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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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    • NikoPower

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  • You need to play a total of 5 battles to post in this section.

68 posts in this topic

The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.
 
Without further ado:

 
Kamikaze4.jpg
A very special thanks to DarkMidnight for their generosity and their assistance with this review.
 
Quick Summary:  An old-school IJN Destroyer with fantastic torpedoes, good speed, excellent camouflage and slow firing, short-ranged guns.
Patch & Date Written: 0.5.16.1 - January 3rd, 2017
Cost:  Sold with a port slot for $12.99 USD on the North American server.
 
Closest in-Game Contemporary
Kamikaze R & Fujin, Tier 5 Premium Japanese Destroyer
Degree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique
 
These three ships are all clones of one another.  They are absolutely identical with the exception of the pattern of their camouflage.  The Fujin has a Hallowe'en theme and is yellow, black and fiery orange.  Kamikaze R's camouflage is modeled after the famous painting, Great Wave off Kanagawa, and is blue and white.  Kamikaze's camouflage scheme conforms to IJN norms and is boring ol' booger green.
 
The next closest ship to the Kamikaze-sisters is the Minekaze -- the class (or subclass) that preceded her.  They used to share the same guns, concealment and torpedo armament but she had different agility, gun layout and torpedo arcs.  This tech tree ship is a pale shadow of her former self, however.  If you enjoyed the old Minekaze, the Kamikaze sisters will help reunite you with that lost love.
 
PROs
  • An exact clone of the Fujin and Kamikaze R. She is identical in every way except for colour scheme.
  • Armed with the best torpedoes of her tier with a fast rate of fire.
  • Excellent HE shell for a destroyer with 2,000 alpha damage and a 8% base fire chance.
  • 360° turret rotation on her #2 gun, allowing it to more quickly track targets when changing her heading.
  • Good top speed of 37.5 knots combined with a small, 550m turning circle and good rudder shift of 2.9s.
  • Amazing concealment levels with a 6.2km base surface detection range which can be reduced down to 5.4km.
 
CONs
  • An exact clone of the Fujin and Kamikaze R. She is identical in every way except for colour scheme.
  • Fragile with a low hit point total for a tier 5 destroyer.
  • Poor gun handling with a 25.7s time to rotate the guns 180° (7° per second).
  • Very slow rate of fire on her main battery at 6rpm with poor DPM as a result.
  • Horrible main battery range of 7.6km.
  • Dangerously vulnerable to aircraft used to keep her permanently spotted with little to no AA power to fend them off.
  • Tier 5 ships can expect to face off against tier 7 ships as much as 40% of the time.  This tier includes premiums equipped with radar.

 

Kamikaze R.  Fujin.  Kamikaze.  These are enormously successful ships, yet they're all one in the same, just with a different paint job.  Were it not for the Gremyashchy, they would be the best destroyers at tier 5 without question.  It's not hard to see why.  They're quick.  They're stealthy.  They prey on poor new players who haven't discovered WASD hacks.  There are few things as frustrating for a Battleship player than to be stalked by one of these three sisters.  Wargaming have officially announced that these ships are going the way of the Gremyashchy and the Imperator Nikolai I.  As of January 20th, 2017, they will no longer be available for purchase and you're unlikely to see them being offered in contests.  This the last chance to reliably acquire one of these relics.  Let's take a look at why Wargaming is removing them.

 
Options
No surprises here.
 
Consumables:
  • Damage Control Party
  • Smoke Generator
  • Engine Boost

 

Module Upgrades: Three slots, standard destroyer options.
Premium Camouflage: Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.
 
A9mDeiv.gif
The bow details of the three Kamikaze-class sisters.  Kamikaze R (blue), Fujin (orange) and Kamikaze (green).
 
Firepower
Primary Battery: Four 120mm rifles in four turrets.  One on the bow, one between the funnels and two on the stern divided by superstructure.  This allows for a maximum of one gun to fire directly forward and one directly aft.
Torpedo Armament: Six Type 92 torpedoes in 3x2 dorsal launchers.
 
Once upon a time,  the guns on the Kamikaze-class destroyers were a mere afterthought -- hardly worth mentioning except to deride them for their low DPM.  With the changes done to the IJN destroyers, they have become a lot more interesting.  The Kamikaze has the original 120mm/45 3rd Year Type guns which predates the changes made in patch 0.5.15 in late November of 2016.  In summary, this provides her with harder hitting HE shells and an increased fire chance per individual hit than her current contemporaries.
 
