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Khatz05

Colorado Tips

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hey fellow bb captains! i'm currently grinding my way through the Colorado:P and i would like to hear some tips of how to play her, becuase i'm having trouble with the slow speed and the lack of AA of the A hull. im getting insta focused by carriers and im to slow im always late for the main fight.

 

it would be really good for me if yu could help me out a bit:rolleyes:

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No different than the New York...or New Mexico.  More of the same, except your guns are more deadly.  She tanks like a...tank.  Try to keep some AA support ships nearby, or stay with another BB and hope the TB's target her, instead.

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Don't show your broadside. She's slow so try to predict where the action is going be and stick need it. Watch your minimap for imbalances and try to avoid them.

 

Luckily, she has some fantastic rifles so if someone is dumb enough to give you their soft side, exploit it. I loved my CO and will probably buy her back.

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hey fellow bb captains! i'm currently grinding my way through the Colorado:P and i would like to hear some tips of how to play her, becuase i'm having trouble with the slow speed and the lack of AA of the A hull. im getting insta focused by carriers and im to slow im always late for the main fight.

 

it would be really good for me if yu could help me out a bit:rolleyes:

 

1)Eat planes

2) Don't show your side

3) Profit

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the guns are really good, they pack a big punch, but i have her stock it will be best to just unlock the engine first or to bite the bullet and wait for the B hull and then unlock the engine?

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hey fellow bb captains! i'm currently grinding my way through the Colorado:P and i would like to hear some tips of how to play her, becuase i'm having trouble with the slow speed and the lack of AA of the A hull. im getting insta focused by carriers and im to slow im always late for the main fight.

 

it would be really good for me if yu could help me out a bit:rolleyes:

 

How to play the Colorado right (in my opinion).

 

1: Free XP her upgrades.

 

2: Upgrade her with Main Armaments Mod. 1, Artillery Plotting Room 1, Damage Control 1, and Rudder Shift.

 

3: Equip the following captain skills:

Tier 1=AFT and Basics of Survivability

Tier 2=Expert Marksman and Fire Prevention

Tier 3=Superintendent and/or Vigilance

Tier 4=BFT and/or Manual AA and/or Survivability Expert

Tier 5=Jack of All Trades or Concealment Expert or Manual Secondaries

 

4: Equip camouflage and the following flags: Sierra Mike, Mike Yankee Soxisix, November Foxtrot, India Delta, November Echo Setteseven, Dragon Flag, India Bravo Terrathree, Zulu.

 

5: Equip premium consumables. With regards to spotter plane vs. catapult fighter, I use the spotter plane, but the catapult fighter is a good choice as well.

 

6: At the beginning of the battle, pick where you want to go and commit to it. You're too slow to be able to change your mind halfway there. In the early stages of the match, target squishy BBs and broadside cruisers from range. If your team isn't a bunch of cowards, push forward and close the distance. You have good armour, so angle it and tank shots while dishing out the pain since the Colorado is great at mid-close range. If your team are cowards and/or have left you for dead, fight a retreating battle and call for help. Use your health packs and damage control wisely.

 

7: ?????

 

8: Profit.

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Stock hull has the best AA

 

a hull Colorado OP pls nerf WG:teethhappy:

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My Colorado issues are specific to the Gneis. Damn ship picks me out every time and hunts me down. Not fast enough to outrun her, need to hope there is help around. Anyone have tips on beating the Gneis.  15 battles, many up close I have not yet cot a Cit against it.  Should I use HE against her?

 

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I've got a tip for you:  Free XP your way out of this POS garbage ship and never look back.  It is the biggest turd at Tier 7 and is absolutely FOOD for Scharnhorst/Gneisenau.  My #1 victim at Tier 7 is Colorado.  When I see one, I intentionally attack it first, because it's so slow and so big you can't miss it, and it eats AP damage for days.  Also, it has a pathetically low HP pool.  Honestly, I can't say enough bad things about this absolute piece of trash.  Do yourself a favor and get out of it.  The NC is a night-and-day/quantum leap ahead. 

