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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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LittleWhiteMouse

Premium Ship Review: Gremyashchy 2.0

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84 posts in this topic

Gremmy7.jpg
The only real change to the Gremyashchy since I first reviewed her was the inclusion of camouflage for premium ships.  And she looks rather dashing her in her off-white scheme.
 
Quick Summary:  A Soviet Gnevny-class destroyer with improved  agility, concealment , torpedoes and HE rounds.
Patch & Date Written:  0.5.16.0 -  December 25th, 2016
Cost:  Originally only sold individually or as a part of a pre-order bundle in Spring of 2015.  During Christmas of 2016, many players reported acquiring them through the "Santa's Secret Stash" promotion.
 

Closest in-Game Contemporary

Anshan, Tier 6 Premium Pan-Asian Destroyer
Degree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique
 

I got quite upset, once upon a time, when various players reported that the Anshan was effectively a tier 6 Gremyashchy. I made it a personal mission to dispel this illusion, perhaps a little too vehemently. The two ships do share a lot of similarities, but the Anshan is a far cry from the second coming of the Gremyashchy. While superficially similar, the Asian destroyer doesn't have the same agility, high explosive shells or stealth capabilities of the pre-order vessel.

 
PROs
  • Good muzzle velocity and flat shell trajectory with her 130mm rifles with an impressive 11.9km range.
  • Excellent AP performance with a high alpha strike of 2,500 per shell.  Quite capable of stacking citadels upon cruisers that leave their broadside exposed at medium to close ranges.
  • Better HE performance than any contemporary Soviet Destroyers, with 1,900 alpha strike and a base 9% to start fires with each hit.  This makes her one of the best fire starting Destroyers in the game.
  • Very good torpedoes with an 8km range and 14,400 maximum damage.
  • Tiny turning circle of 510m and short rudder shift time of 2.7s
  • Excellent concealment values while firing, giving her a 1.0km stealth firing window even without premium camouflage or Captain Skills.
 
 CONs
  • Very low armour values of 10mm along nearly the whole length of her hull.  British 152mm AP shells will easily overmatch this preventing her from being able to angle against it.
  • Horrible gun traverse, with a 5° per second turret rotation (36s for 180°).  The ship easily out turns them.
  • Poor fire angles on her #3 turret.
  • Torpedoes are slow at 55 knots.
  • Large surface detection range for a tier 5 destroyer at 7.0km base.

 

  Gremmy5.jpg
The sun sets on 2016.  I'm very curious to see how much the game will change in 2017 and what effect it will have on the various premium ships I've looked at over the last year.

 
Nothing has really changed on the Gremyashchy since I first reviewed her.  However, the game has changed around her over the last year.  Soviet and British cruisers have joined the ranks.  So too have German Battleships and another handful of Japanese Destroyers.  The module system got tweaked and Captain Skills were overhauled.  Finally, and perhaps most significantly, Matchmaker changes pit the Gremyashchy more and more against what could be considered more fair opposition for this relic of the past.
 
To be certain, the Gremyashchy is a fossil.  Like the Warspite, she's a snapshot of World of Warships from an earlier time, representing norms that no longer exist.  She used to be a middle-road destroyer with worse gunnery and brawling ability to the USN Nicholas and significantly worse torpedoes to the IJN Minekaze.  She couldn't hold a candle to these two rival destroyers in their chosen areas of excellence and this made her seem a bit of a poor choice overall -- so much so that many players passed up the chance to purchase her when she was available.  I cannot stress this enough:  The Gremyashchy was often overlooked in favour of the Yubari and Sims at the time.  Those that saw her merits loved her, but she was so often dismissed.
 
With the typical attrition of the player base over time, the Gremyashchy has become an increasingly rare sight until recently.  While it remains possible to earn a Gremyashchy through a Super Container, the 2016 Christmas Promotion, "Santa's Secret Stash" has yielded a significant number of these ships to the player base.  This is by no means guaranteed, of course.  The more premium ships a player owned already, the more likely they were to draw this ship as the loot containers seemed loathe to duplicate vessels already owned.  While some seemed to acquire her with ease, others have gone through a long frustration of receiving anything but.
 
To this end, I thought it prudent to revisit the Gremyashchy and express what all the fuss is about. 
 
