225 [-RUM-] Mormon_Tabernacle_Choir Alpha Tester 1,171 posts 10,685 battles Report post #1 Posted January 10, 2017 Their economy was nerfed hard Share this post Link to post Share on other sites
2,848 Wulfgarn Members 5,597 posts 7,121 battles Report post #2 Posted January 10, 2017 I've heard many reasons, but I've never heard economy was an issue. Good to know. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #3 Posted January 10, 2017 I've heard many reasons, but I've never heard economy was an issue. Good to know. Apparently strike doesn't earn as much as AS anymore. But even before that, XP was a lot harder to earn in a CV than anything else. Or maybe i just suck at CVs..... Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #4 Posted January 10, 2017 Apparently strike doesn't earn as much as AS anymore. But even before that, XP was a lot harder to earn in a CV than anything else. Or maybe i just suck at CVs..... No, AS doesn't earn much either. They just both don't earn anything now. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #5 Posted January 10, 2017 No, AS doesn't earn much either. They just both don't earn anything now. Oh really? Dang, i was thinking of trying AS to see if I could increase my earnings on the Ryujo..... Share this post Link to post Share on other sites
68 [-K_P-] CG59 Members 545 posts 3,883 battles Report post #6 Posted January 10, 2017 Yeah whenever I see a CV player doing well in a match and playing with obvious skill and supporting their teammates I do my best to give them a compliment and send them a message after telling them that they had a very positive impact on their match, because they did, and I don't want carriers to go extinct. Share this post Link to post Share on other sites
1,735 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #7 Posted January 10, 2017 Good. The less cancer the better. 1 Share this post Link to post Share on other sites
225 [-RUM-] Mormon_Tabernacle_Choir Alpha Tester 1,171 posts 10,685 battles Report post #8 Posted January 10, 2017 Yeah whenever I see a CV player doing well in a match and playing with obvious skill and supporting their teammates I do my best to give them a compliment and send them a message after telling them that they had a very positive impact on their match, because they did, and I don't want carriers to go extinct. Thats awesome! Share this post Link to post Share on other sites
225 [-RUM-] Mormon_Tabernacle_Choir Alpha Tester 1,171 posts 10,685 battles Report post #9 Posted January 10, 2017 Good. The less cancer the better. Only Cancer to people who cant play their class 2 Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #10 Posted January 10, 2017 I've heard many reasons, but I've never heard economy was an issue. Good to know. As from many players I've heard say, Dealing 60k damage in my Iowa & some bow tanking will earn me a crapton more than getting 120k dmg in my Hiryu Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #11 Posted January 10, 2017 (edited) Only Cancer to people who cant play their class Nothing short of a USN BB (or CA with DF on), even when played properly, will have hope of escaping an attack by a same-tier aircraft carrier without taking damage. Whereas it's quite possible to evade a gun salvo or torpedoes unless you're in ranges where the enemy has no hope of dodging yours either. I personally don't care much, since sticking with a few ships to group up AA can make an attack a far more costly proposition than if I was taken on alone, but in games with a CV, it's much tougher to do a German battleship's job of getting up close and breaking people's noses when the CV comes after you the instant you do and you lose all ability to fend him off because your allied CAs don't have the armor to follow you into a hailstorm of gunfire. A CV can trap an enemy ship and not have to worry about risking himself to the same degree that two ships brawling with each other will. When you lose all your planes cornering someone, you're dead for 1-2 minutes depending on the nation you're using. When you brawl with an enemy ship, you are usually guaranteeing mutually-assured destruction, or massive damage to the survivor. Good. The less cancer the better. Never had you pegged as issm's right-hand-man. Edited January 10, 2017 by TenguBlade 1 Share this post Link to post Share on other sites
1,735 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #12 Posted January 10, 2017 Never had you pegged as issm's right-hand-man. Issm and I disagree on some issues and I openly condemn his way of protesting CV presence. However it just so happens that I believe CVs to be disproportionately influential (both in good and bad ways depending on player skill) and wish for them to either be radically rebalanced into a more pronounced support class or - failing that - discouraged from playing the game. I'm not happy with the latter but I'll take it over the CV rampage that is so frequent at T4-5 and T9-10 these days even despite the obviously brutal economy. 1 Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #13 Posted January 10, 2017 Apparently strike doesn't earn as much as AS anymore. But even before that, XP was a lot harder to earn in a CV than anything else. Or maybe i just suck at CVs..... CVs earn less because they're too OP at performing the actions that earn credits for other ships. I even recall seeing a WG post to that effect, forgot where. Should have bookmarked. One of the recent Q&As I think? Share this post Link to post Share on other sites
10,399 [BLNCE] Taichunger Members 13,459 posts 44,054 battles Report post #14 Posted January 10, 2017 Only Cancer to people who cant play their class WG conceded they were a cancer when it hard balanced them in the MM and restricted their numbers. If they werent cancerously ruining gameplay, why would WG do that. I dont think they should be removed. Game just needs a No Cv button in the MM. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #15 Posted January 10, 2017 CVs earn less because they're too OP at performing the actions that earn credits for other ships. I even recall seeing a WG post to that effect, forgot where. Should have bookmarked. One of the recent Q&As I think? I meant that an average performance in a CV will earn less than an average performance in other classes. Share this post Link to post Share on other sites