Edited by JochenHeiden
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I've never had this problem with "being late to the fight" I have to Colorado, don't be trying to cross the map. If you spawn at A and your team says BC then head to B. You won't be late. If you push and your team leaves, play delaying action. Turn around if you can and kite away while you wait for back up. Cruiser captains I've noticed are impatient. One will show you a juicy broadside eventually and you take it and make em pay. Gotta have a cool head with this BB because you will have times your team totally potatoes and there is no way to run or reposition. Just gotta deal out the damage, the guns hit hard

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How to play the Colorado right (in my opinion).

 

1: Free XP her upgrades.

 

2: Upgrade her with Main Armaments Mod. 1, Artillery Plotting Room 1, Damage Control 1, and Rudder Shift.

 

3: Equip the following captain skills:

Tier 1=AFT and Basics of Survivability

Tier 2=Expert Marksman and Fire Prevention

Tier 3=Superintendent and/or Vigilance

Tier 4=BFT and/or Manual AA and/or Survivability Expert

Tier 5=Jack of All Trades or Concealment Expert or Manual Secondaries

 

4: Equip camouflage and the following flags: Sierra Mike, Mike Yankee Soxisix, November Foxtrot, India Delta, November Echo Setteseven, Dragon Flag, India Bravo Terrathree, Zulu.

 

5: Equip premium consumables. With regards to spotter plane vs. catapult fighter, I use the spotter plane, but the catapult fighter is a good choice as well.

 

6: At the beginning of the battle, pick where you want to go and commit to it. You're too slow to be able to change your mind halfway there. In the early stages of the match, target squishy BBs and broadside cruisers from range. If your team isn't a bunch of cowards, push forward and close the distance. You have good armour, so angle it and tank shots while dishing out the pain since the Colorado is great at mid-close range. If your team are cowards and/or have left you for dead, fight a retreating battle and call for help. Use your health packs and damage control wisely.

 

7: ?????

 

8: Profit.

 

 

 

 Good all the way up to 'fight a retreating battle'.  NEVER retreat in the 'Rado.  you are not going to out run anyone and they are just going to abuse your broadside.  Allys retreat and leave you for dead, you go down in a hail of shells shooting it out and taking as many ships down with you as you can.  Your dead anyway, laugh all the way to the gates of hell dragging your enemies with you.

 

 

Still cant master multi quote:  To the guy having problems with the Gneis, when you see them they are just itching to torp you.  If they are in a pack TURN as soon as you see them and kite.  By the time he gets to you he should have so little HP to continue his attack.  If he is alone or close to it,  you play a little chicken with him soften him up as he closes and when you turns to launch torps you give him a full broadside of how a REAL BB does business.  I've won more than I lost doing that.  (They key is to start your turn at the edge of his torp range so he thinks its now or never, you delete him or close to it and you are far enough away to dodge his torps (at least most of them)

 

EDIT: so maybe retreat on rare occasions. lol

Edited by Ujenele

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Oh and deffinitly free xp all the upgrades, EXCEPT do not get the top hull.  Extra AA is not worth the Secondaries you lose CVs are not common enough. (get the fighter plane though, just in case)

Avoid map edges you are too slow to get into the battle if its gone the other way.

Some like to play her as a mid range ship, I cant wait to get my secodaries going off.  Yes I have a shorter life expectancy that way but I play her like the brawling tank she is meant to be and after I have absorbed over 1 mil to 1.5 mil of potentional damage and am finally sunk after having spent my fifth heal the enemy is so decimated that my team marches to the easy win.

Survival is nothing victory is everything!!

 

PS: see me in game and I will Rado Div with you if you like

Edited by Ujenele

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If the success of a particular battleship is to aim to die in it while doing damage, that means it has no carrying ability.  It's a bullet sponge that has no flexibility.  That screams not good to me.

 

It's too situational.   If your team doesn't help, you lose.   Also, when you get focus fired you will be dead long before being able to do sufficient helpful damage.  The fire spam and sure to be 2-4 raging fires will have you gone in no time.


 

Just my opinion.  I still think this BB is a turd at tier 7.

Edited by Hangoverhomey

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If the success of a particular battleship is to aim to die in it while doing damage, that means it has no carrying ability.  It's a bullet sponge that has no flexibility.  That screams not good to me.

