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TL_Warlord_Roff

Akizuki.. The new Queen of the GUNBOAT DD's

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Been driving mine for about a 2 weeks now and I am so in love with this ship...

 

I just added the last base upgrade today with the slight improvement to torp speed, and damage but I waited untill last to add that because Torps are not the Aki's strength.  It's all about her guns and AA.

 

Negatives:

  She's slow for a DD with a top speed of a mear 33 knots.  Speed flags help but there will still be cruisers faster then your DD.   Because of her slow speed positioning your ship is the key to your survival.  She can be stealthy (5.9 surface detection rating with concelment module and commander skill,  but she's NOT the ship you want to scout or grab caps with.  If she is caught out alone she is simply not going to be able to run away!   At the same time though you do need or want to have a "defensive" mind set with this ship.  Historically this class was designed for escorting larger ships to provide additional AAA support and screen from enemy DD's and Submarines.  We don't have sub's but the other two jobs she can do very very well.  Also if your any good at all you WILL be tossed into tier X matches. So be mentally prepared for this and don't division up with ships of lower tier.  You will not be doing your buddies any favors!

 

Positives:

  With current commander skills you want to run BFT, Last Stand, Superintendent, AFT and Concealment expert..(15 pt minimum) any other points have a number of possible uses... Fire starter, improved torpedo reload time, of sacrificing 2 Km of torpedo range for even faster torpedo's are my recommendations... this will change likely within the next three weeks with the commander skill revamp, but not by much.  You'll want to keep those 5 basic skills even after the revamp.

   She's also surprisingly tough for a DD.  You can take a torp and survive if your not carrying to much damage all ready.

   Her guns are so good that you CAN out shoot american DD's.  They fire faster, further and on a flatter trajectory, how ever they are not high damage weapons unless you factor in rate of fire and can maintain a good hit percentage.  I'm a fairly good shot and once I find the range I can generally land better then 50% to 80% of my shells on target on cruisers and larger.. Other DD's are a little more problematic but that where your rate of fire comes quickly into play.   Always be ready to switch back and forth between HE and AP.   Once you have fires lit on larger ships switch to AP and start peppering up the superstructure on BB's and cruisers.  If a cruiser gives you a broad side aim for the waterline center of mass!  CA drivers freak out when they get citedelled several volley's in a row from a DD, and this ship can pull that off rather nicely.  While shell damage is low you can generally put 300-1000 points of damage on a BB per volley every 2.5 seconds.  It can add up very fast.    I have sunk BB's with gun fire alone with my Aki. And that are no BB"s that can run away from you... mostly.  don't be afraid to try!  Be aware that if you set up for max stealth with AFT your going to have 4 Km window where you can fire and not be spotted!  Don't be shy, USE the guns!  And against other DD's don't be afraid to use AP.. these are tiny guns.. 100mm!  You can get penetrating hits on DD and it will mess them up!  There is in my opinion no better DD killer then this ship in the game.. But.. you cannot be a sloppy shot.  All other DD's have guns that hit harder then yours so make those shots count!

 

Because the Aki can end up in tier-X matches I consider it very unlikely this ship will see any nurfing any time soon.  She is the end ship of the IJN Escort DD lineand she is a keeper once you have her in your port

 

Configuring your ship:

  I all ready covered recommended commander skills so lets talk ship mods/   As far as add on's to the ship it's self I personally go with magazine protection AA-2, concealment and rudder crap.. the rest is up to you.  With AFT, BFT, and the AA module My Aki is running with a AA rating of 76, and can start batting planes out of the sky at a hair over 7 KM, more if your running the AA flags.   SO for my besst AA kill match has netted me 27 aircraft kills in a DD and this was against a tier-X air group.   (I was chasing down the carrier at the time, he had a vested self interest in trying to take me out..  He failed..Time ran before I finished him though but he was out of aircraft and I was landing hits on him!)  So her AA is defense is real and substantial. with 18 single mount 25mm, 3 triple mount 25 mm, and of course those lovely 4x2 DP 100mm main guns!  I don't turn her AA off myself.  I don't see the need.  If you shoot down the aircraft spotting you, then your no longer spotted!