1,735 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #16 Posted January 10, 2017 I meant that an average performance in a CV will earn less than an average performance in other classes. Yes, because an average performance in a CV is more spectacluar/impactful/damaging than an average performance in most other ships (see warships.today). It's only fair that there should be some disadvantage to it. Share this post Link to post Share on other sites
1,367 Palladia Members 2,688 posts 4,560 battles Report post #17 Posted January 10, 2017 Issm and I disagree on some issues and I openly condemn his way of protesting CV presence. However it just so happens that I believe CVs to be disproportionately influential (both in good and bad ways depending on player skill) and wish for them to either be radically rebalanced into a more pronounced support class or - failing that - discouraged from playing the game. I'm not happy with the latter but I'll take it over the CV rampage that is so frequent at T4-5 and T9-10 these days even despite the obviously brutal economy. Support class. Seriously? "Hey, lets make this one class unable to do any real damage and stick them in a scouting role solely!" No. Not even approaching a good idea. Don't get me wrong, as a person who plays most of the classes of ships in game I definitely think CV's need a rebalancing. The ability for a CV to drop its entire load almost directly into the side of a ship is ridiculous and extremely frustrating for the party on the receiving end. The problem is that the alternative, auto-dropping, is laughably bad and CV torpedo speed is stuck at anemic. Thankfully bomb dispersion was stealthily buffed sometime recently so while RNG is still a factor, I feel like its no worse a factor then say BB dispersion. My two cents? Increase arming distance for CV torpedo's, buff torpedo speed ((not to destroyer levels)), decrease drop distance for auto-drops. Not massively, recreating the problem of manual dropping too close would just make the problem worse, but enough so that a well placed auto-drop will be rewarded. Not as much as a well placed manual drop, mind you, because being able to properly predict a ships movement and lay down a good torpedo launch should be rewarded. It just shouldn't un-freaking-dodgeable. 1 Share this post Link to post Share on other sites
580 [PLPTV] Ulthwey Members 1,457 posts 9,077 battles Report post #18 Posted January 10, 2017 (edited) Their economy was nerfed hard CVs aren't played for their economy. People don't play them because they don't know how to. They dont know how to strafe, how to manual drop, how to cross drop, how to bait, how to utilize their own patience. Screwing around at lower tiers is one thing, on the other hand trying to play competitively at high tiers against professional players is a whole other. Its very unforgiving and a single misclick during a manual drop can be the difference between a win and a loss in respect to the battle. And Im not even talking about how many AS trolls are out there who play just to annoy others. Edited January 10, 2017 by Ulthwey 1 Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #19 Posted January 10, 2017 Yes, because an average performance in a CV is more spectacluar/impactful/damaging than an average performance in most other ships (see warships.today). It's only fair that there should be some disadvantage to it. Well that's not really fair to average players. I mean, me in a CV is nothing spectacular/impactful/damaging, but since the unicum CV players are so good, I have to be disadvantaged? Share this post Link to post Share on other sites
1,735 gurudennis Beta Testers 5,082 posts 5,575 battles Report post #20 Posted January 10, 2017 Well that's not really fair to average players. I mean, me in a CV is nothing spectacular/impactful/damaging, but since the unicum CV players are so good, I have to be disadvantaged? Well, no. Frankly everyone in the presence of carriers, including many carrier players themselves, feel like they are collateral damage to a giant mess that is CVs in WoWs. Share this post Link to post Share on other sites
366 Mulletproof Beta Testers 1,136 posts 4,017 battles Report post #21 Posted January 10, 2017 And here's one: increase the goddamn timer on reloading bombers. I mean what the f*ck. As a dd i have to endure a full minute thirty to reload a single battery of torps and certainly dont have the ability to spam them at point blank range without being annihilated myself. Personnally, i think the entire philosophy of insisting that planes are the actual CVs hp is compleyely broken. Its a root from which a number of problems arise. Share this post Link to post Share on other sites
534 [WOLFD] Carl [WOLFD] Beta Testers 5,072 posts 1,514 battles Report post #22 Posted January 10, 2017 WG'ing have admitted, because only mostly really good players are playing CV's and because those really good players are capable of achieving really extreme games so easily in them they nerfed them so the average income was much lower or else good CV players could trivialise the economy. WG;ing have admitted that in addition to being nearly unplayable for the vast majority of the playerbase CV's have a flat out issue where in the best players hands they're far too good. Basically if you where to plot skill vs results on a graph non-CV players are linear, CV players are quadratic or more. Share this post Link to post Share on other sites
1,329 Canadatron Members 5,206 posts 3,461 battles Report post #23 Posted January 10, 2017 I've been thinking i should just start running AS CV and farm salty CV tears. Too bad the UI is such a trainwreck even trolling in the CV is unfun. Share this post Link to post Share on other sites
1,260 cometguy Members 2,992 posts 5,204 battles Report post #24 Posted January 10, 2017 Ya, earning a lot of credits in CVs is difficult. Yesterday, I managed to net 197k credits (non-premium) in my Shokaku, for the low effort of 213k damage done, 7 ships sunk, 31 planes shot down, 341k potential damage tanked , and 3 caps defended. Also didn't even top my team on base XP earned. It's just the way things are. Gonna have to learn destroyer play to make money. Share this post Link to post Share on other sites
419 [BLNCE] Xenomancers Members 2,293 posts 7,553 battles Report post #25 Posted January 10, 2017 The main reason people don't play them is the interface is terrible. Share this post Link to post Share on other sites