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Carrier_Junyo

226K damage, 119k credits, 1500 base XP - Essex - New CV Economy

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Yep, the CV economy is still horrendous. 

 

  • Victory
  • 3 Kills
  • 226,305 damage
  • High Caliber and Confederate

 

Rewards:

  • 1497 base XP
  • 29,682 credits with NON-PREMIUM account and 10% service cost discount
  • 112,026 credits with PREMIUM account and 10% service cost discount

 

 

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 2cc8cbdf46.png

 

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 142eb411af.png

 

 

 

 

 

 

Edited by Carrier_Junyo
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No risk, no reward.

 

Perfectly fair.

 

Don't talk about no risk, no reward. When you've seen a trash player that escorts a CV in a DD for majority of the match.

 

I wonder who would do such a thing? Not you because you're a great player.

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Don't talk about no risk, no reward. When you've seen a trash player that escorts a CV in a DD for majority of the match.

 

I wonder who would do such a thing? Not you because you're a great player.

 

When I escorted the CV in a DD for the whole game, I got crap rewards, like I deserved.

 

And it's always funny to hear a coward who won't leave port without a division imply I'm bad, especially since I'm better than you in solo queue.

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When I escorted the CV in a DD for the whole game, I got crap rewards, like I deserved.

 

And it's always funny to hear a coward who won't leave port without a division imply I'm bad, especially since I'm better than you in solo queue.

 

I don't go without division because I actually have friends to division with, and it's more fun - unlike you whom is a troll and has a horrendous rep.. who would division with you?

 

Also it's been thousands of games since I went solo, I could easily clean up those stats but I couldn't give a damn.

 

> Implying stats matter 3000 games ago

Edited by DarthDoge
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Why the CV economy is the way it is, and a Battleship make's 3x as much for doing 120k damage is beyond me. 

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Yeah, the economy sucks.  That's indisputable fact.  Whether it's a good thing or not is the only thing to be disputed. 

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No risk, no reward.

 

Perfectly fair.

 

No risk? How about the 108,000 service fee that you have to pay regardless of whether you get destroyed or do not get hit once? What about the fact that without planes, the CV is defenseless? 

You do know the planes are the only thing a CV has to attack and defend? It has no guns, so when the CV is risking planes, it is actually risking itself?

 

Maybe that's difficult concept though. 

Edited by Carrier_Junyo
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No risk, no reward.

 

Perfectly fair.

Like this logic is flawed, its not fair

 

so how about snipers (Yammy, Moskva, Hindenburg, etc...) who farm dmg and never even get scratched or go below 70% hp, farming witherers or w/e. Are they risking themselves to net half the dmg and more credits than some CV plays?

 

 

 

 You do know the planes are the only thing a CV has to attack and defend? It has no guns, so when the CV is risking planes, it is actually risking itself?

 

 

Edited by Combined_Fleet_HQ
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so how about snipers (Yammy, Moskva, Hindenburg, etc...) who farm dmg and never even get scratched or go below 70% hp, farming witherers or w/e. Are they risking themselves to net half the dmg and more credits than some CV plays?

 

Like this logic is flawed, its not fair

 

For example, I can sit in smoke all game and farm damage and get massive credits & xp but a CV would have to kill the whole enemy team on it's own and cap all the caps to get probably half the earnings.. like smh.
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No risk, no reward.

 

Perfectly fair.

 

Apparently nowadays you can change the definition whatever you want to.

Sending Planes to travel through AA Aura to success an attack is not a risk but sniping at 20km with 18 inch guns is a risk?

Or what about DDs smoke spamming? Zao invis Spamming?

What a great logician 

Edited by Treediagram
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As a CV main, I have to point out that a lot of your damage was on lower tier ships, and against battleships. One bismarck gave you 75k dmg, a third of the damage done. This is equivalent to killing a tier 8 DD from full hp, or 15k dmg.

 

I find that I get about the same amount of exp and credits for spotting and killing destroyers as I do from nuking a battleship from full HP. The exp per dmg point is proportional to the total HP of the ship.

 

You also had only 39k spotting damage, a large portion of which again probably comes from the battleships you were bombing. It's very cost effective to spot destroyers; a ship can easily take 25% of their HP off if you spot them once. On a benson that is about 3700 dmg. On a Bismarck, the equivalent spotting damage would be near 17k damage, which is nearly half your total spotting damage.

