3 NoSugarPlz Members 1 post 6,628 battles Report post #1 Posted December 25, 2016 (edited) What does everyone think of Bastion mode? Personally I hate it, you have to worry about shooting a fort which takes 10 min to kill. The surveillance stations are virtually impossible to hit with anything but a CV, and if you are in a DD then game over. I think it purely caters to BB's. Also they just added bastion to Hotspot, which I just played and felt I had to make a post. There isn't to much to say about this mode other than I hate it and I have yet to find anyone that likes it. Let me know what you think and maybe WG will take it out. Edited December 25, 2016 by NoSugarPlz 3 Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #2 Posted December 25, 2016 I like the idea, but in practice...It really makes no difference in how I play. Share this post Link to post Share on other sites
5 [SKD] CaIiber Members 6 posts 14,449 battles Report post #3 Posted December 25, 2016 I agree it is very catered to passive play and makes playing a destroyer a nightmare because you are permanently spotted making is difficult to push and cap. I do not know why a player base that likes this kinda of gameplay it is incredibly not fun. Share this post Link to post Share on other sites
28 [-I-] kid_next_door_ Members 160 posts 21,136 battles Report post #4 Posted December 25, 2016 This is the worst ever, if WarGaming wants to do anything about stoping players from camping the back of the map this is no the solution. Now there is no reason to go into islands if you are going to be spoted the whole time Share this post Link to post Share on other sites
191 [-KIA-] Ayanami_Kai Members 823 posts 12,506 battles Report post #5 Posted December 25, 2016 (edited) I use a Manual Secondary firing Captain Skill onto a Surveillance Stations and wait for it for them to destroy it. Because they are more accurate than your guns. Edit: Personally I use it on PT Server. Edited December 25, 2016 by DJ_PON3_ZaNe Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #6 Posted December 25, 2016 What does everyone think of Bastion mode? Personally I hate it, you have to worry about shooting a fort which takes 10 min to kill. The surveillance stations are virtually impossible to hit with anything but a CV, and if you are in a DD then game over. I think it purely caters to BB's. Also they just added bastion to Hotspot, which I just played and felt I had to make a post. There isn't to much to say about this mode other than I hate it and I have yet to find anyone that likes it. Let me know what you think and maybe WG will take it out. I honestly don't like it. One mistake in a DD, and a fort takes off a huge chunk off your HP. Plus the surveillance stations are kinda stupid, as it takes one a DD's or a CA's most useful tools away from them. But those surveillance stations are not hard to hit. One salvo from any ship and they're gone. Share this post Link to post Share on other sites
780 [WG] Gaishu_Isshoku [WG] Administrator, In AlfaTesters 1,125 posts 24,441 battles Report post #7 Posted December 25, 2016 It's awful and I wish it were removed from the game instead of added to more maps. As if it wasn't hard enough trying to contest caps, now you have forts armed with battleship-caliber guns spamming HE at you every 4 seconds and surveillance stations spotting you from your spawn. Wonderful. 2 Share this post Link to post Share on other sites
1,662 [CALM] YamatoA150 Beta Testers 6,838 posts 6,088 battles Report post #8 Posted December 25, 2016 I wish there was more of them. It's the perfect mode to force a game to end faster, and the team that is more aggressive wins. It also discourages stealth tactics, so it's a straightforward brawl. I still hope WG adds AI airbases with ground-based aircraft dropping fewer but larger anti-ship bombs, as well as using Hydro instead of radar on the smaller areas of a map. 2 Share this post Link to post Share on other sites
6,843 [RLGN] Estimated_Prophet Members 19,271 posts 35,744 battles Report post #9 Posted December 25, 2016 I like that Fort Drum, (Manila Bay Defenses, P.I.) is on Hot Spot! in Bastion mode. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #10 Posted December 25, 2016 I wish there was more of them. It's the perfect mode to force a game to end faster, and the team that is more aggressive wins. It also discourages stealth tactics, so it's a straightforward brawl. I still hope WG adds AI airbases with ground-based aircraft dropping fewer but larger anti-ship bombs, as well as using Hydro instead of radar on the smaller areas of a map. Do you realize that this is the exact thing that people are complaining about? DDs and some CL/CAs need their stealth to be effective. Share this post Link to post Share on other sites
199 WWWWWWWWWWWVWWWWWWWWWWWW Members 858 posts 15,015 battles Report post #11 Posted December 25, 2016 Games end to fast. That's my gripe. Caps give to many points in this mode. Personally I enjoy a longer game. Longer games give a losing team more time to recover from that dd that decided to yolo. Or maybe only offer bastion mode to divisions, i.e. Both teams are comprised of 4 3 man divs. This mode with random pub players doing whatever they want is more cancer then in a normal domination or standard battle. Share this post Link to post Share on other sites
