156 Benedict99 Members 304 posts 4,008 battles Report post #1 Posted December 31, 2016 (edited) Just watched the , in which he was playing with the new skills, and I saw the new ‘Radio Position Finder’ skill actually used in game play. It is even more malignant than expected. It’s not just a horrendous nerf to stealth DDs: it’s also a massive nerf to all smoke. In the video, Notser was able to use the RPF skill to shoot up a UK cruiser that was sitting in smoke seven KMs away by simply orienting the RPF pointer toward the smoke and firing along the indicated vector. Hence, the effect was nearly tantamount to unlimited range, unlimited duration radar. The only slight limits to this procedure seems to be: a) The target has to be the closest enemy ship, but ‘close’ could still mean halfway across the map. b) You have to establish the basic range to the target with a few exploratory shots into the smoke, while looking for the ‘black puffs’ of hits. And you could use the same general principle with torpedoes, by firing along the RPF vector. Imagine what this Radio Position Finder skill will do to ships trying to cap or hide in smoke. Such ships will be slaughtered because a single enemy player with RPF will be able to fire into smoke from any range, and the other ships will be able to see by the ‘black puffs’ of blind hits exactly where the hiding ship is. All ships will then be able to converge fire on that 'hidden' ship at will from any range. Among the many catastrophic implications of this system: cap attempts aided by smoke (or even mere stealth) will become suicidal, and DDs will be forced to stop trying to cap zones until all enemy ships have been driven away from a cap zone or sunk. World of Warships developers: this Radio Position Finder Skill has now been seen in actual practice, and it does terrible damage to game play. Get rid of it. Edited December 31, 2016 by Benedict99 20 Share this post Link to post Share on other sites
349 [PVE] Jim_Byrnes Members 1,333 posts 8,669 battles Report post #2 Posted December 31, 2016 (edited) You raise some interesting points. It looks and acts like poor mans radar but also seems situational. I cant see where it really improves gameplay at all if anything it will instill bad habits or be a crutch. Interested to see what more seasoned players think... Edited December 31, 2016 by Jim_Byrnes 2 Share this post Link to post Share on other sites
391 Venom81 Members 1,840 posts 2,780 battles Report post #3 Posted December 31, 2016 I rarely, if ever, sit in smoke in dds anymore. They're already too much of a torpedo magnet if I know other DDs are in the area. This may hurt my Belfast gameplay though, and I've finally been getting used to that damn thing. Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,101 battles Report post #4 Posted December 31, 2016 Hydro wasn't enough. Nerfing torp stealth wasn't enough. Radar wasn't enough. Radar through islands wasn't enough. Taking away invisifire wasn't enough. Having aircraft detect torps wasn't enough. I think WG should just quit wasting everyone's time with half measures and simply make DDs and torps detectable 100% of the time, anywhere on the map. 16 Share this post Link to post Share on other sites
1,096 [GGWP] Destroyer_Zeka Beta Testers 2,386 posts 15,034 battles Report post #5 Posted December 31, 2016 If nothing else the skill is more of a crutch. But in all honestly I really doubt we will see many people who will opt for this skill given that there are better and more useful skills at tier IV 1 Share this post Link to post Share on other sites
6,777 [SIM] SkaerKrow Members 6,308 posts 10,342 battles Report post #6 Posted December 31, 2016 And this skill can be used without an equipped radar consumable why? Share this post Link to post Share on other sites
1,019 Rouxi Members 2,134 posts 15,210 battles Report post #7 Posted December 31, 2016 Hydro wasn't enough. Nerfing torp stealth wasn't enough. Radar wasn't enough. Radar through islands wasn't enough. Taking away invisifire wasn't enough. Having aircraft detect torps wasn't enough. I think WG should just quit wasting everyone's time with half measures and simply make DDs and torps detectable 100% of the time, anywhere on the map. That still won't be enough to get the babies to move up from the edge of the map. They'll just come up with some new excuse. Share this post Link to post Share on other sites
349 [PVE] Jim_Byrnes Members 1,333 posts 8,669 battles Report post #8 Posted December 31, 2016 If nothing else the skill is more of a crutch. But in all honestly I really doubt we will see many people who will opt for this skill given that there are better and more useful skills at tier IV I agree it wouldn't be my first choice at that level either there's far better to be had for that point price. Share this post Link to post Share on other sites
