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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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CARLY125

TIRPIZ EL MAS MALO TIER 8 . REALMENTE SE JUSTIFICA LOS 57 $?

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si tengo poca experiencia, pero esas estadisticas no estan nada bien, pues no bajo, con ningun barco de los 35mil por lo menos y estable sobre 50 mil, no se que pasa con esto, pero ayer haciendo el carculo de las xp de los ARP.. me di cuenta que si ganaba 3000xp solo me sumaba 750 algo asi y para terminar me a sido bien complicado .. no se esto y en cuanto al tirpiz si ven  es el que mas juego yo..  pues si pague  ese dinero es para presisamente , sea como ustedes dicen , al final, aunque me han atacado me siento mas tranquilo , pues  debe ser mi manera de usarlo, tomo mucho riezgo .. seguire probando .. jajaja, como aman este barco, solo me falta ponerlo en chino , ya lo puse en ingles y tremenda pelotera se formo :izmena:.. haaa y el que quiera fiesta que me diga cuando y donde para que vea, mi juego, no es gran cosa pero sobre el jugador promedio , cambio y fuera.

Edited by CARLY125

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Bueno mirá el lado positivo, te compraste un pedazo de barco, solamente queda aprender a sacarle el jugo....Saludos.


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... y por mas que le pongan secun de 10km la vas a seguir peteando, asi que deja de llorar!

 

Siempre tan sabio Hanzo-san...

 

Mira CARLY, primero y principal querido, necesitas leer, mucho, mucho mucho. Tenes que aprender a escribir, entendes? Sin horrores ortograficos, utilizando las "comas" y "puntos" correctamente, etc. Porque lastima mis ojitos un poquito el leer tus no-parrafos y, justamente en un foro, hay que leer.

Quizas cuando domines esa parte, puedas dominar tu Tirpitz en unas 300 partidas mas, quien te dice, no? Y sobre todo, si todavia te interesa mejorar en el Tirpitz deberias tomar muy en serio lo que dice el señor Gunar_Konrad, principalmente porque él, es un sobresaliente jugador de battleships y si te lo dice, es asi.

Yo no soy un buen driver de BBs, te puedo dar algun consejo sobre cruceros, que son mi clase predilecta, como para que subas esos 6k de daño promedio en tu Molo... tov... oh Dios...

En fin, y en definitiva muchachito, tenes que entender que por mas que desembolses U$S 57, definitivamente hermano... el barco lo tenes que llevar vos, no hace daño solo o gana las partidas solo. Quizas estas buscando otro tipo de juego que te permita flamear tu bandera de "wallet warrior", pero gracias a Dios y por ahora, este no es de esos.

Asi que por favor, tanto en este foro como en los otros que has posteado, no insultes al Tirpitz, no pidas que lo desbalanceen para tu conveniencia, y por favor, lee libros, el diaro, algun manual de algo, historietas que se yo... pero lee que es muy lindo y te cultiva.

Saludos.


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si tengo poca experiencia, pero esas estadisticas no estan nada bien, pues no bajo, con ningun barco de los 35mil por lo menos y estable sobre 50 mil, no se que pasa con esto, pero ayer haciendo el carculo de las xp de los ARP.. me di cuenta que si ganaba 3000xp solo me sumaba 750 algo asi y para terminar me a sido bien complicado .. no se esto y en cuanto al tirpiz si ven  es el que mas juego yo..  pues si pague  ese dinero es para presisamente , sea como ustedes dicen , al final, aunque me han atacado me siento mas tranquilo , pues  debe ser mi manera de usarlo, tomo mucho riezgo .. seguire probando .. jajaja, como aman este barco, solo me falta ponerlo en chino , ya lo puse en ingles y tremenda pelotera se formo :izmena:.. haaa y el que quiera fiesta que me diga cuando y donde para que vea, mi juego, no es gran cosa pero sobre el jugador promedio , cambio y fuera.

 

Sin ofender amigo, vi tu profile y sos horrible con todos tus barcos. Para lo unico que te puede servir el Tirpitz es para hacer plata porque aunque juegues muy mal ese barco te va a dar plata.