Options
The Gremyashchy is very predictable when it comes to her options.  All of her consumables and module slots are standard for her nationality.  There's nothing out of the ordinary here.
 
Consumables:
  • Damage Control Party
  • Smoke Generator
  • Engine Boost

 

Module Upgrades: Three slots, standard destroyer options.
Premium Camouflage: Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.
 
Firepower
Primary Battery: Four 130mm rifles in four turrets in an A-B-X-Y superfiring configuration
Torpedo Armament:  Six 533mm torpedoes in 2x3 dorsal launchers.
 
Let's start with Torpedoes.
 
Like the Molotov, the Gremyashchy is armed with a weapon system of a comparable Soviet ship several tiers higher than it.  While the Molotov gets the same guns as the tier 9 Dmitri Donskoi, the Gremyashchy gets a similar torpedo armament of the tier 8 Tashkent.  If this raises a few alarm bells; it should.  The Tashkent's torpedoes are terrible for a tier 8 ship.
 
All joking aside, the Gremyashchy has torpedoes that now compete very closely to its tier 5 counterparts, but this wasn't always the case.  To best understand the Gremyashchy's weapon systems and why they're considered so overpowered, you have to look at her competition when she was first introduced.  Her only contemporaries at the time were the Minekaze and Nicholas, but these ships were very different at the time of their inception.  Let's start by comparing their torpedo armaments from the Closed-Beta era.
 
Gremmy3.png
Values were pulled from World of Warships Closed Beta, around Patch 0.3.1.3
 
While it's perhaps common knowledge that the Minekaze was a better torpedo ship when compared to the Gremyashchy, it's important to appreciate just how much better the Minekaze was.  While both ships had comparable hitting power with individual torpedoes, the Minekaze fired her torpedoes 50% faster than the Gremyashchy.  Her fish moved at higher speeds regardless of which armament she elected to use.  With her 1.1km surface detection range advantage over the Gremyashchy, she could get closer to her prey to help guarantee hits or sit way back and never risk detection with her 10km torpedoes.  The Nicholas' torpedoes were designed for close quarters brawling.  Let's look at how things have changed.
 
 Gremmy4.png
Note the drop in reaction times.  Tier 4 and 5 is always a kick in the teeth for novice Battleship Captains that don't appreciate that you need to dodge torpedoes long before they're spotted.
 
The Minekaze has fallen a long way since Closed Beta.  While she retains a blistering rate of fire, that's about all she can now claim.   When we look at the Gremyashchy, she appeared to only be a modest torpedo boat in Closed Beta.  However, it would be hard to argue  that she's not one of the most attractive torpedo platforms at tier 5 currently, with only the Kamikaze, Mutsuki and T-22 being comparable or better.  It should be noted that her torpedo armament does not stand head and shoulders over her competition, but that it merely remains competitive.  She has the slowest torpedoes at tier 5 and one of the largest surface detection ranges.  This requires her to launch torpedoes from further out, making it more likely for her to miss from minor course adjustments of her prey.
 
The Gremyashchy doesn't have better torpedoes than any of her tier 5 counterparts.  However, she is no longer outdone by them to any significant degree like she was when she was introduced.  Now let's take a look at her Guns.
 
Main Battery
There are only a couple of downsides to the Gremyashchy's guns.  The first is the most obvious:  She has horrible gun traverse rates. Needing 36s to complete a 180° rotation, this can feel downright punitive until Captain Skills or modules are used to accelerate it.  Still, even with all of the boosts available, the Gremyashchy can and will out turn her guns with even the smallest adjustments of her rudder.  This will often get novice Gremyashchy players in trouble as they'll abstain from conducting any maneuvers at all while under fire, leading to predictable deaths from enemy gun and torpedo fire.  The second setback is a minor one.  Her #3 rifle has her fire angles impaired by a pair of 12.7mm machine gun mounts.  This can only rotate forward to 53° while her #4 can reach as far forward as 30°.
 
These drawbacks aside, it's hard to see the Gremyashchy's main battery as being anything but superior to her contemporaries at tier 5.  In fact, it's not until you stack her against tier 7 ships that her performance begins to wane.  Like her torpedoes, this again wasn't always the case.  The Nicholas used to be a much better close-range gunnery platform to the Gremyashchy, back before the changes to AP and HE shells around 0.3.1 and through to 0.3.1.3.  This saw AP and HE switch places in terms of primacy where destroyer shooting was concerned and the Nicholas never really recovered.  After 0.3.1.3 in Closed Beta, the Gremyashchy began standing on par with the Nicholas or exceeding her and she's never really looked back since.
 
