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alexc123

Is the Yugumo Worth Getting??

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Is the Yugumo much better then the Kagero, I like Torp boats not gun, is ther a big diff from the Kag and if so what. or should I just save the credits also if I get it is there any point in keeping the Kag I could use the credits?? thanks

Edited by alexc123

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Is the Yugumo much better then the Kagero, I like Torp boats not gun, is ther a big diff from the Kag and if so what. or should I just save the credits? thanks

 

Basically yes. Yugumo is simply better than Kagero, and better as a torp boat when outfitted for it.

 

It's slightly less stealthy by 0.1km (up to 5.5km concealment is still fantastic), but better at almost everything else. Turrets turn faster, fires shots significantly faster, travels slightly faster, has a bit better AA (still IJN DD AA though).

 

Most importantly for your love of torpedo boating, Yugumo has access to Torpedo Tubes mod 3, and F3 torpedoes. Something which the now tier 8 Kagero sadly loses.

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Yugumo is basically a gunboat

Kagero with better guns basically

 

Are the Torps better, I have only used 10km Yug has only 8?

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Are the Torps better, I have only used 10km Yug has only 8?

 

same range! WG removed the 15km torpedoes!:sceptic:

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same range! WG removed the 15km torpedoes!:sceptic:

 

On the Wiki it says there both 8km, what are the 2 ranges???
Edited by alexc123

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The Yugumo is fast becoming one of my favorite Japanese destroyers. I retrained my Fubuki captain who is built for gun work and he works wonder on this boat. I do wish the Yugumo had 12k torps and wasn't so sluggish in the speed and maneuverability department but she gets the job done. Also her guns have a nice rate of fire. Heck I even beat a Tashkent in a 1v1 gun duel with her. 

And with my stealth gun boat build if they are outside of torp range they are inside stealth fire range. 

Here are some of my recent results with her. 

tgS2w8A.jpgmTlgCvQ.jpg

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From what I've heard and my own opinion having fought them, Yugumo is an acceptable ship. If you already have a Kagero it's probably a big upgrade, but for someone starting out I'd probably recommend going for the other lines.

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Well they aren't a must have but they change the way the ship plays and are Yugumo's best torpedos. The stock torpedoes are the same as the top ones on Kagero and are nothing special. With those the Yugumo is just an uptiered Kagero with better guns.

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Are the upgraded 8km 7k speed torps a must have??

 

I would say they are a playstyle choice better suited to more skilled and aggressive IJN DD players who learnt to play on the knife edge of stealth detection. Not a 'must have', but more of an acquired taste. The 8km F3 torps is 'high risk, high reward', and requires a high degree of situational awareness. Some call them 'suicidal'.

 

They are super fast, reload fastest, and very damaging. Your target has very little time to react, and if the salvo is a perfect strike then most of the time the target will be instantly deleted. However the 8km max range means that a player must get up very close, and if you mess up (radar, spotter plane, sudden unexpected USN DD pop up, etc.) It can get extremely uncomfortable to put it mildly, which is why map awareness is so important.

 

For a many players, they just aren't able to make it work, and stick to the safer, slower, longer range torps, and there's nothing wrong with that decision if they find it more comfortable. The F3 torps is the best torpedo for Yugumo, but not neccessarily the best choice for the player using her.

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I would say they are a playstyle choice better suited to more skilled and aggressive IJN DD players who learnt to play on the knife edge of stealth detection. Not a 'must have', but more of an acquired taste. The 8km F3 torps is 'high risk, high reward', and requires a high degree of situational awareness. Some call them 'suicidal'.

 

They are super fast, reload fastest, and very damaging. Your target has very little time to react, and if the salvo is a perfect strike then most of the time the target will be instantly deleted. However the 8km max range means that a player must get up very close, and if you mess up (radar, spotter plane, sudden unexpected USN DD pop up, etc.) It can get extremely uncomfortable to put it mildly, which is why map awareness is so important.

