3 [TGO] SuperDave80 Members 18 posts 4,463 battles Report post #1 Posted December 26, 2016 I just got the Ishizuchi as a Christmas Present.. which Commanders Points should I use.. I was thinking the standard ones: Lvl 1- Basics of Survivability (-15% to repair..) Lvl 2- Fire Prevention (-7% fire..) Lvl 3- Superintendent (+1 to consumables) Lvl 4- Survivability Expert (+HP per tier) But didn't know if there was a better set for the Ishizuchi specifically, like Expert Marksman (faster turret swing), or Advanced Firing Traing (+20% range main guns). Thoughts? Share this post Link to post Share on other sites
38 [DENTD] I_Want_More_Cits Members 225 posts 8,956 battles Report post #2 Posted December 26, 2016 use demo expert or aft instead of se. Share this post Link to post Share on other sites
83 Zim_Xero Members 765 posts 2,849 battles Report post #3 Posted December 26, 2016 LVL 2, i would go with Guns, the one on the left (not sure its name) increases traverse speed. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #4 Posted December 26, 2016 (edited) use demo expert or aft instead of se. Definitely DE over AFT. Advanced firing training only works on guns up to 139mm and all secondary batteries. It will have no real useful effect, as you really don't want to be that close to someone in an Ishizuchi. I have BoS, EM, Superintendent, DE and CE on mine, which is also my Mogami/Atago captain. I tried running my secondary build Yamato captain on it, but it wasn't worth it. Edited December 26, 2016 by SergeantHop Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #5 Posted December 26, 2016 (edited) In Ishi I spec for survivability. 1 -- Sec Armament and BoS 2 -- turrets 3 -- High Alert and Superintendent 4 -- SE I don't think DE is necessary. Base fire chance is 32%, and you can boost 2% for free just by wearing the right flags. AFT is a waste of time, either I will sink a ship that close, or it will nail me. Edited December 26, 2016 by Taichunger Share this post Link to post Share on other sites
387 [ARPOG] Teahee -Members- 870 posts 11,070 battles Report post #6 Posted December 26, 2016 (edited) Whatever you do, NEVER use fire prevention. The 7% reduction sounds good, but the way fire chance is calculated, its actual impact is less than 1%. Also, the Survivability Expert skill is next to useless on a battleship. For a tier 4, it will give you 1600 HP more, which is pretty much 1 extra shot from a cruiser... and a total waste of 4 captain points. Even at tier 10, 4000 HP more is pointless, and is only useful for distracting your enemy while they laugh at your poor choices. Use: Basics of Surviveability Expert Marksman Superintendent AFT Concealment (or Manual Secondaries if you are training for a secondary build Yamato captain) If you get to 18 points, spec into vigilance for extra torpedo beats. Edited December 26, 2016 by Teahee 1 Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #7 Posted December 26, 2016 (edited) In Ishi I spec for survivability. 1 -- Sec Armament and BoS 2 -- turrets 3 -- High Alert and Superintendent 4 -- SE I don't think DE is necessary. Base fire chance is 32%, and you can boost 2% for free just by wearing the right flags. AFT is a waste of time, either I will sink a ship that close, or it will nail me. On a battleship, SE is really not worth it, especially at tier 4. That's only 1600hp bonus, or half a shell hit. The 3% fire chance, in addition to the 2% from the signals, really does make a difference. I mean, I regularly pull Witherers in it. Games like this: 20 fires. In a battleship. It's worth the extra fire chance, trust me. Also, such a disappointing game... Whatever you do, NEVER use fire prevention. The 7% reduction sounds good, but the way fire chance is calculated, its actual impact is less than 1%. Also, the Survivability Expert skill is next to useless on a battleship. For a tier 4, it will give you 1600 HP more, which is pretty much 1 extra shot from a cruiser... and a total waste of 4 captain points. Even at tier 10, 4000 HP more is pointless, and is only useful for distracting your enemy while they laugh at your poor choices. Use: Basics of Surviveability Expert Marksman Superintendent AFT Concealment (or Manual Secondaries if you are training for a secondary build Yamato captain) If you get to 18 points, spec into vigilance for extra torpedo beats. As I said in an above post, I run a cruiser captain in it. It completely changed how I played the ship, and my performance in her went through the roof. DE or bust on the Ishizuchi. Edited December 26, 2016 by SergeantHop 1 Share this post Link to post Share on other sites
