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FitsHeSits

Officer Training...sooo slowwww

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Okay first off I'd like to say, if you have all the time in the world with no life and no responsibility good for you, I won't hold a grudge.... however I do not. Little kids, working parents, busy as hell, you get the picture.

 

I don't have time for this...

 

Why can't I just buy a Captain or whatever, or speed it up somehow? I am relatively new to the game, just ground my way up to the Gneisenau. Am I missing something?? I get they have to make money, and playing for free is fun to a point...but seriously who the heck can grind their way through a hundred bazzilion million and 12 points to upgrade an officer. The ships are one thing, but the officer too? C'mon now really? I don't WANT premium ships or other nonsense. Just want to get the Bismark and have it all upgraded with a top end officer, even if I have to pay, I don't care. There's gotta be something I'm missing :( Probably just going to stop playing at this point and go back to playing Civ V BNW in my spare time because I'm tired of being farmed....

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Buy Zulu flags, a good premium ship, play with premium on, and get lucky with Dragon Flags from super containers. Also, play on bonus XP days. Git gud too.

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As long as your moving the same captain from each ship as you upgrade, you should have a fairly decent one by t7 or 8

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Buy Zulu flags, a good premium ship, play with premium on, and get lucky with Dragon Flags from super containers. Also, play on bonus XP days. Git gud too.

 

See now that is helpful advice, thank you...But you have to see how ridiculous that sounds right? Gotta do the boogie dance and count backwards from 1000 while touching your toes.....I have money, a credit card, and no freaking time. Took forever just to get a ship I didn't hate lol...

 

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Working married parent of 3 and honestly it's not to bad.

It seems rough when youre new but you should be training these captains through the tiers as you go. And the higher tier you are the more xp you can generally earn, the faster your captains will level.

Plus keep an eye out for events that give bonus commander xp and xp flags, these events normally take place on weekends when working adults have more time to play.

 

Edit: I see you also don't mind spending money on the game, purchase premium time and a premium ship and you'll fly through commander levels even faster.

Edited by Darth_Caedus_

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As long as your moving the same captain from each ship as you upgrade, you should have a fairly decent one by t7 or 8

 

Basically have, it's just now at a point that's going to take me forever to continue to upgrade 100's of thousands of XP, its just ubsurd :(

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Basically have, it's just now at a point that's going to take me forever to continue to upgrade 100's of thousands of XP, its just ubsurd :(

 

Signalled, camoed and with premium time I can make upwards for 22k captain XP in a match. It doesn't take that long.

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Basically have, it's just now at a point that's going to take me forever to continue to upgrade 100's of thousands of XP, its just ubsurd :(

 

any exp booster (flags, camo, missions) and either of the two flags that boost captain exp help

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Signalled, camoed and with premium time I can make upwards for 22k captain XP in a match. It doesn't take that long.

 

Oh really? The Missouri aside, are you also accounting for the 200% for the daily win? Because yesterday, I got a 3.2k base XP game on my Tirpitz, and I was using Zulu and premium time... I got 10.1k captain XP. You will seriously impress me if you can get many 3k+ base XP games... lol

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It's a lot faster than crew training in Tanks is.

 

Not really. You can train them up to nearly full using credits, and then just use modules to make up of the demerits of those last few percentage points until they hit 100%. And IIRC, the cost and exp required to retrain is the same regardless of how many skills the crew has.

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See now that is helpful advice, thank you...But you have to see how ridiculous that sounds right? Gotta do the boogie dance and count backwards from 1000 while touching your toes.....I have money, a credit card, and no freaking time. Took forever just to get a ship I didn't hate lol...

 

 

So just play with a 12-pt. captain. If you're getting farmed so badly you're ready to quit, adding a single 5-pt. skill plus 2 1-pt. or 1 2-pt. skill isn't going to make a noticeable difference.

 

Whether something takes time or money, there's always going to be people left out in the cold.

 

Alternatively, you could see what your ping is on the CN server. They sell skilled captains there.

Edited by Skpstr

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See now that is helpful advice, thank you...But you have to see how ridiculous that sounds right? Gotta do the boogie dance and count backwards from 1000 while touching your toes.....I have money, a credit card, and no freaking time. Took forever just to get a ship I didn't hate lol...

