Jump to content
You need to play a total of 20 battles to post in this section.
Wingender

US Ships missing torpedo tubes

27 comments in this topic

Recommended Posts

Members
4 posts

Why do the US ships that historically had torpedo tubes missing them in the game.  I have several ships that would have had them in real life but for some reason they are missing from the game.  Specifically USS Pensacola, USS New Mexico and USS Colorado all had them but not in the game.  Kind of odd if you ask me.........

Share this post


Link to post
Share on other sites
1,605
[HINON]
Beta Testers
3,931 posts
8,150 battles

Fixed torpedo tubes aren't going to be implemented. Guess what most battleship torpedo tubes were?

Share this post


Link to post
Share on other sites
4,728
[ABDA]
Beta Testers
17,538 posts
12,810 battles

US cruisers had their torpedo tubes removed before the war, specifically the Pensacola and Northampton classes.

 

The battleships had submerged torpedo tubes which are not modelled for any nation.

Edited by crzyhawk

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

Sigh, we've had this discussion a million times. WG will not be including those old fixed underwater torpedo tubes, that were removed from ships that received post WW1 refits. Those torpedo tubes were fixed in position, and usually fired old, obsolete torpedoes like the whitehead, which and effective range of 800 yards.

Share this post


Link to post
Share on other sites
1,359
[LEGIO]
Members
3,736 posts
10,874 battles

I don't understand the logic of not including submerged torpedo tubes. They may not be horribly effective but it is still something to fire at the enemy.

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts

I don't understand the logic of not including submerged torpedo tubes. They may not be horribly effective but it is still something to fire at the enemy.

 

Because the world model has no water depth?...

It's a one dimensional surface so launching from underneath it is impossible.

Share this post


Link to post
Share on other sites
1,593
[CRMSN]
Beta Testers, In AlfaTesters
6,021 posts
4,739 battles

 

Because the world model has no water depth?...

It's a one dimensional surface so launching from underneath it is impossible.

 

Hence why the torpedoes in game look like Ski Doo's

 

Or Smokers from water world..

Share this post


Link to post
Share on other sites
9,419
[GWG]
[GWG]
Alpha Tester
29,178 posts
15,765 battles

I don't understand the logic of not including submerged torpedo tubes. They may not be horribly effective but it is still something to fire at the enemy.

 

To use the torpedo tubes the ships had to slow to 5 knots or so with dead stop be ideal. They would only very rarely be useful, a waste of development time.

 

Edited by BrushWolf
  • Cool 2

Share this post


Link to post
Share on other sites
457
[GOAT]
Beta Testers
1,523 posts
7,150 battles

 

Because the world model has no water depth?...

It's a one dimensional surface so launching from underneath it is impossible.

 

This seems like a bad excuse, it would be no different than the current launches if they just removed the animation of the torp popping out of the launcher (or whatever they did for bathtub boats).

Share this post


Link to post
Share on other sites
97
[SYN]
Members
336 posts
16,562 battles

 

Because the world model has no water depth?...

It's a one dimensional surface so launching from underneath it is impossible.

 

The April Fools event had submerged tubes, this is clearly wrong.

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts

 

The April Fools event had submerged tubes, this is clearly wrong.

 

Clearly wrong? The physics in the Jacuizzi/halloween events are massively simplified, which is why the maps load almost instantly. They have little to do with the game it self.

And the 1 dimensional surface is a statement from WG, feel free to argue with them....  :teethhappy:

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

 

The April Fools event had submerged tubes, this is clearly wrong.

 

Actually your post is clearly wrong. The actual models for the april fools event did not have submerged torpedo tubes, just a hidden single torpedo tube that could not traverse. The torpedoes in that event behaved in every way like a standard torpedo, from a standard launcher.
Edited by goldeagle1123

Share this post


Link to post
Share on other sites
105
[_TWP_]
Members
611 posts
6,839 battles

Because the world model has no water depth?...

It's a one dimensional surface so launching from underneath it is impossible.