 

Only the upcoming post war Russian DD's will be better in AA capability and will be able to challange her as to queen of the DD gun.

fighters.     

 

To say I'm in love with my Akizuki is rather an understatement.  Though you don't have the torpedo capability of other IJN DD's you do have the torpedo reload booster consumable so your not an all gun ship, and they are with the upgrades 10k, 65+ knots, with a 20k+ warhead.  You can put up to 10 torpedo's in the water within 5 seconds.  But they are co-equal weapons system with your main guns weapon.  Use them well!  While the Aki is NOT a good first strike DD, in the "fleet" defense" role she is absolutly not a slouch.

 

Stay close to your teams "Main Body" and provide that defence and she will reward you well.   One additional note with this ship.  I personally do run the premium DC-II consumable but only bother with the type I's for the other 3.  The utility rarely justifies the additional cost in high tier play.

 

Primary enemies:  Other DD's and any ship mounting radar.   Most any other cruiser heavy or light really doesn't want to catch you without having a clear advantage (even the Brits!)

 

Know when to cease fire and disappear from view. While your not a speed boat your more the sufficiently fast to re-position and re-engage on terms more favorable.   Your guns don't have a real high arc so your rarely going to be able to be masked behind an island while keeping the out bound air mail going but you may well be able to plink ships hiding behind islands. You'll learn where you can and cannot with practice.    This is a good ship for those that know when and how to be aggressive, and cautious.

 

Good Luck, and Good Hunting!

 

 

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You've locked this ship down pat.

 

Everything you've said is spot on.

 

I'm running DE instead of CE. I like the ridiculous ease of setting fires.

 

Radar/Hydro being what it is, I engage cruisers at 10km. Hitting upper belt/superstructure for about 1k/2 shell hits. They hate losing 2k t 4k hp every 2.7s :).

 

I will 'ambush' cruisers at 4-6km. Torps out, guns blazing. They get busy trying to shoot back, dodge torps, and cope with 6-9 citadels in 6 seconds.

 

100mm rounds may be small, but WWI vets called submachine guns 'trench brooms' for a damn good reason.

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did I mention she a lotta fun!  The rate of fire takes getting used to because you absolutly must get damage on the target fast... in the end your still just a DD.  And yes, the psycological effect of the little vesuvious of fire popping around some cover ot just opening up on you from concelement.... it's rough.. I do that to american DD and start laughing maniacally and it thows my aim off for a couple slavo's .. and the little buggers get away

   

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Practicing in co-op with this thing now. The slow speed and turning radius make me want to cry. The guns... the guns make me want to have children with it...

 

ADDED: She's a trial in PvE because of the idiotic bot obsession with DDs, so the whole team chases you. In any other DD you can kite. Aki is dead right away.

Edited by Taichunger

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love getting those 400-500 hit games in it. When you can just RoF a Colorado to death with ap to the tower and laugh as your smoke is still up is a great day.

Edited by squidage

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I disagree with Roff's assessment of Akizuki (though I definitely applaud your effort in presenting such a detailed analysis); for me she is a one-trick pony with ammunition inadequate to actually damage another ship UNLESS she sets them on fire. I have hit a Freddy De Goober for 416 hits with ZERO damage, and that is ridiculous.

Roff himself brought up two of her most glaring deficiencies, her speed and her inability to cap. Her single torpedo launcher is another handicap, and her "quik reload" on that one launcher puts you out of the torp business for about 4 minutes.

This is not a bad ship, and I have also enjoyed flaming BB's and CA's who ventured too close, but that is all this ship can do.

Damage saturation kills her.

Yes, she is a nice ship, a playable ship, and can surprise people.

Surprises don't last forever, and this ship will be this ship for a very long time.

Long enough for players to figure out that bow-on you run into damage saturation very quickly, and then she is shooting blanks.

She reminds me of the Atlanta, really; look at everything she had to be given later to stay competitive.