Currently at tier 5, the Gremyashchy has the best AP shell, the second best HE shell behind only the premium Kamikaze-class Destroyers.  Yet she's the best fire starter at her tier.  On top of this, she has the excellent ballistic arcs found on the IJN ships yet without the range limitations.  The Gremyashchy has a 1km reach advantage over the Nicholas and T-22 and only falls behind them in terms of rate of fire. 
 
It gets worse when you compare her to the lead of her class.  She dodged the 0.5.2 nerf that shaved 300hp off of Soviet HE shells and dropped their fire chance from 9%,which the Gremyashchy retains, to 7% (this was later buffed back up to 8%).  On top of this, she doesn't suffer the 2.0km additional surface detection range "tax" added to all Soviet 130mm Destroyer caliber guns.  This allows her to stealth fire from the surface while stock at a range of 10.9km or greater.  Once combined with Captain Skills and camouflage, this stealth-window gets absolutely insane.
 
Summary
Perhaps now you can start to see the issue with the Gremyashchy.  She has not only an excellent main armament but she also has an excellent torpedo armament.  No other destroyer at her tier mixes these two systems to the same effect.  She doesn't meet any serious challengers to this kind of balanced mix of main battery & torpedo armament until the tier 7 Destroyers and she can almost keep up with those!
 
  • Best overall gun performance at her tier.
  • Highly competitive torpedo armament.
  • Capable of using both weapon systems from concealment while stock.
  • The only real downside is her sluggish turret traverse.
  • Arguably the equivalent of a modest tier 7 destroyer in terms of firepower.
 
Gremmy6.jpg
 The Gremyashchy's guns are horribly overpowered with ridiculous stealth characteristics.  However, don't overlook her torpedoes.  They are phenomenal in their own right.  While leaning on only a single weapon system will still net you great games, using the right combinations of AP, HE and Torpedoes will allow you to utterly dominate in a given match.
 
Maneuverability
Top Speed: 37.0 knots
Turning Radius: 510m
Rudder Shift Time: 2.7s
 
If you were hoping to see some form of moderation appear here, you're out of luck.  Back in patch 0.3.1, the Gremyashchy had her turning circle kicked down from 630m to its current 510m.  This was countered by a 6.0s rudder shift time, but clearly that didn't stick.  So now she enjoys the best of both worlds and it's not like every other destroyer can say the same.  She has the tightest turning circle at her tier and a very competitive rudder shift time. It should be noted that this agility comes with the price of being quite apt at out turning her turret traverse.  While this may be frustrating, remember short of lining up a kill shot, it's always preferable to focus on evasion over doing damage in a destroyer.
 
She's not the fastest destroyer (that honour goes to the Minekaze at 39.0 knots) but her own top speed is competitive enough to keep pace with everything she might face.
 
Durability
Hit Points: 13,100
Maximum Protection: 13mm
Min Bow & Deck Armour: 10mm
 
It probably comes as no surprise that the Gremyashchy is lightly armoured.  What may surprise some of my readers is that she's more lightly armoured than most other destroyers at her tier -- and this can be a real problem thanks to the inclusion of the Royal Navy cruisers. It takes a minimum of 11mm of armour to be able to bounce the 152mm AP shells that the British cruisers fire.  Though the Gremyashchy has these values along her deck and turret faces (as do all destroyers), she does not have them along her hull.  This makes it impossible for her to angle against incoming AP fire from British warships and attempt some lucky ricochets -- something that all of the other destroyers can.  This may seem like a small weakness, but it's worth keeping in mind.
 
Concealment & Camouflage
Surface Detection Range: 7.0km
Air Detection Range: 3.6km
Minimum Surface Detection Range: 6.1km
Concealment Penalty while Firing: +3.9km (vs 11.9km gun range)
 
 This is the last piece of the puzzle which describes exactly why Wargaming will not sell the Gremyashchy anymore.  She doesn't suffer from the same concealment penalties that have afflicted Soviet and German Destroyers.  The original concealment penalty calculation when firing guns is 0.03 times the shell diameter.  Soviet Destroyers add an additional 2.0km to this range and German Destroyers add 3.5km.  Not so the Gremyashchy.
 