 

 

Pay to win is never a good idea.  It just alienates the majority of the player base.

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Working full time, wife, kid in high school - have to help him with homework on pretty much daily basis.  Play only from time to time.  Every single one of my ships has at the very list 15 points captain.  Some of them have 18 points.  It took much longer in tanks, where for 20k games I only have 5 crews with 5+ skills.

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And that's how Wargaming encourages you to spend money on this game.

 

To be fair, the OP doesn't need encouragement to spend money.

 

He doesn't realise that the most valuable thing that gets you success is gameplay experience, which he doesn't have the resources (time) to gain quickly.

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It is remarkable to me how much of a difference a skipper with 15+ skill points makes.  This is so much the case that I've pivoted strategically to focus first on training more captains to 15 points minimum instead of acquiring more ships up the tech tree. I pre-train captains with plans for what ships I'll assign them to before I acquire the next new ship acquisition they're ultimately destined for.  For example, I'm training CPT. Seagal on my North Carolina for later assignment to the premium Alabama when she becomes available. He's almost at 12 points now. I have a 16 pt. skipper on my Iowa and I have a 15 pt. skipper waiting in reserve to be assigned to either the Missouri or the Montana. I'm doing the same thing with my KM/German captains. Eventually I want to reach a point where I've trained and rotated a couple readily available skippers to a reserve bench.

Edited by lemekillmister

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if you have 10 pt captain in bb, you can do fine.      none of my BB drivers are 15 pointers and I do fine in them.

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Pay to win is never a good idea.  It just alienates the majority of the player base.

 

And for little effect. I don't play high tiers, but in my understanding, except for maybe CE on ships that can make effective use of it, how badly gimped are you really if at Tier 8, you have a 13 (a guess at where you'd be only playing enough games to upgrade the ship) vs. 18 pt. captain?

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It is remarkable how much of a difference a skipper with 15+ skill points makes.  This is so much the case that I've pivoted strategically to focus first on training more captains to 15 points minimum instead of acquiring more ships up the tech tree. I pre-train captains with plans for what ships I'll assign them to before I acquire the next new ship acquisition they're ultimately destined for.  For example, I'm training CPT. Seagal on my North Carolina for later assignment to the premium Alabama when she becomes available. He's almost at 12 points now. I have a 16 pt. skipper on my Iowa and I have a 15 pt. skipper waiting in reserve to be assigned to either the Missouri or the Montana. I'm doing the same thing with my KM/German captains. Eventually I want to reach a point where I've trained and rotated a couple readily available skippers to a reserve bench.

 

This guys knows what he is talking about.  What really sucks is that when you have a great captain for some line, and then this captain eventually ends up in tier 10 ship of this line, BUT you also loved the tier 9 predecessor...  Well, congrats, now you have to level brand new captain FROM SCRATCH.  This happened to me, took a while to train another captain, but trained him I did.  Doing it for a different line all over again would royally suck, so I would probably have to choose one ship...
Edited by Veksha

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For a new player to get a 15 point commander after account register it takes 200-300 battles depending on their luck with containers, relevant events etc.

 

My opinionn is, good. Commanders are all I have to differentiate my account from someone who just picked up the game. Considering you can now buy a premium on a new account and grind free exp to convert and buy your way into t9.

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if you have 10 pt captain in bb, you can do fine.      none of my BB drivers are 15 pointers and I do fine in them.

 

That's my thought. If your BB isn't suitable for a stealth or secondary build, what are you missing by not having that 5 pt. skill when others do?

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Pay to win is never a good idea.  It just alienates the majority of the player base.

 

WOW! Didn't know this! So if I have a fully-trained Captain it is a guaranteed win?!?! Cool! :facepalm:

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WOW! Didn't know this! So if I have a fully-trained Captain it is a guaranteed win?!?! Cool! :facepalm:

 

It's a perception thing. 

 

You'f be surprised how many people think a premium acct., or the ability to buy flags is P2W....

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It's a perception thing. 

 

You'f be surprised how many people think a premium acct., or the ability to buy flags is P2W....

 

Yep. Also an elitism/jealousy thing. Some folks just want to keep their foot on the necks of those "under" them. Weird huh? :sceptic:

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