707 Sink_Stuff Beta Testers 1,971 posts 13,729 battles Report post #1 Posted December 8, 2016 (edited) 1. Destroyers able to lay mines and to also spot them / destroy them. This will encourage more team cooperation as radar and hydro will then need to be used for more than just spotting dd’s in smoke. As well, they hurt allies and foes alike and can be used in many ways to add more dynamic play to games. 2. Aircraft carriers need dedicated spotter planes that people cannot shoot down except by another plane. These spotter planes however should not have the ability to spot torpedoes, destroyers, or smaller light cruisers but only spot very large ships not in smoke. This will add another dynamic to the game as newbs may rush to take out a battleship spotted by the spotter plane and not realize that a destroyer and a light cruiser are also with him. As well, it will help squishy cruisers to survive better and encourage people to group more. 3. Fun game modes that can only be unlocked after many games on account It would be awesome to have fun co-op game modes where people could shoot down 100 planes in the Marianas Turkey shoot. Or escort a very large convoy across a narrow straight. There are tons of great game modes that co-op mode can offer and the Halloween event is proof of that. You can even sell premium ships dedicated to these modes of play. 4. The Star Shell cooldown consumable Every ship was able to use these in ww2. This needs to be a cool down item that cannot see ships in smoke, but can simply extend normal vision to spot ships farther away than normal As well, the ship firing this star shell needs to aim in the right direction obviously for it to work. They say they want to get rid of invisifire and I say, don’t get rid of a great mechanic that works. Instead, simply add another great mechanic to counter it and in total that adds to better gameplay for all. What ideas do you that the game needs? Edited December 8, 2016 by Rounne 1 Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #2 Posted December 8, 2016 No to 1 and 2, YES to 3, and would rather wait for 4 to be implemented in a proper night battle mode. 1 Share this post Link to post Share on other sites
86 [-BN-] Murakumo_96 WoWS Community Contributors 311 posts 14,518 battles Report post #3 Posted December 8, 2016 4. The Star Shell cooldown consumable Every ship was able to use these in ww2. This needs to be a cool down item that cannot see ships in smoke, but can simply extend normal vision to spot ships farther away than normal As well, the ship firing this star shell needs to aim in the right direction obviously for it to work. They say they want to get rid of invisifire and I say, don’t get rid of a great mechanic that works. Instead, simply add another great mechanic to counter it and in total that adds to better gameplay for all. What ideas do you that the game needs? This sound really interesting, I don´t like the idea of getting rid of invisifire, some ships rely so much on it, like the Chapayev (in her Armada video they even point it out) and some DDs. Share this post Link to post Share on other sites
5,934 [WOLF1] paradat Beta Testers 16,334 posts 23,692 battles Report post #4 Posted December 8, 2016 Hmmm interesting but what it really needs is more Cow Bell. 1 Share this post Link to post Share on other sites
227 devastator5000 Members 1,719 posts 4,106 battles Report post #5 Posted December 8, 2016 No to 1 and 2, YES to 3, and would rather wait for 4 to be implemented in a proper night battle mode. Have to agree with this while 1 is intriguing a lot of players barely notice torps mines would be so much worse for them and complaints would go up, 2 isnt that necessary plus for must ships its not the most accurate, 3 does sound fun and 4 really has no need in the game Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #6 Posted December 8, 2016 I suggested star shells as a consumable instead of radar before radar was introduced, something less overpowering and actually requiring some skill to use. The game also needs modules on the ship to represent hydro and radar that can be damaged disabling those abilities temporarily. Like turrets, propulsion, rudder, etc. Share this post Link to post Share on other sites
2,351 [NG-NL] Reymu Members 7,141 posts 12,577 battles Report post #7 Posted December 8, 2016 1) 20 min is too short for using a mine. 2) Rubbish. Planes have to spot anything, as a CV captain. Limits on my visual is bad for my team. 3) Sure, assuming it's A) well thought out and B) requires winning as a team to get the rewards, as Halloween event made it possible to farm the 100K damage and 2 kills for the camos even if team lost. 4) Pointless. Invisifire just needs an accuracy debuff of 50% and it's balanced. Share this post Link to post Share on other sites