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Considering researching her, already about 40k into the Torp variation. Seems as if her guns are rather decent with fires although I do not see where else? I see a few players that use Aki, but their usual outcomes are not extraordinary. I saw the Youtubes about her weak Penetration ... so you have to land hits perfectly? Hmmm

 

My Leningrad is a Monster if I get 150 rounds on a BB she will burn 30-60^% down in the lower tiers. Also if I broadside some cruisers, I can pen their Citadels. That's a tier7

 

I do love the flat trajectory and I do love IJN Guns. Since I grinded all the way to tier10 in them and do fair in the Shimi. She has great guns just terrible ROF/turret rotation

Edited by MassiveSalvo

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Considering researching her, already about 40k into the Torp variation. Seems as if her guns are rather decent with fires although I do not see where else? I see a few players that use Aki, but their usual outcomes are not extraordinary. I saw the Youtubes about her weak Penetration ... so you have to land hits perfectly? Hmmm

 

My Leningrad is a Monster if I get 150 rounds on a BB she will burn 30-60^% down in the lower tiers. Also if I broadside some cruisers, I can pen their Citadels. That's a tier7

 

I do love the flat trajectory and I do love IJN Guns. Since I grinded all the way to tier10 in them and do fair in the Shimi. She has great guns just terrible ROF/turret rotation

 

Akizuki is an interesting creature. Her HE is monstrous against foes T7 and below but starts to weaken with increasing armor values at T8+, against which they will just shatter for 0 damage. My M.O. is basically this; if it's a T7 or T6, spam HE until it dies or has 3 fires going, then switch to AP. Against T8+ BBs, I shoot HE until I have one fire going and then switch to AP. Against T8+ cruisers, spam HE at superstructure and switch to AP if they show me perfect broadside and I already have a fire. Against T8+ DD, generally a combo of HE and AP, with HE being used if they insist on staying bow-in to you. She's the easiest T8 DD to farm damage with in my opinion, thanks to her excellent fire-starting capability, good AP, and ability to stealth fire quite easily.

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SO a bit of an addendum since PTR 0.6.0.0 Part II

 

with a note on post PTS changes going on to the live server. *checks clock* in about 2 hours...  The Aki's base HE penetration has gotten nerfed.. I assume to force player to take the HEAP commander skill (which I still may not bother with)  I do the math on it, but until I have the live server numbers.. well, you know how that goes...and all things concdered one might as well take the incindiary skill also since your going to need all the fire starting help you can get.  I've been looking over armor values on ships, especially cruisers, and taking into consideration the effect some none specific DD skills are going to have on DD play.. (yep, the 300 Kilo Gorilla.. RPF) and I'm going to make a couple of predictions..

 

1. Stealth DD builds maybe be utterly hosed when cruisers running RPF start running about..  Not sure how IJN DD drivers are going to adjust to this but I'm all ready looking at a build that doesn't even bother with concelment and instead going with the Target aquisition module in place of a stealth module, (more about spotting torps further out then anything else) and grabbing Manual AA instead of concealment expert and going full on AA escort as Carrier air may be making a bit of a comback and going full team player/escort mode.. or possiblyy keeping the concealment build but absolutly no lone wolf scouting.  Her best use may be sitting behind the BB's and lending additional firepower to close targets as the battle line closes.. The idea being that you can operate unseen under the battle lines guns while still being some pretty serious AA support.. more so with manual AA fire.

 

More on this in about a week and 0.6.0 gets broken in a bit.     Not totally sure how the meta will change, but I strongly suspect the WoWS devs are not going to get the result they expected from certain commander skill changes.  While RPF does not directly negate concealment, I suspect the net result for most of the player base is to go full turtle mode.  DD lines that depend on it (IJN) are going to feel it pretty fast as player try to pull the sneaky pete and get hosed.  From my own experimentation on the test server the RU Tier-8 Chapy running a full concealment build, hydro, radar and RPF as a commander skill is going to turn into a very very nasty DD hunter with concealemnt build DD's especially vulnerable until players catch on (though all radar equiped ships that also run RPF will be equally nasty.. the Chapy  happens to have a full concealemnt build surface detection range that is less then its radar range which makes it ideal for tracking down DD detected through RPF..

 

Players involved in competitive orginized team play are all ready taking the Aki off the list of viable ships.. she may go back on however due to her AA and escort abilities as the effects of the new commander skills come into play.  Only time will tell.

