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stipchaser

Matchmaking Concerns

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matchmaking_zpsblvsbpzq.png

I have been getting many queues similar to this one above recently. Not sure what the deal is but it does generally raise concerns when trying to level up and keep a high profile rating. I have tier 6 ships as well and it does not seem to matter which level I play on. I mean only one ship sunk on the opposing team seems a bit over the top but I still love the game and look forward to the higher tiers and ranked play starting. This is a great game and the recent Halloween mod was excellent and the new container perks keep the game fresh compared to tanks lately so props to the dev. team.

 

Kind Regards,

Stipchaser

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Yup, it's pretty bad. Many here have voiced their concerns here for a while now.

 

T5 (for example) use to be a lot of fun, but WG changed it to where you get pulled into T7 games. Most can't hang that high, but it all depends on your   ship. I thought lower was protected tho.

 

 

 

"Why can't we have matchups within one tier of each other? Matchups with a two-tier gap seem very, very common." 

-TilltRF 

 

With three-tier matches, there is more ship diversity in a match, plus more incentive in being top-tier. We understand it's tough playing a tier V ship against tier VII, but tier VII can have a tough time against tier IX. That's fine. There will always be battles where you'll have a tier advantage, and others with a disadvantage. It's important to adjust your battle strategy accordingly.

Edited by Wulfgarn

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matchmaking_zpsblvsbpzq.png

I have been getting many queues similar to this one above recently. Not sure what the deal is but it does generally raise concerns when trying to level up and keep a high profile rating. I have tier 6 ships as well and it does not seem to matter which level I play on. I mean only one ship sunk on the opposing team seems a bit over the top but I still love the game and look forward to the higher tiers and ranked play starting. This is a great game and the recent Halloween mod was excellent and the new container perks keep the game fresh compared to tanks lately so props to the dev. team.

 

Kind Regards,

Stipchaser

 

What does this have to do with MM? If anything, the red team had a disadvantage of having a T2 destroyer vs. T3 cruiser due to having a fail division. Everything else is mirrored.

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Not sure how this a issue with the MM. Looks like a example of a team just falling apart. I'd suggest getting more kills or at least doing enough damage to be on the top of the team.

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You just got stuck with the team that had more idiots that time around I guess.  There's nothing out of the ordinary about the matchup, though the outcome would be unacceptable for me.

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MM simply matches ships/tiers, it does not take any skill levels into account.

 

This, the OP's team was simply outplayed.

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This isn't a match-maker issue and I'd be careful heading down that path, OP. As others have pointed out, you had two ships who were either AFK or late-load/no-load issues which meant an uphill climb for your team.  Everybody gets bad matches like this, even the very best players, and even the very best players in the world likely could not have turned this match around. However, instead of looking at the results and complaining about your teammates, you should look at the results and ask "What could I have done better?" You landed squarely in the middle in terms of experience earned so you had little positive influence on the match.

 

I took a look at your stats and you have a lot of room to improve, that's not a criticism but an honest opinion. Don't blame outside factors for your loss, don't blame your teammates or the match-maker, take personal responsibility for your own play and take the time to improve. As you improve your own personal play, you will see a positive impact on your win rate. While you can never control the outcome of every battle, you can make greater contributions and become an asset to your team instead of a burden that needs to be carried - and that leads to more wins. You can improve!

 

I'm not trying to be harsh, but I don't want to see you end up like some people who don't take personal responsibility for their play and blame anything and everything they can. 

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MM simply matches ships/tiers, it does not take any skill levels into account.

 

Even if if did. There is no way to predict what 24 people do in a match. So it will still likely end up many times in steam rolls.

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I have to do over 100k damage and get 2 kills if I want any team I am on to win.

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I feel like something has changed the past few weeks for sure I am consistently on teams where 4-5 people die in the first 3 minutes it is ridiculous.  

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You just got stuck with the team that had more idiots that time around I guess.  There's nothing out of the ordinary about the matchup, though the outcome would be unacceptable for me.

 

I dislike these types of matches, because there's hardly any earnings to be had.

Win or Lose the match, doesn't matter, still going to lose 10k~80k.

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Yeah, this is T4 match and not a MM problem. Sorry, but your team just sucked. You'd get more out of it just ramming someone randomly. Keep at it and practice.

