Jump to content
You need to play a total of 10 battles to post in this section.
0658

Manual Fire Control on Atlanta

17 comments in this topic

Recommended Posts

19
[RO-I]
Members
108 posts
10,581 battles

I have a question about Skill 4 Manual Fire Control as it relates to the Atlanta; I doubt that other ships have the same peculiar set up.

 

I think I know the answer ( I assume it would not work) but a search on the forum has not revealed the topic discussed.  I have not yet tried re-specing my Atlanta Captain for this skill.

 

     A.  All guns on the Atlanta are listed as anti-aircraft guns, including the main 127mm guns.

     B.  Manual fire control, skill 4, controls and makes the anti-aircraft weapons up to one hundred moor efficient if the target is designated by holding control and left clicking target.

 

My question is does / would this work on surface ships?

 

 

Share this post


Link to post
Share on other sites
Beta Testers
302 posts
2,583 battles

It only applies that bonus to AA, not secondaries, at any rate the Atlanta has no secondaries so it cannot have a bonus to secondaries anyway, the 127mm DP guns are the main armament.

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,231 battles

I suppose the more important question would be.....

Why do you have a captain SPECIFICALLY trained for the Atlanta??

Share this post


Link to post
Share on other sites
Members
1,369 posts
3,667 battles

I suppose the more important question would be.....

Why do you have a captain SPECIFICALLY trained for the Atlanta??

 

I dont atlanta, but i keep permanent captains in my favorite premiums since i play them alot and its not that hard to swap them out if i  need to train another captain.  Your way of play is not everyones, get over it.

Share this post


Link to post
Share on other sites
261
[EGI]
[EGI]
Beta Testers
1,243 posts
32,233 battles

The 4th tier skill is specifically for aircraft.  It is listed as Manual Control for AA Armament.  and it's effect is ...

 

"Significantly improves the efficiency of large-caliber AA guns firing at priority targets designated by the playe." 

"+100% to average damage per second of AA guns with a caliber exceeding 85mm against a designated target."

( should say airborne target to be totally clear) 

 

The fifth tier skill is vs ships.  However, Atlanta has no secondary battery at all as all her 127s are primary guns so having a captain on her with the T5 manual control for SECONDARY armament would have no effect.  

 

"Secondary guns only open fire on targets designated by the player. The firing efficiency is significantly increased."

"-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.

-60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships."

 

One thing that should be noted is that the T5 skill means that a ships secondaries will not fire at all till a tareget is slelected if a captain has the skill.  With the T4 AA skill the AA guns will still fire at a target in range but the effect of the skill does not occur till a squadron is selected.  

 

I would ask those perhaps more knowledgeable .... in the WoWs Wiki it says that that ...

 

"This doesn't mean manual aim. It improves the damage per second of AA guns larger than 85 mm, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, AA larger than 85 mm will not fire at all without manual target selection. AA of 85 mm or less will operate normally, and without this accuracy bonus. In practice, this means the player controls the dual-purpose guns."

 

Is that correct ?  The DP guns will only fire at a selected target but the close range ones will still fire normally at any target in range ?  :unsure:

 

Share this post


Link to post
Share on other sites
Beta Testers
302 posts
2,583 battles

Is that correct ?  The DP guns will only fire at a selected target but the close range ones will still fire normally at any target in range ?  :unsure:

 

 

Yes, the close range AA guns under 85mm will fire at any target in range if the selected priority target is out of range.

Share this post


Link to post
Share on other sites
[WFR]
Beta Testers
252 posts
4,353 battles

If you're talking about Manual AA skill, then get it.  Manual Secondaries, Atlanta doesn't have secondaries.

 

Manual Secondaries skill takes control of all your secondaries.  If you do not click on an enemy, your secondaries will never shot automatically.

 

Manual AA, doubles your damage per second of your highest caliber AA guns.  With the Atlanta, you're doubling the 144(?) d/s of the 14 127mm guns.  For those guns to shoot, you must select a target, of course.  However, Manual AA does not effect the other AA guns and they will attack other planes automatically.

 

I have Manual AA with my Cleveland captain, which also commands my Atlanta.  With all the skills and equipment, he is shooting planes down starting at about 7km.  And that targeted squadron will not make it closer than 5km.  But at the same time, the smaller guns will be reacting to other squadrons that made it closer.

Share this post


Link to post
Share on other sites
19
[RO-I]
Members
108 posts
10,581 battles

Thank you all for your observations; obviously a subject that is not so simple compared to other Captain skills.

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,231 battles

 

I dont atlanta, but i keep permanent captains in my favorite premiums since i play them alot and its not that hard to swap them out if i  need to train another captain.  Your way of play is not everyones, get over it.