These older-style guns can make the volleys from her guns punishing.  However, the Kamikaze is held back by poor range (7.6km), slow gun traverse (7° per second) and an abysmal rate of fire (6rpm).  They are arguably best used sparingly.  Ideally, they are only brought to bear to finish off low health targets.  Aim for the superstructure of cruisers and battleships or trying to hit the engine spaces of enemy destroyers.  A four gun broadside can deliver as much as 2,640 damage to unsaturated areas with HE.  If you're lucky you might also set an enemy ablaze which can be particularly amusing if they've already blown their damage control party.
 
 You won't win out on any protracted knife fights with any gunship destroyers with these weapons.  In practical terms, the Kamikaze also cannot fire from concealment in open water -- at best managing a 100m stealth firing window with range and camouflage skills in place.  However, with the difficulties of detecting the Kamikaze, you should be able to get the first shot off if it looks like you will have to engage with guns.  With flat arcs and good muzzle velocity, the accuracy of her shell fall is very good.  In theory you should be able to land two solid volleys before you start taking reprisals.  Properly aimed, you can remove up to one third of an enemy destroyer's hit points in those first two salvos and maybe drive them off.  
 
So while the Kamikaze's guns aren't good, they aren't without their merits.  Don't hamstring yourself by forgoing their use entirely.
 
Gremmy4.png
Tier 5 Destroyer Torpedo Performance
 
But let's be honest:  The Kamikaze is primarily a torpedo boat and she's easily the best at it for her tier.  Her fish are fast, hard hitting with good range and a wickedly quick reload time of 47s.  And it's that reload time combined with three double-launchers that makes her such an ideal ambush-hunter.  Being able to better micromanage the placement of individual salvos makes her more versatile with her spreads than ships with triple launchers.  By the time an individual salvo has completed its full run, your launchers are mere seconds away from completing their reload.  This means you can be putting a second wave into the water while the Reds are still trying to recover from the damage of the first.
 
In the hands of expert players, this control can allow them to engage up to three targets at once or use just a single launcher while holding two in reserve to finish off wounded prey.  This flexibility should not be underestimated and it opens up all sorts of tactical play.
 
Once an experienced commander is placed at the helm, the norms of her weapon performance spike to obscene levels.  Captain Skills can allow her to have a 42s reload on her fish and the ability to stealth-torpedo with a 1.6km concealment buffer.  Given the rather steep learning curve at tiers 4 and 5, the Kamikaze often encounters a glut of targets that haven't yet learned the importance of varying their speed and heading.   She teaches these poor lambs this lesson with painful alacrity.  100,000 damage games can be very commonplace.
 
Kamikaze2.jpg
Sometimes, it's just too easy.  A lot of the Kamikaze's success is predicated on the obvious (to us) mistakes of the enemy.  Despite watching her lead ship get her stern blown off by a broadside of stealth-fired torpedoes, this second Wyoming continued a straight course only to die in turn to a salvo fired from a second Kamikaze. It's imperative that when you suspect one of these destroyers are in the area that you begin varying your speed and heading. It only takes 3 to 4 torpedoes to sink a Battleship at tier 4 & 5.
 
Maneuverability
Top Speed: 37.5 knots
Turning Radius: 550m
Rudder Shift Time: 2.9s
 
The Kamikaze is a quick, agile destroyer.  In her matchmaking spread, her 37.5 knots is respectable but not amazing.  At tier 5, the Minekaze tops her with a 39 knot top speed.  When facing tier 7 ships, she contends with truly fleet footed ships like the Soviet Destroyers which can easily exceed 40 knots.  She has long enough legs to get from point A to B and dictate the engagement range against most ship types, but she still needs to be wary when a dedicated destroyer hunter is in the area.
 
Durability
Hit Points: 11,100
Maximum Protection: 14mm
Min Bow & Deck Armour: 10mm
 
 Well, there's not a whole lot of good news here.  While the Kamikaze doesn't have the lowest hit point total at her tier (that misfortune belongs to the Minekaze), she is the second lowest.  The other tier 5 destroyers have at least a 200hp advantage.  It's only when facing the dedicated gunships like Gnevny, Nicholas and Gremyashchy, or higher tiered vessels that this disparity really becomes pronounced.  On the whole, try not to get hit in the Kamikaze.  It won't end well.
 