 

What about torpedoes passing beneath the sterns of some ships? (Not referring to the latency problem that sometimes causes torpedoes to appear to pass beneath ships without hitting them.)

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

 

What about torpedoes passing beneath the sterns of some ships? (Not referring to the latency problem that sometimes causes torpedoes to appear to pass beneath ships without hitting them.)

 

Replay or it didn't happen.

Share this post


Link to post
Share on other sites
Beta Testers
537 posts
2,603 battles

Battleships don't need them, they already have much of their firepower nerfed for the sake of smaller ships.

 

Underwater torpedo tubes might help T2 cruisers a little. Pensacola would lose half her heavy AA and secondaries to mount torps of dubious usefulness.

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

Battleships don't need them, they already have much of their firepower nerfed for the sake of smaller ships.

 

Underwater torpedo tubes might help T2 cruisers a little. Pensacola would lose half her heavy AA and secondaries to mount torps of dubious usefulness.

 

Like I said in an earlier post, you do realize those low tier cruisers are firing ancient Whitehead torpedoes, right? A single shot, from a torpedo tube you cannot traverse, that has a range of 800 yards, that will inflict minimal damage even if the starts align and it does hit. That would just be wasting the devs time.

Share this post


Link to post
Share on other sites
Beta Testers
537 posts
2,603 battles

 

Like I said in an earlier post, you do realize those low tier cruisers are firing ancient Whitehead torpedoes, right? A single shot, from a torpedo tube you cannot traverse, that has a range of 800 yards, that will inflict minimal damage even if the starts align and it does hit. That would just be wasting the devs time.

 

TBH, I was considering a generous, best-case scenario. "Might help a little" is hardly a glowing recommendation, anyway.

Share this post


Link to post
Share on other sites
2,596
[-KIA-]
Banned
9,382 posts
28,311 battles

if they were removed from USS New Mexico and USS Colorado, then ALL BBs that have them should be removed regardless if they were fixed or not

"Waah, waah, I brawled with a Scharnhorst/Gneisenau/Tirpitz in my USN BB and lost plz nerf this"

Edited by TenguBlade

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

"Waah, waah, I brawled with a Scharnhorst/Gneisenau/Tirpitz in my USN BB and lost plz nerf this"

 

And he doesn't realize that virtually every battleship, from every nation, built prior to WW2 had underwater torpedo tubes.

Share this post


Link to post
Share on other sites
1,201
[HC]
[HC]
Beta Testers
3,972 posts
13,731 battles

Fixed underwater tubes were removed from USN BB's because they were more dangerous to the ship using them or allies than they were to the enemy. Most other nations did the same. Above water torpedo tubes were only of useful to commerce raiders for sinking lone merchant ships. In the event of a real fight, the torpedoes are usually thrown overboard or fired as soon as possible, just to get the fire or explosion hazard off the ship.

 

USN cruisers largely dumped the torpedo's because they were explosives strapped to the deck, took up deck space and tonnage that could be better used for AA guns and didn't fit with the role the USN saw for their cruisers (which was as escorts for CV's and BB's, and fighting it out with other cruisers at longer ranges like miniature battleships.)

Share this post


Link to post
Share on other sites
97
[SYN]
Members
336 posts
16,562 battles

ril fools event did not have submerged torpedo tubes, just a hidden single torpedo tube that could not traverse. The torpedoes in that event behaved in every way like a standard torpedo, from a standard launcher.

 

A rose by another name is still a rose.  They were forward facing tubes with limited fire arcs.  How the game handles them internally is irrelevant.

 

 

Clearly wrong? The physics in the Jacuizzi/halloween events are massively simplified, which is why the maps load almost instantly. They have little to do with the game it self.

And the 1 dimensional surface is a statement from WG, feel free to argue with them....  :teethhappy:

 

The April Fools maps loaded faster because they were smaller maps and only had to load 4 ship models (or were they all the same?).  Same reason T1 games load faster than T10.

 

Whether the maps have depth are not is irrelevant, AFAIK the deck mounted tubes don't actually launch torps, the torps just spawn in the water next to the ship.

Edited by bremen_

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×