 

It's too situational.   If your team doesn't help, you lose.   Also, when you get focus fired you will be dead long before being able to do sufficient helpful damage.  The fire spam and sure to be 2-4 raging fires will have you gone in no time.

 

 

Just my opinion.  I still think this BB is a turd at tier 7.

 

Odd opinion since it's your best performing BB when your not seal clubbing and your performance is pretty good 

 

Anyways I disagree because I've carried plenty of matches in my Colorado, she's a solid ship that can tank a heck of allot of fire when you manage your DC correctly. I don't fear enemy BBs, but like any BB in the game, being lit on fire from stem to stern will quickly kill you, but that's a issue all BBs face

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 Vs the German spam sisters:

 

  Shoot at their secondary/casemate deck NOT the armored belt.  It's much softer, and there's no turtleback behind it.   A slew of normal pens with 16" AP is still gonna do a LOT of damage.   Don't count/rely on Citadels to kill German BB's- this is a battle of attrition, not a one shot fest.

 

  You can also hurt them at range, when your shells are hitting their decks, rather than the armor belt.   CO's guns are pretty accurate for a USN BB, even at range.   I actually landed a surprise citadel on a Tirpitz, when I shot at a bow on one at near max range- the shell landed just behind the front turret.

 

  Stick with a teammate or two.   A DD or cruiser to keep him lit on fire and bleeding hp is a big help.  It also makes him worry about THEIR torpedoes.  For that matter, I'm not afraid to switch to HE, and pound the hell out of a bow on or angled Tirp-horst, either.   They LOVE it when you keep blowing up their torpedo tubes!

 

  As for upgrades, go for the hull first!  You need those hp, the improved AA, and especially the improved AP shells.   Use free xp, if you got em!  I upgraded mine as soon as I got it, due to all the negative comments regarding it's stock hull- it's what I keep Free xp around for!

 

  For upgrades, I went:

 

Main Armament I

Damage control I

Rudder upgrade II

AA upgrade II   You can use a spotter with it, so I put a lower priority on long range.  Dispersion can get pretty ugly out there, anyway.   Shooting down more planes is always useful.  ( I like to eat enemy spotters and floatplane fighters, too)

 

 My captain currently has 13 points, and has:

 

BFT

BOS

Expert Marksman

Vigilance  (I'd change it to superintendant, but I'm to cheap, lol- vigilance is very viable, though- you see lots of torps!)

Advanced firing training.

 

 I have two unassigned points.  I'm saving up for manual AA, or maybe I'll get super AND vigilance.   I mainly play pve, and CV's are very frequent in those matches- thus the AA build.

 

 Colorado loves the midrange to semi-close range fight.  It uses it's armor scheme to it's maximum advantage, and the guns are most accurate there.  Like many a German BB, though, too close and your turrets will have trouble tracking fast moving targets.   Be wary of allowing Gneis/Scharn/ Tirpitz to get into close range- it makes their armor #$@%ing trollish, and brings their secondaries and 6 km torps into the fight.  Start hammering away at them when they're still way over there.

 

  Resist the urge to stay at range and snipe.  Not only is Colorado just as vulnerable to being RNG trolled as any other USN BB, but you'll take a ton of damage from shell hits to your deck armor- which isn't all that strong.  You want them hitting your belt armor- not your deck.  This ship is a tank, not an artillery battery- leave that job to your IJN and VMF buddies- your role is to get in closer and punch the red's teeth in!   Use that short fat hull, and upgraded rudder shift to keep your armor angled and bouncing shells.  "Rado does well at the peekaboom! now you see my rear turrets- now you don't! game, too.

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If the success of a particular battleship is to aim to die in it while doing damage, that means it has no carrying ability.  It's a bullet sponge that has no flexibility.  That screams not good to me.

 

It's too situational.   If your team doesn't help, you lose.   Also, when you get focus fired you will be dead long before being able to do sufficient helpful damage.  The fire spam and sure to be 2-4 raging fires will have you gone in no time.

 

 

Just my opinion.  I still think this BB is a turd at tier 7.