24 [OPGS] AFilthyFnCasual Beta Testers 264 posts 5,478 battles Report post #12 Posted December 25, 2016 I haven't played the Hotspot version but looking at some screenshots I can tell I won't like it. Pre-capped bases that instantly give detection? That is stupid in a game like this and definitely not fun. If you're gonna have bastion mode, particularly referring to Hotspot, make it 3 cap like normal dom and no pre-capped bases. That way the more aggressive team gets the spotting advantage. Share this post Link to post Share on other sites
264 [-K--] wadavid Members 589 posts 14,829 battles Report post #13 Posted December 25, 2016 This mode is the worst, and they "fixed" it by making the forts way more powerful and putting it on more maps. It would actually make sense as an element for standard battles (i.e. each team's base has a fort/surveillance station) where a.) a last-ditch automated defense system would be nice to have, and b.) it would make some shred of sense (each team has a loyal base). Instead they put it on domination mode maps, which is bizarre; why are there a bunch of weird "neutral" island bases that keep changing sides depending on whether a ship was in a circle? It makes no sense and makes DD games miserable. Also, what the hell are the new guns on these forts (5.16)? They are nasty. Too nasty, to the extent that it strongly discourages trying to retake caps (which should always be the goal). Share this post Link to post Share on other sites
7 [CAFE] S_L_A_P [CAFE] Beta Testers 18 posts 10,048 battles Report post #14 Posted December 25, 2016 (edited) Before the patch Bastion was bad but was balanced out by not having to play it very often. Now that it has been put into 3 maps I think we really need to decide if this is what we want for warships. Obviously there have been discussions about the Atlantic version so I'll let that be. North is about as close as WG have been to implementing this mode correctly. It centralizes the map much better and gives the players that like to go up/down the 1 or 10 line very little excuse for bad play. PUBLIC SERVICE ANNOUNCEMENT: Don't go up or down the 1 or 10 line on North, you are screwing yourself and your team. There is no good reason for this so don't try to come up with one. Thank you! Hot Spot is an absolute disaster!!! My first time on the map I was in a Moskva and took 12k damage and couldn't even see the ships firing at me. I wasn't even able to get to max speed! I literally spawned, started engines and instantly began eating damage that I could not answer or protect against. Then I witnessed one of our poor dds get sniped by a fort that was in C area while he was in the B area. Then after all that crap I thought there might be a chance to help my team but NO the fort slams me with a 3k salvo and a fire. After repairing the fire (actually 2 since a player also got a fire on me) the fort hits me again with another 3k salvo and this time 2 fires! Then I died. So basically I spend 80% of my time worrying about a BOT FORT, a stationary radar that for some reason takes so long to even get a hit on that it's not worth shooting at and invisible enemy players that in this case were smart and camped as far back in the map as possible. FUN AND ENGAGING!!! I'm shocked that this map/mode made it through testing and was approved for release. I know for a fact that there were testers that did not approve this and advised against releasing the mode. WG obviously doesn't play their own game or doesn't understand their own game. It's really sad to be honest because this game is so unique and has little to no competition that would impact any decisions WG makes for adding content. They are failing to use the biggest and best tool available for creating a great game. THE COMMUNITY!!! THE PLAYERS!!! *****A simple fix to this in the meantime is just letting players select the game mode they want to play in the options menu...just like WoT!!! Hopefully this is not an example of what to expect from WG in 2017. Honestly 2016 was a great year for the game. I would say 90% of it was positive and constructive. They really did drop the ball on this last patch of the year though. EU got screwed. Like royally screwed. German dds are "meh". Bastion Mode is a joke and makes the game feel like we're back in closed beta aka broken AF. #MakeWoWsGreatAgain Edited December 25, 2016 by S_L_A_P 2 Share this post Link to post Share on other sites
344 Mahrs Members 1,797 posts 7,977 battles Report post #15 Posted December 25, 2016 (edited) Sucks for cruisers. Discouraging passive play? Not really. The one match I played, I was forced to the outside of the map where I could hide effectively. Being perma spotted in a match with 5x BB, including two Tier X? Yeah, no thanks. On the bright side, cruisers have the accuracy to actually hit things when we're not hiding or busy being deleted. This mode really seems like "let's bow camp in complete safety while artificial game objects spot targets for us and protect us from DD." Edited December 25, 2016 by Mahrs Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #16 Posted December 25, 2016 I like it personally. Forts need to be suppressed, but it doesn't take much to get it done - 2-3 BB salvos get the job done, plus you can set fort on fire with HE. Share this post Link to post Share on other sites
