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Please WG revert Shimakaze's guns to its previous version

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I dont see the point in the nerf the Shimakaze suffered the last patch (worse HE damage and fire chance, but better rof). I have not found any good reasoning or post from the developers about it. Please someone explain me why they nerfed her. 

Same DPM at the cost of shooting more is not good for a torpedo boat that needs to be concealed to torp effectively.

 

The other important aspect is that the Shima lose now against every other t9-t10 DDs in gun fights, yes you shoot more, but the turret traverse is too low to keep a good gunfight while you are maneuvering or escaping. Before you had the possibility to fight and run, you punch less times but hard. Before good captains did wait for the good shots rather than spamming.

 

Please make the guns of Shimakaze great again.

 

 

 

 

 

 

 

 

 

 

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 I have not found any good reasoning or post from the developers about it.

 

It is because they don't have a good reason either.

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Yeah if they want IJN destroyers to use their guns more, they should make IJN guns worth using.

 

Right now a T9 Yuugumo still loses handily to a T8 Benson in a gunnery duel. No contest. Yuugumo's guns are only good at harassing battleships and cruisers at 10km where she stays unseen.

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Yeah if they want IJN destroyers to use their guns more, they should make IJN guns worth using.

 

Right now a T9 Yuugumo still loses handily to a T8 Benson in a gunnery duel. No contest. Yuugumo's guns are only good at harassing battleships and cruisers at 10km where she stays unseen.

 

I recently won a 1v1 gun duel over a cap with a Tashkent in my Yugumo. The rate of fire is nice but I still don't want to face a high tier Russian dd or any USN destroyer in a fair fight. 

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I recently won a 1v1 gun duel over a cap with a Tashkent in my Yugumo. The rate of fire is nice but I still don't want to face a high tier Russian dd or any USN destroyer in a fair fight. 

 

You probably also got the drop on him while his guns were pointed the other way, giving you a few free volleys.

 

Benson is a different story, as it has very similar detection to Yuugumo so it kinda comes outta nowhere compared to Tashkent. Faster traverse means fewer free shots if he isn't expecting you, too.

 

Fletcher or Udaloi? Forget about ever beating them in a fair fight.

Edited by Destroyer_Kiyoshimo

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It was kinda strange that they slightly buffed the rest of the lines guns (just enough to call it a buff, not enough to matter much), but nerfed Shima, a ship which performed little better than her predecessors, and which is certainly the weakest T10 DD, and possibly the weakest T10 overall.

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I recently won a 1v1 gun duel over a cap with a Tashkent in my Yugumo. The rate of fire is nice but I still don't want to face a high tier Russian dd or any USN destroyer in a fair fight. 

 

Nobody wants to knife-fight against a never-constructed russian DD or the strong USN DDs, you are just able to make the finishing blow.

If you fight against one of those and win, you were too lucky, or in favorable conditions, or simply the enemy captain was a potato.

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Seeing as how they're the same people who thought Khab and Nikolai was fine and that T5 matchmaking is working as intended, you're expecting far too much. 

 

Shima relied on fewer, but harder hitting shells due to its piss-poor turret traverse and general reliance on concealment. People can cite DPM all they want, but DPM takes the Shima's strengths and weaknesses out of context. 

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While they are at it the Shima and Kagero's gun ranges could do with some reconsidering imo, feel like they got left behind a bit compared to the rest of the line in the reshuffling.

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Nobody wants to knife-fight against a never-constructed russian DD or the strong USN DDs, you are just able to make the finishing blow.

If you fight against one of those and win, you were too lucky, or in favorable conditions, or simply the enemy captain was a potato.

 

I guess I should have described the battle better. It took place on the D cap of North. Both combatants where full Health. I knew the Tashkent was coming and fired the first salvo. The Tashkent had its guns pointed my way and returned fire. I must have panicked the captain with my second salvo as it knocked out a forward gun turret. The Tashkent popped smoke and tried to get me with torpedoes. The torps missed and I managed to gun him down to win the cap. Yes I think the Tashkent went full potato and you should never go full potato. 

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While they are at it the Shima and Kagero's gun ranges could do with some reconsidering imo, feel like they got left behind a bit compared to the rest of the line in the reshuffling.

 

Hatsuharu was left in the dust too. Her torpedo range is longer than her gun range until you get AFT and that is simply sad.