Saludos!


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Sin ofender amigo, vi tu profile y sos horrible con todos tus barcos. Para lo unico que te puede servir el Tirpitz es para hacer plata porque aunque juegues muy mal ese barco te va a dar plata.

Saludos!

 

si, da plata y creditos acabo de ganar, mas de 9000 de xp en solo tres batallas  y me refleja en el reto de arpeggio solo 2637, algo esta mal y aunque poco me importa las estadisticas  de que hablas,  pues no me aportan nada,dime cuando jugaras para que pruebes que no soy tan malo como dices, algo pasa pues yo no reviso esas estadisticas  y no se corresponden con los resultados ,... realmente nunca las vi....

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si, da plata y creditos acabo de ganar, mas de 9000 de xp en solo tres batallas  y me refleja en el reto de arpeggio solo 2637, algo esta mal y aunque poco me importa las estadisticas  de que hablas,  pues no me aportan nada,dime cuando jugaras para que pruebes que no soy tan malo como dices, algo pasa pues yo no reviso esas estadisticas  y no se corresponden con los resultados ,... realmente nunca las vi....

Es xp base.....


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Es xp base.....

 

En efecto: Solo se toma la XP base, los demás bonos no cuentan.

 


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El uso de las secundarias difiere mucho al de torpedos defensivos.

En lo particular yo no uso las secundarias en los barcos de la KM como armas defensivas (si lo hago en IJN), sino que  las uso para atacar mas de un barco a la vez, o sea con armamento primario ataco al blanco A y con el secundario generalmente B, eso no es tan facil de hacer con torps, porque primero el rango efectivo es de 3 a 4km  y a esa distancia tu foco es un solo barco (si no es asi corres el riesgo de un Ram). 

Para mi las secundarias del Bismarck son mucho mas efectivas tacticamente que los torpedos del Tirpitz, y lo que hace la diferencia mas alla del rango es el hecho que todas cargan HE y el fuego es mas util contra todos los barcos (dds y cruceros les haces daño directo, BBs les dañas por fuego).

Si me preguntan por el buff a las secundarias del Tirpitz yo diria que si, subir el rango a su equivalente en T8, o sea 600 metros mas y le quitaria 1km de rango a los torps para conservar el balance.

O mejor aun, le pondria una resistencia decente a las torpederas, son de vidrio, y se supone que lo que hace especial al Tirpitz son esos torpedos (que los rompen al primer impacto y generalmente inutiles el resto de la partida). Si estas armas fuesen duraderas ok, pero como estan vale mas los 600m adicionales que le faltan a las secundarias.


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Para que cojones quieres secundarias en un barco con torpedos?

 

Tu argumento se cae... Por 2 razones:

 

1: Tirptiz, tier 8 con secundarias de 4.5 km, cuando Scharnhorst/Gneisenau son tier 7 con secundarias de 5 km.

2: Con el Bismarck, me mantengo a distancia de 10/7 km de los Tirptiz. Si no pueden usar los torpedos, nada que temer.... ni siquiera un intercambio de fuego con las secundarias.


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Tu argumento se cae... Por 2 razones:

 

1: Tirptiz, tier 8 con secundarias de 4.5 km, cuando Scharnhorst/Gneisenau son tier 7 con secundarias de 5 km.

2: Con el Bismarck, me mantengo a distancia de 10/7 km de los Tirptiz. Si no pueden usar los torpedos, nada que temer.... ni siquiera un intercambio de fuego con las secundarias.