 

For a many players, they just aren't able to make it work, and stick to the safer, slower, longer range torps, and there's nothing wrong with that decision if they find it more comfortable. The F3 torps is the best torpedo for Yugumo, but not neccessarily the best choice for the player using her.

 

Perfect explanation , thank you very much , Ill get them if if I need more time to learn then I can use the 10km Ty Very Much

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I would say they are a playstyle choice better suited to more skilled and aggressive IJN DD players who learnt to play on the knife edge of stealth detection. Not a 'must have', but more of an acquired taste. The 8km F3 torps is 'high risk, high reward', and requires a high degree of situational awareness. Some call them 'suicidal'.

 

They are super fast, reload fastest, and very damaging. Your target has very little time to react, and if the salvo is a perfect strike then most of the time the target will be instantly deleted. However the 8km max range means that a player must get up very close, and if you mess up (radar, spotter plane, sudden unexpected USN DD pop up, etc.) It can get extremely uncomfortable to put it mildly, which is why map awareness is so important.

 

For a many players, they just aren't able to make it work, and stick to the safer, slower, longer range torps, and there's nothing wrong with that decision if they find it more comfortable. The F3 torps is the best torpedo for Yugumo, but not neccessarily the best choice for the player using her.

Some should be read as "anyone with a lick of sense", that first sentence you typed would have been true before radar or super hydro, but now it's not. Ever since launch everything else has been given more and more ways to punish DDs that get anywhere near them while the DDs ablity to do any damage when not near them has gotten lower and lower by and large. 8km is under the detection range of anything with radar and even worse the ship these things are on are slow for a DD. At 35.5 you have like a 1 knot advantage on most cruisers at that tier and are slower then any other DD. Basically if you torp and don't kill the dude, or even worse try to torp a group, radar is popping and you're probably taking massive damage because you're ablity to break contact is low. 

 

Although I do find it pretty amusing that you're trying to spin that as somehow notably different then the stock ones, like the stock ones are much safer or something. Back when the stock was 15km that was true, but that's not the case anymore. The difference in risk level between a 10km torp and an 8km one at T9 frankly just isn't that big, the detection range of radars even at T8 is basically 10km so using either is going to put you within the eye of sauron, furthermore the times you can launch at the very edge of range are limited, so in reality the 10km one in most scenarios will still have you fairly deep in radar range and easily within the range of any cruiser that's not near sighted and cross eyed to pummel without much difficulty. A zone which you won't be able to break out of quickly given your low speed.

 

So the choice isn't "safe" or "risky" so much as "suicidal" and "less suicidal", but the suicide torps are at least fast so somewhat more likely to at least earn back a bit of damage vs the stock ones so really just use those. Even if you're a noob you'll probably do better with them just from the speed reducing aiming errors alone.  Though all this is largely academic, torpedoes with a range of 10km or less are not consistently usable at T9-10 IMO. They only become usable late game once things break down and you have some chance to attack isolated ships without spotting support, but by that point the match is often decided one way or another. 

 

Yugumo's main weapons for most of the match are going to be her guns, the problem is that even with the buffs those guns are still not that great compared to the other two T9 DDs and she can't actually beat either in a straight fight, or even a torpedo fight at this point really. She is somewhat better then Kagero, but that's like saying a hard packed dog turd is easier to clean up then a loose runny one, it's technically true, but both are still crap. At this point I would never ever recommend that a new player grind the IJN line, they have almost nothing to offer over the other two after the endless nerfs they've taken and buffs the others have gained.

 

This patch fully sealed the deal nerfing away the only bright spots left on the tree with the T8 Fubuki and the T5 Minekaze.

Edited by Tk3997

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~snip~

 

Please tell me more. I'm sure I could learn a thing or two from your inferior average stats with IX Kagero, and 0 matches experience with Yugumo on how to use F3 torps.

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F3 Yugumo is fun enough.

 

It still feels like it needs a little something in the torp department.

Like 5s reload booster when dumping into smoke.

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Please tell me more. I'm sure I could learn a thing or two from your inferior average stats with IX Kagero, and 0 matches experience with Yugumo on how to use F3 torps.

