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TheKrimzonDemon

IJN DD's or That time I peeled my skin off

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Playing IJN DD's now makes me want to uninstall. Tru stry. All my other classes are progressing faster because I'm playing the IJN DD's less and less, and it's like it's even more painful each time I make the attempt. The only IJN DD's I can play without wanting to peel my skin off because it would be more fun are Tachibana and Fujin. Well, Fubuki is still a decent amount of fun, but that's pretty much the only tech tree IJN DD that is, to me.

 

Yes, Touchy Banana with its 44knot torps is more fun. The fact that you can't even see Touchy until it's far past too late is rather helpful in that. :B That 20 second reload on them 44knot torps is OP, too. :3

 

Should anyone have any thoughts on a playstyle that might work with this crap called "IJN DD's", I'd greatly appreciate it. I hate having ships in my port that I refuse to play because they're less than zero fun.

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Shiratsuyu, Akizuki and Yugumo are plenty fun.

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Shiratsuyu, Akizuki and Yugumo are plenty fun.

 

That Akizuki looks like a fun little ship, and I don't even play the IJN DD line lol.

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Shiratsuyu, Akizuki and Yugumo are plenty fun.

 

Shiratsuyu  is the one currently causing me to want to look at my de-skinned body.

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Cool story. Don't play them then, or as you remarked, just uninstall. And miss out on all the fun of the Shiratsuyu and Akizuki.

 

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My Kami R and Yugumo are still fun and I'm doing Ok with the Shinonome even though I don't have CE on her captain. 

But after a dozen or so games in a stock Hatsuharu I sold it and checked my self into anger management counseling.

Good grief those poor ships got beat to death by the Nerf Bat.  

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My Kami R and Yugumo are still fun and I'm doing Ok with the Shinonome even though I don't have CE on her captain. 

But after a dozen or so games in a stock Hatsuharu I sold it and checked my self into anger management counseling.

Good grief those poor ships got beat to death by the Nerf Bat.  

 

Thank you for understanding my pain.

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Shiratsuyu, Akizuki and Yugumo are plenty fun.

 

This ^ And the T7 Akisuki is good as well, and dont forget the Kamikazes.

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The Shiratsuyu is a very, very fun ship.  If you run the premium torpedo reload booster consumable along with the Superintendent skill you get 4 charges with a 4 minute cool down.  So I launch 16 torps, and then 90 seconds later another 8, 90 seconds after that another 8, and then 90 seconds later...16 more.  Then it's just lather, rinse, repeat.  Yeah, you aren't going to win any knife fights (unless you happen to have torps ready to go), but your guns can actually do decent damage in a support role.

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Both of the Tier VII offerings are solid.  Shiratsuyu is a pretty good stealth torpedo boat so long as you account for the slow speed.  If you work around the concealment, Akatsuki is a very fast generalist and assassin.  Kagerō maybe at the bottom of the rankings stat wise but the Type 93 mod 2 is a reliable fish and I regularly get good results with the ship.

 

In general you should look for opportunities to use the guns, either with distractions, offense smokes or concealment range.  At range the guns are often more reliable than USN rainbow arcs.  So long as you can interpret the map and pick your fights I think it is still a productive line, at least in randoms.

Edited by TheStarSlayer

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Shiratsuyu  is the one currently causing me to want to look at my de-skinned body.

 

Okay, if you can't enjoy the Shiratsuyu then you definitely need to find another ship line (or maybe another game altogether) to play.

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they trick with shiratusu is all abut using 16 torp wall  :D.      you basically have  T7 shima   lol.     it is my best performing t7 DD.   

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I think the problem with IJN is not that they are completely unplayable, the problem is that the amount of effort to do good you have to put is much larger than any other line and the amount of terrible matches is also high. I pick a usn or ru gunboats and relax with much less effort needed to perform. The ability to have a 200k+ damage game with kraken is still there with IJN, but the fun factor is going down and down each update with radars, sonars planes and other dds, cas and even some bbs now considering you as food.