 

El gneissenau tendra 5km de rango pero no vale la pena llevarlo a secundarias, tiene 3 torretas dobles y con tan poco tiro lo q te interesa es que peguen donde quieres asi q la mejora de secundarias no se la puedes montar, el scharnhorst si podria ser a secundarias pero nadie se te va a acercar como para que hagan un daño significativo (por impacto o incendio) y si persigues a alguien solo disparan hacia los costados asi que mucho no les sacarias y con el tirpitz lo mismo nadie se le acerca y aunque asi fuera no tiene tanta potencia de secundarias (al menos asi lo veo yo) como un bismarck asi que aunque le aumentaran el rango al tirpitz yo la verdad no las usaria preferiria llevarlo a comodin 

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... y con el tirpitz lo mismo nadie se le acerca y aunque asi fuera no tiene tanta potencia de secundarias (al menos asi lo veo yo) como un bismarck asi que aunque le aumentaran el rango al tirpitz yo la verdad no las usaria...

 

Hola amigo, el Tirpitz tiene exactamente las mismas secundarias que el Bismarck, pero modeladas en el juego con 2km menos. Esto significa que si haces un spec de secundarias en un Tirpitz, vas a tener exactamente las mismas 8 piezas dobles de 105mm y las 6 piezas dobles de 150mm todas, disparando HE, pero con 2km menos. Por ende, si algo entra en el rango de los 8km de un Tirpitz armado con spec de secundarias, lo vas a concinar de la misma manera que con un Bismarck, plus torpedos.

La diferencia grande entre los dos barcos no son las secundarias, sino los consumibles.

Y la verdad, siempre lo importante son las armas principales, vos vas a hacer la mayoria del daño con las armas principales, sea un Tirpitz o un Bismarck. Si sabes usar tus cañones, vas a hacer rendir tu barco.

 

Supongo que jugaste ambos Kateco, no es asi? Yo lamentablemente solo jugue el Tirpitz, no asi el Bismarck porque no continue con la linea, mas que nada porque no me gustan mucho las battleships, pero puedo compartir la experiencia de muchos amigos que hace rato tienen tanto el Bismarck como el Tirpitz y son muy buenos y experimentados utilizandolos.

 

Y nadie se esta desviando del tema central, ya que el tema central es el Tirpitz, y por otro lado tambien es, como una persona puede desaprovechar y no explotar las ventajas de un barco, terminando por frustrarse, y escribiendo pelotudeces sobre ese fantastico barco.

 

Saludos.

Edited by Fort1nero

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Mi experiencia es toda la contraria. El Tirptiz no solo es el barco más exitosos que tengo, si no que paga lo que consumo con barcos de tier más altos. El Tirpitz pago por mi Yamato y mi Ibuki y por todas las mejoras que les puse. 

Es un barco tremendo. Su dureza  y la flexibilidad de los torpedos le permite pelear en tier más altos con soltura y en tier más bajo se come todo. No hace mucho me lleve un Izumo y un Yamato con torpedos.

 

Tantos exitos he tenido que mi esposa para hacerme un regalo me dió una buzo (sudadera le dicen otros lados) con el Tirpitz pintado. Hasta ella ya lo ubica.

 


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Tu argumento se cae... Por 2 razones:

1: Tirptiz, tier 8 con secundarias de 4.5 km, cuando Scharnhorst/Gneisenau son tier 7 con secundarias de 5 km.

2: Con el Bismarck, me mantengo a distancia de 10/7 km de los Tirptiz. Si no pueden usar los torpedos, nada que temer.... ni siquiera un intercambio de fuego con las secundarias.

Tu argumento también se cae:

T8 Tirpitz vs T7 Scharnhorst/Gneisenau/Bismarck (aunque suene tonto comparar barcos de tiers distintos)

Armamento Secundario

B065pSc.png

*Normal = casco B

*Spec Secundarias = casco B + habilidades + mejoras + bandera

Como podrás ver la considerable diferencia que hay en potencia de fuego entre T7 y T8, dejando a un lado el alcance.

6,8km es la distancia en la que a un Tirpitz le gustaria estar, en esa zona se convierte en Torpitz!

El Gneisenau con el casco B pierde en términos de secundarias contra todos, incluso el Scharnhorst, pero gana en cuanto a AA para un T7.

Algo parecido pasa con el Bismarck vs Tirpitz, donde el primero gana en alcance de secundarias y AA, mientras que el segundo queda detrás en esos aspectos, pero siempre mantiene los torpeditos calentitos.