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I think some dd captains are so into stealth that they forget they even have guns. Mostly IJN.

Edited by Sovereigndawg

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I think some dd captains are so into stealth that they forget they even have guns. Mostly IJN.

 

See below

 

Yeah if they want IJN destroyers to use their guns more, they should make IJN guns worth using.

 

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Yeah if they want IJN destroyers to use their guns more, they should make IJN guns worth using.

 

Right now a T9 Yuugumo still loses handily to a T8 Benson in a gunnery duel. No contest. Yuugumo's guns are only good at harassing battleships and cruisers at 10km where she stays unseen.

 

My friend just got the Yugumo and is having a ball in it: 

Yūgumo 9 DD  Japan 32 75.00% 74,448 1,989 3.7 1.0 0.2 72% 51% 7% 1,993
 

 

Running a gun boat build with the F3s which is apparently useless, on an unplayable ship. 

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Don't be dumb. The guns are usable.

 

You're just judging them by the results they deliver vs. the results you want. Wasn't this whining how the BaBBies got CVs and DDs nerfed? Crazy to jump into that crowd.

 

Doesn't stop me using my Hatsu's gun whenever I can, since it is a fact that getting the torps on a target is tough guesswork and I'd fine taking 15K of fire and MB damage if unable to score torp hits.

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My friend just got the Yugumo and is having a ball in it: 

Yūgumo 9 DD  Japan 32 75.00% 74,448 1,989 3.7 1.0 0.2 72% 51% 7% 1,993
 

 

Running a gun boat build with the F3s which is apparently useless, on an unplayable ship. 

 

I like it, actually. It just grinds my gears when I'm somehow expected to contest caps with guns that, compared to what I'm expected to fight, are garbage for that purpose.

 

You're just judging them by the results they deliver vs. the results you want. Wasn't this whining how the BaBBies got CVs and DDs nerfed? Crazy to jump into that crowd.

 

Turnabout is fair play, right? :trollface:

 

WG doesn't seem to listen to thought out proposals so maybe baseless whining will get results.

 

Edited by Destroyer_Kiyoshimo

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You probably also got the drop on him while his guns were pointed the other way, giving you a few free volleys.

 

Benson is a different story, as it has very similar detection to Yuugumo so it kinda comes outta nowhere compared to Tashkent. Faster traverse means fewer free shots if he isn't expecting you, too.

 

Fletcher or Udaloi? Forget about ever beating them in a fair fight.

 

I gun kited a 10000HP Fletcher to death with my 1500HP Yugumo

It wasn't even 10km, but more like 7km range, where Fletcher should have had 100% advantage.

Edited by MrDeaf

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I gun kited a 10000HP Fletcher to death with my 1500HP Yugumo

It wasn't even 10km, but more like 7km range, where Fletcher should have had 100% advantage.

 

You beat a potato who couldn't aim, and this somehow means Yuugumo is 100% viable in a gunfight against Fletcher?
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I gun kited a 10000HP Fletcher to death with my 1500HP Yugumo

It wasn't even 10km, but more like 7km range, where Fletcher should have had 100% advantage.

 

 

You beat a potato who couldn't aim, and this somehow means Yuugumo is 100% viable in a gunfight against Fletcher?

 

Why, oh why, can't more DD get this close to my Hipper?  My life would be so much easier ;).  7km is a chip shot even in a USN DD, especially with that rate of fire.  At 7km and 1500 HP...well, what you're sailing shouldn't matter, honestly, a good captain should be able to finish that fight almost without regard to who is sailing what.  

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Turnabout is fair play, right? :trollface:

 

WG doesn't seem to listen to thought out proposals so maybe baseless whining will get results.

 

In which case...

 

AA IS OP PLS NERF :trollface:

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I dont see the point in the nerf the Shimakaze suffered the last patch (worse HE damage and fire chance, but better rof). I have not found any good reasoning or post from the developers about it. Please someone explain me why they nerfed her. 

Same DPM at the cost of shooting more is not good for a torpedo boat that needs to be concealed to torp effectively.

 

The other important aspect is that the Shima lose now against every other t9-t10 DDs in gun fights, yes you shoot more, but the turret traverse is too low to keep a good gunfight while you are maneuvering or escaping. Before you had the possibility to fight and run, you punch less times but hard. Before good captains did wait for the good shots rather than spamming.

