1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,128 battles Report post #1 Posted December 20, 2016 *Furious dabbing* http://worldofwarships.com/en/news/common/update-notes-0516/ 0.5.16 Update Notes The update happens December 21; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET. We've seen some questions about mods. Please note that any mods you currently have installed may cause compatibility issues with any update. If you have mods and have difficulty playing, please completely remove the mods from your computer.If you're still having trouble, contact Support. German Destroyers German destroyers are well-rounded and truly dangerous adversaries. They have long range, a long duration of "Hydroacoustic Search," good ballistics and excellent torpedoes. But the wide hulls increase the risk of enemy AP shells detonating inside. Ships V-25 (tier II) G-101 (tier III) V-170 (tier IV) T-22 (tier V) Ernst Gaede (tier VI) Leberecht Maass (tier VII) Z-23 (tier VIII) Z-46 (tier IX) Z-52 (tier X) Branch Characteristics Excellent torpedo range, speed and reload time AP Shells have increased damage, similar to German cruisers Torpedo range increases with the ship tier, other torpedo characteristics are not affected Tier II-IV ships are equipped with forward torpedo tubes, so you don't have to expose your sides as much to fire 'em! 128mm guns with good ballistic properties become available at tier VI Hydroacoustic Search consumable is available at tier VI and mounted in a separate slot Choose between 150mm or 128mm main guns at tiers VI and VIII Tier IX and X German destroyers mount powerful AA defenses due to their dual-purpose guns Steer carefully: wide hulls make these ships vulnerable to AP shell hits The tier X Z-52 is one of the last German destroyers designed before the end of World War II. She has strengths and weaknesses emblematic of her tech tree branch. The torpedo tubes reload fast, while the torpedoes themselves have good range. Her main drawback is a wide hull vulnerable to AP shell hits, another characteristic of the whole branch. She's a worthy adversary for Khabarovsk and Gearing. Audio The intensity of the "radio transmission effect" for voice messages can be selected via the audio settings, and there's an improved message queuing system. You can determine the intensity for the following message groups under the "Audio" tab: Quick messages Messages from aircraft pilots Messages related to damage your ship takes Alarm and alert messages: fire, flooding, etc. Messages related to consumables Fixed potential bugs in the interactive music playback system Added new music tracks, including tracks inspired by the Russian folkloreFixed the defects for the "low sound quality" presetFixed bugs with the Free Camera mode Ship Changes Akatsuki, Yūgumo: main guns replaced with same-caliber dual-purpose guns to provide a large AA engagement area. Prinz Eugen: Now this ship will bring you 3% more Credits per battle. König Albert: Increased vertical angle at which the second gun is fired by eight degrees. Mutsuki: After this destroyer moved from tier VI to tier V, it kept a lot of features of a tier VI ship, and we've since adjusted them to match the performance of other tier V ships:- Increased chance of being set on fire- Increased chance of incurring flooding damage- Reduced number of HP by 300 for both hulls (for the top hull, HP was reduced from 11,600 to 11,300)Changes to ship plating:- Reduced thickness of plating toward the bow from 15mm to 10mm- Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16mm to 10mm- Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6mm to 10mm- Reduced the thickness of the aft-end plating at steering gears from 16mm to 12mm- Reduced the thickness of plating toward the stern from 15mm to 10mm- Reduced the thickness of plating toward the stern at steering gears and propulsion from 15mm to 12mm- Reduced the thickness of the upper section of side plating from 16mm to 14mm. Camouflage Added a special expendable "New Year 2017" camo that gives a 200% bonus to Free XP each battle. After Update 0.5.16, this camouflage can be resupplied for 5 Doubloons. Increased XP bonus provided by permanent New Year (2015/2016) camouflage of Cleveland, Minekaze, Nürnberg and Gnevny from +30% to +50%.Tirpitz: Added second permanent camouflage. Bastion Added new onshore installation models for Forts (the Fort Drum model is based Battery Potter) and Surveillance Stations (with a model based on the American Shoal Light). The Forts themselves now feature a damage model, armor protection, and mechanics for damage by fires.Bastion mode now on the "North" and "Hotspot" maps. Detailed list of changes: Implemented damage model for onshore installations Implemented the