 

TL_Warlord_Roff sends

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SO a bit of an addendum since PTR 0.6.0.0 Part II

 

with a note on post PTS changes going on to the live server. *checks clock* in about 2 hours...  The Aki's base HE penetration has gotten nerfed.. I assume to force player to take the HEAP commander skill (which I still may not bother with)  I do the math on it, but until I have the live server numbers.. well, you know how that goes...and all things concdered one might as well take the incindiary skill also since your going to need all the fire starting help you can get.  I've been looking over armor values on ships, especially cruisers, and taking into consideration the effect some none specific DD skills are going to have on DD play.. (yep, the 300 Kilo Gorilla.. RPF) and I'm going to make a couple of predictions.

 

The HE Pen nerf changes nothing. Akizuki HE was never able to pen 19mm of armor and there is no or very little 18mm armor.

 

The HEAP skill will give the Akizuki the ability to pen T8+BB Super Structure and the hull armor of T8+ DD's. 

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I wouldn't recommend knife fighting a USN DD in one of these, they have a huge advantage in maneuverability and turret rotation.  While on paper the guns may have a higher RoF they don't keep up with the ship during hard turns which severely limits RoF.  Akizuki Vs Benson one has to choose between dodging and firing and the other doesn't, if you sail in a straight line to keep all your guns on target you will be easy to hit even with 5/38 Howitzers.  This is extremely important because knife fights tend to be broken up by fire support, and you don't want to be going in a straight line when cruisers and Battleships start shooting at you, especially with its lack of speed.  From what I have seen here and playing against them in my USN DD's they seem like good anti ship gun boats like the Russians but aren't as helpless in a knife fight.

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Concealment in general is rough for the Aki unless you do the long-range-stealth-firing crap right now.

 

Most USN and RU DDs are rocking RPF and are fast enough to run you down, while most higher-tier USN/UK/RU Cruisers are also running it and have Radar to counter your smoke.

 

Its making IJN DDs into ultra-passive 20km "Wall of skill" spammers. Which, if I'm not mistaken, is exactlynwhat the devs were hoping to.prevent the IJN line from becoming...

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Concealment in general is rough for the Aki unless you do the long-range-stealth-firing crap right now.

 

Most USN and RU DDs are rocking RPF and are fast enough to run you down, while most higher-tier USN/UK/RU Cruisers are also running it and have Radar to counter your smoke.

 

Its making IJN DDs into ultra-passive 20km "Wall of skill" spammers. Which, if I'm not mistaken, is exactlynwhat the devs were hoping to.prevent the IJN line from becoming...

 

Russian DDs have no concealment so you treat them more like a Cruiser. US DDs have always been the perfect IJN Eradication machine.  Here is the issue:

 

Shimakaze torp detect Range: 1.9

Gearing:                                    1.4  

Khab:                                         1.1

 

(add in Vigilance and other acquisition qualities, acoustic, planes, etc...)  and each DD is different but most of the time I find big targets just move out of the way of my Torps unless they're high speed. 

 

Give the IJN Guns?

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Please do not use APHE on Akizuki. On theory, it sounds good. But in practice, it makes a little different with a huge loss of fire chance. (with APHE you  only have TWO FUKING PERCENT)

 

Use HE only to set stuff on fire. On any other circumstances, pump AP on the super-structure of everything that moves.

 

A game with 500ish hits will get you more than 100k damages easily.

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I've really wanted to grind for this ship since I absolutely adore gunboats.. but I'm not too hyped for the ships before it. Torpedo boats and I just don't click. I don't have the patience and passiveness to play those ships. Maybe I'll free XP to it.

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I noticed across the forums that there was a problem with her having very low dmg potential unless she was top teir as a result of HE doing no dmg to ships in teirs 8-10 and AP bounce. Many players have communicated their frustration with the 100mm in the higher tiers of combat.

 

Is this still a problem?

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I've really wanted to grind for this ship since I absolutely adore gunboats.. but I'm not too hyped for the ships before it. Torpedo boats and I just don't click. I don't have the patience and passiveness to play those ships. Maybe I'll free XP to it.