3,869 RedSeaBear Members 5,456 posts 21,389 battles Report post #9 Posted December 31, 2016 As much as this one skill bugs me and my fleet of destroyers. My real problem with this Captain skill up date is now I'll need at least 17 skill points to rebuild a 15 point destroyer captain. But wait it gets worst, the captain build on my Blyska now takes 19 points. The skill tree looks interesting for my Battleships and Cruiser captains and a giant screw you to all my destroyer captains. WG 2016 was supposed to be the terrible year and 2017 was going to be better. 0.6.0 isn't better its just plane terrible. 1 Share this post Link to post Share on other sites
323 [KOOKS] pyantoryng Alpha Tester 2,869 posts 4,864 battles Report post #10 Posted December 31, 2016 Hydro wasn't enough. Nerfing torp stealth wasn't enough. Radar wasn't enough. Radar through islands wasn't enough. Taking away invisifire wasn't enough. Having aircraft detect torps wasn't enough. I think WG should just quit wasting everyone's time with half measures and simply make DDs and torps detectable 100% of the time, anywhere on the map. Remove concealment altogether. Let there be no place to hide. Then again, that won't be enough. Share this post Link to post Share on other sites
391 Venom81 Members 1,840 posts 2,780 battles Report post #11 Posted December 31, 2016 (edited) It's just more of the same that we've been getting all year long... I was looking forward to German DDs since they were announced, then they're released in an utterly stupid configuration. Why the [edited]do my 128mm DD guns give off a greater bloom than my 203mm CA guns? It's just another overreaction to a perceived problem that has been overblown by some players (if you'll notice those players are almost always new or only play 1 ship type, but I digress). I think a lot of people forget that DD gameplay does not occur in a vacuum. Yes, I had tools to effectively deal with BBs at longer ranges without being detected, but I was also responsible for being on the front lines, spotting, capping, knife-fighting, and all sorts of other activites which are bad for one's HP pool. It's just stupid at this point. I'm sorry, but it is. Edited December 31, 2016 by Venom81 1 Share this post Link to post Share on other sites
148 [DOOP] _hat_ Members 856 posts 2,442 battles Report post #12 Posted December 31, 2016 RIP IJN torping. Share this post Link to post Share on other sites
156 Benedict99 Members 304 posts 4,008 battles Report post #13 Posted December 31, 2016 But in all honestly I really doubt we will see many people who will opt for this skill given that there are better and more useful skills at tier IV But now that the skill tiers go only to T4, a fifteen point captain will be able to afford two T4 skills, alas. An eighteen point captain could have three T4 skills. Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 18,562 battles Report post #14 Posted December 31, 2016 (edited) People are hyping this skill up too much. There are more valuable skills to spend 19 points on. Move along. Edited December 31, 2016 by Peregrinas 6 Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,669 battles Report post #15 Posted December 31, 2016 But now that the skill tiers go only to T4, a fifteen point captain will be able to afford two T4 skills, alas. An eighteen point captain could have three T4 skills. Problem is, a lot of formerly valuable T1 skills got bumped up to T3. Share this post Link to post Share on other sites
537 [KNTAI] Battlecruiser_Amagi Members 3,135 posts 9,120 battles Report post #16 Posted December 31, 2016 People are hyping this skill up too much. There are more valuable skills to spend 19 points on. Move along. Indeed. The average player will not get this. CE, AFT and Manual Secondarily/AA are more useful. Some people WILL get the skill, and either put it to good use or be bad a it. I say keep it as-is, and wait and see how it pans out for a 3 or so months before needing to revise it if need be. Share this post Link to post Share on other sites
537 [KNTAI] Battlecruiser_Amagi Members 3,135 posts 9,120 battles Report post #17 Posted December 31, 2016 Problem is, a lot of formerly valuable T1 skills got bumped up to T3. I was kinda sad that BoS was moved to 3 points. But at least, Fire Prevention was buffed, so it may be worth to get that instead. Also, BFT was made into a 3 point. Sorta too steep to get if all they're doing is increase the AA a bit... Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #18 Posted December 31, 2016 (edited) it is all about moneh. freaking today, I am playing my CAs and I am having monster games win or lose. 125k average in a hipper in 2 match, 110k avg in fiji in 2 match. (1 win, 1loss each) running cruiser is much easier against potato BBs. the way the game is going, good players in cruisers will wreck DDs and even BBs. I torped 2 BBs in my cruisers today at point blank range. sheesh. (and recked DD using my hydro in both ships) Edited December 31, 2016 by centarina Share this post Link to post Share on other sites