3 [TGO] SuperDave80 Members 18 posts 4,463 battles Report post #8 Posted December 26, 2016 Nice. Thanks everyone for the advice. Share this post Link to post Share on other sites
41 [ZAZEN] husband Alpha Tester 404 posts 8,964 battles Report post #9 Posted December 26, 2016 This has been helpful for me too, have to look at how my IJN commanders are spec out again Share this post Link to post Share on other sites
10,399 [B2P] Taichunger Members 13,459 posts 44,054 battles Report post #10 Posted December 26, 2016 On a battleship, SE is really not worth it, especially at tier 4. That's only 1600hp bonus, or half a shell hit. The 3% fire chance, in addition to the 2% from the signals, really does make a difference. I mean, I regularly pull Witherers in it. Games like this: 20 fires. In a battleship. It's worth the extra fire chance, trust me. It's just a difference in philosophy. I prefer the HP, which is actually two battleship overpens, or a slew of cruiser hits. It buys me dreadnoughts and longer time in-game. My Ishi play is fine (I used to be one of the top players on the server in average damage but fell out of the top 50 when I quit playing the ship because of all the unicum CV drivers playing in the lower tiers) and the allegedly large improvement in fire chance means that you might set one extra fire a game, maybe (you can achieve that same effect simply by shooting better). I have never gotten Witherer in Ishi and don't see how you can do it "regularly" since anything on fire at T4 is quickly gone (also you have only 5 Witherers. Regularly? I think not). I suspect your excellent damage stats in Ishi are not the result of improved fire chance but are simply the result of you being a better player than most, certainly better than I. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #11 Posted December 26, 2016 It's just a difference in philosophy. I prefer the HP, which is actually two battleship overpens, or a slew of cruiser hits. It buys me dreadnoughts and longer time in-game. My Ishi play is fine (I used to be one of the top players on the server in average damage but fell out of the top 50 when I quit playing the ship because of all the unicum CV drivers playing in the lower tiers) and the allegedly large improvement in fire chance means that you might set one extra fire a game, maybe (you can achieve that same effect simply by shooting better). I have never gotten Witherer in Ishi and don't see how you can do it "regularly" since anything on fire at T4 is quickly gone (also you have only 5 Witherers. Regularly? I think not). I suspect your excellent damage stats in Ishi are not the result of improved fire chance but are simply the result of you being a better player than most, certainly better than I. I'd say that extra 1600 HP will buy you maybe 10 seconds of battle time. Personally, i think that neither SE or DE is worth it (even though i have never played the Ishizuchi). I'd rather double up on the lower tier skills, like fire prevention, which will probably save you almost as much HP than SE will get you for less points, or Vigilance, and High Alert. All of these skills have better value point-for-point for a battleship than SE or DE does. Share this post Link to post Share on other sites
445 [ZR] DeadManxDan Members 984 posts 12,323 battles Report post #12 Posted December 26, 2016 My vote is 100% DE is most important. SE will get you nothing except more damage against you on fire ticks while you burn. She is an incredibly fun and strong ship. Have about 130 games on her and sitting at 9th overall on the NA server. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #13 Posted December 26, 2016 My vote is 100% DE is most important. SE will get you nothing except more damage against you on fire ticks while you burn. She is an incredibly fun and strong ship. Have about 130 games on her and sitting at 9th overall on the NA server. I'm nipping at your heels though, mate. I'm only 9 WTR behind you, haha. It's just a difference in philosophy. I prefer the HP, which is actually two battleship overpens, or a slew of cruiser hits. It buys me dreadnoughts and longer time in-game. My Ishi play is fine (I used to be one of the top players on the server in average damage but fell out of the top 50 when I quit playing the ship because of all the unicum CV drivers playing in the lower tiers) and the allegedly large improvement in fire chance means that you might set one extra fire a game, maybe (you can achieve that same