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Compassghost

Be not ashamed of mistakes and thus make them crimes.

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Supertest Coordinator
7,223 posts
14,436 battles

Catastrophic damage for my Minotaur, rattled the hell out of me. Managed to keep it afloat, and ended up surviving to the end of the game. If you make a mistake, worry about it after the match. Wasting time regretting something while still alive is the worst you can manage.

 

5lTLZY0.jpg

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Alpha Tester
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Salvos like that sure get the adrenaline going, don't they.

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Beta Testers
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You did manage to recover about half the damage dealt, so it's not so much "Catastrophic Damage" as it was a friendly reminder that Battleship rounds hurt...a lot.

 

But it's all pixel boats on the screen, so don't sweat the small stuff and play on.

Edited by SirMuttonChops

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Supertest Coordinator
7,223 posts
14,436 battles

You did manage to recover about half the damage dealt, so it's not so much "Catastrophic Damage" as it was a friendly reminder that Battleship rounds hurt...a lot.

 

But it's all pixel boats on the screen, so don't sweat the small stuff and play on.

 

It wasn't a battleship. It was a Zao.

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lol wow that was a BIG hit. lol I hate them and love them as long as they're hitting someone else!

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[HINON]
Alpha Tester
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You did manage to recover about half the damage dealt

 

That's more on the 'OP' (in quotation marks) nature of top tier RNCL healing potions than any lack of effort or good shooting on the Zao's part.

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*replaces half a ship with a new half*

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Banned
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If you make a mistake, worry about it after the match. Wasting time regretting something while still alive is the worst you can manage.

This is advice every high-level player should understand and seek to abide by, especially battleship players.  DDs have the opportunity to break contact and retreat into stealth to collect themselves, and so does nearly every high-tier CA (Moskva being the closest to an exception) in addition to being able to repair a decent chunk of citadel damage. CVs have the time between seeing their squads evaporate and their squadrons being rearmed to think courtesy of the penalty for losing all planes.  BBs have no such opportunity; even concealment battleships have a much harder time hiding than contemporary cruisers, and if you aren't stealth-specced, then your chance of catching a break to regain focus are null unless the enemy dies quickly.

 

You especially can't lose your head with a battleship if you want to do well: proper spacing and positioning is key, and the keenness of your sense of what's going on around you is among the first things to go when you let people get inside your head.   If you're out of position, you'll get cut down by a hail of gunfire and be lucky to escape, or conversely be too far back to help your team.  If you don't pay close attention to your angling you could turn too far broadside or let someone creep too far towards it and eat another very bad salvo.  If you don't see that one sneaky CA or DD that tries to attack you from another angle or anticipate them, their torpedoes will finish you.  If you lose your head and foolishly use your consumables, that's the end of you as well.  Let your mind wander while trying to aim your guns, and your salvos will be all over the place and have little to no effect.  There's a whole host of reasons why battleships require that you keep a level head to succeed, and the average player's inability to do so is why people camp in the back.  They can't deal with that situation, and they don't like how that feels.

Edited by TenguBlade

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