The result is that while stock, she has a 1.0km stealth firing window (1.2km with her camouflage) when using her main battery.  When Captain Skills are thrown into the mix, this can allow the Gremyashchy to sit just beyond 10km of an enemy and pour fire into her without risking detection.  Keep in mind, at these ranges she can potentially citadel a light cruiser with her AP rounds or accurately place HE shells on each separate section of a Battleship to maximize fires.  This is also close enough to continue pelting an enemy destroyer with a reasonable chance of landing shells on target even when they evade.
 
Short of Wargaming overhauling the stealth-firing mechanics for the game as a whole (such as changing the stealth firing penalty to shell diameter * 0.04 or higher) , the Gremyashchy will always be overpowered in this regard.
 
 Gremmy9.jpg
A mid-tier CV's worst nightmare:  An alert Gremyashchy within gun range.
 
Anti-Aircraft Defense
AA Battery Calibers: 76mm / 37mm / 12.7mm
AA Umbrella Ranges: 3.0km / 3.2km / 1.2km
AA DPS per Aura: 4 / 23 / 17
 
For a mid-tier Destroyer, the Gremyashchy's anti-aircraft firepower is rather decent.  It's not great by any means. I wouldn't trust it to shoot down anything before it made its attack run, but it may bruise any planes sent to linger around her in order to keep her spotted.  Most of the time, though, you're best to just leave this turned off.
 

Overall Impressions

Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme 
 
The potential for this ship is enormous.  Like many destroyers, she's not quite user-friendly enough that just anyone will be able to take her out and score big each and every time.  Without an appreciation for stealth mechanics, without respecting ammunition choices and proper consumable management, the Gremyashchy will fail to deliver.  The tools are all there, don't get me wrong, but a novice can still easily mishandle this little monster.
 
 But in terms of raw carry potential?  The sky's the limit.  If you see one of these ships on the enemy team, take any opportunity to delete it as of paramount importance.  In the right hands, there are some ships on your team that do not stand a chance -- full stop.  Slow "brick" Battleships are meat on the table.  Light Cruisers without long-range detection consumables like Radar or Aircraft are horribly vulnerable.  A Gremmy player that knows how to ride the knife edge of detection, that keeps map awareness up and juggles shell management like a boss will give any team a very, very bad day.
 
Pray you can detonate the fiend.
 
Mouse's Summary:
  • What weaknesses?  Seriously...
  • Good guns, good torps, good stealth, good concealment, good agility...  Need I go on?
  • Let's hope that any changes to stealth firing in the future also affect the Gremyashchy, or she's only going to get worse.
  • In her current state, she belongs at tier 7.

 

Studying the Gremyashchy is fascinating.  In writing this review, I spent a lot of time looking up her original stats from back in Closed Beta.  This is no easy feat.  Wargaming no longer appears to host the Patch Notes from those times on the North American or European Servers and a lot of changes were undocumented.  It was only through reviews and replays that I could get a clear image of what she was compared to what she is now.  A lot of the information was piecemeal.  It was difficult enough to find what I wanted for the Gremyashchy and down right impossible to also find Minekaze and Nicholas data from the same patch.  Changes were rampant back between patches 3.1 to 3.1.3 with a see-saw of gunnery statistics as the primacy of AP was diminished and HE became dominant.  It has to be said that the Gremyashchy came out of Closed Beta in a very healthy state.  This isn't something all Premiums can boast (I'm looking at you, Atlanta).

 

 But it wasn't just the changes to Closed Beta that put the Gremyashchy on top.  It's been the continued refinement (some might describe it as an erosion) of the balance at tier 5.  The 3.5km surface detection penalty while firing on German Destroyers looks downright punitive in the current meta.  It makes the 2.0km surface detection penalty on the Soviet Destroyers look downright manageable.  The Minekaze is a hollow shell of her former self.  And if rumours are to be believed, the Kamikaze-class will no longer be made available for purchase in the future.  It's clear the environment at tier 5 is becoming all the more forgiving for the Gremmy as serious competition is being shackled by more moderated stats. 
 