1,662 [CALM] YamatoA150 Beta Testers 6,838 posts 6,088 battles Report post #17 Posted December 25, 2016 Do you realize that this is the exact thing that people are complaining about? DDs and some CL/CAs need their stealth to be effective. And WG said they were unhappy with stealth tactics and will gradually phase out all stealth tactics that do not happen behind islands or smoke, such as open water stealth firing. So after that is phased out, then WG can go back and start putting terrain restrictions on Radar/Hydro if they so desire, or at least artificial blind spots for certain radar installations. Aside from that, all WG really needs to do is tone down the Bastion accuracy, so that it applies some heat without always getting 100% hit rates except at short ranges. Maybe also have the Bastions auto-prioritize targets; starting with BBs/CVs if they show up, then cruisers if no BBs/CVs, then DDs last. Therefore, Bastion is the perfect mode to keep both sides lit and fight it out instead of camp the corners/edges of a match. 1 Share this post Link to post Share on other sites
6,843 [RLGN] Estimated_Prophet Members 19,271 posts 35,744 battles Report post #18 Posted December 25, 2016 Then I witnessed one of our poor dds get sniped by a fort that was in C area while he was in the B area Are you sure about that? There's a big fort in the eastern side of B on Hot Spot with 2x2 14" turreted guns. (Fort Drum.) Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #19 Posted December 26, 2016 And WG said they were unhappy with stealth tactics and will gradually phase out all stealth tactics that do not happen behind islands or smoke, such as open water stealth firing. So after that is phased out, then WG can go back and start putting terrain restrictions on Radar/Hydro if they so desire, or at least artificial blind spots for certain radar installations. Aside from that, all WG really needs to do is tone down the Bastion accuracy, so that it applies some heat without always getting 100% hit rates except at short ranges. Maybe also have the Bastions auto-prioritize targets; starting with BBs/CVs if they show up, then cruisers if no BBs/CVs, then DDs last. Therefore, Bastion is the perfect mode to keep both sides lit and fight it out instead of camp the corners/edges of a match. Oh great, so no more stealth-firing torps as well? The destroyer players are going to love this. Share this post Link to post Share on other sites
1,662 [CALM] YamatoA150 Beta Testers 6,838 posts 6,088 battles Report post #20 Posted December 26, 2016 Oh great, so no more stealth-firing torps as well? The destroyer players are going to love this. Torpedo stealth firing is about the only thing they will keep, IIRC. It's gunnery that will supposedly always be spotted unless actually hidden by an island or smoke. Share this post Link to post Share on other sites
445 [ZR] DeadManxDan Members 984 posts 12,323 battles Report post #21 Posted December 26, 2016 It's awful and I wish it were removed from the game instead of added to more maps. As if it wasn't hard enough trying to contest caps, now you have forts armed with battleship-caliber guns spamming HE at you every 4 seconds and surveillance stations spotting you from your spawn. Wonderful. This. Took 30k worth of damage in the Mo from the fort at about 11 km away just trying to support my ships that were contesting the cap. If your team doesn't win the caps early there is zero you can do, which is just wrong. You get no rewards or damage from shooting forts so why the heck would you waste time with it and then the forts subtract from the potential damage you could get off enemy ships. Some enemy player could have been credited with that 30k of damage the fort took off me but now it goes to no one. Share this post Link to post Share on other sites
25 [181AV] Pyromaniac_Rasputin Members 139 posts 1,975 battles Report post #22 Posted December 26, 2016 (edited) Bastion mode just sucks for all the reasons already listed. The forts are an interesting idea which are horribly implmented. The team which does not cap points first are at a horrible disadvantage. There needs to be an incentive to kill forts and they should stay dead longer. Perhaps when a fort dies the zone is neutralized. Forts should also shoot AP which can be tanked by a correctly angled ship instead of garrenteed damage of HE. Edited December 26, 2016 by Pyromaniac_Rasputin Share this post Link to post Share on other sites
5 TraxRyn Members 21 posts 15,638 battles Report post #23 Posted December 26, 2016 Bastion mode with a T9 Neptune is unplayable. 16 point captain with 10k stealth range. RN AP lite guns can never do enough damage to forts. All I needed was to cap 1 spot to win. Get fired on at 13k, outside of detection range set on fire and basically murdered. This is not about aiming, this is about the RN AP lite shells having almost zero impact. There was no way I would survive capping and I could never knock a fort down. At least fix SA to show the fort detects me Game is unplayable. Share this post Link to post Share on other sites
105 [PSV] madmikey77 Members 536 posts 22,419 battles Report post #24 Posted December 26, 2016 As a DD player i hate it. Once the initial capping is done, there's little i can do capping-wise. I have to rely on the team to actually take out the forts/stations if i want to cap and I'm tired of having to explain why and how it works to people who dont understand. Share this post Link to post Share on other sites
1,498 Grizley Beta Testers 6,868 posts 4,189 battles Report post #25 Posted December 26, 2016 I hate it. It seems to be a mode entirely created to cater to low skill BB players. Share this post Link to post Share on other sites