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Goliath654

Just an observation vs DD's

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So just and observation of something I've noticed more and more recently since I decided to slap a secondary build on pretty much every ship I have.

 

I've noticed that DD's Freak out when they see a rampaging BB's coming in there direction at a relatively good  pace and is applying just a minor amount of WASD. this finally caught my attention in a recent game in which my team was being fairly passive because of a couple of DD's holding the cap...... I decided to take my MO and push in with all I have, to my dismay I had no support (so you can infer my ultimate fate from that) but to my incredible enjoyment saw the DD's move out of there safe concealment and start running, using basic logic I reasoned torps were in bound from 2 different locations at different times and applied basic rudder shift and avoided them with ease, with that outta the way my secondaries lit them up resulting in a double strike fairly quickly...

 

I only bring this up because I didn't start doing my builds this way until recently and have noticed since I changed my play style to as such its been one of my favorite tactics to deal with DD's with fairly moderate success at all tiers.

 

SO what does the community think? has it been luck of the Draw, or maybe I've come across some hidden psychological war tactic. I shall continue to test this theory for quite a while.

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average dd players get scared easily away if some thing threatens them or looks threatening 

good dd players not so much 

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average dd players get scared easily away if some thing threatens them or looks threatening 

good dd players not so much 

 

agree, as soon as I go dark, I am back on the offensive

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IMO, decent DD players will probably try to keep stealth while still engaging you. The only thing different about a charging BB is the improved chances of torps hitting their mark as opposed to a fleeing BB.  While the BB might temporarily capture a cap, I have a good chance as a DD main to destroy the BB in time using stealth and smoke and recapture that cap afterwards.  Although if you have friends with you I might reconsider where I might be more useful to my team. There are a lot of variables to account for, but I much prefer a BB to charge me than one to flee. Another big factor is your Missouri is equipped with radar, so if I know you have used it, I will smoke up and I will reign HE upon your ship and watch you melt.  If I don't know your reload time on that radar, not so much...

Edited by Thomasis2

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If I'm still in smoke when a Battleship suddenly bullrushes my point, I stay in the smoke and wait till their closes and charge at them (sometimes this works, sometimes I blow up, but it's fun nevertheless). If I'm not in smoke and a Battleship turns the corner, well... I employ the last of the thirty-six strategems: When all else fails... Run like hell. Sometimes I launch only one set of torps rather than all of the ones I have, since if I get a chance to reengage after running away, it means I'll have a half/third salvo nice and ready. 

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Chased two Minekazes out of a cap with a Warspite. Had a bit of medium distance support, but it was me or let them have the cap.

 

I fully expected they would give me hell, but they were timid, and uncoordinated with their smoke and torps, (which I dodged for the most part,) and I eventually killed both.

 

I tend to be pretty aggressive in Pumpkin and Blueberry against lone battleships, and usually expect the same in return; so much fun when the destroyers don't act that way.

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It's not so much that DD freak out, it's more that as you become experienced in the class, you start to intuitively determine what is safe/possible/crazy and the courses of action that will most likely allow them to survive and continue to contribute.  Of course, some people never develop this sense and others just grow into total potatoes, but successful DD players more or less tend to understand the risk/reward balance in all of their decisions.

 

In your scenario, you are in a Radar-equipped Iowa - only the most oblivious or suicidal of DDs are not going to move if they see any sort of ship with magical detection abilities coming their way.  They don't need to slapfight with you, and dumping torpedoes before they angle away will either net some damage or cause you to maneuver, which makes re-positioning easier.

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I only bring this up because I didn't start doing my builds this way until recently and have noticed since I changed my play style to as such its been one of my favorite tactics to deal with DD's with fairly moderate success at all tiers.

 

I assume DDs are scared that you might have Target Acquisition Module and will spot them 3 km away from the smoke. And if you catch them stationary they're as good as dead.

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Charging a cap in a BB alone with no radar or hydro only works if the DD is stupid enough to launch torps early and run away. Good DD players will wait until you get close enough, and then pop up at your side and torp you from point-blank range. 

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Charged by a BB into my DD smoke? Bring them on!

Just wait till they get close enough, and proximity spotting triggers, torp his face where he can't avoid them. May not always work but it does most of the time.

Of course if the BB has radar/hydro or a helper with these then all bets are off.

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A good trick in such a scenario from the dd's perspective is to pop smoke and move undetected to the bb's flank and torp it as it moves toward the smoke. Like distracting a snake with one hand as the other grabs it by the neck.

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They scared of your radar mate :)

 

Like camo said keep charging your caps as a BB. When I see a team mate charge a cap I change course and go to back them up.

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They scared of your radar mate :)

 

Like camo said keep charging your caps as a BB. When I see a team mate charge a cap I change course and go to back them up.

that's funny, experience DD drivers have respect for radar but are not scare by them, we have strats to combat radar, we will bait you to use it and then attack you when your on cool down, we will wait till you shoot your guns and are on reload, know your ranges, will light our self up, take a couple pot shots at you, hit smoke run away,  let you set it off, go dark  then come in at min range and send torps at you, and bb with secondary builds are the easiest to bait and than take advantage of

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So just and observation of something I've noticed more and more recently since I decided to slap a secondary build on pretty much every ship I have.

 

I've noticed that DD's Freak out when they see a rampaging BB's coming in there direction at a relatively good  pace and is applying just a minor amount of WASD. this finally caught my attention in a recent game in which my team was being fairly passive because of a couple of DD's holding the cap...... I decided to take my MO and push in with all I have, to my dismay I had no support (so you can infer my ultimate fate from that) but to my incredible enjoyment saw the DD's move out of there safe concealment and start running, using basic logic I reasoned torps were in bound from 2 different locations at different times and applied basic rudder shift and avoided them with ease, with that outta the way my secondaries lit them up resulting in a double strike fairly quickly...

 

I only bring this up because I didn't start doing my builds this way until recently and have noticed since I changed my play style to as such its been one of my favorite tactics to deal with DD's with fairly moderate success at all tiers.

 

SO what does the community think? has it been luck of the Draw, or maybe I've come across some hidden psychological war tactic. I shall continue to test this theory for quite a while.

 

Yeah it's not the secondaries on the MO that scare me, but 9.45KM radar with the secondaries that give me cause for concern.  If I see any other BB, with out a radar equipped CA escort, coming towards me....I'm very happy to stay at the dance with my 5.6 concealment, 76 kt torps, and smoke & speed boost as emergency escape pods.

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