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JervisBay

Why it takes so long for out BB's guns to reload.....

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This may have been featured before now....not sure. But it is certainly interesting, even without any English translation. An excellent animation.

One thing leaped out at me whilst watching this; in WoWs our guns don't have to be lowered to be reloaded.

Another bit of realism lost.

 

Edited by JervisBay
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Well, to solve ALL of your future "another realism lost" wonders, I can sum this up for you.

 

World of Warship is NOT a simulator.

 

 

Edited by BURN_Miner
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It;s called an arcade game, shut the (edited) up about realism. If realism were a factor then we'd have torps that have a chance to fail because of duds. We'd have shells that could do the same. Any post about realism as a complaint is a post from a fool who doesn't understand the type of game they are talking about. 

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It;s called an arcade game, shut the (edited) up about realism. If realism were a factor then we'd have torps that have a chance to fail because of duds. We'd have shells that could do the same. Any post about realism as a complaint is a post from a fool who doesn't understand the type of game they are talking about. 

 

Errm. Why are you taking that attitude with the dude lol

 

Chillax, he just commented something he found amusing, he isn't demanding for anything.

 

@OP Pretty interesting mate. Yeah, I remember hearing somewhere that the gun barrel needed to be lowered to get the shell in there. Pretty nifty.

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Personnaly, i think WG oversold the realism aspect to a lot of its initial player base.. and still does according to their TV commercials (tho kicking the preppy latte drinker out of his own apartment is the lolz). Dont blame the user base for unrealistic expectations because we all should be well aware that the devs will trot the realism horse out anytime it's convenient.

Edited by Mulletproof
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It;s called an arcade game, shut the (edited) up about realism. If realism were a factor then we'd have torps that have a chance to fail because of duds. We'd have shells that could do the same. Any post about realism as a complaint is a post from a fool who doesn't understand the type of game they are talking about. 

 

Wow, what is wrong with the forums these days. 

OP, didn't bring the fervor to the table. So why did you?

 

What garbage do these forums foster to make it so hostile here?

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Wow, what is wrong with the forums these days. 

OP, didn't bring the fervor to the table. So why did you?

 

What garbage do these forums foster to make it so hostile here?

 

Perhaps some explanation is in order then. The OP has in the past and now recently been cutting WG for not being more realistic, why this game isn't more like a simulator, why this game doesn't have "X,Y,Z" in it like game "A" does. I can see how not knowing about this we would come off as really abrasive, etc.. But in a literal sense, he has started back up with this "sim" thing once again and with what appears to be a vengeance, lol. Here, I'll post some quotes from other posts with links.

 

One of his topics from yesterday.

 

"The only aspect of this game which attracted me from the outset (when I was first told about it by a friend) was that it depicted historical warships....a subject which I had been modelling for many, many years.

Very quickly the initial attraction was lost. I've come to accept the fact that we may as well be clothed as amoeba and wallow around in WG's representation of slimy ponds. "

 

Another, this one was about CV's doing airstrikes in cyclones. Wasn't even his thread, but got derailed into how WG makes only 3D ships and not, well. Here's the quote.

 

"Really?
From where I sit the only connection with history happens to be the 3-D depiction of ships.

All else - including their physics - is utter fantasy."

 

I can go on, but you can look for yourself by clicking his portrait and seeing his posts. There comes a point at which a person knows information, but refuses to accept it and trolls anyway.

 

The OP is trolling to try to make this game a simulator and/or trying to berate WG for not making it like one. Hope that explains the abrasiveness.

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World of Warship is NOT a simulator.

 

 

 

I realise that....did so about ten minutes after I first played the game over a year ago.

That wasn't the point of my comment about realism, which was simply to reinforce that fact that we do, indeed, play a game and not a simulation.

 

Now you may return to scratching your gonads and sniffing the air.

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.....The OP is trolling to try to make this game a simulator and/or trying to berate WG for not making it like one. Hope that explains the abrasiveness.

 

Wrong.

The OP is basically stirring the crap out of people such as yourself who take any exception to any critique made by anyone other than themselves and who tend to think that it is only their opinions which are acceptable - without criticism - herein.

 

That and also I love to see trout rise to a fat fly.

Edited by JervisBay
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I realise that....did so about ten minutes after I first played the game over a year ago.

That wasn't the point of my comment about realism, which was simply to reinforce that fact that we do, indeed, play a game and not a simulation.

 

Now you may return to scratching your gonads and sniffing the air.

 

That was called for...

 

So, if you do realize this, then why do you keep referring to why this game isn't a simulator or isn't more like a simulator in almost every post you either create or respond to?

 

One would think it would have set in by now if you say that you realized it so long ago. Is it that you're angry about it not being what you want it to be? I'm genuinely curious. No name calling needed, that stuff stopped 30 years ago in Junior High School...

 

EDIT: Responding to your second post... Wow, so I'm apparently upset. Ok then. I'll let ya back to your regularly scheduled simulator montage.

 

Enjoy spreading the love.

 

2nd EDIT: Sorry I forgot something. My opinion in this matter in fact, doesn't matter. lol I didn't create the game, but I have to accept the product that WarGaming is supplying. The fact it isn't a simulator and is an arcade game is just that, a fact and in no way shape or form an opinion. It's not an opinion of mine nor anyone else'. Sorry to burst your bubble.