mechanics for damage caused to onshore installations by fires From now on, it will be impossible to cause damage to "neutral" onshore installations Added new guns to all Forts Replaced guns for the Fort on "The Atlantic" map Fixed detectability radius of installations increasing after their guns fired Maps and Locations Added a new "London" Port! It will be set as the default Port after the update release. To select a different Port, click on the icon with the anchor image in the upper left corner of the Port screen and choose another Port from the available options. Removed the "Yokosuka" Port due to the end of our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA-. More details in the "Arpeggio" section. Reworked the maps to enable placement of onshore installations in the Bastion mode Updated exterior of "North" map Arpeggio Our partnership with ARPEGGIO OF BLUE STEEL -ARS NOVA- is coming to a close. Because of this, you currently have one last chance to earn "Arpeggio" ships through the end of December, and we're removing the "Yokosuka" Port from the game. All its features will be replaced by a special filter in the ship carousel, available if you've got at least one Arpeggio ship. If you had the Yokosuka Port selected immediately before the update, then this filter will be enabled by default.If this filter is enabled, all relevant effects and features, including special voiceovers, ship icons in the carousel and in battle, the exterior appearance of Arpeggio ships will remain unchanged. In fact, only the Yokosuka Port itself will be removed from the Arpeggio content in the game. Interface We've added a new separate checkbox for the Damage Indicator in the settings. Now there will be two independent checkboxes for "Detailed Ribbon" and "Damage Indicator." After the update, both checkboxes will be set or cleared by default, depending on the states of the indicators before the update. The indicators for "Port (Left)" and "Starboard (Right)" controls (Q and E keys) will now be hidden while the autopilot is working. We made this change to avoid distracting you or creating a false impression that you are currently steering the ship. We've made sure the display order of nations in the "Summary" tab now correspond to the order used in the tech tree, ship carousel, and elsewhere. We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations. We also optimized the CPU load when rendering changes in ship appearance if you take damage in battle, reducing the amount of "micro freezes". This'll make the most difference on low-performance computer configurations. Reduced the system memory (RAM) consumption while in battle. The display order of nations in the "Summary" tab will correspond to the order seen in the tech tree, carousel, etc. When a player has camo in stock, its price will now display in a pop-up tip. Optimization We made corrections to several ships' appearances using a special technology to better render thin elements like rigging. This is unrelated to the MSAA technology and will be visible whether MSAA is used, so performance won't be affected. Atago Mikhail Kutuzov Tirpitz Prinz Eugen Lo Yang Notable visual corrections: Gneisenau: Anchor shackles on hawseholes Scharnhorst: Transceivers of the S-Gerat active sonar on her bow Neptune: Cable passages on antennas of the smokestacks Dresden and Kolberg: Fixed positions of side lights on the bows Japanese aircraft: Fixed look of rotating propellers Bayern: Added antenna directors to the top hull (visual improvement only) Fuso: Mounted range finder on the fifth main gun turret Other Updates Fixed a long-standing bug where damage from fires and flooding would do one extra "tick" of damage. Now, the damage stops immediately after you activate the "Repair Party" consumable or when the damage countdown ends. Fixed bug with different operation times for the regular and Premium spotting aircraft on British cruisers and Perth. Mutsuki: Damage from fires corrected to comply with rules adopted prior to the release of Update 0.2.4, where 0.33% of the amount of a ship's HP is lost per second instead of 0.169%. Fixed bug with Clan page becoming a black screen once game is minimized. Fixed incorrect conditions for certain tasks relating to eligible ship types. Corrected descriptions for the final tasks of missions 4 and 6 in the "Science of Victory" campaign. Fixed cut-off text in "Additional Reflections" in the "Settings" menu. Fixed a bug in mission 3, task 4 in the "Science of Victory" campaign in which players had to destroy an enemy ship with a ship torpedo while playing with a cruiser. From now on, the conditions to complete the task will operate correctly. Fixed bug in mission 5, task 6 in the "Science of Victory" campaign where players had to earn two individual heroic achievements. From now on, the conditions to complete the task will operate correctly. "Science of Victory" mission 8 Task 3: "Cause 25,000 HP of fire damage to enemy ships:" reward was replaced with 500 Free XP. Testing US tier VIII battleship USS Alabama ST. We've seen some questions about mods. Please note that any mods you currently have installed may cause compatibility issues with any update. If you have mods and have difficulty playing, please completely remove the mods from your computer.If you're still having trouble, contact Support. Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #2 Posted December 20, 2016 *slaps Kitty for dabbing* *with a dab* Share this post Link to post Share on other sites
56 _Ezekiel_ Beta Testers 342 posts 7,685 battles Report post #3 Posted December 20, 2016 Fixed a long-standing bug where damage from fires and flooding would do one extra "tick" of damage. Now, the damage stops immediately after you activate the "Repair Party" consumable or when the damage countdown ends. Thank goodness, this killed me so many times! Share this post Link to post Share on other sites
1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,128 battles Report post #4 Posted December 20, 2016 *slaps Kitty for dabbing* *with a dab* That one bounced. Share this post Link to post Share on other sites
1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,128 battles Report post #5 Posted December 20, 2016 Thank goodness, this killed me so many times! I didn't even notice that thank God they implemented this. I too have died so many times at this. 1 Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #6 Posted December 20, 2016 Thank goodness, this killed me so many times! The number of times I thought I was saved. Then boom. That one bounced. *furiously Dabslaps Kitty for Upvote farming and Dabbing* Share this post Link to post Share on other sites
410 [PLPTR] Cpt_RickSchwifty [PLPTR] Beta Testers 1,252 posts 6,360 battles Report post #7 Posted December 20, 2016 I wonder if they are ever going to fix the smoke issue where it does not activate for about 2-3 seconds after it is "ready" and while they are at it perhaps fix the Cyclone count down timer to actually coincide with the start of the cyclone? Well looks like DDs will be heavy again tomorrow! Share this post Link to post Share on other sites
259 [CHASE] axyarthur [CHASE] Beta Testers 419 posts 12,897 battles Report post #8 Posted December 20, 2016 Mutsuki: After this destroyer moved from tier VI to tier V, it kept a lot of features of a tier VI ship, and we've since adjusted them to match the performance of other tier V ships:- Increased chance of being set on fire- Increased chance of incurring flooding damage- Reduced number of HP by 300 for both hulls (for the top hull, HP was reduced from 11,600 to 11,300)Changes to ship plating:- Reduced thickness of plating toward the bow from 15mm to 10mm- Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16mm to 10mm- Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6mm to 10mm- Reduced the thickness of the aft-end plating at steering gears from 16mm to 12mm- Reduced the thickness of plating toward the stern from 15mm to 10mm- Reduced the thickness of plating toward the stern at steering gears and propulsion from 15mm to 12mm- Reduced the thickness of the upper section of side plating from 16mm to 14mm. Why would you nerf an already lackluster / bad DD? It's the most situational DD in the entire game. It's useless in a gunfight, and with only two launchers, you have to hope for clueless BBs sailing in a straight line for 40+ secs to land a torp hit. The only silver lining I see is maybe now armor is bad enough to overpen more shells? Come on, WG, do you even play your game? 5 Share this post Link to post Share on other sites
2,140 [MCWF] K1ra_Yoshikage Beta Testers, In AlfaTesters 7,026 posts 29,098 battles Report post #9 Posted December 20, 2016 Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #10 Posted December 20, 2016 You either bring all ships up to the same level or push the over-achievers down. Take your pick. WoWS chose the ladder <snicker>. I want them to fix the stupid switching of the view point from front to rear. I have the stupid thing unchecked but it STILL DOES IT. Sigh. German BBs and DDs will rule the seas the next week or so - enjoy it while you can :-) Share this post Link to post Share on other sites
519 BossmanSlim Members 1,549 posts 5,319 battles Report post #11 Posted December 20, 2016 I think I'm going to delay my pursuit of the German DD line a bit. Having a good time in the BBs I'm grinding. However, it may be time to grind RN cruisers with all the DDs. Share this post Link to post Share on other sites