 

the akatsuki is amazing and easier to get to, the shira is absolutely a gunboat in the wrong line but is fantastic to play as you can put 16 torps in the water at once!

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I'm pursuing the Akizuki myself (though I have a long way to go before IO get there, as I'm still on Hatsuharu), but I'm getting mixed signals about which is the better skill, Demo Expert or IFHE.  I was gonna go DE originally, but now....

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I'm pursuing the Akizuki myself (though I have a long way to go before IO get there, as I'm still on Hatsuharu), but I'm getting mixed signals about which is the better skill, Demo Expert or IFHE.  I was gonna go DE originally, but now....

 

Get both. I build my Akizuki like this: http://shipcomrade.com/captcalc/0100000000000011000010100010100019

With fire flags, it retains a 5% fire chance and is capable of trashing every other DD it encounters (except for Gearing and Khaba) and also is able to directly damage T8+ BB superstructure. The 3% drop in fire chance is more than acceptable in return for no longer having to rely on enemy DDs being braindead (showing you side for the whole fight) or on fire RNG to rack up damage on BBs. Without IFHE, every HE shell that shatters on a BB is wasted damage unless it sets a fire. With IFHE, you don't have that problem and still retain an insane amount of fires/minute (against a Yamato with 50% fire reduction and assuming 70% hit rate, you should see roughly 3 fires/min). Before the addition of IFHE, I was averaging roughly 84k damage over 200 battles, which has already gone up to 86k with the ~25 games I've played post-patch. I anticipate breaking 90k average over my next ~50-70 games. 

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took a break for a few days (had some net problems anyways so ya know, off to stretch the brain)  

 

and yea.. the IFHE (heap in popualr parlance) isn't really that usefull.. sure you'll get more damage on many DD's but when it comes down to it.. HE or AP v DD's..  both work well...I haven't cracked 100k damage yet with her but it's just a matter of time and opportunity AND not doing something to get myself sunk early..

 

You really need to hang back and be one with the battle line.. How well you do depends a great deal on the players your with.. she needs other player to perform at least moderatly well  (and not have a sudden onset of spud brains)   Take advantage of opportunities.. The more I play her.. the stronger the urge becomes to "let everyone else go in first" she works very well in the fur ball.. but not solo...her strengths are obvious to most brain dead and she does get focused even if she's not closest/most exposed/broadside target...

 

Or maybe it's just me...I tend to play real aggressive and well, she's a great ship for getting into trouble.. getting out of it?  Yea... not so much.

 

But for all her strengths and weaknesses and vulnerabilities..  she is still awesome fun to play!     You can hear BB drivers jaws hit the floor when one of these open up on them.. Cruiser captains get decidedly nervous around them to.. as her AP will tend to pen every wehre but turret fronts, the barbettes, and the actual armored belt. and you can citidel the more thin skinned cruisers.. especially the ones below your tier if you manage to be high tier in the fight.. tier 6 and 7 cruisers really find them selves in a state of fear around this ship....especially seeing her AP beyond 11k is dropping fire and can generally pen all the way into the citidel.. damage won't be large.. but generally you can keep doing it!

 

Fun factor win or loose is pretty high up there with the Aki...yep.. she;'s slow for a DD  (SHe'd be a tad on the slow side for cruisers for that matter)  and doesn't manuver real well.. for a DD...but the guns.. the guns are golden..

 

But anyone playing her serious like is going to have to be a thinking fighter and not let the blazing rate of fire distract you from what going on around you..  

 

right.. now.. off to the real world to do some stuff/

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But for all her strengths and weaknesses and vulnerabilities..  she is still awesome fun to play!     

 

Agreed, great fun under the right circumstances.

 

The learning curve is steep on this DD

 

I call her my bi-polar DD.  Get caught in the wrong place at the wrong time cause you got caught out in front pretending she is just like your other IJN DDs and shes dead in seconds.   As part of a group, setting fires to all and punishing those enemy DDs that stick their necks out its fabulous.

 

I try to play her like an under amoured cruiser and that leads to my best games.  Think mini-Atlanta.  I think my best game is 120K damage.

 

Still learning how to user her best, but great fun

 

 

 

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