effect simply by shooting better). I have never gotten Witherer in Ishi and don't see how you can do it "regularly" since anything on fire at T4 is quickly gone (also you have only 5 Witherers. Regularly? I think not). I suspect your excellent damage stats in Ishi are not the result of improved fire chance but are simply the result of you being a better player than most, certainly better than I. I should clarify that statement. Regular witherers since I started running my DE/CE captain, which wasn't that long ago. For a while before that, I had been playing with my Yam captain, and things just weren't working out. I was using a lot more AP, too. Then, I discovered fire. Fire is life. It's pretty easy to get a Witherer in tier 4 though, as long as the enemy team has lots of battleships. Then, just spread the love. As far as % improvements, getting DE is 8% more chance over non-DE when accounting for signals. SE, on the other hand, is only a 3.5% improvement in HP over not having it. Sure, that 1600 gets you two overpens from a similarly tiered ship, but really...that ain't much. To put it into perspective, the percent HP gained on the Ishizuchi with SE is less than the percent HP gained on Yamato, which gains 4.1% HP. In any case, taking SE on a battleship is a little silly. 1 Share this post Link to post Share on other sites
3 [TGO] SuperDave80 Members 18 posts 4,463 battles Report post #14 Posted December 26, 2016 I'm following the logic of the different styles of point use but where is all the 'math'? Where does it say how much dmg does a over penetration do? Where is the normal (unbuffed) fire chance listed? Where's the base % of all of it to start the math of the buffs? I guess that's where I get lost.. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #15 Posted December 27, 2016 (edited) I'm following the logic of the different styles of point use but where is all the 'math'? Where does it say how much dmg does a over penetration do? Where is the normal (unbuffed) fire chance listed? Where's the base % of all of it to start the math of the buffs? I guess that's where I get lost.. Overpenetrations do 10% of full damage of the shell. An overpen from the Ishizuchi will do 800 damage. An overpen from a New York will do 1030 damage. Survival expert does a flat 400hp bonus per tier. A tier 4 ship will get 1600 bonus HP, a tier 10 ship gets 4000. The base fire percent chance on the Ishizuchi is 32%. This is brought up to 34% with the two signals, and 37% with DE. Edited December 27, 2016 by SergeantHop Share this post Link to post Share on other sites
17,557 [WOLF5] HazeGrayUnderway Members 38,588 posts 31,232 battles Report post #16 Posted December 27, 2016 Please, for the love of all that is good, do not use Survival Expert on a Battleship. Most especially so for a Tier IV one. BBs with SE HP are laughed at ingame. They suit no purpose for a valuable Tier IV trait, the only place where SE is good are for certain Destroyers and very specific playstyles for them. 1 Share this post Link to post Share on other sites
3 [TGO] SuperDave80 Members 18 posts 4,463 battles Report post #17 Posted December 27, 2016 Overpenetrations do 10% of full damage of the shell. An overpen from the Ishizuchi will do 800 damage. An overpen from a New York will do 1030 damage. Survival expert does a flat 400hp bonus per tier. A tier 4 ship will get 1600 bonus HP, a tier 10 ship gets 4000. The base fire percent chance on the Ishizuchi is 32%. This is brought up to 34% with the two signals, and 37% with DE. Thanks for the math but I guess I should re-word the question. I'm sorry. How do you know this? Where in the game to you find information like this? Is there a table that tells you all this? For example, where do you find the information that overpens do 10%? I know that the damage is listed under Modules and then highlight the main guns, but where is the overpen dmg listed. And where is the fire base percent chance listed? Thanks! And sorry for the confusion. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #18 Posted December 28, 2016 Thanks for the math but I guess I should re-word the question. I'm sorry. How do you know this? Where in the game to you find information like this? Is there a table that tells you all this? For example, where do you find the information that overpens do 10%? I know that the damage is listed under Modules and then highlight the main guns, but where is the overpen dmg listed. And where is the fire base percent chance listed? Thanks! And sorry for the confusion. Things like overpens damage precentage are on the wiki under game mechanics. Fire chance is listed under the gun stats in game, in the same tooltip as where you find shell damage. Share this post Link to post Share on other sites
