NikoPower

0.5.15 General Feedback Thread

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The IJN DD re-work convinced me to give them a try. I'm working with Isokaze, which isn't especially capable, and I wish I had less then 18,500XP to make to get into each destroyer line, gah.


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I am seeing reduced torp damage hits against other DD's  Why are my 19 K damage torps only doing 10 K damage against a Dd but 14 K against a North Carolina ?

 


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LAG - LAG - LAG - LAG

 

Unending lag:

Battle starts: there is a moment when I see no player names - just "unknown" due to a small lag.

Battle starts: but wait (It has started 2 sec. ago - again lag).

 

In battle: micro lags - the red indicator not noticing the micro lags but you can clearly feel it.

You start to turn the ship for a salvo. NOPE - no go. It will start to turn when the lag is gone.

You fire a salvo: Uppps... the guns will not fire at once due to lag. I can only fire in groups as the lag allows it.

You curse and look on the upper left side of the monitor and notice how the fps and ping move up and down in inverse synchronicity...

 

You aim desperately at a close DD and the volley goes in front or behind him - it's depending on lag.

Finally you look at your beautiful sinking ship and you see interrupting movements a it sinks. And it will sink in a completely unnatural way.

 

Thank you Wargaming.

A perfect update.

I will not play anymore until you are not able to solve the crap.

 

Christian

 

 

Edited by Chris_Cat

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Hey

Capt Q Sparrow states:  Leave it to a BB driver to talk teamwork.  They sit as far back as they can while sniping away or hide in fear behind an island until either they have to come out ( all their teammates are dead ) or all the enemy DDs are dead . I have been hung out to dry so many times by Cruisers and Battleships who hide and expect me to go in alone and cap . I guess that makes me a Lone Wolf . The real facts here are BBs are way OP now.

 

And I tell you I can't count how many times as a BB driver that I have been hung out to dry by DD and cruiser guys when i go to help them out and when it really gets nasty they take off running; well a BB with a 30 second reload, slow turn rate and is a large rather unmaneuverable target can be easy prey without covering help.  Now you add the new 5.15 has reduced our acceleration speeds, reduced the rate of turret rotation and you have the makings of a damaged or sunk ships by relatively light weight DD's and cruisers.  besides; I am always trying to get and encourage people to work together and I have at times sacrificed myself to help somebody out.  Nothing worse than watch a guy in trouble when 2 or 3 team members are nearby but yet don't do anything to help the guy in trouble.  The other thing is people not being aware of what is going on around them, running into each other when it's wide open sea.  3 times in one game, no wonder BB's work away from others.

 

very true, people complain that the BBs hang in the back but when u go in to cap the minute it gets heavy they all take off, obviously a BB cant just take off so guess who dies?

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FYI i was lagging really bad yesterday (which is why i was looking at these threads) but today everything seems normal so far, yesterday i was bouncing between 10-20FPS and today Im back up to 50-60FPS.

 

got to say when it is running right this is one beautiful game.


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I have noticed on occasion that if I attempt to start a turn, the turn never starts. I have to deselect the A or D keys and engage them again, well by then if you are in a BB it is really too late to avoid torps. This happened a few times on my Colorado. The turn speed degradation is very noticeable and is not as it used to be so some nerf was enabled someplace. As nothing PC wise has changed on my end it can only be something with the game.

 

I hope that the overall game "speed" has not been tweaked to help with the lag that others are reporting. I will double check my FPS when I play again to see if it does go high. I have not had any lagging issues just an extreeeeme slowness to the overall game play and the ships reactions to commands.

No scans are running during game play either and I do shut down any unnecessary task tray items before the start of the game.

 

I have had this problem since the last patch as well.  I will be standing on the A or D key and the rudder does not move until I let off and hit it another time or two.  I am not having bad ping times or lag but it just happens every now and then.  I am not sure but I think it may happen when I push the rudder while doing a speed change.

 


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clearly this is a DD only game -  everyone else is bait, the AI-surrogate ..... this game is no fun whatsovever

 

Well, it can be a DD game that's for sure. I would like to see less reliable torpedoes and single fire as the default. The American torpedoes should be rife with duds and circular turning. The Germans had premature exploding torpedoes and the British and Japanese had fairly successful torpedoes; the British weapons had speed and the Japanese had low detectability.  It would be nice to see these changes, it would certainly cut down on the kills from perfectly arranged torpedoes that work every time. By the way, for the second time I was attacked by torpedoes dropped onto an island and the torpedoes came off the land and almost hit my ship. The planes are another discussion entirely. 