Had a game recently where a german T10 bb was chasing me for 5 minutes when I was in shimakaze, there was a time when bbs were staying away from that dd like a plague

Edited by Vaitmana

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Shiratsuyu  is the one currently causing me to want to look at my de-skinned body.

Oh geese, I HATE the "sh***y tissue". Yes I have a 60% winrate in it, but it is just not fun to play.

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Hatsu is still crap

 

I FXP'd 30k because I couldn't stand it.

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I think the problem with IJN is not that they are completely unplayable, the problem is that the amount of effort to do good you have to put is much larger than any other line and the amount of terrible matches is also high. I pick a usn or ru gunboats and relax with much less effort needed to perform. The ability to have a 200k+ damage game with kraken is still there with IJN, but the fun factor is going down and down each update with radars, sonars planes and other dds, cas and even some bbs now considering you as food.

Had a game recently where a german T10 bb was chasing me for 5 minutes when I was in shimakaze, there was a time when bbs were staying away from that dd like a plague

I think this sums it up quite nicely.

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I played the Hats and Shiratsuyu now. Seem to be doing fairly well in them lol.

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I think the problem with IJN is not that they are completely unplayable, the problem is that the amount of effort to do good you have to put is much larger than any other line and the amount of terrible matches is also high. I pick a usn or ru gunboats and relax with much less effort needed to perform. The ability to have a 200k+ damage game with kraken is still there with IJN, but the fun factor is going down and down each update with radars, sonars planes and other dds, cas and even some bbs now considering you as food.

Had a game recently where a german T10 bb was chasing me for 5 minutes when I was in shimakaze, there was a time when bbs were staying away from that dd like a plague

 

So I have less than stellar over all WR of ~48%, however my IJN DD WR is just over 51%, so I don't believe that it is "hard" to do well in IJN DDs.  I consider it 'hard" to do well in cruisers these days.  The issues with IJN DD's is that it is harder to carry (especially against BBs that use those illegal WASD hacks), and you need to be much more cautious with the explosion of radar.

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Shiratsuyu  is the one currently causing me to want to look at my de-skinned body.

 

You are 16 torping with it right?

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So I have less than stellar over all WR of ~48%, however my IJN DD WR is just over 51%, so I don't believe that it is "hard" to do well in IJN DDs.  I consider it 'hard" to do well in cruisers these days.  The issues with IJN DD's is that it is harder to carry (especially against BBs that use those illegal WASD hacks), and you need to be much more cautious with the explosion of radar.

 

Never cared about win rate, it is too team dependent and as you said, it is so much harder to carry in ijn dd the higher tier you go. What is a better indicator is average damage, if you are not doing damage, you are not having any fun in this game, caps be damned.

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I think the problem with IJN is not that they are completely unplayable, the problem is that the amount of effort to do good you have to put is much larger than any other line and the amount of terrible matches is also high. I pick a usn or ru gunboats and relax with much less effort needed to perform. The ability to have a 200k+ damage game with kraken is still there with IJN, but the fun factor is going down and down each update with radars, sonars planes and other dds, cas and even some bbs now considering you as food.

Had a game recently where a german T10 bb was chasing me for 5 minutes when I was in shimakaze, there was a time when bbs were staying away from that dd like a plague

 

Yeah, not buying the being chased by a T10 German BB for 10 minutes.  I mean your detection would be ~6.1km, top speed with engine boost is 42 kts, plus you have smoke, and the BB has a top speed of 31.5 kts (assuming a speed flag) with hydro that is only 5.88km...granted he could be chasing you but I would expect that once you fire 15 torps at him you are either going to do significant damage or make him turn, at which time you just sail in the other direction.

 

I only get eaten up by BB's under 2 circumstances....I put myself in a poor position where I get spotted and/or I get detected by radar and am inside secondary range...both of those situations I bear a certain amount of responsibility for.

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Shiratsuyu  is the one currently causing me to want to look at my de-skinned body.

 

Isn't that funny, I was just telling a mate yesterday the Shiratsuyu may turn out to be my top ship. One man's fruit is another man's candy I suppose. 

