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mous1

Battleship Weaponry are not as effective on a dd than what it is sapossed to be

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Well i have noticed when a dd gets close to a battleship it takes more than averagely 6  HE rounds to take out a destroyer adding that you sometimes get detonations "mind blown" and AP rounds do nothing for some reason. they should really wreak havoc on a bunch of stuff especially if 6 AP shells hit the dds all im saying is a dd should fear the battleship as much as the battleship fears the dd at this range. and secondary's should not be a shotgun for us bbs

 

and i am talking about before the dd fires torps.

Edited by mous1

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I tend to just use AP on destroyers.  Getting pens on a destroyers nose or multiple really is a blast. 

 

AP shells unless they travel the whole length of the destroyer front to back or back to front wont have their fuses detonate resulting in an overpenetration

 

However if they do penetrate 'detonate' they will do far more damage than any HE shell ever will.

 

The New Mexico is an excellent destroyer killer and is great for practice.  I highly recommend the ship.  It has 12 guns which at her tier even numerous overpens will do a massive amount of damage due to the shell volume put out.

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well im playing north car i get your point all i am saying is that if a dd gets say 8 bb AP shells hitting is the middle that should will easily have its back broken and ripped and half and flooded

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well im playing north car i get your point all i am saying is that if a dd gets say 8 bb AP shells hitting is the middle that should will easily have its back broken and ripped and half and flooded

 

If you hit that many shells that's already a devastating amount of damage.  8k+ HP is a massive amount of hitpoints for a DD.  But again.  If you want realistic stuff then... Have fun with your near perma flooding and slow movement speed from the drag of the hole in your hull when a torpedo hits a place not protected by a torpedo belt.

 

If the shells detonated yes.  It would rip the DD in half.  However they overpenetrated since the velocity was too high and the DD too skinny.  Hit 8 shells on the front and watch a destroyer vanish off the map.  That I can guarantee.

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well im playing north car i get your point all i am saying is that if a dd gets say 8 bb AP shells hitting is the middle that should will easily have its back broken and ripped and half and flooded

 

Maybe, but (a) balance, and (b) maybe not.

 

Those shells won't detonate and will tear through the ship doing damage to the small amount of things they hit. But most of the interior of the ship is empty space, that's why you want a shell to explode inside a ship to damage things it doesn't directly hit. 

 

Almost sinking a ship vs actually sinking it in this scenario seems reasonable.

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Well i have noticed when a dd gets close to a battleship it takes more than averagely 6  HE rounds to take out a destroyer adding that you sometimes get detonations "mind blown" and AP rounds do nothing for some reason. they should really wreak havoc on a bunch of stuff especially if 6 AP shells hit the dds all im saying is a dd should fear the battleship as much as the battleship fears the dd at this range. and secondary's should not be a shotgun for us bbs

 

and i am talking about before the dd fires torps.

t. someone who has not seen a high tier DD get vaporized by secondaries

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DDs aren't meant to be killed by BBs in this game dude. How did you get to T8 and not learn that? 

There's a few reasons.  Its hard to hit a small target, at close range a BB can't even lower its gun enough to fire that close.  And the shells don't detonate as they pass through.  

 

Three logical reasons why BBs aren't meant to kill DDs.  

 

As others have said, secondaries are capable of killing DDs. 

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and mainly at least 2-5 he should should take a dd out but its usually 5-7  to take a dd out but all i am saying is 16 inch weaponry should do a lot more damage to dds directly a dd should "have its back torn out when AP rounds hit it in large numbers and well die when he hits it yes well all am saying is  a dd should be 2 parts of 9 AP rounds hits it exact middle in which happens a lot at this range and remember these shells are bigger than a full grown man and mainly i dont care about realism i got carried away about flooding but a dd should die to a cluster a 8 16 inched rounds slamming into the exact middle of the dd,secondary's are still barely a threat unless you bismark

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DDs aren't meant to be killed by BBs in this game dude. How did you get to T8 and not learn that? 

There's a few reasons.  Its hard to hit a small target, at close range a BB can't even lower its gun enough to fire that close.  And the shells don't detonate as they pass through.  

 

Three logical reasons why BBs aren't meant to kill DDs.  

 

As others have said, secondaries are capable of killing DDs. 

 

yes i know that but north Carolina secondary's cant hit another BB at their respected range( all im saying is a bb has the right to defend itself and wipe a dd that gets close with main battery and yes i know i allways us he when dds are around but sometimes you need to use ap 

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i wonder if the dd has torp storage and i wonder what an over penning round will do to that

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But still i really like how war gaming has made this game and if they do nothing with this im fine ill deal with it i just like getting overwith my thoughts so they dont pile up

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and mainly at least 2-5 he should should take a dd out but its usually 5-7  to take a dd out but all i am saying is 16 inch weaponry should do a lot more damage to dds directly a dd should "have its back torn out when AP rounds hit it in large numbers and well die when he hits it yes well all am saying is  a dd should be 2 parts of 9 AP rounds hits it exact middle in which happens a lot at this range and remember these shells are bigger than a full grown man and mainly i dont care about realism i got carried away about flooding but a dd should die to a cluster a 8 16 inched rounds slamming into the exact middle of the dd,secondary's are still barely a threat unless you bismark

 

Secondaries on both the IJN and US lines still do work quite well against DDs.  Focus the fire against them to make the shell groupings more accurate (Don't need manual secondaries for this.)

