1,054 [GGWP] Destroyer_Zeka Beta Testers 2,370 posts 14,181 battles Report post #1 Posted December 21, 2016 So I maxed my Kiev with modules and upgrades. Finally finished the commander retrain with AFT plus Demo Expert. This was my first game that I played with the new and improved Kiev I think I get the picture. If the rest of the VFM DD line are anything like the Kiev then I think i may as well die and go to heaven Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #2 Posted December 21, 2016 The Kiev is great and I have heard great things about the T9 and T10...but the Tashkent...not so great. Share this post Link to post Share on other sites
1,260 cometguy Members 2,992 posts 5,204 battles Report post #3 Posted December 21, 2016 Glad to see it, as I just recently decided to head up the Russian destroyer line. Share this post Link to post Share on other sites
67 Defiler_of_Reds Members 522 posts Report post #4 Posted December 21, 2016 The Kiev is great and I have heard great things about the T9 and T10...but the Tashkent...not so great. Trashcan has the 8km torpedoes and reduced detection from the module. It really isn't as bad as people claim. Share this post Link to post Share on other sites
619 [-GPS-] Landing_Skipper Members 2,954 posts 45,000 battles Report post #5 Posted December 21, 2016 Outstanding! Kiev with BFT, AFT and Demo Expert is a force to be reckoned with Can believe this is the post-nerf version of Kiev? Wish I could've played the pre-nerf version... Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #6 Posted December 21, 2016 Trashcan has the 8km torpedoes and reduced detection from the module. It really isn't as bad as people claim. It may not be "as" bad as people claim. But even with the concealment module and CE, its still going to be the most visible DD in almost all matches. And with that set up you miss out on important captain skills and the valuable rudder shift. Since it turns like a heavy cruiser, that rudder shift is IMO vital. The 8km torps are a big improvement, but since the Tash's detection range is over 9k...its still not good. Don't get me wrong, I have had several great games in it with the volume of HE, quite a few 100k+ damage games. But its by no means a "good ship". Share this post Link to post Share on other sites
1,054 [GGWP] Destroyer_Zeka Beta Testers 2,370 posts 14,181 battles Report post #7 Posted December 21, 2016 (edited) It may not be "as" bad as people claim. But even with the concealment module and CE, its still going to be the most visible DD in almost all matches. And with that set up you miss out on important captain skills and the valuable rudder shift. Since it turns like a heavy cruiser, that rudder shift is IMO vital. The 8km torps are a big improvement, but since the Tash's detection range is over 9k...its still not good. Don't get me wrong, I have had several great games in it with the volume of HE, quite a few 100k+ damage games. But its by no means a "good ship". I think your problem here is that you're not playing the Tashkent the way its MEANT to be played. Stay at range, where you're a very hard target to hit. WASD hax like there's no tomorrow. AFT and Demo Expert both help exponentially. Dont bother with concealment; If you've made it as far as tier VIII is VFM DDs you'd be used to spending most of the game spotted anyways, so thats not an issue. Just stay at range, about 9-10km+ and burn everything that you shouldnt be around. Also, DONT underestimate ur AP shells. Against a broadside CA or even a broadside BB your AP can net 2-3k damage salvoes Edited December 21, 2016 by BlueMistPvP Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #8 Posted December 21, 2016 I think your problem here is that you're not playing the Tashkent the way its MEANT to be played. Stay at range, where you're a very hard target to hit. WASD hax like there's no tomorrow. AFT and Demo Expert both help exponentially. Dont bother with concealment; If you've made it as far as tier VIII is VFM DDs you'd be used to spending most of the game spotted anyways, so thats not an issue. Just stay at range, about 9-10km+ and burn everything that you shouldnt be around. Also, DONT underestimate ur AP shells. Against a broadside CA or even a broadside BB your AP can net 2-3k damage salvoes That is what I do, I am aware how to play it. I was arguing against using concealment mod. I just think it is inferior to the Kiev do its loss in mobility and its high detection. Its not good at contesting caps, which is fine when other dds are taking caps, but a problem when that job is left to you. Share this post Link to post Share on other sites
1,054 [GGWP] Destroyer_Zeka Beta Testers 2,370 posts 14,181 battles Report post #9 Posted December 21, 2016 That is what I do, I am aware how to play it. I was arguing against using concealment mod. I just think it is inferior to the Kiev do its loss in mobility and its high detection. Its not good at contesting caps, which is fine when other dds are taking caps, but a problem when that job is left to you. I get where your arguement lies, but again, Tashkent is better then Kiev from what I've heard. Tashkent offers more room for error thanks to its massive HP pool for a DD of her tier, as well as sporting access to Upgrade Slot 6 and gaining that massive reduction in rudder shift time. All in all, Tashkent is an upgrade from Kiev. The only real threat to you is another Tashkent or higher tier VFM DD, so long as you know what you're doing Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #10 Posted December 22, 2016 I get where your arguement lies, but again, Tashkent is better then Kiev from what I've heard. Tashkent offers more room for error thanks to its massive HP pool for a DD of her tier, as well as sporting access to Upgrade Slot 6 and gaining that massive reduction in rudder shift time. All in all, Tashkent is an upgrade from Kiev. The only real threat to you is another Tashkent or higher tier VFM DD, so long as you know what you're doing I suppose different people click with different ships regardless of how "good" or "bad" the ship is, and good/bad is absolutely debatable. For me the Kiev felt well balanced. I enjoyed her even when I didn't do great, and I managed to get some great games out of her. The Tashkent doesn't (IMO) have the same balance, its top heavy (not literally but I think you can understand my meaning). While I have had some great games in it, I never enjoyed it has much, and the bad games are downright frustrating. I would argue the Kiev offers more room for error than the Tash, if for no other reason than its matchmaking is often less forgiving. I am very excited about moving up to the T9-10s soon, and will maybe even repurchase the Kiev one day. Share this post Link to post Share on other sites