162 [TNG-3] Hanz_Gooblemienhoffen_42 Beta Testers 464 posts 13,928 battles Report post #8 Posted December 8, 2016 #1 seems ripe for griefers (game already has issues with people who torp teammates "accidentally" or otherwise)...esp if only DDs can spot them..not to mention potential for caps to be filled to the brim with em. Honestly dont get how mines make the game more "dynamic"?..but willing to listen to a better explanation. #2..meh..carriers can already spot, some BBs have spotters...dont really think it adds anything..esp if only fighters can shoot them down. #3 All for more fun modes that encourage teamwork in co-op mode #4 Would agree with other poster..would really like to see this in night battles..but not reg battles. some interesting ideas OP... Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,110 battles Report post #9 Posted December 8, 2016 No to 1 and 2, modification to 3. Should be anyone should be able to play any game mode, you should not lock a mode like that by time, it turns players off to the game, 4 is basically useless unless we get true night battles. Share this post Link to post Share on other sites
572 [O7] Kevik70 [O7] Beta Testers 1,654 posts 10,699 battles Report post #10 Posted December 8, 2016 No to 1, 2 is actually a thing cruisers should be able to do with their scout planes as right now they are practically useless. 3 sure 4 maybe night battles mechanic but probably not, i mean that's pretty much was radar is for anyways. Share this post Link to post Share on other sites
1,113 [CHASE] Komrade_Rylo Beta Testers, In AlfaTesters 2,973 posts 13,112 battles Report post #11 Posted December 8, 2016 They say they want to get rid of invisifire and I say, don’t get rid of a great mechanic that works. Instead, simply add another great mechanic to counter it and in total that adds to better gameplay for all. Invisifiring is a horrible mechanic. It is impossible to counter. Share this post Link to post Share on other sites
3,287 [WG-CC] SireneRacker -Members-, Members 9,101 posts 8,050 battles Report post #12 Posted December 8, 2016 To no.1: A game with only one Destroyer in total is quite possible. Imagine that Destroyer to fill his own cap, or in case of Domination the caps, with mines while the other team has NO counter at all. And imagining that they will deal friendly damage I don't need to mention what kind of chance you are giving to Trolls/Griefers. 1 Share this post Link to post Share on other sites
9,436 [GWG] BrushWolf [GWG] Alpha Tester 29,209 posts 15,770 battles Report post #13 Posted December 8, 2016 Invisifiring is a horrible mechanic. It is impossible to counter. The volley after volley after volley invifiring is a bad mechanic. However, if the firers detection distance would increase with every volley if there isn't a lengthy cool down that is much longer than the reload they might get a few volleys off undetected but not effectively forever. That would allow a few volleys but eventually the firer would have the choice of becoming visible or checking fire. To no.1: A game with only one Destroyer in total is quite possible. Imagine that Destroyer to fill his own cap, or in case of Domination the caps, with mines while the other team has NO counter at all. And imagining that they will deal friendly damage I don't need to mention what kind of chance you are giving to Trolls/Griefers. This, look at the number of pink names we see that mostly come from torpedoes and and imagine what would happen with mines. Share this post Link to post Share on other sites
472 [ARR0W] CanuckTheCanadianGoose Alpha Tester, In AlfaTesters 800 posts 5,446 battles Report post #14 Posted December 8, 2016 huh so this is where you ran to rounne after rage quiting tanks 6 million times? Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #15 Posted December 8, 2016 huh so this is where you ran to rounne after rage quiting tanks 6 million times? Oh, he's already 'quit' this game a few times as well... Share this post Link to post Share on other sites