 

Finally, if people take a few potshots at you, you will gain a shitload of credits. Especially with armored carriers, you can farm credits by sailing towards a losing team while your team wipes them. Basically each large caliber salvo fired at you is worth thousands of credits.

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Finally, if people take a few potshots at you, you will gain a shitload of credits. Especially with armored carriers, you can farm credits by sailing towards a losing team while your team wipes them. Basically each large caliber salvo fired at you is worth thousands of credits.

 

A CV shouldn't have to come out of battle looking like Bunker Hill or Franklin bro.

 

They're literally meant to be safe.

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When I escorted the CV in a DD for the whole game, I got crap rewards, like I deserved.

 

And it's always funny to hear a coward who won't leave port without a division imply I'm bad, especially since I'm better than you in solo queue.

 

Sooooo... You admit to being a trash player. OK :trollface:

 

The CV hate is real, man.

Edited by Excield

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As a CV main, I have to point out that a lot of your damage was on lower tier ships, and against battleships. One bismarck gave you 75k dmg, a third of the damage done. This is equivalent to killing a tier 8 DD from full hp, or 15k dmg.

 

I find that I get about the same amount of exp and credits for spotting and killing destroyers as I do from nuking a battleship from full HP. The exp per dmg point is proportional to the total HP of the ship.

 

You also had only 39k spotting damage, a large portion of which again probably comes from the battleships you were bombing. It's very cost effective to spot destroyers; a ship can easily take 25% of their HP off if you spot them once. On a benson that is about 3700 dmg. On a Bismarck, the equivalent spotting damage would be near 17k damage, which is nearly half your total spotting damage.

 

Finally, if people take a few potshots at you, you will gain a shitload of credits. Especially with armored carriers, you can farm credits by sailing towards a losing team while your team wipes them. Basically each large caliber salvo fired at you is worth thousands of credits.

 

If i had done 226k damage in an Iowa, or Neptune, or Fletcher, or anything....i can guarantee you I'd have gotten at least 2200-3000 base XP for the same damage/kills. THat was my point. 

 

Also, spotting damage is flawed. I spend 90% of my planes times spotting ships and it never gives me any significant rewards. 

 

The current CV economy only rewards plane and DD kills. Fun and engaging gameplay. 

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No risk? How about the 108,000 service fee that you have to pay regardless of whether you get destroyed or do not get hit once? What about the fact that without planes, the CV is defenseless? 

You do know the planes are the only thing a CV has to attack and defend? It has no guns, so when the CV is risking planes, it is actually risking itself?

 

Maybe that's difficult concept though. 

 

That CV is not taking as much risk of sinking as any other class, and therefore, is more likely to be able to spend the entire game racking up more damage and credits.

 

It's the same fee, but for other classes to earn that fee, they need to risk dying, and once dead, they can no longer earn more.

 

Higher risk = higher reward.

 

And unless you've forgotten, I do actually play high tier CVs.

 

Brand spanking new Taihou, stock deck, stock planes, retraining captain, and even with all that crap, I have not once been left without bombers at the end of a match.

 

Even when I do run low, it's at the end of the game, after my bills have been paid.

 

Sure, CVs risk planes - but unlike a DD, or a CA, or a BB risking their HP, a CV doesn't suffer any penalties until after they make several mistakes, and are running on partial squadrons, and a high tier CV will NEVER be completely out of the game after a single mistake - unlike a DD who gets sunk early contesting caps.

 

For example, I can sit in smoke all game and farm damage and get massive credits & xp but a CV would have to kill the whole enemy team on it's own and cap all the caps to get probably half the earnings.. like smh.

 

Let's look at the survival rates of some famous smoke spammers vs a same tier CV shall we? 

 

Remember: Dead ships earn no credits.

 

Hakuryu - 76%. Midway, 72%.

 

Minotaur, 35%. Gearing, 31%.

 

Hmm....I wonder if a Gearing might need to make a little more credits per battle to make up for all those matches where it dies without contributing?

 

Shoukaku - 74%. Lexington, 65%

 

Kutuzov, 35%. Edinburgh, 32%. Benson, 27%. Lo Yang, 24%.