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very true, people complain that the BBs hang in the back but when u go in to cap the minute it gets heavy they all take off, obviously a BB cant just take off so guess who dies?

look at the guy that was directed to whining about DDs being OP when it's the DDs that continually get nerfed and the BBs that get buffed  . the IJN line was virtually destroyed in this  last update .  As for a BB in a cap it happens very infrequently in this game as it should  .  When a BB goes into a cap it better be by necessity and very late game . I'm talking about the BB's that consistantly run and hide behind islands and stay 15 K out behind Me while cruisers 10 K in front of me  pop radar and start hammering away .   If you want the caps you have to draw fire from the DDs or at least be able to shoot something . I love it when My teams BBs move up . Those are the games that are the best .. It's Rock paper scissors Not Buff the BBs . Now it looks like they are messing with the USN torps as I am getting very poor hit results . my Fletcher's 19 K damage torps aren't hitting for crap especially against DD's . I just hit a Lo Yang with 3 torps to do 14500 worth of damage to sink him . What is that all about ? 1 hit should have decimated that ship and it took 3 ? I saw this happening with the IJN torps just before this awful patch


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I am seeing a lot of lag and High ping complaints add me to that list . Most of the time I am seeing it between 1600 to 0100 Central time . Prime time server overload ?


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 I love it when My teams BBs move up . Those are the games that are the best .. It's Rock paper scissors Not Buff the BBs . Now it looks like they are messing with the USN torps as I am getting very poor hit results . my Fletcher's 19 K damage torps aren't hitting for crap especially against DD's . I just hit a Lo Yang with 3 torps to do 14500 worth of damage to sink him . What is that all about ? 1 hit should have decimated that ship and it took 3 ? 

First:You did 14500 damage to a Yo Lang (It's total HP pool) you got credit for 14500 Damage. What is the issue? You can't get credit for damage that never got dealt.If you want to deal full damage (3 torps *19k = 57k) go put them In  the side of a BB.

Wait that's really hard to do if you have to go through their entire fleet because they are hiding in the back 20K away. So I agree that we need BB drivers to move in may help their accuracy. This is not saying that a BB should be leading an early game charge, but if you moved  with the team you might be able to hit targets more often dealing a ship-ton of damage. I have seen plenty of ships vaporize from mid range BB fire in a single salvo. Think what 3 or 4 citadels from a New Mexico would do to a CL/CA.

Edited by Drachonium810

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I cant play at all now since the update this morning  (EST)  just get an error message. Running it on Windows 10 64bit.  Never ever had a problem before.


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having massive lag fps dropping as low as 0 ever since 5.15.2 if anyone has a fix please let me know. no settings were changed worked perfectly fine before the update 


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ARP ships keep appearing and disappearing on the ship bar.    I can't select them but they appear at the bottom.   What's up with that !!


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Hey

Had several time today tried to make a turn pressing A or D of course and nothing happened.  Deselected the key and then selected the key again in order to make the turn, one time caused me almost run aground since I was running at speed.   Something else; had been doing some battles and needed to escape and all of a sudden 6 torps out of nowhere wiped me out but there was nobody on that side of my ship.  I immediately went to spectate, watching for enemy ships but didn't see anyone on that side of the map to launch them, and there were no aircraft around either.  Weird to say the least.  I hope they fix the turret rotation speed on the BB's it's so slow compared to earlier patches.

 

Pete


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I have had this problem since the last patch as well.  I will be standing on the A or D key and the rudder does not move until I let off and hit it another time or two.  I am not having bad ping times or lag but it just happens every now and then.  I am not sure but I think it may happen when I push the rudder while doing a speed change.