 

well lets see... I could dignify your arrogance with a proper retort...

OR I could ask the same thing of you, LOL

I have over a dozen Premiums and not one dedicated capt.. I play them, maybe more than tech tree ships any given week... they don't need or require a dedicated capt... That being said....there is no reason to belittle a legitimate question... not many Premiums need a stand alone capt... not that there's anything wrong with that....

Maybe next time keep your arrogant comment to your self...as it was pretty non constructive to begin with...

Thanks

 

:B

Share this post


Link to post
Share on other sites
2
[NAV]
Beta Testers
83 posts
3,668 battles

 

well lets see... I could dignify your arrogance with a proper retort...

OR I could ask the same thing of you, LOL

I have over a dozen Premiums and not one dedicated capt.. I play them, maybe more than tech tree ships any given week... they don't need or require a dedicated capt... That being said....there is no reason to belittle a legitimate question... not many Premiums need a stand alone capt... not that there's anything wrong with that....

Maybe next time keep your arrogant comment to your self...as it was pretty non constructive to begin with...

Thanks

 

:B

 

Plenty of reason to have a captain dedicated for the atlanta. Especially with how a good atlanta build doesn't match up perfectly with US heavy cruisers, BBs, or DD builds.

 

Not to mention, I think your comment about "arrogance" is cute, you're the one who got haughty first over the concept of having a captain specifically for the alanta.

Share this post


Link to post
Share on other sites
Members
296 posts
5,745 battles

Atlanta should have a dedicated captain with a dedicated AA build, making her less suitable for cross training DDs and other cruisers.

 

MFT works assuming you use CTRL to designate an AA target.

Share this post


Link to post
Share on other sites
619
[-GPS-]
Members
2,954 posts
45,042 battles

I have to respectfully disagree that Atlanta performs better with a special captain, at least until you get up to 14 or 15 skill points.  She does very well with a USN DD captain, not cruiser. 

 

Returning to the OP's question, I have to ask why the second 4-point skill wouldn't be AFT to extend her lame range?  The first 4-point skill has to be Demo Expert. Otherwise what's the point?  Even without the manual AA skill she's a beast against planes. 

 

Share this post


Link to post
Share on other sites
180
[4TAC]
[4TAC]
Members
440 posts
18,111 battles

My Cleveland and Atlanta share the same captain. He's built for AA, so he works great on both ships.

Share this post


Link to post
Share on other sites
554
[ONE38]
Members
3,782 posts
14,818 battles

 

well lets see... I could dignify your arrogance with a proper retort...

OR I could ask the same thing of you, LOL

I have over a dozen Premiums and not one dedicated capt.. I play them, maybe more than tech tree ships any given week... they don't need or require a dedicated capt... That being said....there is no reason to belittle a legitimate question... not many Premiums need a stand alone capt... not that there's anything wrong with that....

Maybe next time keep your arrogant comment to your self...as it was pretty non constructive to begin with...

Thanks

 

:B

 

You thought Hatework's response to you rhetorical question was arrogant?  Sheesh... 

Share this post


Link to post
Share on other sites
554
[ONE38]
Members
3,782 posts
14,818 battles

The skills are getting a very big makeover soon anyway. 

 

 

 

Edited by lemekillmister

Share this post


Link to post
Share on other sites
Members
123 posts
6,775 battles

New skill tree - amusing myself this is how I would outfit my 18 point Atlanta

Lvl 1: IFT - Incoming Fire Alert

Lvl 2: LS - Last Stand

Lvl 3: BFT - Demolition Expert, Basic Fire Training (or Vigilance). I don't think BFT adds that much so perhaps V is the way to go

Lvl 4: AFT - Advanced Fire Training, CE - Concealment Expert


 

If there were more CVs in the game I would build on the ships AA strengths but since I mostly set BBs on fire and hunt DDs - DE and V seem more useful with the current game dynamics

Thoughts? opinions?

Share this post


Link to post
Share on other sites
23
[-HOJ-]
Members
94 posts
7,540 battles

Personally i wish the Atlanta had something to where they could switch it main battery guns from ship to ship , to full AA and vice versa. Kinda like a ship specific ability or something. There are plenty  of times that i am on Carrier sitting duty that i could have shot down all of the aircarft and saved my carrier but not having the extra use of my 5 inchers hurt me and making me fail at protecting my carrier. 

I understand that may seem unfair to Carrier captains cause then their aircraft would be torn to shreads , but in turn it would hurt Atlanta from not being able to use her battery towards enemy ships for a short period of time. Kinda like having to switch shells for say. 

Edited by THESHAWMON

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×