for cover and exit points.  Again if the cap point has an island/cover in it I might even push into the cap and contest it early on and then move out or hold it depending on the situation.

 

Let's now say the situation requires you to move from spawn to where ever you are going and there is no cover for awhile (i.e. Tears of the Desert) or no cover at all (Oceans), then I recommend just keeping in mind where potential DD's are (so you can avoid torps) or where the enemy fleet is (so you can properly angle).

 

Sometimes it may also be helpful to forget that last turret.  Don't get too greedy and pay for it.  

 

Finally it might also be helpful to communicate your intentions with your team.  Ask for help from a DD whether it be smoke or even ask them to screen ahead of you.  (Typically a competent and decent dd player will move up ahead and scout and contest caps for you. )  In some situations it might be good to push with him and bully anything in the cap.

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Angling is a must with the Iowa.  You have to memorize those safe positions and use them: walking that razor's edge between being angled enough to bounce and getting citadeled is the life of the ship.  She plays like a battlecruiser, albeit an awkwardly clumsy one: if you want some practice, the Kongo, Myogi, and Ishizuchi can allow you to practice wiggling between angled and full-broadside positions, and training room can always be used to help as well.  You shouldn't be out alone and at the mercy of DDs unless the ships accompanying you were destroyed: as a battlecruiser, Iowa is a second-line warship.

 

To that end, while she does have to get closer than Japanese battlecruisers to do her best, Iowa's accuracy can get to the point where bad aim gets punished.  Her sigma of 1.9 and low dispersion/range ratio means if you're off, the game will attempt to compensate by making your shells shotgun everywhere, or you'll miss completely of your own accord.  Stealth build really helps in getting to ranges where your gun accuracy is at its best with minimal punishment.

 

Bow-on robs you of all maneuverability and shouldn't be used unless you're overextended or need to hold a position.  Do not do it unless you're forced to.  Sniping from 15+km is the worst thing you can do with any battleship, at high-tier especially.

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How to NC:

 

How to Iowa: (NEW!)

 

The Iowa is very finicky to angle, as many others have said, and as a result the skills required to play her are not something you can just pick up playing her a handful of times.  Once you do though, she starts to get REAL good and a good Iowa is as annoying to the enemy team is as the lack of DD screening by friendlies! :)

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I am at wits end on how to play North Carolina/Iowa these days. I used to do fairly well in North Carolina but those days have ended. I just bought Iowa and I think I've won 20% of the time and I am definitely in the hole kill ratio-wise. 

 

Iowa is one huge target. The citadel makes maneuvering inadvisable. If you retain mobility you either lose your HP to a few rounds to the side or advance toward the target and get smothered. If you back away, you lose all mobility against torpedoes and HE spam. 

 

Torpedoes...you cannot dodge these with the abysmal maneuverability of Iowa and you can't see the destroyers until it is way too late. Few destroyer captains make escort duty a priority. What's that? I'm an idiot and I should back off? Well, these guns can't hit a Bismarck at 12km so I kind of have to close to make an impact. 

 

Ok, let's say you've had a good destroyer escort and blotted surface ships from the map. Holy crap, here come three squadrons of dive bombers that are going to take away 60% of your HP! 

 

In short...this thing can't run, can't hide, and can't hit. Is my only recourse really to snipe from 15+ km and pray for a hit? 

 

Almost forgot...for those that use "learn to play" as a first response, consider yourself ignored. I have a higher success rate (wins AND kill ratio) in the freaking Indianapolis and cannot understand why the higher tier American BBs are so outclassed. 

 

U.S BBs are worthless. go German B.B  Germans have everything better. Longer secondary range better armor, better turning, better speed,  just better.

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U.S BBs are worthless. go German B.B  Germans have everything better. Longer secondary range better armor, better turning, better speed,  just better.

US BBs are not worthless, just not potato proof like a lot of BBs are. 

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How to NC:

 

How to Iowa: (NEW!)

