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behindurback

all lies, ALL LIES!!!!!!!!

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you know when cruiser captains complain that cruisers have absolutely no survivalbility and suffers extremely in the current meta?  Cruisers needs a huge survivalbility buff particulary give all cruisers a heal ability.

 

and the usual response is that "oh dont sail broadside, angle your cardboard armor, ect ect" 

except they all conveniently forget that it doesnt matter what angle a cruisers is at, BBs will have ZERO problem penning and getting citadels

 

for example in my atago i get pen at any angles by tier 6, 7, 8, 9, 10 BBs

same in any cruisers, even bottom tier BBs will have no problem penning you even from max range 20km snipes

 

this is very bad for cruiser play and also very bad for this camping meta

i mean why move forward when ppl are getting rewarded with these 20km huge citadels?

 

solution is to buff cruisers armor and give all cruisers heals!!!!!

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Getting deleted from a 20km shot from a BB is like sailing in a straight into a torpedo spread aimed at the white line.

 

Cruisers while fragile, are able to dodge and mitigate AP damage from BB's as long as they can play it smart, react accordingly and not be the center of attention for an enemy BB.

 

A shell launched from 20km (sniping distance) is going to fly for at least 10 seconds, that's 10 seconds to maneuver and dodge/mitigate damage, by angling armour you make it harder to citadel, though you may still take some damage you've essentially mitigated what was potentially 40k damage into 6k. USN cruisers tier 9/10 can actually bow-on tank 380mm shells because of how overmatch mechanics work.

 

USN BB's are the most dangerous in terms of getting hit because the heavy shells can easily penetrate and citadel a cruiser at distances, though they suffer from long flight times and huge arcs. 

 

IJN BB;s are the middle ground, their penetration mechanics are decent but over long ranges they suffer a little, though their guns are slightly more accurate.

 

KM BB's suffer at long range both in terms of accuracy and penetration values, and are most dangerous at close range.


RN BB, (Warspite) is average across the board, with good accuracy and penetration, she lacks range without her spotter so cruisers that fire beyond her max range will have the advantage. 

Edited by Arlios
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except you know its true

 

Nah....Im a DD main through and through

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The thing about the overmatching is that it sucks, but you can't not have it because otherwise everyone would just bow-tank. 

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how exactly is complaining about the surivivability of cruisers somehow lies?

 

they got a fraction of the armor of a BB so pretty much should get nuked from any angle. i have been the perp and victim on that exchange more than i can count...

 

i agree that cruisers in general could use something to make their play more rewarding, but giving them all repair isnt it. 

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you know when cruiser captains complain that cruisers have absolutely no survivalbility and suffers extremely in the current meta?  Cruisers needs a huge survivalbility buff particulary give all cruisers a heal ability.

 

and the usual response is that "oh dont sail broadside, angle your cardboard armor, ect ect" 

except they all conveniently forget that it doesnt matter what angle a cruisers is at, BBs will have ZERO problem penning and getting citadels

 

for example in my atago i get pen at any angles by tier 6, 7, 8, 9, 10 BBs

same in any cruisers, even bottom tier BBs will have no problem penning you even from max range 20km snipes

 

this is very bad for cruiser play and also very bad for this camping meta

i mean why move forward when ppl are getting rewarded with these 20km huge citadels?

 

solution is to buff cruisers armor and give all cruisers heals!!!!!

 

I fail to see the actually "Lie" here. You say CA captains complain about getting frontal citadeled and insta-deleted, and the title implies that is a lie. So you basically want a perfectly balanced class of ship to be needlessly buffed
Edited by BlueMistPvP

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Just nitpicking here but surely you didn't think that shells(especially AP) fired from a BB's 356mm or 410mm cannons be incapable of penning your 25mm armor. :read_fish:

 

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for example in my atago i get pen at any angles by tier 6, 7, 8, 9, 10 BBs

 

You sir are lying. Atagos had zero problems bouncing my Bismarck's AP throughout the last Ranked season.

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:popcorn:

 

And how do you counter battleships? Destroyers.

Battleships are SUPPOSED to have big guns and one shot cruisers. Cruisers are actually pretty dangerous some times and a good cruiser captain can even win against a battleship. For example, I beat a Bismarck 1v1 with Ashigara. Cruisers also counter destroyers and sometimes aircraft carriers, without battleships they will be the dominant ship in game.

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Getting deleted from a 20km shot from a BB is like sailing in a straight into a torpedo spread aimed at the white line.

 

Cruisers while fragile, are able to dodge and mitigate AP damage from BB's as long as they can play it smart, react accordingly and not be the center of attention for an enemy BB.

 

A shell launched from 20km (sniping distance) is going to fly for at least 10 seconds, that's 10 seconds to maneuver and dodge/mitigate damage, by angling armour you make it harder to citadel, though you may still take some damage you've essentially mitigated what was potentially 40k damage into 6k. USN cruisers tier 9/10 can actually bow-on tank 380mm shells because of how overmatch mechanics work.

 

USN BB's are the most dangerous in terms of getting hit because the heavy shells can easily penetrate and citadel a cruiser at distances, though they suffer from long flight times and huge arcs. 

 

IJN BB;s are the middle ground, their penetration mechanics are decent but over long ranges they suffer a little, though their guns are slightly more accurate.

 

KM BB's suffer at long range both in terms of accuracy and penetration values, and are most dangerous at close range.

 

RN BB, (Warspite) is average across the board, with good accuracy and penetration, she lacks range without her spotter so cruisers that fire beyond her max range will have the advantage. 

 

I only want to say, good luck trying to not be the center of attention(without remaining unspotted) when battleships will specifically target cruisers over better targets at the time, for only a few reasons. The top two I can think of off the top of my head being 1) they can't recover HP and 2) BB AP can overmatch virtually every inch of armor on a cruiser.

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Anyone know why cruisers in lower tiers don't have the heal ability like bbs? Please don't make assumptions.

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Also, I have zero issues dealing with BB's with a cruiser. Guess what? BB's burn. They burn brightly and well. Also, they take torpedo hits like a champ, they beg for them, in fact.

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BLAMMO!  Everybody has to drink more Canadian SkyLabs!!! 1 part Rye, 2 parts Tang...you're welcome!  MERRY CHRISTMAS!  No more Shimakaze for me tonight!  blah blah blah CA/CL buffs blah blah rock-paper-scissors blah blah go to bed!  you need more cats....a ton of them in a huge pile.....MEOWTAIN!  yup...that just happened! RAWR!

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Cruisers do have poor survivability, but so does everything in this game.

 

Except DDs.

 

And they got around the survivability issue for DDs by removing their citadel.

 

Maybe they were onto something.

 

Remove citadels from everything. Cheesy random luck-generated mega-hits are stupid.

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Let's compare cruisers to BB's

 

Cruisers are the main class of the game... EVERYTHING could be said to be a variation on them.

Cruisers tend to be average in most stats with some up and some down.

 

Battleships on the other hand are very different.

Huge alpha at the cost of rate of fire.

High armor in favor of maneuverability.

 

Also all ships tend to fight at longer and longer ranges as tiers go up... Especially if they are on the slow side... It's to increase there survivability.

If your in a slow ship the closer you get the less you can dodge... Which lowers your chances drastically...

 

And then there are sub classes after all that to deal with... Really it depends on the ship... 

 

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WASD hacks are OP against BB's.  

 

might as well keep power-creeping so WASD is more OP Kappa

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