I seriously considered measuring the Gremmy not against the tier 5s but against the tier 7 destroyers.  It was shocking to see just how close she came to the likes of the Leningrad.  While she's lacking on DPM, as she is presently, I do think she could slot in at tier 7 provided stealth gunnery does not change in the future -- yes, I think she's that powerful.  It would be a tough sell which is why I wussed out and decided to instead focus on her Closed Beta statistics.
 

 Gremmy8.jpg
Cross drop?  No problem.  The Gremmy's agility makes dodging fish look easy.

 
Would I Recommend?
Like the Imperator Nikolai I, there's only two ways presently to acquire the Gremyashchy.  The first is to find her in a Super Container earned through the daily experience grind.  The more Premium ships you own, the more likely you are to finally get one, so that's pretty cool.  I can only imagine how awesome it would feel to get her this way ... and how frustrating it must be if you've pinned your hopes on this.
 
The other option is with the Christmas 2016 sale where players could buy different sized loot containers.  I wish there was some actual data on the odds of earning a rare ship through this promotion.  There are a lot of anecdotal experiences that can be found on Reddit or the official forums.  It seems that similar to Super Containers above, the more Premium Ships a player owns, the more likely they are to acquire a Gremyashchy.  But this is by no means certain.  Anyone hoping to beat the odds should be careful with their coin.  Getting the Gremyashchy, while it seems to be possible, may not be likely.
 
  • For Random Battle Grinding

The Gremyashchy is a PUB stomping monster.  She's a perfect choice for someone looking to help train their Soviet Captains, to earn a few extra credits or simply to farm awards like Kraken Unleashed.  I cannot recommend her enough for this.

 
  • For Competitive Gaming
If you have the option of using the Gremyashchy in some form of competitive arena, then she's an excellent choice. 
 
  • For Collectors

Meh?  For many of us in the West, the Gremyashchy has more value as a rare-ship in this game than for her historical achievements.  She is one of the few Soviet Warships that saw surface action in WWII, engaging German Destroyers.

 
  • For Fun Factor

She's one of my most played ships for a reason.  I just wish I didn't feel so dirty afterwards...

 
How to Equip your Gremyashchy
There should be no real surprises here.
 
Recommended Modules
As a tier 5 ship, there's only three module slots to contend with. 
 
  • For your first slot, take Magazine Modification 1 to reduce buzz-killing, horrendous kablooies.
     
  • You have a choice for your second slot between Aiming Systems Modifaction 1 and Main Battery Modification 2.  Which you take largely depends on the Concealment rating of your Gremmy.  If you specialize her through your Captain Skills for range and stealth, the former will be more valuable as you will not need to maneuver your ship as often.  Without them, then the latter is the better choice.  This will keep your guns on target longer and offsets any loss to your DPM as a result.
     
  • Guess what?  The third slot modules are still terrible.  Take whichever one you like.

 

Recommended Consumables

As a destroyer, I strongly recommend taking a premium version of your Smoke Generator.  This will add an extra charge, but more importantly, it will also reduce the reset timer to 80s from 120s.  It's up to you if you want to use premium versions of the other two consumables.  I personally use a premium Damage Control Party, but most games it's largely superfluous.  Those few times it has come in handy, it's more to bail out my own stupidity than any necessity predicated by ship performance.
 
Recommended Captain Skills

The big choice with the Gremyashchy is whether to push for Concealment bonuses right away or to linger in the lower tiered skills for more quality of life improvements.  Here's how it breaks down.

 

  • At the first tier, Basic Fire Training is your best choice.  This bumps up her rate of fire to 13.2rpm.
     
  • There's no surprise that as a destroyer, you'll want Last Stand first and foremost.  However, you'll also (desperately) want Expert Marksman.  And lastly, Torpedo Armament Expertise is also highly coveted to reduce that reload timer, but consider this a tertiary skill.
     
  • At tier 3, Superintendent is still the best choice, if only for the extra charge on your Smoke Generator.
     
  • At tier 4, there are two skills worth considering.  Advanced Fire Training may seem like the obvious choice.  This will increase your range up to 14.3km and boost your stealth firing window from 1.2km (with camouflage) to 3.6km.  However, with discipline, you can just as easily manage without it and take Demolition Expert instead to increase your fire chance to 12% per shell.
     