 

I think I'm seeing a pattern here....

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Sooooo... You admit to being a trash player. OK :trollface:

 

The CV hate is real, man.

 

Try to be better than me before you call me a trash player.

 

Makes you look less like an idiot.

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Let's look at the survival rates of some famous smoke spammers vs a same tier CV shall we? 

 

Remember: Dead ships earn no credits.

 

Hakuryu - 76%. Midway, 72%.

 

Minotaur, 35%. Gearing, 31%.

 

Hmm....I wonder if a Gearing might need to make a little more credits per battle to make up for all those matches where it dies without contributing?

 

Shoukaku - 74%. Lexington, 65%

 

Kutuzov, 35%. Edinburgh, 32%. Benson, 27%. Lo Yang, 24%.

 

I think I'm seeing a pattern here....

 

 

A CV shouldn't have to come out of battle looking like Bunker Hill or Franklin bro.

 

They're literally meant to be safe.

 

Point is, it's illogical to require a CV - a ship that basically needs to operate undamaged to TANK for the team like how ridiculous can you get?

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Point is, it's illogical to require a CV - a ship that basically needs to operate undamaged to TANK for the team like how ridiculous can you get?

 

And if they're literally designed to be safe, then it logically follows that they earn less than a ship that is literally intended to sail into harms way.

 

How is that difficult to understand?

 

What a carrier's earnings are is CONSISTENT.

 

A CV will consistently earn 1600, or 1700, or whatever, exp, every single match.

 

On the other hand, you can point to a monster game in a DD, or CA, or whatever, where you did 200k damage and got 2.5k exp.......but that ignores all the crap games where you got sunk early contesting a cap, or whatever, and you walked away with 500 exp.

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That CV is not taking as much risk of sinking as any other class, and therefore, is more likely to be able to spend the entire game racking up more damage and credits.

 

It's the same fee, but for other classes to earn that fee, they need to risk dying, and once dead, they can no longer earn more.

 

Higher risk = higher reward.

 

And unless you've forgotten, I do actually play high tier CVs.

 

Brand spanking new Taihou, stock deck, stock planes, retraining captain, and even with all that crap, I have not once been left without bombers at the end of a match.

 

Even when I do run low, it's at the end of the game, after my bills have been paid.

 

Sure, CVs risk planes - but unlike a DD, or a CA, or a BB risking their HP, a CV doesn't suffer any penalties until after they make several mistakes, and are running on partial squadrons, and a high tier CV will NEVER be completely out of the game after a single mistake - unlike a DD who gets sunk early contesting caps.

 

 

Let's look at the survival rates of some famous smoke spammers vs a same tier CV shall we? 

 

Remember: Dead ships earn no credits.

 

Hakuryu - 76%. Midway, 72%.

 

Minotaur, 35%. Gearing, 31%.

 

Hmm....I wonder if a Gearing might need to make a little more credits per battle to make up for all those matches where it dies without contributing?

 

Shoukaku - 74%. Lexington, 65%

 

Kutuzov, 35%. Edinburgh, 32%. Benson, 27%. Lo Yang, 24%.

 

I think I'm seeing a pattern here....

 

so you afk whenever you're in a game with high tier cvs and yet you go and play high tier cvs???????????????????

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And if they're literally designed to be safe, then it logically follows that they earn less than a ship that is literally intended to sail into harms way.

 

How is that difficult to understand?

 

What a carrier's earnings are is CONSISTENT.

 

A CV will consistently earn 1600, or 1700, or whatever, exp, every single match.

 

On the other hand, you can point to a monster game in a DD, or CA, or whatever, where you did 200k damage and got 2.5k exp.......but that ignores all the crap games where you got sunk early contesting a cap, or whatever, and you walked away with 500 exp.

 

A CV will hardly ever be top, why is that? Because a little DD just has to shoot it's guns a bit and cap - 50k damage and a cap definitely outdoes a CVs 150k+battle and the DD also definitely deserves more reward because yknow.. it contributed so much more..

 

No.

 

Also, a CV doesn't earn that much xp on a good game, it's more like 1100 - 1400.

 

 

How is it hard to understand that CVs are NEVER MEANT to tank damage, WG knows this and yet.. refuse to tweak the economy for them.

 

 

..Why am I bothering to respond to a troll?

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