Veamos otras stats

 

Supervivencia

Gneisenau - 58.200

Scharnhorst - 56.300

Bismarck - 69.200

Tirpitz - 69.300

 

La mejor supervivencia. El Tirpitz le lleva 11.100 hp de ventaja al Gneisenau, algo para nada despreciable.

 

Armamento Principal

Gneisenau - 3x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 19,5 km

Scharnhorst - 3x3 280mm - Recarga: 20s - Daño HE/AP: 3200/7600 - Giro de torreta: 25s/180° - Alcance: 19.9 km

Bismarck - 4x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 21,2 km

Tirpitz - 4x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 21,4 km

 

Tirpitz aun se rie del Gneisenau (al tener una torreta mas), y especialmente del Scharnhorst,ya que  las 280s tiene una pobre penetración comparado con las 380s, ni hablar del daño del proyectil, que no compensa los 6s de ventaja en la recarga si te mantenes angulado.

 

Torpedos

Gneisenau - 2x3 533mm - Recarga: 68s - Daño: 13700 - Alcance: 6km

Scharnhorst - 2x3 533mm - Recarga: 68s - Daño: 13700 - Alcance 6km

Tirpitz - 2x4 533mm - Recarga: 90s - Daño: 13700 - Alcance 6km

 

Otravez el Tirpitz a la cabeza con un torpedo mas, 2 lanzadores cuadruples en cada lado vs los triples del Gnei y Scharn.

 

Maniobrabilidad

 

Genisenau - Velocidad: 32 nudos - Radio de giro: 830m - Tiempo de giro del timón: 14,7s

Scharnhorst - Velocidad: 30 nudos - Radio de giro: 800m - Tiempo de giro del timón: 14,5s

Bismarck - Velocidad: 31 nudos - Radio de giro: 850m - Tiempo de giro del timón: 16s

Tirpitz - Velocidad: 30,5 nudos - Radio de giro: 850m - Tiempo de giro del timón: 16s

 

Por fin, desde que vimos las secundarias con poco alcance y el AA (para un T8, comparado al Bismarck), el Tirpitz no perdia una, en este caso por un margen muy estrecho. En el caso de que te enfrentes 1vs1,  el unico que va a poder huir efectivamente del Tirpitz es el Gneisenau, y en cierta medida el Bismarck.

No voy a hablar de blindaje porque los cuatro se parecen bastante en ese aspecto y seria complicar mas las cosas. Todos son geniales en blindaje

 

En resumen, el Tirpitz paga muy bien esos -3,8km de alcance de secundarias gracias mas que nada a sus torpedos, y como se vio anteriormente, no es inferior en otros aspectos mas que en sus benditas secundarias. Personalmente no me opondría a un incremento de las secundarias en 4,5 km a 5 km de alcance, pero solo por una cuestión de progresión con respecto a sus predecesores en el T7, no porque me parezca que el barco necesita tal buff para rendir bien. Además, su armamento principal son sus cañones y no los torpedos, y en ese aspecto esta  por encima de los T7 y a la par que el Bismarck.

Ya he visto gente haciendo votaciones y lloriqueando para pedir un buff al alcance de las secundarias del Tirpitz, y la respuesta de WG siempre es "El barco esta performando bien, no necesita ningun buff. Los torpedos suplementan muy bien la falta de rango en las secundarias, esa es su fortaleza" En sintesis: No intentes arreglar algo que no está roto!

 

Asi que chicos, aprendan a jugar como la gente en el Tirpitz y dejen de lloriquear, por el amor de dios!

 No vale mirar las estadisticas del servidor y compararlo con el Bismarck o Scharnhorst. Primero porque los barcos premiums son victimas inengables de los noobs "wallet warriors" y además el Scharnhorst esta bastante fresquito todavia, no como el Tirpitz que ya es viejo y cualquier gringo de 12 años con tarjeta de mama puede comprarlo, inclusive con doblones.

