206 [WREKR] Junkieturtle Members 449 posts 17,939 battles Report post #1 Posted January 11, 2017 How about on your main screen when looking at a friendly player, an icon becomes present when that player is using consumables like radar, sonar, def AA, etc etc. An option could be present either to turn the icons off entirely, or perhaps just to limit them to the Alternate View. Or, going in a bit of a different direction, how about some speech hotkeys for when you're going to use a consumable. Could even go as far as not making it a hotkey at all, but rather automatically broadcasting(flashing, audio, etc) to your teammates when you activate a non-personal consumable. 16 Share this post Link to post Share on other sites
206 [WREKR] Junkieturtle Members 449 posts 17,939 battles Report post #2 Posted January 11, 2017 Oh lordy, please don't let someone reply and say they already have these things in the game, and I've somehow missed them over 6k games. Share this post Link to post Share on other sites
9,848 [NMKJT] KiyoSenkan Beta Testers 24,800 posts 3,895 battles Report post #3 Posted January 11, 2017 this is not in the game, no. Biggest use I could see for this is teammates can see that I've already used damage control and that's why I'm not repairing the flooding caused by their badly aimed torpedoes. Share this post Link to post Share on other sites
321 [KOOKS] pyantoryng Alpha Tester 2,861 posts 4,861 battles Report post #4 Posted January 11, 2017 Could be helpful to tell whose radar/sonar/DF has been activated so that you can use/hold back those of your own. Share this post Link to post Share on other sites
1,454 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,106 battles Report post #5 Posted January 11, 2017 +1 Could be useful, especially to help those like myself who can't type worth a damn to communicate our intentions. Share this post Link to post Share on other sites
458 AspiringCodger Beta Testers 2,029 posts Report post #6 Posted January 11, 2017 Would be very helpful in some situations. Not wasting radar if someone else has it active as mentioned above. Also, being in a ship without radar and seeing someone else has it active and nothing is lit giving you the confidence to round the corner immediately would be nice. Share this post Link to post Share on other sites
828 [WOLFB] Lonewolfpj Members 3,158 posts 7,381 battles Report post #7 Posted January 11, 2017 I always try to tell my team when I use stuff Share this post Link to post Share on other sites
862 Raven114 Members 2,139 posts 6,388 battles Report post #8 Posted January 11, 2017 This is suppose to be a battle during WW2 time frame. There was not much communication between ships during battles! . Share this post Link to post Share on other sites
2,594 [-KIA-] TenguBlade Banned 9,382 posts 21,083 battles Report post #9 Posted January 11, 2017 This would be very helpful for aiding those who don't read chat and/or don't read/write in the client's primary language very well. I could definitely see this being a thing. Maybe RPF should be reworked to provide consumable information on spotted enemy ships instead of the garbage it is right now. 1 Share this post Link to post Share on other sites
3,369 Terrible_Turtle Members 5,202 posts Report post #10 Posted January 11, 2017 (edited) This is suppose to be a battle during WW2 time frame. There was not much communication between ships during battles! . Realism is hardly a justification for why something should or shouldn't be in an arcade game. Great idea, Junkieturtle... you should post this in Pigeon_of_War's suggestion thread. Edited January 11, 2017 by Kombat_W0MBAT 1 Share this post Link to post Share on other sites
963 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #11 Posted January 11, 2017 I believe this, or something very similar to it, has been suggested before. That being said, it is still an excellent suggestion, and something worth adding to the game. I agree with W0mbat, put it in Pigeon's thread. Share this post Link to post Share on other sites
475 [NMKJT] MnemonScarlet Members 2,764 posts 7,906 battles Report post #12 Posted January 11, 2017 That would be a nice addition to the game. Then you could share HP with other pub BBs pretty easily. Just seeing when they have their repair and DCP on cooldown, and switching off with them for front-tank duties if a push is actually happening. Would also remove all doubt on the BBs who don't wanna team-play responsibly and let one guy get focused down until he's dead cause muh free damage time. Share this post Link to post Share on other sites
980 [BWC] Jakob_Knight Beta Testers 1,839 posts 7,528 battles Report post #13 Posted January 11, 2017 I think we're already getting too saturated with HUD clutter. We don't need yet more to replace communications players should be doing themselves. If this were ever put in, the sheer number of icons needed to list all the consumables would make the game too busy to actually enjoy. I'd hope WG would have the sense to make this sort of thing able to be disabled for those who don't need it. 1 Share this post Link to post Share on other sites