 

26624580afhbd_zps1jfyk7bo.jpg

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just ignore that FLamu vid I guess as, even though he is one of the top respected streamers, the ship seems to be not liked by anyone else....including people who have not even played it yet

/s

Edited by pmgaudio

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just ignore that FLamu vid I guess as, even though he is one of the top respected streamers, the ship seems to be not liked by anyone else....including people who have not even played it yet

/s

 

This pretty much sums it up. A lot of the haters that say the IJN DD line is dead now haven't even played the new ships so their opinion isn't worth listening to.

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This pretty much sums it up. A lot of the haters that say the IJN DD line is dead now haven't even played the new ships so their opinion isn't worth listening to.

I don't need to have ever played a ship to conclude that a DD that is slower, has less HP, has lower gun DPS and overall fire rate, immeasurably worse gun handling with the same alpha stats and only very narrowly different arcs, worse torpedo detection, worse torpedo alpha and sustained damage, and has a weaker smoke charge, is, in fact, worse. The only legitimate argument for Yugumo against Fletcher is 0.4km of detection range, 1-1.5 second of shell flight time, TRC, and F3 torpedoes(which still have worse reaction time and damage output, but do offer better travel time).

 

Like, this completely applied to Kagero as well in most cases, and Yugumo definitely has fewer points where she loses out to Fletcher, but it still stands that there's really no role in which a Fletcher isn't simply better.

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Yugumo seems, to me, to be better than the Kagero she replaced;

though I'm not sure she is better than the Kag I used to have in CBT before many nerf-hammers found it.

The guns are decent, though I still think she, like all IJN DD's, is hampered by a combination of lousy turret rotation and bad ship's turning rate.

(makes it very hard to keep fire on a target)

She has better detection than Shimakaze, and with the reload boost will fire as many torpedoes as anyone could hope to hit with.

(it is HARD to get all 4 torps in a launch to hit, 5 is a stone-cold female dog)

So, while getting into, or out of, a gunfight with either a USN or Russian DD isn't a pleasant experience,

at least now you have better guns to TRY to get away with (LOL).

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F3 Yugumo is fun enough.

 

It still feels like it needs a little something in the torp department.

Like 5s reload booster when dumping into smoke.

 

I think Kagero, and Yugumo should get it without sacrificing any other consumable. The reload could even be 30 seconds like it is now for balance.

 

I think benson and up should get defensive fire without sacrificing anything.

 

I really like the boat. I'm keeping Fubuki to Shimakaze, but I think Yugumo is the queen IJN DD gun fighter. She is still a max torpedo build though.

Edited by Destroyer_KuroshioKai

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While the Yugomo is the only IJN line New ship that intrigues me , I will not be grinding it out to get her . The reason is it's poor speed . Once it has been detected there's no getting away due to it's poor top speed if they enemy decides to chase you down . If you want to slap some Sierra Mikes on her you have a much better chance but that's assuming the enemy does not have them on too . Each of the IJN line ships have such  major multiple flaws in them now they are just not worth my time to play . WG has screwed this line up royally . The IJN line was torpedo / detection superiority, good speed with weak guns and non existent AA  . The poor  little BBs kept crying about how it was so unfair that their great big ships kept getting hammered by Torps so WG messed with the entire line . For those people I say  Rock Paper Scissors .  DD's are supposed to torpedo BBs , Cruisers are supposed to shoot DDs , and BBs are supposed to shoot Cruisers . That's the way the game is set up . BBs aren't supposed to hunt DDs ( unless they have a death wish )

While the Yugomo ( unlike the Mutsuki ) does have the ability to defend itself when detected , its inferior speed pretty much makes it toast if it gets spotted . As long as the ship can stay undetected it looks like she would be a real killer as shown by the results of RedSeaBear . But , I would also be prepared to have a lot of low scoring games with all the radar and hydro that are present at that tier not to mention long rang BB secondaries . . 

Edited by Capt_Q_Sparrow

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