1,498 Grizley Beta Testers 6,868 posts 4,189 battles Report post #19 Posted December 31, 2016 If nothing else the skill is more of a crutch. But in all honestly I really doubt we will see many people who will opt for this skill given that there are better and more useful skills at tier IV By this logic EM is a crutch for people who don't start turning their turrets early enough. SE is a crutch for people who get hit too much. Rudder mods are crutches for people who don't start turning early enough. Armor is a crutch for people who take hits. Vigilance is a crutch for people who don't anticipate torpedos well enough. DE is a crutch for people who don't land enough shots on target to set 4 fires in the first volley. etc. Call it a crutch all you like. It a new way to detect stealth that absolutely cannot be done any other way. Mid game you can guess which way a DD headed after the last time they were spotted, with RPF you can know where they are. You can guess from looking at the origin of torps where they were and extend that into where they could be now based on the spread. With RPF, you know where they are. People need to stop downplaying it. Not everyone will take it, it's not always the best use of 4 skill points, but people will take it and it will have an impact. If you believe that it won't, why aren't you telling WG to remove it? 8 Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,357 battles Report post #20 Posted December 31, 2016 Naaa. From what I have heard the skill is worthless and not worth taking Share this post Link to post Share on other sites
156 Benedict99 Members 304 posts 4,008 battles Report post #21 Posted December 31, 2016 (edited) Naaa. From what I have heard the skill is worthless and not worth taking 'Heard?' You're bringing rumor to a demonstrable evidence fight? The link to an actual demonstration of the Radio Position Finder in game play is in my initial post. again. Edited December 31, 2016 by Benedict99 Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,357 battles Report post #22 Posted December 31, 2016 'Heard?' You're bringing rumor to a demonstrable experience fight? The link to an actual demonstration of the Radio Position Finder in game play is in my initial post. again. We need a Sarcasm Fish, I guess the one I used wasn't sufficient. Share this post Link to post Share on other sites
554 [ONE38] MrKilmister Members 3,782 posts 14,818 battles Report post #23 Posted December 31, 2016 'Heard?' You're bringing rumor to a demonstrable evidence fight? The link to an actual demonstration of the Radio Position Finder in game play is in my initial post. again. Oh my god... Between this and the mini-map anything smaller than a battleship will be doomed!!! lol The hysterics are strong. Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 18,562 battles Report post #24 Posted December 31, 2016 By this logic EM is a crutch for people who don't start turning their turrets early enough. SE is a crutch for people who get hit too much. Rudder mods are crutches for people who don't start turning early enough. Armor is a crutch for people who take hits. Vigilance is a crutch for people who don't anticipate torpedos well enough. DE is a crutch for people who don't land enough shots on target to set 4 fires in the first volley. etc. Call it a crutch all you like. It a new way to detect stealth that absolutely cannot be done any other way. Mid game you can guess which way a DD headed after the last time they were spotted, with RPF you can know where they are. You can guess from looking at the origin of torps where they were and extend that into where they could be now based on the spread. With RPF, you know where they are. People need to stop downplaying it. Not everyone will take it, it's not always the best use of 4 skill points, but people will take it and it will have an impact. If you believe that it won't, why aren't you telling WG to remove it? RPF is going to be a crutch and you can't argue otherwise. EM lets you turn your turrets comfortably against your ship's turn and isn't necessarily about planning ahead: you can change engagement more quickly. SE lets you win pure DPS engagements by having more HP (a high tier USN DD with this skill is guaranteed to win a knife against a DD without this skill, where both players are of equal skill level). Rudder mods aren't necessarily for those that don't start turning early enough: it allows for higher maneuverability and weaving. And I'm not going to waste any more time rebutting your other claims because we both know they are stupid. RPF is overrated. Period. 1 Share this post Link to post Share on other sites
194 BadNews420 Members 555 posts 11,596 battles Report post #25 Posted December 31, 2016 Why is there a plus sign next to the exp? will you be able to buy capt skill points? I'm afraid next patch will force me to stop playing this game. Share this post Link to post Share on other sites