39,805 [WG-CC] LittleWhiteMouse WoWS Community Contributors 12,278 posts 10,382 battles Report post #14 Posted January 11, 2017 How about on your main screen when looking at a friendly player, an icon becomes present when that player is using consumables like radar, sonar, def AA, etc etc. An option could be present either to turn the icons off entirely, or perhaps just to limit them to the Alternate View. Or, going in a bit of a different direction, how about some speech hotkeys for when you're going to use a consumable. Could even go as far as not making it a hotkey at all, but rather automatically broadcasting(flashing, audio, etc) to your teammates when you activate a non-personal consumable. I would be all over this. There are some visual cues for certain abilities but they're easy to miss. Some of these effects require you to have "small object details" maximized. Damage Control Party: Fires go out / damage over time effects (namely hit points dropping at steady intervals) ceases. No other visual indicator. Repair Party: Hit points begin restoring. No other visual indicator. Defensive Fire: The number of AA tracers increases significantly, but proportionate to the number of large caliber dual purpose guns. Smoke Generator: White smoke begins rising from the ship's funnel. Aircraft: The catapult aircraft visibly launches. I would much prefer if some icon appeared overtop or if there was some form of radio chatter that either a player could broadcast or that automatically went off when they used a consumable. This is especially true of the detection consumables, like hydroacoustic search and radar which currently have no indicator. Share this post Link to post Share on other sites
117 [VX9] LightningWaffle Beta Testers, In AlfaTesters 327 posts 4,831 battles Report post #15 Posted January 11, 2017 I'm all for this idea, Junkieturtle. Extra information like this is always good. Good thought! Share this post Link to post Share on other sites
2,226 [SALVO] ArIskandir Members 5,293 posts 4,540 battles Report post #16 Posted January 11, 2017 I like,+1 Share this post Link to post Share on other sites
1,541 [NG-NL] Reymu Members 6,259 posts 10,088 battles Report post #17 Posted January 11, 2017 If it doesn't clutter up the UI further. 1 Share this post Link to post Share on other sites
205 R1CK Beta Testers 927 posts 4,717 battles Report post #18 Posted January 11, 2017 Yes please! Share this post Link to post Share on other sites
58 [WALLY] Unkle_Grimace Beta Testers, In AlfaTesters 287 posts 12,261 battles Report post #19 Posted January 11, 2017 +1. yes would be very helpful. No over laps for radar/hydro. Being aware enough to tank damage for a teammate who recently used repair/dmg party comsumable, as well as float plane fighter/spotting over laps. Simple Icon over your teammate's Name/HP bar would be pretty easy to add-in one would think? Share this post Link to post Share on other sites
5,903 [WOLFG] Skpstr Members 30,718 posts 9,292 battles Report post #20 Posted January 11, 2017 This is suppose to be a battle during WW2 time frame. There was not much communication between ships during battles! . Didn't need to be. One person gave orders, and the rest did what they were told lol. Plus, almost all of our consumables are either "magic spells", or things that a ship would be assumed to be doing whenever necessary. Share this post Link to post Share on other sites
9 [WOLFA] Stash512 Members 91 posts 6,628 battles Report post #21 Posted January 11, 2017 I love this idea and want to see it in the game. People with influence with WG please share this idea with them. Share this post Link to post Share on other sites
112 anonym_QOibb7dMvRGh Members 557 posts Report post #22 Posted January 11, 2017 This is suppose to be a battle during WW2 time frame. There was not much communication between ships during battles! . True, but then again, irl, radar was not a consumable that had a cool down timer, nor did hydro. Share this post Link to post Share on other sites
46 [O_O] 12thDoctor Members 129 posts 17,367 battles Report post #23 Posted January 11, 2017 How about on your main screen when looking at a friendly player, an icon becomes present when that player is using consumables like radar, sonar, def AA, etc etc. An option could be present either to turn the icons off entirely, or perhaps just to limit them to the Alternate View. Or, going in a bit of a different direction, how about some speech hotkeys for when you're going to use a consumable. Could even go as far as not making it a hotkey at all, but rather automatically broadcasting(flashing, audio, etc) to your teammates when you activate a non-personal consumable. I love the first part of this idea... +1 sir... o7 I do not like the idea of speech hotkeys though... Unless it's not player controlled.... If its automagic that the game puts in chat then that is fine, but much rather have an icon over my teammate with the consumable being used (hell even a timer too??) Share this post Link to post Share on other sites
2,594 [-KIA-] TenguBlade Banned 9,382 posts 21,083 battles Report post #24 Posted January 11, 2017 Defensive Fire: The number of AA tracers increases significantly, but proportionate to the number of large caliber dual purpose guns. Just pointing out that the AA tracer increase is almost unnoticeable without "Animate Small Objects" on. Share this post Link to post Share on other sites
22 [DESS] PzkwVIB Beta Testers 182 posts 8,579 battles Report post #25 Posted January 12, 2017 This would be very helpful for aiding those who don't read chat and/or don't read/write in the client's primary language very well. I could definitely see this being a thing. Maybe RPF should be reworked to provide consumable information on spotted enemy ships instead of the garbage it is right now. I'm sold, it would make RPF a nice tool for CV's, they'd know when a cruiser or DD turned on defensive fire, or for a DD knowing when someone is using radar. It would help further the intelligence war that WarGaming is so determined to make us fight, without a large disadvantage to any specific class it's being used against, or any massive advantage to any class using it, but the flame-throwers, I mean high tier cruisers, may get a slight advantage... Share this post Link to post Share on other sites