 

Have a nice day.

Edited by BURN_Miner

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If u cant handle op speaking his mind. Then why come to his thread? If u know his track record.

He speaks of the game in a game forum.

Theres something deep inside rotting and festering in some of u.

 

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 I'm genuinely curious. ....

 

Maybe one day WG will up the ante and perhaps introduce just some very basic realistic elements into WoWs - just something that is real-world and not fantasy........so the chipping away, the little pokes and prods will continue.

And when people such as yourself react as they do, adding their post to a thread, then that adds a little energy to the rock-pick.

Edited by JervisBay

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..... My opinion in this matter in fact, doesn't matter.....

 

I used the term "opinion" in a general sense, referring to the forum as a whole, not just in reference to the fact that this is a game and not a sim and that it's WG's product, not yours.

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The op can and should talk about the game. Attack the issues he sees and voice his opinion in his thread he made.

What u shouldnt do. Go into another persons thread and attack the person.

 

Why dont u make your own thread. And attack that person in your own thread?

 

 

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because a 3 second reload on a Yamatos 18.1in guns would be to ridiculous OP that is why they settle it for 30 seconds instead of 3 :trollface:

 

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because a 3 second reload on a Yamatos 18.1in guns would be to ridiculous OP that is why they settle it for 30 seconds instead of 3 :trollface:

 

Balance does have a factor in BB reload times. Regardless of how real something may be, it might not make for good gameplay.

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The problem with Wargaming's games though is that from time to time they become so unrealistic in a given aspect that it becomes laughable.

 

For instance:

  • A 300 foot long ship only 6km away from you vanishing into thin air on a clear day while spamming HE shells and going full speed spewing smoke out it's stack as if equipped with a Romulan cloaking device.
  • Over pens...as if a shell putting a one foot diameter hole all the way through your ship wouldn't cause a single bit of damage to it at all.
  • Aircraft traveling in a perfectly straight line through enough anti-aircraft fire to take out half the worlds aircraft and dropping all of their torpedoes in a perfectly straight line just 800 meters from your ship without taking so much as a scratch to their paint.
  • Torpedoes that detonate when glancing the side of the ship at a 179 degree angle.

 

There are some things that are so bogus as to beggar belief, but reload time isn't one of them. If you're going to [edited]about something, at least make it a reasonable [edited].

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I know it is a different ship, but this is an interesting little firing cycle timing chart for the Mark 7 Iowa carried.

 

Z4Ppuxf.jpg

 

Its amazing how just how much is going on simultaneously to get 2 2700lb projectiles out of the muzzle every minute. Even at extreme ranges....

 

Finished watching the video while writing this post.... WOW... Yamato's loading equipment was seriously OVER-complicated. It is a wonder that they were ever able to get the cycle down to 30 seconds, even in optimal conditions. Or maintain any semblance of reliability at that.

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The problem with Wargaming's games though is that from time to time they become so unrealistic in a given aspect that it becomes laughable.

 

For instance:

  • A 300 foot long ship only 6km away from you vanishing into thin air on a clear day while spamming HE shells and going full speed spewing smoke out it's stack as if equipped with a Romulan cloaking device.
  • Over pens...as if a shell putting a one foot diameter hole all the way through your ship wouldn't cause a single bit of damage to it at all.
  • Aircraft traveling in a perfectly straight line through enough anti-aircraft fire to take out half the worlds aircraft and dropping all of their torpedoes in a perfectly straight line just 800 meters from your ship without taking so much as a scratch to their paint.
  • Torpedoes that detonate when glancing the side of the ship at a 179 degree angle.

 

There are some things that are so bogus as to beggar belief, but reload time isn't one of them. If you're going to [edited]about something, at least make it a reasonable [edited].

 

Whats interesting is that in the examples you provided none directly relate to the "fantastic" associated with BB, either way here are a couple others.

 

Taking multiple torps, yet maintaining the same speed.

Guns take no time to traverse vertically

Ships have HP..... that should clue you.in right there we are playing a game.

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Whats interesting is that in the examples you provided none directly relate to the "fantastic" associated with BB, either way here are a couple others.

 

Taking multiple torps, yet maintaining the same speed.

Guns take no time to traverse vertically

Ships have HP..... that should clue you.in right there we are playing a game.

 

I'm well aware of that. My point was that of all the things not realistic to complain about, gun reload time isn't one of them.

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Finished watching the video while writing this post.... WOW... Yamato's loading equipment was seriously OVER-complicated. It is a wonder that they were ever able to get the cycle down to 30 seconds, even in optimal conditions. Or maintain any semblance of reliability at that.

 

Actually AFAIK thats pretty simple by basically every other BB's standard.

 

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Errm. Why are you taking that attitude with the dude lol

 

Chillax, he just commented something he found amusing, he isn't demanding for anything.

 

@OP Pretty interesting mate. Yeah, I remember hearing somewhere that the gun barrel needed to be lowered to get the shell in there. Pretty nifty.

 

  Because Raptor gets triggered in every post.  The guy has a short fuse and just goes off like a blathering idiot in just about every post he makes.  :child:
Edited by Shadowrigger1

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