Las estadisticas de los jugadores promedio para arriba son las que cuentan. Busquen en youtube canales decentes de WoWs y vean como se juega al Tirpitz.


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Tu argumento también se cae:

T8 Tirpitz vs T7 Scharnhorst/Gneisenau/Bismarck (aunque suene tonto comparar barcos de tiers distintos)

Armamento Secundario

B065pSc.png

*Normal = casco B

*Spec Secundarias = casco B + habilidades + mejoras + bandera

Como podrás ver la considerable diferencia que hay en potencia de fuego entre T7 y T8, dejando a un lado el alcance.

6,8km es la distancia en la que a un Tirpitz le gustaria estar, en esa zona se convierte en Torpitz!

El Gneisenau con el casco B pierde en términos de secundarias contra todos, incluso el Scharnhorst, pero gana en cuanto a AA para un T7.

Algo parecido pasa con el Bismarck vs Tirpitz, donde el primero gana en alcance de secundarias y AA, mientras que el segundo queda detrás en esos aspectos, pero siempre mantiene los torpeditos calentitos.

Veamos otras stats

 

Supervivencia

Gneisenau - 58.200

Scharnhorst - 56.300

Bismarck - 69.200

Tirpitz - 69.300

 

La mejor supervivencia. El Tirpitz le lleva 11.100 hp de ventaja al Gneisenau, algo para nada despreciable.

 

Armamento Principal

Gneisenau - 3x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 19,5 km

Scharnhorst - 3x3 280mm - Recarga: 20s - Daño HE/AP: 3200/7600 - Giro de torreta: 25s/180° - Alcance: 19.9 km

Bismarck - 4x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 21,2 km

Tirpitz - 4x2 380mm - Recarga: 26s - Daño HE/AP: 4400/11600 - Giro de torreta: 36s/180° - Alcance: 21,4 km

 

Tirpitz aun se rie del Gneisenau (al tener una torreta mas), y especialmente del Scharnhorst,ya que  las 280s tiene una pobre penetración comparado con las 380s, ni hablar del daño del proyectil, que no compensa los 6s de ventaja en la recarga si te mantenes angulado.

 

Torpedos

Gneisenau - 2x3 533mm - Recarga: 68s - Daño: 13700 - Alcance: 6km

Scharnhorst - 2x3 533mm - Recarga: 68s - Daño: 13700 - Alcance 6km

Tirpitz - 2x4 533mm - Recarga: 90s - Daño: 13700 - Alcance 6km

 

Otravez el Tirpitz a la cabeza con un torpedo mas, 2 lanzadores cuadruples en cada lado vs los triples del Gnei y Scharn.

 

Maniobrabilidad

 

Genisenau - Velocidad: 32 nudos - Radio de giro: 830m - Tiempo de giro del timón: 14,7s

Scharnhorst - Velocidad: 30 nudos - Radio de giro: 800m - Tiempo de giro del timón: 14,5s

Bismarck - Velocidad: 31 nudos - Radio de giro: 850m - Tiempo de giro del timón: 16s

Tirpitz - Velocidad: 30,5 nudos - Radio de giro: 850m - Tiempo de giro del timón: 16s

 

Por fin, desde que vimos las secundarias con poco alcance y el AA (para un T8, comparado al Bismarck), el Tirpitz no perdia una, en este caso por un margen muy estrecho. En el caso de que te enfrentes 1vs1,  el unico que va a poder huir efectivamente del Tirpitz es el Gneisenau, y en cierta medida el Bismarck.

No voy a hablar de blindaje porque los cuatro se parecen bastante en ese aspecto y seria complicar mas las cosas. Todos son geniales en blindaje

 

En resumen, el Tirpitz paga muy bien esos -3,8km de alcance de secundarias gracias mas que nada a sus torpedos, y como se vio anteriormente, no es inferior en otros aspectos mas que en sus benditas secundarias. Personalmente no me opondría a un incremento de las secundarias en 4,5 km a 5 km de alcance, pero solo por una cuestión de progresión con respecto a sus predecesores en el T7, no porque me parezca que el barco necesita tal buff para rendir bien. Además, su armamento principal son sus cañones y no los torpedos, y en ese aspecto esta  por encima de los T7 y a la par que el Bismarck.