 

The Iowa is very finicky to angle, as many others have said, and as a result the skills required to play her are not something you can just pick up playing her a handful of times.  Once you do though, she starts to get REAL good and a good Iowa is as annoying to the enemy team is as the lack of DD screening by friendlies! :)

 

    Can I just say these are great videos, the technical and historical information in itself is awesome, such as the fact that the Iowas could turn inside the Fletchers with a 700 meter radius!

   I find the NC easy-ish because I can land those SHS rounds; I rarely if ever use the bow in meta. Iowa, I'm sub 50% with it, only using the bow in tactic when I'm too close to turn my too high citadels in the face of pen capable opponents. I mostly avoid citadel damage even using my C turret regularly with a steering wag, until the dreaded turn of deletion, which usually nets me a citadel or two taken if not torpedoes to my 880 foot waterline. I feel like the Iowa requires a timing or rhythm that I'm just on the edge of getting. Full stealth captain, APR2, secondaries in slot 2 'cuz what the hell, rudder shift module.

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I am at wits end on how to play North Carolina/Iowa these days. I used to do fairly well in North Carolina but those days have ended. I just bought Iowa and I think I've won 20% of the time and I am definitely in the hole kill ratio-wise. 

 

Iowa is one huge target. The citadel makes maneuvering inadvisable. If you retain mobility you either lose your HP to a few rounds to the side or advance toward the target and get smothered. If you back away, you lose all mobility against torpedoes and HE spam. 

 

Torpedoes...you cannot dodge these with the abysmal maneuverability of Iowa and you can't see the destroyers until it is way too late. Few destroyer captains make escort duty a priority. What's that? I'm an idiot and I should back off? Well, these guns can't hit a Bismarck at 12km so I kind of have to close to make an impact. 

 

Ok, let's say you've had a good destroyer escort and blotted surface ships from the map. Holy crap, here come three squadrons of dive bombers that are going to take away 60% of your HP! 

 

In short...this thing can't run, can't hide, and can't hit. Is my only recourse really to snipe from 15+ km and pray for a hit? 

 

Almost forgot...for those that use "learn to play" as a first response, consider yourself ignored. I have a higher success rate (wins AND kill ratio) in the freaking Indianapolis and cannot understand why the higher tier American BBs are so outclassed. 

 

Play the Iowa like the Dunkerque: bow in and tank damage.

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You can't play the Iowa as aggressive as you can play the North Carolina. The Iowa is faster but doesn't turn as quickly and suffers from the unhistorical raised citadel that wargaming decided to plague it with.

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I usually said cruisers do take this with a grain of salt, but I'll tell you what pisses me off the most when dealing with Iowa's. A) Sailing backwards, yes you're vulnerable to HE spam but if you alternate going forward/backward you can throw off a lot of shots since there aren't a lot of good ways to gauge direction, also you can survive a hell of a lot longer under sustained HE barrage than a cruiser can under well aimed AP salvos. B) captains with situational awareness, Iowa guns are a hell of a lot more punchy and accurate then German ones, pair that with a very quick turret traverse and cruisers will hate you. Even good cruiser drivers can't keep track of all the BB shell cooldowns all the time, especially with the overcrowding of BB's (not even touching that right now), so use you're ability to pick vulnerable targets to you're advantage by alternating unsuspecting targets. 

 

Go forward and backwards?  wth?  It takes like 3 minutes for the ship to stop....just yesterday, I tried to stop in my Arizona, it took me like 10km worth of travel distance to never get stopped before being RAMMED by a [edited]AI Warjizm...I was even trying to turn to help slow me down...I was down to like 2knt when I finally got rammed...

 

IDK why you would want to stop in a ship as big a the Iowa.

Edited by KnightFandragon

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U.S BBs are worthless. go German B.B  Germans have everything better. Longer secondary range better armor, better turning, better speed,  just better.

 

No, correction, you're not good in US BB's. They do just fine.

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U.S BBs are worthless. go German B.B  Germans have everything better.

 

^this. they are nerfed off the get go. They are Good Ships though , and Rewarding to do well in, since you must be able to play it, and not have your victory handed to you (German BB's)

I am at wits end on how to play North Carolina/Iowa these days. I used to do fairly well in North Carolina but those days have ended. I just bought Iowa and I think I've won 20% of the time and I am definitely in the hole kill ratio-wise. 