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Isn't that funny, I was just telling a mate yesterday the Shiratsuyu may turn out to be my top ship. One man's fruit is another man's candy I suppose. 

 

Reverse that and change it to Yuugumo in my case. I have very random luck with it. I agree with what Vaitmana said earlier, the skill cap for the IJN line has skyrocketed. I was at the Fubuki pre-patch, and was the Yuugumo within two days of launch. What I've found is that the majority of the line (Akizuki and Shiratsuyu being exceptions) post tier 5, is a really bad attempt at making a universal or jack of all trades class, kind of like the USN. But what happened is that most of the line, again with those 2 being exceptions, are outclassed by their VMF, USN, or in some cases KMS counterparts.

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the art of driving IJN DD's is knowing when to be coy and sneaky, and when to grow GREAT BIG BRASS ONES.  And it's different for every ship in the main line and the escort line..  Some ship are painfull, to learn the way of,  but other are like having a perfect 10 next to you driving the worlds most amazing super car on a stretch of freeway thats been closed just so YOU can drive on.

 

The big secret of success in IJN DD's is all about knowing exactly what your ship can do.. What range does it get detected at.  Haw well does it manuver, how long to your consumables have their effect?  How far do your torps go, how fast do they reload.  And then the other equally important side of the coin.. Who has hydro and how long does it last, how far can it detect? Same same vis a vis RADAR?

What's your gun performance, how fast can your turrets track while your in a turn.  How hard do your shell hit, what your fire chance percentage?  How do commander skills effect your ship,? Ditto add-on modules, cammo, and signals.

 

Just like ANY ship at any tier ship knowledge and applying that knowledge is absolutely crucial.  This is the same for ANY DD of any nation.  

 

Just as there is no "Best Ship"., how well you do in IJN DD's is totally entirely dependent on YOU learning what they can and cannot do well.  I don't want to seem mean to the original poster here or any of the other fellow players that have posted on this thread but if your doing consistently BAD in IJN DD's it's all on you.  Stop being lazy.  Start studying the ship stats, learn the interactions and synergies and USE what you learn.  

 

My current fav ride is the tier 8 Akizuki.. this nasty little ESCORT Destroyer can out shoot a american tier X Gearing!  The Gearing shoots every 3 seconds.  The Aki every 2.5! (both with BFT and AFT).

The Gearing has 6 127mm main gun tubes, The Aki has 8 100mm main gun tubes.  The Aki also has a greater gun range.   But the Aki gives up a great deal of torpedo firepower to get those guns, and it's fantastic AA.    It also only has a top speed of 33 knots, and is not especially nimble for a DD of it's tier.  But it also has to be able to stand up in Tier X fight because if your any good at all you WILL be tossed into tier X fights.  

 

Looks gents what the best DD?  It depends on who is DRIVING it.  How they have set up their commander skills, how they have set up consumables, signals, add on, etc.  But all things being equal it is on THE PLAYER to develop the skill with the ship.  Period.  No excuses accepted.

 

If you think IJN DD stink, your wrong.. There is NOTHING wrong with IJN DD's

 

You just happen to stink when driving one!  And learning to admit when you actually not very good at something is the first step to getting BETTER at doing something if that's what you really want.  Stop being lazy, stop making excuses and crying for sympathy you haven't earned, and go learn to drive IJN DD's RIGHT!

 

I've 4200 matchs played on THIS account.. I have accounts on the Russian and EU servers also, and I also have an account on the test server.  All told  most like have around 6k battle fought in world of warships and "I" am still learning new things.. Not as fast as I used to, but still.  And I'm old, (born 1957) slow, have bad vision, and have a crap computer which is all I can afford that can at best chug out this game at absolute minimum resolution, at 4 to 12 FPS.  There are better players, but if you run into me in a match better kill me before I kill you because given a chance I will take you out.

 

Right speech done.. Imma go sink someone and likely get sunk, but who ever they are will know they've been in a fight.  And I'll do that even if I have to drive my DD into the side of their ship, and hammer it home with the  heel of my sea boots..

 

*STOMPS OFF GRUMPILY!*  

 

 

Edited by TL_Warlord_Roff

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