Ya he visto gente haciendo votaciones y lloriqueando para pedir un buff al alcance de las secundarias del Tirpitz, y la respuesta de WG siempre es "El barco esta performando bien, no necesita ningun buff. Los torpedos suplementan muy bien la falta de rango en las secundarias, esa es su fortaleza" En sintesis: No intentes arreglar algo que no está roto!

 

Asi que chicos, aprendan a jugar como la gente en el Tirpitz y dejen de lloriquear, por el amor de dios!

 No vale mirar las estadisticas del servidor y compararlo con el Bismarck o Scharnhorst. Primero porque los barcos premiums son victimas inengables de los noobs "wallet warriors" y además el Scharnhorst esta bastante fresquito todavia, no como el Tirpitz que ya es viejo y cualquier gringo de 12 años con tarjeta de mama puede comprarlo, inclusive con doblones.

Las estadisticas de los jugadores promedio para arriba son las que cuentan. Busquen en youtube canales decentes de WoWs y vean como se juega al Tirpitz.

 

 

No se caen mis observaciones, ya que estamos hablando de una progresión lógica. Algo interesante que mencionas, "El Tirptiz ya esta viejon"; en efecto, ya que el Tirpitz llego cuando el meta era muy diferente, y prácticamente los diseñadores aun no tenían idea de que aspectos "únicos" podrían darle a los acorazados de la Kreigsmarine. Debo remarcar que nunca he hecho comentario alguno sobre que el Tirptiz sea un barco "horrible de jugar", y ciertamente el mio me ha cumplido EXCELENTEMENTE para sacarme de las crisis virtuales. Hago la comparación con el Scharnhorst/Gneisenau, solo en cuanto al ALCANCE de las baterías secundarias.... y nada mas.

 

Al menos, yo no me he topado, en el Bismarck con algún "pro" usando el Tirpitz, y he salido avante, De igual forma, me he topado contra Bismarcks-Fredies que se confian, y se van al fondo gracias a los torpedos del Tirptiz.. Ciertamente, es como dices, Guerreros de Billetera no tienen idea de como usarlo. Las estadísticas en este punto, no importan ni en lo mas mínimo mencionarlas, ¿Porque? Simple, la rama de Acorazados Alemanes es nueva, comparar al Tirpitz en base a números con sus parientes no tiene razón de ser. precisamente por ese año de diferencia.

 

Por otro lado, no han sido "buffs", pero WarGaming ha arreglado recientemente al Tirpitz:

1) Mejorado el Blindaje de las Torretas de Popa

2) Mejorado el Blindaje en ciertos puntos de la cubierta y la superestructura

3) Mejorado el Blindaje de los costados del casco, ahora esta a la par de su Hermano Bismarck (Ya no es tan fácil hacerle ciudadelas cuando enseña las pantys rojas como antes).

 

Desde luego, habrá mucho vídeos de como usar el Tritpiz, pero para mi, el mejor sigue siendo el de Eurobeat.

 

 

 

 

 

 

Edited by Xwing_Red1

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La cuestión era, para que queres secundarias cuando tenes torpedos? mencionar el rango de las secundarias de otros barcos de tier distinto no aporta nada. Si, tienen +0,5km de alcance, pero en lo demas el Tirpitz sobresale en casi todo.  Y mantenerte a 7-10km en tu Bismarck es lo mejor que podes hacer mientras un Tirpitz te corretea bien lejos. En cualquier caso, siempre es preferible empezar 1vs1 con algun tipo de ventaja, ya sea en puntos de vida, apoyo de aliados u otra cosa. Eso es regla basica. En un 1vs1, cualquier barco que sea estadisticamente superior al otro, ya sea del mismo tier o no, pero que tenga una desventaja en contra, tiene las de perder (sin tener en cuenta que el capitan sea experimentado o no)

Ya tampoco afirme que hayas dicho que el Tirpitz es malo, pero como ya hemos discutido sobre el tema en otro lugar, sé que llevas la bandera pro "buffear las secundarias del Tirpitz" y me pareció oportuno hacer esa revisión. Mas bien iba dirigido a los newbies que lo compran y no pueden adaptarse a él y luego hacen este tipo de post diciendo pavadas, ya he visto otro post donde claman supuestos nerfs a los japoneses, y que toda la linea se cae a pedazos, etc etc... por suerte suspendieron con el tema.