Concealment & Camouflage
Surface Detection Range: 6.2km
Air Detection Range: 3.1km
Minimum Surface Detection Range: 5.4km
Concealment Penalty while Firing: +3.6km (vs 7.6km gun range)
 
The Kamikaze, like the Minekaze, has the best raw concealment value at her tier.  With her premium camouflage, she typically enjoys a 1km stealth window when firing her torpedoes.  However, when Concealment Expert is applied, this drops down to 5.4km.  Upgraded in this manner, the Kamikaze becomes truly frightening with a 1.6km window from which to launch torpedoes without being seen.  Most of he torpedo attacks will occur in and around the 6km mark.  It's not hard to see why this ship over performed for so long.  The ability to swap in veteran captains without penalty allowed her to enjoy a significant stealth advantage over her contemporaries.
 
The proposed changes to Captain Skills in 0.6.0 will essentially remove her monopoly on Concealment Expert against tier 5 and 6 opponents. In practical terms, this means initial contact ranges with enemy destroyers will shrink.  This plays to the advantages of the gunships like the Nicholas and Farragut.  The USN 127mm rifles struggle to hit targets at range but are deadly up close.  While a Farragut might have once been detected reliably at 7.3km, they'll now only be tripped over at 6.6km.
 
This combines with the challenges tier 5 ships of all description now face.  The chance of seeing tier 7 opponents has doubled since late Summer of 2016.  The Kamikaze will be up-tiered regularly, as much as 40% of the time.  On top of the usual dangers of facing higher tiered opponents, this also means facing premiums armed with Radar.  Every Kamikaze player should be aware that the Indianapolis, Atlanta and Belfast are all radar-equipped and able to spot them at ranges of 8.5km -- well beyond their torpedo or even their effective gun range.  At no time should you risk getting within this 8.5km radius for fear of giving them reason to activate their consumable and sending your pretty, green torpedo boat to the bottom.
 
While the Kamikaze's concealment values are excellent, every care should be made to avoid letting any prey know you're in the area until your fish reach their target.  When the enemies know you're stalking them, the chances of landing a torpedo strike drop considerably.  If you choose to continue engaging wary prey, your success depends on them making a mistake.  Outplaying them to land your fish becomes exceedingly difficult and it's best to disengage entirely and keep them guessing.
 
One last mention should be made about her premium camouflage.  Without it?  This ship is no different than the Kamikaze R or Fujin.  Her paint scheme is the only difference between the three.  You couldn't tell them apart otherwise.
 
Anti-Aircraft Defense
AA Battery Calibers:  7.7mm
AA Umbrella Ranges: 1.0km
AA DPS per Aura:  3
 
Aircraft are the bane of the Kamikaze-class.  Not only do they undo your concealment advantage, you have no way of scraping the planes off when they decide to loiter.  In this manner, a savvy carrier player can easily neutralize her.  This will keep her lit for enemy guns to pick her off.  Any torpedoes she launches will be seen the moment they're fired from her tubes by these same aircraft.  Your only recourse is to try and double back towards friendly ships and hope they'll have enough AA power to make the planes buzz off.
 
Kamikaze5.jpg
The Kamikaze R is arguably the best dressed of the three sisters. If you want to make the enemy battleships collectively wet themselves, form a three Kamikaze-class ship division.  Bonus points if none of you wear the same dress.
 

Overall Impressions

Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme
 
Performing consistently in a torpedo reliant ship is difficult.  For novice Captains, this will often lead to having enormous damage totals on one game and very little to show for it the next. Success will often see to come from enemy mistakes rather than your own strengths.  This ship preys upon the inexperienced and the overconfident.
 
Those who can make this ship punch above her weight class consistently do so with a few key skills.  They have working knowledge not only of the concealment system but also with player behaviour.  They recognize the actions a given ship is likely to take in different scenarios.  This leads to the ability to land torpedo hits without the benefit of the lead indicator, predicting enemy course and speed adjustments.  At their best, these skilled players can make an opponent turn in the direction they want to facilitate landing hits, often by strategically revealing themselves.  It's truly frightening to behold.
 
The mere threat of a well played Kamikaze can stall an advance and delay far more ships then she has any right to intimidate.
 
Mouse's Summary:
  • Overpowered as all get out.
  • This ship lives and dies by its ability to remain hidden and correct use of her torpedoes.
  • Don't underestimate her guns.  They can do a surprising amount of damage in a short time.  They're excellent for finishing off low health enemies.
  • Radar is scary.
 
It's totally my fault that the Kamikaze is presently being sold on the North American server.  I asked for this.
 