 

AP is still my weapon of choice against DDs as a battleship.  No reason to load anything else.  Destroyers have no citadel.  The closest thing they have to that is an ammunition magazine.

 

Torpedo storage is not  modeled on World of Warships.  They aren't on carriers either.

 

It's part of game balance.  You overpenned.  So he didn't die.  But you still took off likely 75% of his HP with that salvo.

 

And instead of HE shells.  Fire AP shells.  It all works out somehow.  Unless RNG screws you.

 

PS.  Please just edit your own posts instead of increasing your post count in a sad looking way ;w;

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Arizona is pretty good at killing DD's. Its tight groupings can put the zap on a cheeky dd at 10-12km.

 

AP, Takes too long to swap. Only time I would load up HE is if the only enemy left is a DD's. How awful it is to have HE loaded and then have a BB or CL/CA turn its juicy side to you.

 

You guys know, that cruiser making a hard turn at 12km knowing you only got a few seconds to align aim an hit him at the turn apex. Then you realize you had HE loaded.

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Arizona is pretty good at killing DD's. Its tight groupings can put the zap on a cheeky dd at 10-12km.

 

AP, Takes too long to swap. Only time I would load up HE is if the only enemy left is a DD's. How awful it is to have HE loaded and then have a BB or CL/CA turn its juicy side to you.

 

You guys know, that cruiser making a hard turn at 12km knowing you only got a few seconds to align aim an hit him at the turn apex. Then you realize you had HE loaded.

 

I hate that feeling.

 

But then I get an HE citadel anyways, because RNGsus loves me.

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I get where hes coming from, DD's are poor little  peasant boats and should be nuked when you rack them mid ship..... however that would make them almost virtually useless in game, and I do like the idea of flooding. I think giving them a taste of their own medicine with a mechanic that  has a low percentage chance of causing flooding if they got smacked with a metric ton of AP would be FABULOUS!!!!! :)

 

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For balance purposes, the effectiveness of BBs against DDs is less than what it would have been in real life. However, some BBs like Fuso and Montana can delete a DD from full health, and ships like Bismarck or Yamato can melt DDs with their secondaries if they have a 15 point captain with Manual Secondaries. Honestly, i've played the KM BBs up to T7 and the IJN BBs up to T6, and i rarely have a problem with DDs charging me. 

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If you hit that many shells that's already a devastating amount of damage.  8k+ HP is a massive amount of hitpoints for a DD.  But again.  If you want realistic stuff then... Have fun with your near perma flooding and slow movement speed from the drag of the hole in your hull when a torpedo hits a place not protected by a torpedo belt.

You do know that right now, flooding will slow your ship down to an eventual standstill even at full power, right?

Edited by TenguBlade

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You do know that right now, flooding will slow your ship down to an eventual standstill even at full power, right?

 

I do.  That's why I mentioned it about the fact that he would move slowly all game (Maybe in reverse the whole time to be able to move) lol~  Because he wants battleship AP to be 'realistic'

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I do tend to switch to HE when fighting DDs.  Its amazing how many times I knock out their torps at a critical moment in the battle.  Its especially great if they've just recently used a repair.  One DD I hit his torps, engines, guns, and put him on fire.  All he could do was sit there watching his health run to 0.

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The chance of their rudder and propulsion modules being knocked out is perhaps the most realistic outcome of a BB' shell impact. Rupture of a line on main steam due to shock damage alone is a high possibility, hits to the stern can easily knock the steering gears out or cause flooding though the shaft seals.

 

 

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In real battles, it was very hard for battleships to sink DDs. I think the game is realistic enough in that respect. Not sure what you mean by close though. Any destroyer that get within a couple of kms of my battleship, I can take them out with one gun turret of ,say, a tier6 BB or better. In the game, it is up to cruisers with their fast-firing guns to deal with them mostly.

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With the split of the Japaneese destroyer line their are now 4 IJN dds that can spam 10k torps at tier 5. I played BBs all the way up to North Carolina, but dropped back to tier 5 and 6 'bekaze' it was no fun eating torps from unseen DDs all the time. Now Wargaming has gone and even ruined tier 5.  Wargaming took great pains and created BBs, Crusiers, CVs that are realistic and somewhat historically correct. Wargaming did not create DDs anyway near the realistic or historical versions of the real ships. Seems the Devs wanted to add Mario Kart to the game. I guess they miss their 'good ole afterschool days'.  

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