 

Iowa is one huge target. The citadel makes maneuvering inadvisable. If you retain mobility you either lose your HP to a few rounds to the side or advance toward the target and get smothered. If you back away, you lose all mobility against torpedoes and HE spam. 

 

Torpedoes...you cannot dodge these with the abysmal maneuverability of Iowa and you can't see the destroyers until it is way too late. Few destroyer captains make escort duty a priority. What's that? I'm an idiot and I should back off? Well, these guns can't hit a Bismarck at 12km so I kind of have to close to make an impact. 

 

Ok, let's say you've had a good destroyer escort and blotted surface ships from the map. Holy crap, here come three squadrons of dive bombers that are going to take away 60% of your HP! 

 

In short...this thing can't run, can't hide, and can't hit. Is my only recourse really to snipe from 15+ km and pray for a hit? 

 

Almost forgot...for those that use "learn to play" as a first response, consider yourself ignored. I have a higher success rate (wins AND kill ratio) in the freaking Indianapolis and cannot understand why the higher tier American BBs are so outclassed. 

Add me In Game and i would love to Div up with you. Iowa works best when you play the objective and support your team. definitely dont get caught alone, and ALWAYS be aware of where you are. if ANY BB is <15km away keep an eye on them at ALL times.all it takes is ONE broadside to put you out of the game, also DO NOT give up, an Iowa @1k HP can still deliver MASSIVE damage to someone who writes you off as dead and drives away, PUNISH anyone who gives you a broadside. and keep your shots, they are important and must not be wasted. you are a great support ship and a BANE to Cruisers. stay with the team and help them focus dangerous ships. Iowa is a Hard ship to play at first because even though she LOOKS like a battleship, she is a Cruiser with massive guns and a horrible turn radius and a massive citadel... gee im not selling this well...  stick with it. its my favorite ship and fun to play when you figure her out. get Arty Room Mod  get 11% buff to dispersion, hit everything once you get her arc figured out.

Edited by SourNote666

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11km-15km is her sweet spot for hitting targets like CA/CL's or BB's and it only gets easier at lower ranges. hell you can get lucky citadel quite often @ cruisers  with spotter planes past 19km. its a trollish ship. also with concealment it can go down to 12.2km i learned which allows for some very fun situations where you ambush ships with your 3x3 16 inch guns. it takes some getting used to and was VERY frustrating to play at first so take a break from her if you must. but she can be a great ally and a real boon to your team when you play her right. even more when the enemy ignores you until its too late.

Edited by SourNote666

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Ok, let's say you've had a good destroyer escort and blotted surface ships from the map. Holy crap, here come three squadrons of dive bombers that are going to take away 60% of your HP! 

 

 

 

i dont think ive ever had this happen to me. Iowa's AA is Amazing. i usually Terrorize enemy CV's you should be killing 15-20 planes a game where there's a CV. CV's HATE us. sorry if this is a stupid question, but do you know how to manually target planes?

 

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No, correction, you're not good in US BB's. They do just fine.

The stats seem to say otherwise. US BBs are outpowered by the Germans, though the gap is finally decreasing. 

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yeah hands down US BB's are the MOST under-powered it feels like, you cant turn and help the team once your in a bow on fight or youll die. you cant turn to go to another objective or youll die. the guns are great, the speed is cool i guess, but it does little to help once you take a 45-60k salvo of damage trying to turn to either help cap, or go somewhere else. its not like ANYONE ever tries to help BB's anyway. so your stuck in one spot which means youll die anyway. loss after loss even if you stack 70-90k damage every other match. it makes me feel like not even playing my favorite ships because of arbitrary Nerfs from WG. it isnt right that i should have to abandon the ships we like simply because of [edited]decision from the devs. its not a bad ship, but it is crippled from the get go by that HORRIBLE citadel placement.... it does not feel like a t9 ship. i hate the Meta ships that we have to compete against. i do not understand why the Iowa/Missouri have such a CRAP citadel in a tier where they have 1. the smaller caliber of gun & 2. the worst turn radius (minus prbly Izumo who has the armor to at least turn without worrying about instant delete.) 

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