Sin duda Eurobeat tiene las guias mas graciosas, personalmente veo sus videos, son un cago de risa :D 

Saludos!

 


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Todo bien....

Excepto porque las lanzaderas del Tirpitz son demasiado fragiles, termino de 15% a 25% de las partidas con al menos una dañada.  Eso hace ligeramente superior al Bismarck en lo tactico.

 


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Igualmente, lo ultimo que haria con un Tirpitz es perseguir a un Bismarck, al falco lo cago a cañonazos de 11km para arriba y vamos a ver quien tiene mejor punteria y a quien beneficia el RNG.

Diferente es sorprender y acercarse aprovechando alguna situacion en particular, y por supuesto saber cuando ponerse agresivo y cuando no. Veo mucha gente al principio de la partida suicidandose con un Tirpitz o un Bismarck porque piensan que sus torpedos o secundarias ameritan ese movimiento, o al revez, se quedan atras disparando con su fantastica dispersion y sigma a 18km... pff


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Por eso digo que algun tipo de ventaja es especialmente importante, y el factor sorpresa entra en esa categoria, además de leer la batalla y darse cuenta si es tiempo de presionar o no como decis. 

Y en general perseguir cualquier barco es una perdida de tiempo si no trae ningun beneficio apreciable. Especialmente entre acorazados (con la excepcion del Yamato quizas) donde los dos se mantienen bow on y eventualmente cambian a HE, desgastandose uno a otro de a poco hasta que algun factor random (o no random) quiebra el equilibrio. Yo suelo dejarlos huir y me posiciono de una manera defensiva en donde el otro tenga que hacer su movida, especialmente si es domination.

Mucha gente confunde los torpedos y las secundarias como armamento principal, y terminan haciendo lo que hacen. El snipe desde lejos es algo comun que ya viene de lineas anteriores, y en este caso es el otro extremo con los bbs germanos, en donde en lugar de abusar con el combate cercano, se cantan por la vieja tradicion del francotirador.

 


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La cuestión era, para que queres secundarias cuando tenes torpedos? mencionar el rango de las secundarias de otros barcos de tier distinto no aporta nada. Si, tienen +0,5km de alcance, pero en lo demas el Tirpitz sobresale en casi todo.  Y mantenerte a 7-10km en tu Bismarck es lo mejor que podes hacer mientras un Tirpitz te corretea bien lejos. En cualquier caso, siempre es preferible empezar 1vs1 con algun tipo de ventaja, ya sea en puntos de vida, apoyo de aliados u otra cosa. Eso es regla basica. En un 1vs1, cualquier barco que sea estadisticamente superior al otro, ya sea del mismo tier o no, pero que tenga una desventaja en contra, tiene las de perder (sin tener en cuenta que el capitan sea experimentado o no)

Ya tampoco afirme que hayas dicho que el Tirpitz es malo, pero como ya hemos discutido sobre el tema en otro lugar, sé que llevas la bandera pro "buffear las secundarias del Tirpitz" y me pareció oportuno hacer esa revisión. Mas bien iba dirigido a los newbies que lo compran y no pueden adaptarse a él y luego hacen este tipo de post diciendo pavadas, ya he visto otro post donde claman supuestos nerfs a los japoneses, y que toda la linea se cae a pedazos, etc etc... por suerte suspendieron con el tema.

Sin duda Eurobeat tiene las guias mas graciosas, personalmente veo sus videos, son un cago de risa :D 

Saludos!