The Kamikaze's release comes on the heels of the IJN Destroyer changes, which saw the overhaul of the line.  Its timing may be considered in poor taste.  The Kamikaze and Minekaze were so similar.  Now that the latter is changed, you have the privilege of spending money to buy the former.  This will allow you to archive the style of game play you once so enjoyed.  And let's be clear right from the word go:  The Kamikaze-class is overpowered in the current meta.  She may have her weaknesses -- particularly to carriers and well played gunships, but she remains far more powerful than is reasonable.  I honestly didn't expect the Kamikaze  to be sold after patch 0.5.15.  I wanted it out and available before the patch but I don't get to make these decisions.
 
But now that she is available, what do I think about her?  On the one hand I'm glad that players are getting another chance to pick up a ship  they may have passed over previously.  On the other hand, I worry that some will see this as a high-pressure tactic to get players to open their wallets.  The Kamikaze, Fujin and Kamikaze R will not be sold again going forward. So as much as I want as many players as possible to have access to what is an excellent trainer for their IJN Captains, for the good of the game, I am not sad to see them being removed.
 
Would I Recommend?
Yes.  This is an overpowered little monster.  If you don't like IJN Destroyer game play, she will not be for you. She struggles a bit in Co-Op as the bots can automatically home in on you (they will not shoot until you're spotted, but they always know where you are).  But you have the hitting power to sink just about anything those bots are sailing with six torpedo hits.  But overall, this is the quintessential Japanese torpedo boat.  If you're at all on the fence about her, pull the trigger.
 
  • For Random Battle Grinding

Absolutely.  The Kamikaze-class over performs by a significant margin.  This makes her an ideal craft for training Captains.  With the proposed changes coming in 0.6.0, this would be a perfect ship to help train your other commanders.

 
  • For Competitive Gaming

She is immediately superior to both the Minekaze or Mutsuki.  Her only drawback will be that she cannot deal with enemy destroyers very well.  Still, she will make a good choice in a competitive environment, so long as your respect her weaknesses.

 
  • For Collectors

Out of the three Kamikaze-sisters released so far, this one at least has some historical merits as she has the name of a real ship.  She had a distinguished career, including surviving a surface action against British destroyers and surviving the war.  For World of Warships veterans on the NA server, she's been a bit of a white whale -- available on other servers but never here.  For those who own the Fujin and Kamikaze R, I'm sure there's a temptation to "complete the set".  I know that urge bit me.

 
  • For Fun Factor

I cannot recommend her strongly enough here.  This is a very fun ship, so long as your conscience lets you club baby seals without emotional pangs.  I'm Canadian, so clearly I see clubbing baby seals as acceptable.

 
Kamikaze3.jpg
Do you already have a Kamikaze R and Fujin? Do you feel the urge to "complete the set"? I know I did.  I'm dumb like that.
 
How to Participate in the Fur Trade (You Fiend!)
Let's try something a little different.  For your consumables, take premium versions of your Smoke Generator and Damage Control Party.  Don't be shy of forking over some extra credits for these.  Both will help keep your ship alive and you're too fragile to leave that to chance.
 
Recommended Modules

Module choices for the Kamikaze are pretty simple.

 

  • Equip Magazine Modification 1 to reduce the number of earth-shattering kabooms you suffer.
  • Next, take Aiming Systems Modification 1.
  • And lastly, choose any of the three options here or don't. They're all terrible.
 
Recommended Captain Skills
For Captain Skills currently, the following build is optimal:
 
  • First, take Basic Fire Training at tier 1.  This will increase your main battery rate of fire from an appalling 6rpm to just an embarrassing 6.6rpm.
  • Your next skill should be Last Stand at tier 2.  This skill is too good to pass up for destroyers.  Without it, your survivability will tank horribly.
  • You'll continue to climb up the tiers by picking up Superintendent at the third level.  This will give you an extra Smoke Generator and Engine Boost charge.  You're very likely to use all four smoke charges when combined with the premium consumable.
  • Once at tier 4, you have a choice between three skills.  I personally recommend Advanced Fire Training, to increase the range of your guns from a meager 7.6km to 9.1km.  While you will not be using your guns often, I cannot stress enough how effective they can be to finish off crippled ships.  7.6km is far too short a range to use them without putting yourself at enormous risk, especially when facing secondary-heavy tier 6 and 7 battleships, light cruisers or enemy destroyers.
    Alternative skill choices include Demolition Expert and Survivability Expert at this tier.  Both are reasonable choices but they're not as strong as Advanced Fire Training.  You should not be doubling up on skills at tier 4.  Proceed instead to tier 5 after making one choice.
  • The reason we've been rushing up the tiers is to unlock Concealment Expert.  This skill is key.