 

 

this is true it has happened to me in several occasions, i hold down one of them to steer away from something then zoom in to my target next thing u know i crashed cus the rudder never moved

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look at the guy that was directed to whining about DDs being OP when it's the DDs that continually get nerfed and the BBs that get buffed  . the IJN line was virtually destroyed in this  last update .  As for a BB in a cap it happens very infrequently in this game as it should  .  When a BB goes into a cap it better be by necessity and very late game . I'm talking about the BB's that consistantly run and hide behind islands and stay 15 K out behind Me while cruisers 10 K in front of me  pop radar and start hammering away .   If you want the caps you have to draw fire from the DDs or at least be able to shoot something . I love it when My teams BBs move up . Those are the games that are the best .. It's Rock paper scissors Not Buff the BBs . Now it looks like they are messing with the USN torps as I am getting very poor hit results . my Fletcher's 19 K damage torps aren't hitting for crap especially against DD's . I just hit a Lo Yang with 3 torps to do 14500 worth of damage to sink him . What is that all about ? 1 hit should have decimated that ship and it took 3 ? I saw this happening with the IJN torps just before this awful patch

 

i didnt want to write a whole long drawn out thing but what i meant is this, the way the game is made the BBs have to stay back, i have my secondaries upgraded cus i like going in the caps and destroying stuff even if it kills me, however my point was the DD and cruiser armor is ussually so crappy that if we all go in the cruisers and DDs take off if it gets bad, which they probabaly should the problem is the BB cant just back up it takes forever to stop and reverse and if you try to turn youll get citadeled like theres no tomorrow. what i try to do is to get in the very edge of the cap where im capping but im not all the way in and if i got some DDs with me thatll pop smoke for me it definately helps, but most DDs use the smoke for themselves and not their teammates after all it is their ship so i cant really blame them, its a vicious circle.

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Anyone have an issue with 5.15 where your ship controls lockup or freeze until you hit one of the mouse buttons, plays for less than 10 seconds, and then blows up. Its like someone locked you up, fired a salvo, and controls stayed locked until I was fatally hit or to late to alter it. I can laugh it off once but it s happed more than a half dozed times. Its weird.


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Hey

Dah_Bears268:  There has been several reports of ship controls locking up.  It's happened a few times for me with left (A) and right (D) keys and also once yesterday with my fire button didn't work. I had to let go of the key and then reselect for the key to work.  One time caused me to not be able to turn close to an island and throw off the whole plan of escape, not fun.  I never had this happen with patch 5.13 (I sat out 5.14 for other reasons) but it doesn't happen too often.  No other functions for me have been affected in my Tier 7 Gneisenau.  Hope that helps.

 

Pete


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I have also experienced a significant number of keyboard input delays recently which usually manifest at the worst times (dodging a incoming torpedos).

 

 

 


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How are you all enjoying the new update? Let us know in the comments below.

 

DDs have to meney torpse they should be limited to their number of torps they can carry like the number of plains a cv can have

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First:You did 14500 damage to a Yo Lang (It's total HP pool) you got credit for 14500 Damage. What is the issue? You can't get credit for damage that never got dealt.If you want to deal full damage (3 torps *19k = 57k) go put them In  the side of a BB.

Wait that's really hard to do if you have to go through their entire fleet because they are hiding in the back 20K away. So I agree that we need BB drivers to move in may help their accuracy. This is not saying that a BB should be leading an early game charge, but if you moved  with the team you might be able to hit targets more often dealing a ship-ton of damage. I have seen plenty of ships vaporize from mid range BB fire in a single salvo. Think what 3 or 4 citadels from a New Mexico would do to a CL/CA.

 

that's correct so why am I not sinking that Loyang with 1 torp instead of needing 3  It has no armor belt  just 19 - 20 mm of armor that can't even come close to stopping the full yield of my 19000 damage yield torpedos

 

Edited by Capt_Q_Sparrow

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DDs have to meney torpse they should be limited to their number of torps they can carry like the number of plains a cv can have

 

Planes should only be able to stay in the sky for a few minutes because of exhausted fuel supply . 

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Once again these things were "reported" on pubic test, ye they persist in the "released" software..

I'll ask again, WHY DO A PUBLIC TEST if you release the same as reported. Bugs not fixed!????

The spinning ships, the lag, and the terrible load in times and "nobody screen" at load in.

Every "patch" release seems to be worse than the one before.

 

I would like ALL the flags back that I've lost "not loading" just sitting there watching the "world spin" waiting to load in......

(I know that won't happen, But what will, is, I have quit putting money in the game until fixed!)

 


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Nothing but the scenery when the game opened. No ship, map, targeting reticle, lower display friendly or enemy ships or ID's. All I had was the green torpedo quadrant and the white torpedo targeting quadrant. I could shoot guns and torpedoes, but had nothing to shoot at. I thought I had a shot and lined up the green and white for a blind torpedo shot over open water. I managed to put all five into a teammate. Is there any way to restart w/o dropping out of the game and leaving my tem a ship short?


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