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Look, I am not making an opinion about the MM here. But I would like to point out that no matter how 'good' you are as a ship player a bad team can get you killed quickly and the performance result is applied to your stats. This can and does happen to most everyone at every tier. "Adjusting your battle strategy" against ships two tiers higher; just what the heck does that mean? Generally ships 2 tiers higher than your have greater weapons, range, speed, armor etc...I am not sure what adjustment you could make here except to hide out. Not a very useful contribution to a team. 'Git Gud' is really not much help when struggling to support a team.

 

Shucks, RNG alone can bow up any player and their game stats.


 

My solution is going to be to just play for fun with ships I like and as soon as possible, get in a nice clan (fleet) and work together with my team no matter the tier.

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Yeah, this is T4 match and not a MM problem. Sorry, but your team just sucked. You'd get more out of it just ramming someone randomly. Keep at it and practice.

 

This also happens more often than you might think at T7/8/9/10

Especially at T9/10

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Fair enough but this is happening quite a bit lately and without good support it is very difficult to carry. As you can see in this match all the cruisers and destroyers were not around for the end of the battle.

 

mming2_zpsvgjfbni0.png

 

WE did a hell of a job shooting down airplanes lol! Im just saying. . . .

 

The game does have its winning and losing streaks . It can get discouraging when you lose 5 or 6 in a row but I still love the game and will continue to improve with time.

Edited by stipchaser

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I dislike these types of matches, because there's hardly any earnings to be had.

Win or Lose the match, doesn't matter, still going to lose 10k~80k.

Steamrollers are no fun for either side.  Winning side doesn't get much (and usually loses credits at high-tier too), losing side loses before they can do anything to turn it around.

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Fair enough but this is happening quite a bit lately and without good support it is very difficult to carry. As you can see in this match all the cruisers and destroyers were not around for the end of the battle.

 

mming2_zpsvgjfbni0.png

 

WE did a hell of a job shooting down airplanes lol! Im just saying. . . .

 

The game does have its winning and losing streaks . It can get discouraging when you lose 5 or 6 in a row but I still love the game and will continue to improve with time.

 

That is a plain ugly match, no one on either team with the exception of the Fujin did very well.

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no matter how 'good' you are as a ship player a bad team can get you killed quickly and the performance result is applied to your stats

 

"Adjusting your battle strategy" against ships two tiers higher; just what the heck does that mean?

 

How exactly does a bad team kill you quickly? As for stats -- games where my team lost are some of the games where I've done the most damage, since the match lasts long, and since I have plenty of targets to shoot at.

 

Depends on the matchup. But generally just play more cautious, stick around with higher-tier teammates, that sort of thing. I mean, it should be pretty obvious that playstyles for being top tier and bottom tier are different, no?

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I feel like something has changed the past few weeks for sure I am consistently on teams where 4-5 people die in the first 3 minutes it is ridiculous.  

 

Something has changed fairly recently. The reward system and repair cost changed, and a lot of people have begun to figure out the ramifications.

 

Players that used to hang way back, in order to save on repair costs, (even at the expense of less damage done, they were still better off) are realising that, since they pay the same regardless of damage or sinking, and other things beside doing damage (potential damage being a big one) have rewards, and these rewards are generally bigger when you get closer. Doing more damage, and getting more  people to shoot at you (and bounce/miss) are easier at closer range.

 

So basically, a lot of lesser-skilled players, instead of hanging way back and surviving, are offering battle early on, to try to get better rewards. Better players don't get caught up in this much, as they were already engaging at optimum ranges as much as possible.

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 "Adjusting your battle strategy" against ships two tiers higher; just what the heck does that mean? Generally ships 2 tiers higher than your have greater weapons, range, speed, armor etc...I am not sure what adjustment you could make here except to hide out. 

 

Be more careful. If you're undetected, make more use of that to disengage if you don't like the odds. Don't engage higher-tier targets unless they have something more important than you to shoot at.

 

Think more about how you can help another player than what you can do for yourself.

 

Keep in mind that the power difference doesn't usually mean a much better chance of OHKOing you, it mainly means less staying power. So get in there, fire some shots, and if you catch his attention, GTFO. You can still take a hit or two.

 

And very importantly, prioritise weaker targets that you can deal with on a more equal basis.

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