  • If you didn't double up on tier 4 skills, then Concealment Expert is the best choice at tier 5.  Without Advanced Fire Training, this increases your stealth firing window with torpedoes AND guns to 1.9km.  With Advanced Fire Training, your gun window opens up to 4.3km which is stupidly overpowered.

 


For more articles in this series, please visit:  LittleWhiteMouse's Mega Ship Review Guide

Edited by LittleWhiteMouse

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:tea_cap:

 

I forget which patch, think it was around the beginning of the year.

 

But...

 

WG buffed her AA, lol.

Edited by slak__

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I wasn't good with Gremlin, till I learned her secret. Get AFT, stay at 11km range and pound anything under with HE spam. Get a 14 point skipper and really laugh like a hyena as you unload HE with 12% fire chance.

 

Now that I understand this DD is a sniper and not a brawler, she's getting better. Though right now I'm busy doing other things so she's sitting in port. Still glad i got her.


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I finally got this ship out of presents! Bought two sets of 5x$3 and got the Gremy on batch one and Eugen on batch 2.  

 

Now I need someone to explain DDs to me and why I tunnel too much playing them


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Grem is a T7 @ T5 in the current form of the game. When, not if, WG takes a hammer to Stealth Firing she will be brought down a peg or two. Particularly for players that rely on the mechanic.


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Grem is a T7 @ T5 in the current form of the game. When, not if, WG takes a hammer to Stealth Firing she will be brought down a peg or two. Particularly for players that rely on the mechanic.

 

fix this and secondary accuracy and the game will be better

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fix this and secondary accuracy and the game will be better

 

Yeah sure, so BBs can stomp all at will. Great game. :sceptic:

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This is what I see when I'm dealing with one of these things while in my Farragut;

break%20u_zpsqdze2hbv.jpg

 

I'm still hoping Santa brings me one...


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fix this and secondary accuracy and the game will be better

 

nerf AP while you are at it, specifically Battleships at high tiers to open up the game...

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Request the desktop site, it makes the Forum fully functional

Yeah, yeah. I know but the mobile site is easy when on the phone.


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nerf AP while you are at it, specifically Battleships at high tiers to open up the game...

 

the problem I see with BBs if not all ships is long range accuracy is just way to high. Even against a full on broadside ship at 20km or such your not going to hit them often. You might straddle them but that doesn't mean you actually hit them. Then change secondary accuracy to be never higher than the driver is achieving with main battery; it would have a cap regardless

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I finally got this ship out of presents! Bought two sets of 5x$3 and got the Gremy on batch one and Eugen on batch 2.  

 

Now I need someone to explain DDs to me and why I tunnel too much playing them

 

You tunnel with DDs because of the RoF.  You want to aim each shot...which means you are ALWAYS in bino-view to do that.  The trick is to realize many ships don't evade meaningfully and quickly (esp. battleships) and use your free look while firing.  Basically, you hold down right AND left mouse button and look around to maintain awareness while you blast rounds out.  If you are fighting a quick cruiser or another DD and you MUST keep tracking the little bugger, liberal use of WASD is where it's at.  If you can dodge cruiser and DD shells at typical engagement distances, you're probably good to go.  To that, you must add map awareness.  If you know where you are, where you can sail, where you team is and generally where the reds are...you're set.  The good thing about this is that map awareness can be maintain largely through the mini-map, and doesn't degrade when you're down the sights.  

 

Also, be a pal and drop your smoke for teammates...because you don't need it.  Between your speed, rudder shift and stealth fire that smoke is just for "lolz."  Find someone on your team that needs it, drop it for them, and watch them blast the crap out of everyone you're spotting while they try to hit you.  Be mindful of your team.  A smart DD captain in Farragut or Ognevoi will do what LWM said and make it their mission to close in on you (because your turrets are slow and not brawly) and try to take you out and keep you spotted.  Your sweet spot really is about 10-11 km...you can hit cruisers and BB effectively, and have a decent shot at DD.  If you're close to your team, and they're a bit too far from theirs, you can get in around 8-9 km.  USN DD guns are still bad at this range, where as yours are solid for hitting DDs.  

 

Full disclosure: I say all this having sailed Gnevny and Ognevoi - you can do all this without Gremmy's ridiculously OP stealth advantage and vicious torps.  Gremmy's torps and stealth fire shenanigans are a subject of massive envy for me.  

