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JervisBay

WoWs has a simulation mode.

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For the player looking for the closest thing to a simulation rather than an "FPS arcade" then look no further than commanding a CV.

The style of game-play in particular, and also the command interface, scream "simulation".

 

For the past twelve months or thereabouts I have been punting BBs, CAs and  the occasional DD all over the place - predominantly in PvE mode - and becoming frustrated by the fact that the gameplay simulates absolutely nothing and has little in the way of any historical connection (other than the appearance of the ship models).

 

However, recently I bought a low-tier CV (the Japanese one) and discovered that the style of play for a CV has little relationship to the wham-bam-thank-you-ma'am style of DDs, CAs and BBs.

It is, in fact, more akin to a simulation of naval engagements than it is to a shoot-em-up.


For a start, it is acceptable to keep your CV on the very fringe of the action, tucked away (hopefully!) well in the background and only moving closer to the action as or if it becomes safer to do so.
Secondly, the operation of your squadrons can involve significant strategic and/or tactical aspects.....do you hold back the fighters to provide CAP; do you send them out as escorts for your TBs or do you use them to spot and engage enemy aircraft? How many do you have in reserve and can you risk losing a squadron?

Thirdly, which enemy ships do you attack? What units of your group are in immediate danger? Is there a risk of your base being captured and, if so, do you target the ship or are your 'planes needed more urgently elsewhere?

Fourthly, is your CV at risk from attack from the air and, if so, how do you go about reducing that risk?

 

And so on........

 

Operating a carrier has opened up a new facet of the game for me and one which I find more absorbing than commanding any other type of ship.

For those of you who are looking for more of a simulation with WoWs then maybe being a CV captain will appeal to you.

Edited by JervisBay
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I'm glad you enjoy CV's so much. We are a dying breed as CV players but a great CV captain can direct the course of the entire battle. If you want any tips feel free to message or browse the forums. Enjoy yourself and hope to see you on the high seas! 

 

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CV play is remarkably similar to controlling a Shadow TUAV, if anything it's actually more stressful. The UI for the GCS and the way you interface with it, even down to how buggy it is kinda blew me away the first couple times I played CV in WoWs.

 

I would go so far as to say that a player that is proficient at CV play would be able to pick up being a UAV Operator easily.

 

So with that I agree CV play is more realistic in regards to the other classes.

 

Harpoon is also more realistic but is more than Thirty years old. Just because something is realistic doesn't mean that it is necessarily more fun.

Edited by this_might_be_slak__

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.....Harpoon is also more realistic but is more than Thirty years old. Just because something is realistic doesn't mean that it is necessarily more fun.

I totally LOVED "Harpoon".......but then, back in those days I was in a profession and used the sim to have a long wind-down at the end of a stressful day.

Any mistakes I made in the game stayed there and had no effect on my real world. :)

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I'm glad you enjoy CV's so much. We are a dying breed as CV players but a great CV captain can direct the course of the entire battle. If you want any tips feel free to message or browse the forums. Enjoy yourself and hope to see you on the high seas! 

 

 

Thank you. :)

I think I may have found my niche with WoWs.

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I find running a cv to be quite relaxing. For the most part it's quiet, I rarely get shot at, I can tunnel vision away, generally, though I do sometimes hit an island that was just minding its own business. :D

 

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What a shame. More CV players mean more players find their games have ended early from taking meaningless damage they could do nothing about, and more gamers find gameplay is degraded. There's a reason that WG has hard balanced CVs in the MM and limited their number: for other players, CV ruin games. Please don't play that ship. 

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What a shame. More CV players mean more players find their games have ended early from taking meaningless damage they could do nothing about, and more gamers find gameplay is degraded. There's a reason that WG has hard balanced CVs in the MM and limited their number: for other players, CV ruin games. Please don't play that ship. 

 

I respect your opinion but, at the same time, politely decline your request whilst also pointing out to you a phrase which I emphasised in my initial post: "- predominantly in PvE mode - ".

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