 

Please make the guns of Shimakaze great again.

 

 

 

 

 

 

 

 

It makes a lot of sense.  WG doesn't like long range concealed torpedo's.  Over the past 8 months or so they have taken steps to make it more difficult to do long range torpedo soup.  WG has decided that if you want to get the reward of massive damage torpedo hits, you're going to have to take a risk to do so.  They have also tried to give IJN "torpedo" boats a little more defensibility by increasing the ROF of their guns, but nerfing the damage.  The DPM is exactly the same as it was before.  But now you get to shoot more often, which given the IJN laser weapons, will be more likely to deter other DD's, especially USN ones, from chasing you down in a 1 on 1 situation.  Because IJN DD's are now shooting more shells, it also made sense to reduce the fire chance the FPM (Fires Per Minute) after the rebalancing is consistent with what the FPM was prior to the change.  Since more shells = more fires, a reduction in fire chance resulted in no substantive change to IJN DD's.  The idea that the IJN DD's were nerfed as a result of the gun changes is false.  It's a lie spread by the DD Mafia.  Reject the lies!

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Right now a T9 Yuugumo still loses handily to a T8 Benson in a gunnery duel. No contest. Yuugumo's guns are only good at harassing battleships and cruisers at 10km where she stays unseen.

 

What? I've beaten multiple Fletchers with Yuugumo by myself. She's about even when it comes to fighting them at range, but Fletcher is still a better ship. Better DPM, better smoke, better torpedoes. The only advantage that IJN DDs have currently at that tier is the F3 torpedoes being fast, and that's not much of an advantage when Fletcher's torpedoes are still better than even these in most cases. An even bigger slap in the face is the Shimakaze, which not only had its guns nerfed (yes it was a nerf stop saying it is not, dpm is the same but alpha and fire chance are the most important thing for guns on this ship) but needs to go through 60k xp worth of research to be viable. It's the only T10 that needs to research past stock to make it viable! That is just stupid. Thanks to the addition of the best IJN DDs Shiratsuyu and Akizuki the old IJN DD line is even more worthless than before.

 

It makes a lot of sense.  WG doesn't like long range concealed torpedo's.

 

Except on USN DDs for some reason, who also happen to be better gunboats. Also judging from the leaked stats of the KM DDs they will have even better torpedoes. There is no more nails to put into the coffin that is the original IJN DD line. All that's left is to extend the new IJN DD tree to T10 so we can forget about Shimakaze completely.

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It makes a lot of sense.  WG doesn't like long range concealed torpedo's.  Over the past 8 months or so they have taken steps to make it more difficult to do long range torpedo soup.  WG has decided that if you want to get the reward of massive damage torpedo hits, you're going to have to take a risk to do so.  They have also tried to give IJN "torpedo" boats a little more defensibility by increasing the ROF of their guns, but nerfing the damage.  The DPM is exactly the same as it was before.  But now you get to shoot more often, which given the IJN laser weapons, will be more likely to deter other DD's, especially USN ones, from chasing you down in a 1 on 1 situation.  Because IJN DD's are now shooting more shells, it also made sense to reduce the fire chance the FPM (Fires Per Minute) after the rebalancing is consistent with what the FPM was prior to the change.  Since more shells = more fires, a reduction in fire chance resulted in no substantive change to IJN DD's.  The idea that the IJN DD's were nerfed as a result of the gun changes is false.  It's a lie spread by the DD Mafia.  Reject the lies!

 

If you played Shimakaze before and now you can clearly see that  a higher ROF with the current traverse speed cant be called a buff. 

I think you haven't playes the cat/mouse game in a Shima against a gearing for example.

The best way to aproach this situation with the current traverse speed is shootting a good salvo, then kiting and get concealed... and repeat.

With the nerfed damage this tactic is gone or simply a lot worse than before.

 

It's a lie spread by the DD Mafia

DD Mafia? what are you talking about?

 

WG doesn't like long range concealed torpedo's

 

Currently USN DDs in the top tiers have the best concealed torpedoes, and UNCHANGED, with long range and great concealment.

But yeah IJN DD captains just have to deal with it, change the style once more.

Sometimes apologist have to think twice.

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Please make the guns of Shimakaze great again.

 

 

Let me get this straight....you want the DD with the best or one of the best torp attacks in the game to also have great guns??   Don't you want it to have better concealment as well?

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