Edited by Mahrs

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Closest in-Game Contemporary

 

Anshan, Tier 6 Premium Pan-Asian Destroyer
Degree of Similarity:Clone / Sister-Ship/ Related Class/ Similar Role / Unique

 

 

I got quite upset, once upon a time, when various players reported that the Anshan was effectively a tier 6 Gremyashchy. I made it a personal mission to dispel this illusion, perhaps a little too vehemently. The two ships do share a lot of similarities, but the Anshan is a far cry from the second coming of the Gremyashchy. While superficially similar, the Asian destroyer doesn't have the same agility, high explosive shells or stealth capabilities of the pre-order vessel.

 

Mouse, you think Lenin is the closest in game contemporary?

 

She feels similar, turret traverse, fragility of armor and torpedoes.

 

I kinda think of Lenin as a properly tiered Gremy with some extra HP and a couple knots tacked on.

 

Anshan to me is just a well earning Gnevny.

Edited by slak__

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Awesome review Mouse. It makes me feel even worse for being terrible in my Gremy :teethhappy:. Thanks for your continued contributions to the community.

 


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Grem is a T7 @ T5 in the current form of the game. When, not if, WG takes a hammer to Stealth Firing she will be brought down a peg or two. Particularly for players that rely on the mechanic.

I think it is very much an "if". The entire USN DD line from T4-10 will need to be buffed. IJN is already in serious need of attention. It will be a monumental task to do properly.

 

Of course, WG could just pull a German DD and let the game be World of BBs.


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Studying the Gremyashchy is fascinating.  In writing this review, I spent a lot of time looking up her original stats from back in Closed Beta.  This is no easy feat.  Wargaming no longer appears to host the Patch Notes from those times on the North American or European Servers and a lot of changes were undocumented.  It was only through reviews and replays that I could get a clear image of what she was compared to what she is now.  A lot of the information was piecemeal.  It was difficult enough to find what I wanted for the Gremyashchy and down right impossible to also find Minekaze and Nicholas data from the same patch.  Changes were rampant back between patches 3.1 to 3.1.3 with a see-saw of gunnery statistics as the primacy of AP was diminished and HE became dominant.

 

you can find some of the patch notes on the CAT and CBT forums, but they are invisible and only accessible if you have a direct link.

the one below is for the the CBT Announcements section, but IIRC many of the patch notes are incomplete since the full text was usually posted on the portal:

http://forum.worldofwarships.com/index.php?/forum/93-announcements/

some time ago i remember using some googlefu and web caches to find the missing patch notes, but i don't think i saved them or the links.


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you can find some of the patch notes on the CAT and CBT forums, but they are invisible and only accessible if you have a direct link.

the one below is for the the CBT Announcements section, but IIRC many of the patch notes are incomplete since the full text was usually posted on the portal:

http://forum.worldofwarships.com/index.php?/forum/93-announcements/

some time ago i remember using some googlefu and web caches to find the missing patch notes, but i don't think i saved them or the links.

 

My primary resource for getting a lot of the information I needed was from Youtube videos.  There was a glut of players trying their hand at content creation at the time.  What made it very difficult is that they might not mouse over stats in port while talking about the qualities of the ship.  It's nice to hear that "the Nicholas has really good guns" but if I'm after RoF, AP & HE stats, that can be a real pain to deduce.  It's even worse if I can't see what they've uplocked in terms of upgrades to know if I'm dealing with the stock ship or fully upgraded.  Then even if they did look at stats, I had to confirm the patch date.  In about a month's time, each ship had three different AP & HE values depending if it was pre-3.1, 3.1 or 3.1.3.  At the time, the patch notes never detailed individual ships.  For example, in 3.1.3, the changes to HE were not listed on a per-ship basis but as a "We reduced the damage of HE shells by approximately 10% to 15%).  One great resource for this was CloakingDonkey's "Undocumented Ship Balance Change" series of videos.  It's a shame he didn't keep up with World of Warships but I understand his frustrations at the time which prompted him to leave.


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I wish they could just change this ship's Match making into queuing Tier 7 every game. 

 

It's this ship existence that I sold every ship below tier 6

Edited by Georgiarain

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I wish they could just change this ship's Match making into queuing Tier 7 every game. 

 

It's this ship existence that I sold every ship below tier 6

 

THat's... a bit extreme considering before the santa event this year you would almost never find a gremmy. 

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