3,879 [-K--] vak_ Beta Testers, In AlfaTesters 8,172 posts 10,845 battles Report post #16 Posted December 8, 2016 (edited) Destroyers able to lay mines Yes, let's make everyone twice as cautious as they are now (especially BBs), this greatly reducring the average pace of games. That's exactly what we need! Aircraft carriers need dedicated spotter planes that people cannot shoot down except by another plane I'm sure USN cruisers will appreciate being permaspotted by an airplane they can't shoot down. 3. Fun game modes that can only be unlocked after many games on account It would be awesome to have fun co-op game modes where people could shoot down 100 planes in the Marianas Turkey shoot. Or escort a very large convoy across a narrow straight. There are tons of great game modes that co-op mode can offer and the Halloween event is proof of that. You can even sell premium ships dedicated to these modes of play. This I like as an idea (though I still won't play co-op out of principle), and AFAIK devs are working on this. 4. The Star Shell cooldown consumable This needs to be a cool down item that cannot see ships in smoke, but can simply extend normal vision to spot ships farther away than normal Another nerf to DDs, especially IJN DDs? Why? Edited December 8, 2016 by vakhnenko Share this post Link to post Share on other sites
457 [SIM] LadyJess Members 1,745 posts Report post #17 Posted December 8, 2016 Ship tiers 1 thru 8 +/- one only tier difference only. Share this post Link to post Share on other sites
357 [RST] Fedge_123 Members 836 posts 22,784 battles Report post #18 Posted December 8, 2016 Night battles, along with more frequent and dramatic weather conditions (high seas, fog, squalls, etc.) that affect gameplay, is something I'd definitely like to see. Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #19 Posted December 8, 2016 (edited) Whats this obsession with night battles? You already get the experience every game that has a cyclone. Ship tiers 1 thru 8 +/- one only tier difference only. No, +/-1 mm just screws up whatever tiers dont get it. Extending it to tier 5 was a bad idea and extending it further just is doubling down on a bad idea. Edited December 8, 2016 by 1nv4d3rZ1m Share this post Link to post Share on other sites
485 [-BWS] StingRayOne Beta Testers 1,896 posts 13,911 battles Report post #20 Posted December 8, 2016 (edited) 1 through 4 , No please keep thinking though I encourage diversity in thought reasons Mines, too many variables and your own team will suffer needlessly Spotters, this is easily handled by assigning fighters to stop like a auto bomb drop Game modes, there are plenty and some that are despised like Epicenter already . let them continue unpaired. star shells, it would require more thinking and another key selection which for anyone but t8/t9/t10 carriers drivers gets complicated. Edited December 8, 2016 by StingRayOne Share this post Link to post Share on other sites
0 anonym_ix2LQemoTpfh Members 436 posts Report post #21 Posted December 8, 2016 What the game needs is the ability to one shot any ship in the game, then it will show who's skillful. Can't tell you how many times I've landed 7 shells in a BB and did nothing. Plus they need tighter spreads on all ships. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,110 battles Report post #22 Posted December 8, 2016 Invisifiring is a horrible mechanic. It is impossible to counter. Actually it's quite easy to counter, we just drove that counter down into uselessness. Notice how when carriers were in their hayday, we really didn't have an issue with invisible firing? Now that they are basically gone, guess what happened? We created our own mess. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,110 battles Report post #23 Posted December 8, 2016 What the game needs is the ability to one shot any ship in the game, then it will show who's skillful. Can't tell you how many times I've landed 7 shells in a BB and did nothing. Plus they need tighter spreads on all ships. Tell that to a cruiser. Can't tell you how many times I've been blown clear out of the water in 1 broadside. Share this post Link to post Share on other sites
896 Deputy276 Members 2,462 posts 7,179 battles Report post #24 Posted December 8, 2016 On #1...no to Destroyers laying mines. But minefields that could be navigated VERY carefully and not by all ships might be interesting. On #2...I think the spotting ability of Carriers using their present planes is adequate. On #3...absolutely yes. Thing is, many Prem ships that are "stinkers" in Random play, are spectacular in Co-Op mode. So no real need to sell ships that are specific to a certain mode of play. Plus it would limit the usability of those ships for other types of play. I don't think WG would like that idea. They want to see as many ships as possible. On #4...agree with others that say it is best used in a night mode. I doubt ships used star shells when in broad daylight. Using it to peer into smoke would be really stretching reality in an already unrealistic game. Good work Rounne. We need suggestions that stimulate thought. Share this post Link to post Share on other sites
3,709 Quaffer Alpha Tester, Alpha Tester 6,051 posts Report post #25 Posted December 8, 2016 So, what's with all of the joke threads? Share this post Link to post Share on other sites