 

Not as situational as you might think.  If the enemy doesnt trully commit to sinking you than you are stilll in the game doing damage.  If they do well, by the time you are sunk you team has sunk 3-4 of there ships.  Besides a good capt controls the conditions of an engagment to creat favorable 'situations'.

 

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The Colorado needs more AA - it gets better when you get the B and C hulls. You will notice a difference then if you spec for AA. You will still be slow and a tempting target for carriers but at least you will shoot down planes while going down.

As far as ship to ship combat I love it. It takes hits well tho it's bow is slighlty weak. It's guns are deadly.

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The Colorado needs more AA - it gets better when you get the B and C hulls. You will notice a difference then if you spec for AA. You will still be slow and a tempting target for carriers but at least you will shoot down planes while going down.

As far as ship to ship combat I love it. It takes hits well tho it's bow is slighlty weak. It's guns are deadly.

 

They need to buff it's rudder shift time and increase it's HP pool.  It should not turn slower and have less HP than it's tier 6 peer, that's just wrong.

 

 

Edited by Hangoverhomey

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They need to buff it's rudder shift time and increase it's HP pool.  It should not turn slower and have less HP than it's tier 6 peer, that's just wrong.

 

If they gave the Colorado more HP, it would be useful.  50000 is absolutely ridiculous for Tier 7 when you consider all its peers are loooking at 7-15k more, each.

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If they gave the Colorado more HP, it would be useful.  50000 is absolutely ridiculous for Tier 7 when you consider all its peers are loooking at 7-15k more, each.

 

 

Yeah even with the good heal it has, the amount of HP just simply isn't enough.  You get shot apart so easily and quickly that you generally don't even get to use all of your heals anyhow.

 

 

It's a combination of slow rudder shift not allowing you to angle quickly enough when fighting to bounce some hits and the fact that you have very soft armor almost everywhere.   Even a DD slinging AP can take away half your HP pool in short order.

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Colorado is a fine ship...

 

Get the upgraded "C" hull

Put a well-rounded (skills) captain at helm

Drive her always angled in....no broadside exposure unless absolutely sure you're not going to get smacked by a sneaky enemy ship. Return to angling asap

Go with your team to the fight...no soloing...in any BB...ever. If your team are idiots, there will be another game. The last one I played, the children were running into me constantly because they didn't bother to look at the big picture from time to time instead of staying in sniper view mode.

Colorado is an efficient plane killer...set her up for AA

The long guns are just deadly as hell....get the shells on target

 

It'll  take some time, but you'll get her figured out.

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 Good all the way up to 'fight a retreating battle'.  NEVER retreat in the 'Rado.  you are not going to out run anyone and they are just going to abuse your broadside.  Allys retreat and leave you for dead, you go down in a hail of shells shooting it out and taking as many ships down with you as you can.  Your dead anyway, laugh all the way to the gates of hell dragging your enemies with you.

 

 

 

 

If you give up like that, you're taking yourself and the guns you have out of the game. As well, I've farmed a ton of Dreadnought medals out of situations where I fought a retreating battle because I angled my armour and soaked up shots like great big metal sponge. 

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I've got a tip for you:  Free XP your way out of this POS garbage ship and never look back.  It is the biggest turd at Tier 7 and is absolutely FOOD for Scharnhorst/Gneisenau.  My #1 victim at Tier 7 is Colorado.  When I see one, I intentionally attack it first, because it's so slow and so big you can't miss it, and it eats AP damage for days.  Also, it has a pathetically low HP pool.  Honestly, I can't say enough bad things about this absolute piece of trash.  Do yourself a favor and get out of it.  The NC is a night-and-day/quantum leap ahead. 

 

Stay. Away. Bismarck.

 

Whenever I see a Colo and I'm in my Bismarck, I pretty much can figure on sinking the Colo. I wholeheartely agree with the above poster's POT/POS analysis. She may be better than she was six months ago but you can still smell her stench miles away. It's sad... as the New Mex was/is an awesome ship, so one expects the Colo to be awesome-er.... but nope. 

 

If I stay in the game long enough I'll probably free xp the rest of the NC research . 

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