 

After you've acquired Concealment Expert, you can now double back through the tree to pick other skills of worth.  My personal favourites are the tier 2 skills, Torpedo Armament Expertise, to accelerate your torpedo reload and Expert Marksman to finish off at 19pts (which you're never likely to see).
 
Though 0.6.0 hasn't been released yet, we can theorycraft.  Be advised that the choices here may not reflect the skills as they will appear when the content goes live.  I will strive to amend this article if these changes are significant.
 
  • Again, we'll be rushing to the final tier, so from tier 1, take Preventative Maintenance.  This is arguably the best choice for destroyers at this tier.
  • We'll need Last Stand once more at tier 2.
  • There's a lot of great skills at tier 3.  Take your pick of Torpedo Armament Expertise or Superintendent on your first pass.  I recommend the latter initially, then move up to tier 4.  We'll come back after.
  • Now grab Concealment Expert

 

You'll find that for most destroyers, the Preventative Maintenance + Last Stand + Superintendent + Concealment Expert will form the core of their first skill choices under the new system.  There will be exceptions but the Kamikaze-class really isn't one of them.   From here you can build to your preferences. 

 

You can try out your own theoretical Captain Builds on ShipComrade's Captain Skill Calculator! Edited by LittleWhiteMouse

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Yep. Already bought. I needed all three.

 

And, at only $13, one would be silly not to buy it, considering how potent the little bote is.


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I can personally attest to the fact that a Kamikaze of any paint job with a Concealment Expert Captain will increase your supple of fur pelts and barrels of salt. The numbers of battleships this little monster has sent to the bottom is astounding. 

 

As for this post; 

1TiMqGk.gif


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These are old school type 92 torpedoes. 68 knots. If you like destroyers at all this one should be in your port


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Absolutely disgusting review LWM, how could you go about telling people how to be seal clubs *hides Kamikaze R*


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All this time reading your stuff, and I only just now find out that you are Canadian too. Well, have a happy New Year from the middle of the prairies, and keep up the good work!

 


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Another good one Mouse, thank you again.

(tho, to be honest, like Hopp, I already bought one so I could have all three, and like Bear, new pelts are in my future)

It IS a great ship, and the standard of what an IJN torpedo boat should be.


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Another Mouse Review!!!

 

Awsome. Love reading these :).


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I cannot emphasize enough, as someone with over 1000 battles in Kamikaze-R, that if you don't have Kami or Fujin, get this in case it is the last time it's on sale. Kami-R is neck and neck with my Clemson as the boat I grab when I just need a fun round of clubbing seals. She's a good credit farmer as well (although not as good as Shinonome.) This boat is, IMO, as OP as the Nikolai, tier-for-tier. 

 

And, as always, killer review LWM :)

Edited by poeticmotion

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I donno, those guns are surprisingly hefty in dd vs dd. I've persuaded a Farragut or two that what they were doing was not worth it. landing full salvos really​ hurts. In competitive I can see it being an issue...but wo0o0o0 boy do those Kami HE salvos dish it out when you land them square in their faces.


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I've seen "rumor" that the premium kamikaze will not be sold again follow the ijn dd change. yet to find any confirmation until...

 Hello guys,

 

We would like to inform you that our development team, based on the addition of the new JPDD tech tree and balancing, have decided to not further sell the “Kamikaze” and "Fujin". The "Kamikaze/Fujin" will only be available until January 20, 2017. The “Kamikaze/Fujin” will possibly be available for special events from Wargaming or any of our Sponsors in the coming future.

 

We thank you for your time and attention.

 

http://forum.worldofwarships.asia/index.php?/topic/21672-regarding-the-kamikaze-jp-destroyer/page__p__279231#entry279231

 

If this is already stated on NA I'm sorry for redundancy.


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I love my Kami R.

Her better torp arcs to Minekaze made her a better boat for me, IMO. Minekaze had speed, but her torp arcs hurt her a lot. That, and Kami has superior guns too, they fire slightly faster and rotate a lot faster. EM always for that troll moment where you go up against a Ruskie or USN DD thinking your guns can't keep up with your turn :trollface:

 

~Hunter


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I just picked up the Kamikaze, so I'll be giving this a thorough read-through once I get home. Thank you for the guide!


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I love my Kami R.