7,629 Super_Dreadnought Alpha Tester, In AlfaTesters, Beta Testers 14,008 posts 5,814 battles Report post #12 Posted December 20, 2016 Mutsuki: After this destroyer moved from tier VI to tier V, it kept a lot of features of a tier VI ship, and we've since adjusted them to match the performance of other tier V ships:- Increased chance of being set on fire- Increased chance of incurring flooding damage- Reduced number of HP by 300 for both hulls (for the top hull, HP was reduced from 11,600 to 11,300)Changes to ship plating:- Reduced thickness of plating toward the bow from 15mm to 10mm- Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16mm to 10mm- Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6mm to 10mm- Reduced the thickness of the aft-end plating at steering gears from 16mm to 12mm- Reduced the thickness of plating toward the stern from 15mm to 10mm- Reduced the thickness of plating toward the stern at steering gears and propulsion from 15mm to 12mm- Reduced the thickness of the upper section of side plating from 16mm to 14mm. Wargaming devs: "There's still life in Mutsuki! Hit her some more!" 5 Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #13 Posted December 20, 2016 Looks like I have a new ship line to start grinding... Share this post Link to post Share on other sites
1,244 Seraphil Alpha Tester 4,156 posts 8,061 battles Report post #14 Posted December 20, 2016 Ctrl-F: "Aoba premium camo"Results: 0 sad panda... Share this post Link to post Share on other sites
238 [DOW] Infeedel Beta Testers 1,317 posts 18,817 battles Report post #15 Posted December 20, 2016 Wargaming devs: "There's still life in Mutsuki! Hit her some more!" They must have forgotten the 8 and 6 mm armor for the Minekaze and Isokaze respectively also... 1 Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #16 Posted December 20, 2016 Wargaming devs: "There's still life in Mutsuki! Hit her some more!" When in doubt, nerf a random IJN DD! Share this post Link to post Share on other sites
210 Padoru_ Members 491 posts 10,529 battles Report post #17 Posted December 20, 2016 (edited) HOLY GOD!!!! A "Mutsucky" nerf wth!!!! This is the cherry of the cake in WG's balance of IJN destroyers. Edited December 20, 2016 by atl_grunge Share this post Link to post Share on other sites
128 Fuyukaze Members 573 posts 1,465 battles Report post #18 Posted December 20, 2016 I'm still a little disappointed that the Yokosuka port will go but i can live with that change. Share this post Link to post Share on other sites
231 Hangoverhomey Members 1,515 posts 8,453 battles Report post #19 Posted December 20, 2016 (edited) König Albert: Increased vertical angle at which the second gun is fired by eight degrees. Why was this change made and what exactly does it mean functionality wise? Edited December 20, 2016 by Hangoverhomey Share this post Link to post Share on other sites
135 CPT_Nelson Beta Testers 801 posts 4,296 battles Report post #20 Posted December 20, 2016 I'm still a little disappointed that the Yokosuka port will go but i can live with that change. Indeed. We'll at least have the new London port. Maybe we will see Jack The Ripper murder someone in the background. But I digress. Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #21 Posted December 20, 2016 König Albert: Increased vertical angle at which the second gun is fired by eight degrees. Why was this change made and what exactly does it mean functionality wise? The barrels go up higher Seriously, probably more range for that gun. That's the only advantage you get with barrels that elevate more. Unless it is purely cosmetic. Share this post Link to post Share on other sites
66 iagolan Members 646 posts 3,678 battles Report post #22 Posted December 20, 2016 RIP Mutsuki. Share this post Link to post Share on other sites
231 Hangoverhomey Members 1,515 posts 8,453 battles Report post #23 Posted December 20, 2016 The barrels go up higher Seriously, probably more range for that gun. That's the only advantage you get with barrels that elevate more. Unless it is purely cosmetic. it must be a cosmetic change then. Share this post Link to post Share on other sites
52 [Y0L0K] _Bunyan_ Supertester 314 posts 26,333 battles Report post #24 Posted December 20, 2016 Testing US tier VIII battleship USS Alabama ST I thought that this ship was a public?... Share this post Link to post Share on other sites
523 [HINON] Admiral_Franz_von_Hipper Members 2,136 posts 5,764 battles Report post #25 Posted December 20, 2016 Testing US tier VIII battleship USS Alabama ST I thought that this ship was a public?... That is the ST-only version coming out for testing only. The public one will come out later. Share this post Link to post Share on other sites