189 behindurback Beta Testers 447 posts 3,946 battles Report post #1 Posted November 25, 2016 i keep reading that credit/exp is based on % of dmg done not on the pure dmg numbers but ii have a feeling that it is that it is FALSE so for example if I am in Atago and in one game I killed a Gearing and did 100% of the dmg, which would be about 20k dmg, that I would get just as much credits and exp as if I did 100% of dmg to a yamato, which would be 100k dmg it seems that i would definitely get more cred/exp from doing killing a yamato 100% vs killing a gearing 100% and there are games where i would be doing 50k dmg in Atago to multiple DDs but the creds earned would be no where near the games where i did 150k to multiple BBs it seems that cred/exp earning is MORE dependent on raw dmg numbers than % dmg thats why ppl are so happy sniping in their BBs and doing high raw dmg numbers. Share this post Link to post Share on other sites
39,253 [HINON] Lert Alpha Tester 27,712 posts 26,569 battles Report post #2 Posted November 25, 2016 It's a combination of both. You get more for 100% damage to a Yamato than 100% damage to a Gearing, but you get more for 20k damage to a Gearing than 20k damage to a Yamato. 1 Share this post Link to post Share on other sites
189 behindurback Beta Testers 447 posts 3,946 battles Report post #3 Posted November 25, 2016 It's a combination of both. You get more for 100% damage to a Yamato than 100% damage to a Gearing, but you get more for 20k damage to a Gearing than 20k damage to a Yamato. it should not be like that, should be completely based on % dmg Share this post Link to post Share on other sites
1,528 Noshiro_ Members 4,274 posts 4,649 battles Report post #4 Posted November 25, 2016 it should not be like that, should be completely based on % dmg A mix of things makes it better Share this post Link to post Share on other sites
39,253 [HINON] Lert Alpha Tester 27,712 posts 26,569 battles Report post #5 Posted November 26, 2016 it should not be like that, should be completely based on % dmg Why 'should' it? Share this post Link to post Share on other sites
63 [PWI] ChaosDrill Banned 551 posts 1,839 battles Report post #6 Posted November 26, 2016 Why 'should' it? Because damage wins championships Lert, DAMAGE WINS CHAMPIONSHIPS!!!! Share this post Link to post Share on other sites
97 [SYN] bremen_ Members 336 posts 16,551 battles Report post #7 Posted November 26, 2016 You get more for 100% damage to a Yamato than 100% damage to a Gearing I think, because of the heal, you would typically do more than 100% to a Yamato. Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #8 Posted November 26, 2016 it should not be like that, should be completely based on % dmg Then you also have to add in that you get more for dealing damage to a higher tier ship than to an even tier ship or lower tier ship i.e. dealing 30% damage to a Gearing compared to 30% damage to a Benson while being in a Atago. There are lots of factors that go in to how much exp you get or how many credits you get. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #9 Posted November 26, 2016 it seems that cred/exp earning is MORE dependent on raw dmg numbers than % dmg thats why ppl are so happy sniping in their BBs and doing high raw dmg numbers. Actually, it's because they haven't the skill to do damage to DDs, or the cojones to get close enough. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #10 Posted November 26, 2016 Then you also have to add in that you get more for dealing damage to a higher tier ship than to an even tier ship or lower tier ship i.e. dealing 30% damage to a Gearing compared to 30% damage to a Benson while being in a Atago. There are lots of factors that go in to how much exp you get or how many credits you get. Plus all the other stuff that nets you rewards. Share this post Link to post Share on other sites
318 geser98 Members 1,326 posts 95 battles Report post #11 Posted November 26, 2016 (edited) so for example if I am in Atago and in one game I killed a Gearing and did 100% of the dmg, which would be about 20k dmg, that I would get just as much credits and exp as if I did 100% of dmg to a yamato, which would be 100k dmg Just curious - have you ever 100% killed a Yamato? I had quite a few games last night in a Murmansk and what I definitely saw is that my returns are very similar in games where I stay behind and burn BBs from afar, finishing with 70-80k damage and games where I played balls-to-the-wall style going into caps and killing DDs and just scoring 30-40k damage before getting deleted. And it's a good thing, because I can change my play style based on what is required at the moment without worrying that it will net me less exp/credits. Edited November 26, 2016 by geser98 2 Share this post Link to post Share on other sites
189 behindurback Beta Testers 447 posts 3,946 battles Report post #12 Posted November 26, 2016 Just curious - have you ever 100% killed a Yamato? I had quite a few games last night in a Murmansk and what I definitely saw is that my returns are very similar in games where I stay behind and burn BBs from afar, finishing with 70-80k damage and games where I played balls-to-the-wall style going into caps and killing DDs and just scoring 30-40k damage before getting deleted. And it's a good thing, because I can change my play style based on what is required at the moment without worrying that it will net me less exp/credits. yes i have just yesterday in atago 100% killed a yamato that grounded with something like 8 torp hits Share this post Link to post Share on other sites
318 geser98 Members 1,326 posts 95 battles Report post #13 Posted November 26, 2016 yes i have just yesterday in atago 100% killed a yamato that grounded with something like 8 torp hits Oh, nice. I didn't doubt you, just was curious Share this post Link to post Share on other sites
4,615 [-K-] Edgecase [-K-] Members 6,121 posts 27,949 battles Report post #14 Posted November 26, 2016 (edited) XP and credits are not determined according to the same formula, or one would always be a direct multiple of the other (they aren't). From what I can tell, XP favors %health, while credits favor total damage. Edited November 26, 2016 by Edgecase Share this post Link to post Share on other sites