Her better torp arcs to Minekaze made her a better boat for me, IMO. Minekaze had speed, but her torp arcs hurt her a lot. That, and Kami has superior guns too, they fire slightly faster and rotate a lot faster. EM always for that troll moment where you go up against a Ruskie or USN DD thinking your guns can't keep up with your turn :trollface:

 

~Hunter

 

​Yup, exactly this. Her guns are no joke even against actual gunboats.  That moment when they...

601_funny-animals-fail-running-scared.gi

 

:D

 


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Now that the Minekaze is nerfed, I'm really sad about the fact that I missed the Kamikaze R by 5 pearls. But anyways, a good review! 


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I've seen "rumor" that the premium kamikaze will not be sold again follow the ijn dd change. yet to find any confirmation until...

 

http://forum.worldofwarships.asia/index.php?/topic/21672-regarding-the-kamikaze-jp-destroyer/page__p__279231#entry279231

 

If this is already stated on NA I'm sorry for redundancy.

 

 

30u7scn.png

 

Thank you so much for this.  This is from the Asia server, posted today, and brought to our attention by Hero_of_Zero (give them some +1s).  It's almost 100% certain that what occurs on the Asia server will also apply here.  This means this is the last chance to get the Kamikaze short of winning her in a contest.  So, I think I'll put an amendment to my recommendation. 

 

 

  • If you miss Isokaze and Minekaze dominance and want to experience it again, you should buy this ship.
  • If you are looking for the best torpedo boat in the game, tier for tier, buy this ship.
  • If you want an excellent, inexpensive IJN training ship and credit earner, buy this ship.
  • If you're constantly kicking yourself for missing out on buying a Gremyashchy or Imperator Nikolai I and don't want to miss out again, buy this ship.
  • If you like to crush your enemies, see them driven before you and hear the lamentation of whiners on the forums, buy this ship.

     

  • If you own the Kamikaze R and the Fujin and love them to death kinda want the matching set and think it would be fun to division with two friends, each with different ship...

... then you're silly, but I totally sympathize.  Buy this ship.

 

So we're clear:  There's lots of reasons not to buy the Kamikaze.  These include but are not limited to:

 

  1. You don't like IJN Destroyer game play.
  2. You already have all of your premium ship needs met for trainers / credit earners.
  3. You pride yourself on being a Free to Play gamer. (Well done!)
  4. You pride yourself on not spending any money on this game.  (Fair!)
  5. You feel that Wargaming has done something to lose your business.  (Stick to those guns!)
  6. You already own a Fujin / Kamikaze R and do not see the point of buying the same ship again with different coloured pixels.  (It is kinda silly, but I can't help myself).
  7. You object to an overpowered premium being sold and don't want to add to the problem.
  8. You dislike the fur industry.
  9. Tzeentch told you not to.
  10. You have no disposable income.

 

Everyone got it?  Good.  I'll make some adjustments to my recommendations section this afternoon.

 

ngo7dh.gif


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Is it a little weird that I don't do well in this boat?  I did well in Isokaze, but not as well in Minekaze. 

 

I'm also taking enemy torps a lot.  Am I pushing caps too hard?  It seems like Vigilance is required for me.  Which sucks. 


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Huh? 
 

 

Real world Seal clubbing results in lots of fur pelts being collected.


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Real world Seal clubbing results in lots of fur pelts being collected.

 

Oh THAT'S what that meant.......

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Not really sure if the wind sisters can dominate as they used to.

 

You can see a lot of Gremys around nowadays and with the addition of the Akatsuki, Fubuki, Shinonome and Shiratsuyu we now have more ships that can kill you rather quickly in tier 7 (which the old Hatsu and Mutsu couldn't do).

So my general opinion is that the Kazes went from being the best IJN destroyers to play from tiers 5 to 7 to just an ok alternative. They will always be a beast in tier 5 games with the low CD fast torpedoes, but assuming that you are playing against people of equal skill I don't think you will be able to cause more impact than any of the new T7 destroyers, not even some of the T6.

 

I think that explains why I'm not pissed about losing my most played ship, sad but not pissed.


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I needed a IJN DD trainer  and don't really enjoy the lowest tiers of the game so at $13 it was a no brainer to pick this ship up.  It being a good ship just sweetened the deal.


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I prefer the wave pattern on the Kamikaze R. Such a shame I didn't get one back then lol

 

It always feels like it should be Fujin that's blue and white, and Kamikaze R that's orange and black, just based on Fujin's name.

 

I was silly and bought the IJN bundle on Black Friday because I thought that was the last chance for any of the Kamikazes.


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