1,782 [WOLF2] HazardDrake Beta Testers 6,749 posts 15,646 battles Report post #11 Posted December 22, 2016 Steering Gears Mod 3 is a fools errand IMHO. Yes it reduces your rudder shift, but does NOTHING to the stat that actually matters, the turning circle. Fantastic, your Russian Rudder is hard over, you're still gonna turn like a bus. Tashkent has 730m turning circle while the Benson, for example, has a 570m one. The reason a Warspite can dance around torpedoes isn't its rudder shift, it's the 530m turning circle it has. Personally, I go with stealth builds on my VMF DDs. Makes them far more versatile and far more useful in domination games. Stealth torping in a Tashkent or Udaloi is hilarious. People don't WASD when they see that there is "Only" a Russian DD left. Share this post Link to post Share on other sites
30 Komaeda_Nagito Members 268 posts 4,012 battles Report post #12 Posted December 22, 2016 I think your problem here is that you're not playing the Tashkent the way its MEANT to be played. Stay at range, where you're a very hard target to hit. WASD hax like there's no tomorrow. AFT and Demo Expert both help exponentially. Dont bother with concealment; If you've made it as far as tier VIII is VFM DDs you'd be used to spending most of the game spotted anyways, so thats not an issue. Just stay at range, about 9-10km+ and burn everything that you shouldnt be around. Also, DONT underestimate ur AP shells. Against a broadside CA or even a broadside BB your AP can net 2-3k damage salvoes I think the issue with Tashkent is it's too big of a target .Even with steering mod 3 and WASD hax it still having problems dodging shells, especially cruisers from T8 and above generally have great concealment. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #13 Posted December 22, 2016 Steering Gears Mod 3 is a fools errand IMHO. Yes it reduces your rudder shift, but does NOTHING to the stat that actually matters, the turning circle. Fantastic, your Russian Rudder is hard over, you're still gonna turn like a bus. Tashkent has 730m turning circle while the Benson, for example, has a 570m one. The reason a Warspite can dance around torpedoes isn't its rudder shift, it's the 530m turning circle it has. Personally, I go with stealth builds on my VMF DDs. Makes them far more versatile and far more useful in domination games. Stealth torping in a Tashkent or Udaloi is hilarious. People don't WASD when they see that there is "Only" a Russian DD left. SGM3 isn't for the torps It's to weave between shells flung your way. One of the problems with Trashcan is that massive and easy to hit size, followed by reduced gunnery range. Since you are larger and closer, you end up being easier to nail with shells. With SGM3, you can WASD between shells much easier. Share this post Link to post Share on other sites
2,290 [SYN] Kuckoo Members 5,947 posts 13,808 battles Report post #14 Posted December 22, 2016 (edited) Kept my Kiev. One of my favorite ships in the entire game. Don't listen to the noise about the Tashkent. It's nowhere near as bad as many claim it is. IMO, it's quite good as long as the captain has AFT. Not as good at Tier VIII as the Kiev is at Tier VII, but still very effective. Problem is that people try playing it like a destroyer, that which it is not. As Tashkent (and Kiev), you're a cruiser. A very high-speed, hard to hit (at range), machine-gun cruiser with workable torpedoes in a pinch. Play them both similarly and you will enjoy similar success in both. Edited December 22, 2016 by Kuckoo Share this post Link to post Share on other sites
445 [--K--] GandalfTehGray Supertester 1,753 posts 21,568 battles Report post #15 Posted December 22, 2016 I'm almost to my 10th skill on Gnevy, what should I get first, aft or demo expert? Share this post Link to post Share on other sites
1,054 [GGWP] Destroyer_Zeka Beta Testers 2,370 posts 14,181 battles Report post #16 Posted December 22, 2016 I'm almost to my 10th skill on Gnevy, what should I get first, aft or demo expert? At tier V(and VI)...Demo Expert. But from Kiev and up....AFT all the way. You can opt for Demo Expert later Share this post Link to post Share on other sites
2,290 [SYN] Kuckoo Members 5,947 posts 13,808 battles Report post #17 Posted December 22, 2016 I'm almost to my 10th skill on Gnevy, what should I get first, aft or demo expert? You're going to set fires left and right with the Gnevny, whether you have DE or not. I went with AFT, and happy with it. A 14km gun range with that boat is a wonderful thing. Share this post Link to post Share on other sites
445 [--K--] GandalfTehGray Supertester 1,753 posts 21,568 battles Report post #18 Posted December 22, 2016 At tier V(and VI)...Demo Expert. But from Kiev and up....AFT all the way. You can opt for Demo Expert later You're going to set fires left and right with the Gnevny, whether you have DE or not. I went with AFT, and happy with it. A 14km gun range with that boat is a wonderful thing. I don't plan on keeping it so I guess the real question is which is more important to get first as I finish it and continue heading up the line. Share this post Link to post Share on other sites
1,782 [WOLF2] HazardDrake Beta Testers 6,749 posts 15,646 battles Report post #19 Posted December 22, 2016 SGM3 isn't for the torps It's to weave between shells flung your way. Again, SGM3 doesn't help much. To weave between shells you need a good TURNING CIRCLE with a reasonable rudder shift. Give the Tashkent a 1 second rudder shift and it still won't weave as well. Share this post Link to post Share on other sites