 

 

- Porque las lanzaderas del Tirptiz son bastante delicadas, y no soy el único que hace esta observación.

- "Corretear" has dicho; No es relevante, porque mi Bismack mantiene a una comoda distancia donde no solo no me alcanzan los torpedos, también estoy fuera del alcance de las secundarias del Tirptiz, por lo que lo forzo a que solo utilice 2 torretas, mientras que yo le respondo con 2 torretas+fuego de secundarias. 

 

Igualmente, lo ultimo que haria con un Tirpitz es perseguir a un Bismarck, al falco lo cago a cañonazos de 11km para arriba y vamos a ver quien tiene mejor punteria y a quien beneficia el RNG.

Diferente es sorprender y acercarse aprovechando alguna situacion en particular, y por supuesto saber cuando ponerse agresivo y cuando no. Veo mucha gente al principio de la partida suicidandose con un Tirpitz o un Bismarck porque piensan que sus torpedos o secundarias ameritan ese movimiento, o al revez, se quedan atras disparando con su fantastica dispersion y sigma a 18km... pff

 

Así es caballero; Y como dice, los YOLOS con el Tirpitz (Y el Bismarck) son muy altos.

 


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- Porque las lanzaderas del Tirptiz son bastante delicadas, y no soy el único que hace esta observación.

- "Corretear" has dicho; No es relevante, porque mi Bismack mantiene a una comoda distancia donde no solo no me alcanzan los torpedos, también estoy fuera del alcance de las secundarias del Tirptiz, por lo que lo forzo a que solo utilice 2 torretas, mientras que yo le respondo con 2 torretas+fuego de secundarias. 

:D

Ahh, y por que no me dijiste desde un principio cuan delicadas eran las lanzaderas? no estoy ciego, he visto los comentarios de los demás al respecto. Eso es algo que sufren todas lanzaderas sin porteccion montadas en cubierta, si jugaras destructores lo sabrias.

Mira, el tema de la correteada solo es para denegar territorio, y el Tirpitz tiene todas las de corretear a un Bismarck, siempre y cuando no abuse y sepa cuando es tiempo de retirarse. Además, como dije, hay que tener en cuenta otros factores que te otorguen alguna ventaja antes de lanzarte a tales aventuras, a menos que sea una de esas batallas en las que tenes que jugarte y matar un barco para tener chances de ganar.

El 90% de las secundarias no disparan a objetivos directamente enfrente o detras del barco, necesitas mostrar un poco o bastante del costado para habillitarles el arco de fuego, lo que es una desventaja que puede ser aprovechada. Además si haces buenos giros con el timon podes usar las torretas traseras cuando tu oponente este recargando, aunque no me sorprendería que no sepas eso al acabar de ver tu performance en el Tirpitz :facepalm:

Ahi entra el juego la experiencia del jugador, la cual hace graaan diferencia en muchos casos. 


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si tengo poca experiencia, pero esas estadisticas no estan nada bien, pues no bajo, con ningun barco de los 35mil por lo menos y estable sobre 50 mil, no se que pasa con esto, pero ayer haciendo el carculo de las xp de los ARP.. me di cuenta que si ganaba 3000xp solo me sumaba 750 algo asi y para terminar me a sido bien complicado .. no se esto y en cuanto al tirpiz si ven  es el que mas juego yo..  pues si pague  ese dinero es para presisamente , sea como ustedes dicen , al final, aunque me han atacado me siento mas tranquilo , pues  debe ser mi manera de usarlo, tomo mucho riezgo .. seguire probando .. jajaja, como aman este barco, solo me falta ponerlo en chino , ya lo puse en ingles y tremenda pelotera se formo :izmena:.. haaa y el que quiera fiesta que me diga cuando y donde para que vea, mi juego, no es gran cosa pero sobre el jugador promedio , cambio y fuera.

 

Sigale de YOLO joven... usted sigale....:trollface:

 

Mientras tanto, el domingo por la tarde... clientes los 2 North Carolina  :playing: 

 

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15493346_10211218103186916_3902054101733

 


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