2 jsapyta Members 38 posts 5,426 battles Report post #19 Posted December 30, 2016 Hey, this thread came at the right time to for me. I just got too from the Santa box with a 10 pt. captain.. Question to you guys, Do you add all the same skills on all the BBs you have or not no matter what country there from? Cause so far I have all the skills the same on all mine. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #20 Posted December 30, 2016 Hey, this thread came at the right time to for me. I just got too from the Santa box with a 10 pt. captain.. Question to you guys, Do you add all the same skills on all the BBs you have or not no matter what country there from? Cause so far I have all the skills the same on all mine. I don't. My US battleships are specced for AA, German and Japanese for secondaries. For Ishizuchi though, I use my cruiser captain, to burn more heretics. Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #21 Posted December 31, 2016 (edited) LVL 2, i would go with Guns, the one on the left (not sure its name) increases traverse speed. ya the gun rotation one is what I chose. Japanese ships suffer from poor turret traverse and that is a must on BBs and CAs alike. Level 4 I went with the Advanced fire training as it does increase secondary range a little and with lower tiers some say it dont help that much but I beg to differ. Edited December 31, 2016 by donaldEpott Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #22 Posted December 31, 2016 ya the gun rotation one is what I chose. Japanese ships suffer from poor turret traverse and that is a must on BBs and CAs alike. Level 4 I went with the Advanced fire training as it does increase secondary range a little and with lower tiers some say it dont help that much but I beg to differ. I am one of those who begs to differ. Pretty much any of the people that top the leaderboards on the Ishizucchini are going to say use demo expert. The secondaries and their accuracy are really not that great. I can count on one hand how many times I got a kill with the secondaries, and even when the my full secondary Yamato build, at their max range you may get one hit every few salvoes. The kills I did get were inside 2km generally. DE all the way. Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #23 Posted January 1, 2017 Well I like my build it even buffs the AA a little and I do get aircraft shot down with it as well. I mainly build all my battleships like that with captain skills and have had very good luck with it. Share this post Link to post Share on other sites
964 [PLPT] SergeantHop Members 4,435 posts 6,599 battles Report post #24 Posted January 1, 2017 Well I like my build it even buffs the AA a little and I do get aircraft shot down with it as well. I mainly build all my battleships like that with captain skills and have had very good luck with it. Similarly, the improvement to AA is so miniscule, and four points is a lot to waste on shooting down one plane. Trust me, it's not worth it. Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #25 Posted January 1, 2017 Whatever you do, NEVER use fire prevention. The 7% reduction sounds good, but the way fire chance is calculated, its actual impact is less than 1%. Also, the Survivability Expert skill is next to useless on a battleship. For a tier 4, it will give you 1600 HP more, which is pretty much 1 extra shot from a cruiser... and a total waste of 4 captain points. Even at tier 10, 4000 HP more is pointless, and is only useful for distracting your enemy while they laugh at your poor choices. Use: Basics of Surviveability Expert Marksman Superintendent AFT Concealment (or Manual Secondaries if you are training for a secondary build Yamato captain) If you get to 18 points, spec into vigilance for extra torpedo beats. On this particular subject - and really all other commander skills - WHY THE **** do they do it this way? Is it any wonder players don't trust the game mechanics, RNG, have problems with losing streaks, etc and etc? There are questionable statements (in the past) about the effectiveness and stated percentages of other skills as well... and with the new skills coming down on us fast... who knows if the deduced values will be the same come the release/update? <sigh> I'd like to know if she's worth spending coins? Share this post Link to post Share on other sites